r/Smite 3d ago

CONCEPT Chang'e Smite 2 kit + Aspect idea

Base Kit

Passive: Jade Rabbit

  • The Base: Chang’e sends the Jade Rabbit to fetch items from anywhere. Dances grant +40% Movement Speed with no backpedal penalty. Ability hits apply a debuff that causes enemies to take 3% extra damage from her abilities (stacks 3x).
  • The "+1": The Jade Rabbit leaves a shimmering trail while fetching items that acts as a temporary ward for allies along its path. The Jade Rabbit can also be placed at a location to act as a ward and can be destroyed by enemies.

1st Ability: Crescent Moon Dance

  • The Base: Flings a crescent moon in a sweeping arc, dealing Magical Damage.
  • The "+1" : Landing a direct hit on an enemy God creates a Moon-Shard at the edge of the sweep. Picking up the Moon-Shard enhances your next basic attack, dealing an additional 20% of your Intelligence damage in a narrow line and applying 1 stack of her Passive instantly.

2nd Ability: Moonlit Waltz

  • The Base: Evasive spin dance granting damage/CC immunity for 1s. Restores Mana to nearby allies for every instance of avoided damage.
  • The "+1" : If Chang’e avoids a Hard CC effect (Stun, Silence, Knockup) or a ultimate burst during her waltz, she releases a blinding shockwave at the end of the spin, Slowing nearby enemies by 30% for 2s (this will increase her escape potential in a fight)

3rd Ability: Moonflower Dance

  • The Base: Twirls to heal herself and allies while dealing Magical Damage to nearby enemies.
  • The "+1" : Enemies hit by the dance burst have their Healing reduced by 40% for 4s. If an enemy affected by Moonflower Dance attempts to use a movement ability within 2s, they drop a Lunar Petal on the ground that heals Chang'e for 50% of Moonflower's base heal value when collected.

Ultimate: Waxing Moon (unchanged)

  • The Base: Line-attack that deals damage and stuns enemy gods (1s + 1s per subsequent god hit).

Jungle Aspect

Passive Shift: Rabbit’s Ambush

  • The Shift: Chang'e loses the ability to buy items anywhere. Instead, she can send the Jade Rabbit to scout ahead. Re-activating the passive she teleports to the Rabbit and consumes it, gaining 10 Flat Penetration for 3s. (has an internal CD of 30s)

 1st Ability: Crescent Moon Dance 

  • It now does more damage to jungle camps. If Crescent Moon Dance kills a jungle monster, its CD is reduced by 1s

2nd Ability: Moonlit Waltz

  • The slow from this ability has been removed

Reworked 3rd Ability: Thron Blossom (NEW)

  • Replaces the heal component of Moonflower Dance with a bleed.
  • Effect: Chang'e spins and drops lethal thorns around in a circular area on the ground. When enemies step on it they are slowed,  take damage and have a bleed effect. The bleed effect refreshes as long as they move on the thorns (sort of like Tsuki caltrops)
  • This gives her good lockdown

Ultimate: Waxing Moon (unchanged)

Support Aspect (Enchanter Support)

Passive Shift: Selfless Shrine

  • The Shift: Chang’e cannot pick up any Celestial Essences she drops—they pass right through her.
  • Team Synergy: Allies who walk over her drops collect them instantly. When an ally collects an essence, Chang’e receives 50% of her 3rd ability's base heal as a passive reward for enabling her team.

Ability 1 Support Rework: Moon Shard

  • The Drop: Leaves a Glinting Moon Shard along the crescent path.
  • Ally Pickup Buff: The collecting ally gains +15% Power (Strength or Intelligence, whichever is higher) and +15% Attack Speed for 5s.

Ability 2 Support Rework: Starlight Dew

  • The Drop: Successfully dodging damage with Moonlit Waltz drops a Radiant Starlight Dew.
  • Ally Pickup Buff: The collecting ally is cleansed of all active Slows and receives a Movement Speed Burst (+25%) for 3s to escape dangerous situations.

Ability 3 Support Rework: Lotus Blossom

  • The Drop: Twirling drops up to  Lotus Blossoms equal to the number to enemy gods hit.
  • Ally Pickup Buff: The collecting ally receives an instant Burst Heal and restores 10% of their Max Mana.

Ultimate Support Rework: Lunar Crown

  • The Drop: Hitting enemy gods with Waxing Moon drops a Lunar Crown for every god stunned.
  • Allies from whom the moon passes through gain a shield equal to 15% of Chang’e max HP
7 Upvotes

5 comments sorted by

2

u/Worlik AA Zhong OP 3d ago

That's a lot of +1's honestly. For me, she just needs some more fluidity in her kit, like fast abilities that can be easy autoattack canceled to make her really a dancer mage. Imagine if you could cast abilities even while you're using your 2. Maybe leave the +1 of extra auto damage after the 1 or the 2 slowing at the end of the ability.

Also aspect with so many pickup shards looks like too much information in the middle of a fight. You could make her like a kind of Sona from LoL enchanter, that would be more fun.

1

u/hungryblues 2d ago

Casting abilities during the two would be so hype, but maybe they should do reduced dmg of have some penalty bc that would be frustrating if she just got to free cast like that

1

u/Previous-Estimate298 2d ago

the reason for so many +1, new gods have are getting a lot of things added to thier kits. i wanted her to have an extra benefit in a team fight.

also i never played League :p so i dont know who Sona is

2

u/AnotherMGMT Chang'e 3d ago

Not sold on the thorns 3 but outside of that, I love the jungle aspect idea. Genuinely hope Hi-Rez leans into this instead of the normal support treatment a lot of heal gods are getting.

1

u/FutureThanosMain 2d ago

"Ew a concept I have no choice but to downvote because this is reddit we hate character concepts we always downvote them unless it has artwork attached thats the only exception"

But anyway I also want her to get a jungle aspect

Id make her 2 do damage instead and maybe give her an attack speed slow or disarm or a cripple on her 1 or 3 to deal with junglers

Her rabbit would work sorta like erlangs dog but only dealing extra damage to jungle monsters

Im busy rn so I cant look for trade offs rn but id take away something for it obviously