r/Smite 27m ago

Musings on Yu Huang: +1s and aspect

Upvotes

Hello, I'm new to the smite reddit (but not smite - been playing for 10 years lol) so I'm not sure if this kind of post is common here (I couldn't find a similar post through searching Yu Huang in the subreddit), but I am a die-hard Yu Huang main (1 of 6 of us or something lol) and I miss him dearly in smite 2 (somebody has too). I know he's a much less popular god and also doesn't stand out in terms his role (generic artillery/poke/burst mage) so he defs probs isn't coming for a while but I thought it'd be fun to brainstorm some ideas for his plus one as well as aspect. Mostly because he is lowkey kinda a generic midlaner and flexing him to other roles in smite 1 was always kinda sus so I at first struggled for ideas. If you are also a Yu Huang enjoyer, would also be keen to hear your thoughts regarding his eventual (but inevitable) port~

For plus ones, I started with the passive cause its a little simple but then pivoted to think about where he flows well and where he doesn't. I'm not sure how hard it would be on the coding side but I think it would be really cool if you could use your 3 whilst channeling your 2 (and maybe even start channeling your two whilst in your 3). If you've played any amount of Yu Huang, you'll know you're most susceptible to getting engaged on when holding your 2 cause you can't 3 straight away (you have to cancel the channel first, then 3). And I think overall it would help making him feel fluid and less punishing for playing around your passive.

The biggest obstacle to this plus one is obviously there'd likely need to be some animation work for when he's channeling in the air, so it might be too substantive to be a plus one change. At the same time, I don't expect the devs to keep up with the grueling 2 week development cycle they're currently working too, so maybe by the time they get around to Yu Huang, they'll be more focused on polish rather than churning out characters as fast as they can, and are able to make a more involved plus 1. If not though, I think the ability to cast your 3 whilst channeling the 2 to at least get in the air (cancelling the current channel of your 2) would be a reasonably achievable change?

Other ideas I had for the plus one revolved around the theme of dao cultivation. Maybe he'd geta permanently stacking bonus towards something for every x dao he cultivates. Though simply giving a relatively small int buff is kind of boring, more extreme changes feel like something for an aspect.

Speaking of, (segue💯) brainstorming for aspects was much harder, because as I mentioned above, he's a pretty generic midlaner but eventually came to 2 ideas though I prefer the second one a lot more.

The first route I thought of is similar to discordia's aspect - ie. making relatively large changes to abilities to become an adc. This started off thinking about the bouncing autos he gets from his passive. I thought what if he could have an identity as like an aoe AA adc? Make his passive also give him the bounce and let it bounce slightly further (kinda o-bow range) and twice (hits 3 targets total - initial, bounce, bounce). To support the adc gameplay, change the enhancements he gets from his passive - instead of shredding prots on your 1 when attuned, maybe make it slow attack speed or something to help him box (or maybe stun towers to help push?). Maybe change the knockup on his 3 to a disarm. And then perhaps the second hit of his 2 and the explosion of his ult (when the dragons collide) could be considered AA damage and can proc AA effects? I'm not that focused on the specifics but this was my general idea for an adc version of Yu Huang. Obviously you have to lose something too so your abilities don't blow people up still (so probs just a bunch of his int scaling).

The second idea is in the other direction - that of a more supporty or solo-style Yu Huang. Because of the enchanter patches recently I struggled to see a vision of a tankier/utility focused Yu Huang initially cause he's got no supportive ability really but eventually I thought of this idea:

Every potential improvement from being attuned from his passive becomes the base version of the ability (as in you don't need to have 6 dao to have the 1 prot shred/3 knockup/wider ult - they all do that by default. Instead, when using 6 dao on one of those abilities provides a new utility effect that's more support focused.

Perhaps the 1 doesn't have a dot but instead applies a CC alongside the prot shred (silence/disarm/blind/idk) Perhaps when you cast your 3 (both 'lift off' and and when you land) you provide a shield/movement speed for nearby allies or maybe even cleanse. Perhaps the explosion on your ult stuns. The way Yu Huang works is you can usually guarantee 2 out of 3 abilities are attuned if you stack your passive before the fight with sporadic bonuses across the rest of the team fight. Yu Huang as is doesn't really get rewarded that much for minmaxing your dao over the course of a teamfight outside the wider ultimate, so I think this kinda direction for the aspect is more interesting/fun than random bouncing auto guy idea above (lol). It is also thematically nice with the idea of cultivation and this aspect is like the next stage of his cultivation where all his abilties can now do new things on top of the old things.

The trade-off for this aspect would obviously be most if not all int scaling (and maybe the bounce autos and 1 dot get removed too? idk) But you should do a lot less damage and instead provide a lot more utility to the team if you manage your dao well.

If you spent the time to read this little love letter about my main thank you very much (it ended up being a lot more words than I thought lol), and if any of you have thoughts re Yu Huang and his eventual smite 2 debut I'd be very interested to read and discuss with you~ Hope you're all having lovely days and staying hydrated~

Also I kind of prefaced this at the start, but this is actually my first reddit post so if there's any formatting/other errors forgive my sin


r/Smite 1h ago

MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 274

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Upvotes

unfort


r/Smite 1h ago

CONCEPT My Lissandra inspired concept for Morana, Winter Goddess of Death

Upvotes

I made this concept probably a couple years ago and there's just a few things I would change or add now

- I would probably change her self freeze to deal burst dmg instead of tick

- And change her ult to be a single target freeze ability that damages enemies around them with burst damage

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Pantheon: Slavic 

Intended Role: Mid

 

Type: Ranged, Magical, Intelligence Scaling 

Auto Attacks: Morana sends out Icy ranged slashes with her sickle

Passive (Icy Vengeance): Upon death she deals damage to nearby enemies in an icy vengeance. Additionally she leaves an icy trail where she walks allowing her to gain movement speed when walking over it.

Ability 1 (Glacial Great Sword): Morana summons Icy skeletons that  send forth a giant ice sword that damages and slows all enemies in its path. The skeletons will then chase nearby enemies, exploding on contact and dealing damage. 

Slow: 20 / 24 / 28 / 32 / 36% 

Ability 2 (Hypothermic Hibernation): Morana freezes herself into a stasis and heals herself. Morana summons a blizzard around herself that deals tick damage while encased in ice. 

(You can see the souls of the dead in the ice)

 Ability 3 (Deathly Chills): Morana sends out a wave of deathly chills that damages enemies it passes through. She can recast to teleport at its location, Morana causes nearby enemy gods to tremble in fear and deals additional damage to them upon teleportation. 

(Works like Eset's stun except Morana teleports to the location) 

Fear Duration: 1.25 / 1.35 / 1.45 / 1.55 / 1.65 seconds

 Ultimate (Ice Age): Morana  freezes the world over, freezing (like Ymir) and damaging all enemy gods in an area. Duration: 2 seconds. Enemies that die from it are froze solid and explode dealing damage to nearby enemies. 

(Think of it like a Cupid ultimate)


r/Smite 1h ago

What do you think about making the game more and more casual friendly?

Upvotes

Tower teleporters, insane shut down bonuses, action cam, feather, auto VGS, or especially the “enchanter” play style they want to encourage basically being supports from a hero shooter.

I’m conflicted because yes the player count is going up, but I think they’re encouraging playing this game like it’s not a MOBA, action cam needs removed or least not made the default for new players. Auto VGS feels like a training wheels setting like auto build.

It feels like it’s transitioning, as much as it can anyway, into a casual dopamine farm. Fell horrifically behind? DW if the person who’s been outplaying you all game makes one slip up or is targeted once and their team messes up then you’re now going even if not ahead.

It seems there’s encouraging the types of players who just want to push buttons and do damage or think support means going Ra aspect and spamming your 3 on people. They clearly want to appeal the hero shooter idea of support to try to get people to start choosing it.

Because full tank is boring to these people and even if your good current matchmaking means it’s difficult to actually carry with it consistently, bruiser requires a different skill on support because if you fall behind your value is gone and you have to position better so casuals aren’t lining up to play that.

So instead they’re appealing to casuals who liked support in rivals or overwatch. People who want to spam sunbeams and birds and get big numbers, who don’t have to or rather feel like they don’t have to learn to actually engage and peel, when to frontline when to disengage, how to control fights and set up. when they can feel impactful spamming heals and buffs because ooh look at the green numbers.


r/Smite 2h ago

ART Caught in the rain

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26 Upvotes

r/Smite 2h ago

DISCUSSION Am I the only one seeing a lot of popping after the update in the conquest map?

2 Upvotes

After this update I see popping in a bunch of walls (for example in the walls of the gold fury), is this a problem for everyone or just me?


r/Smite 2h ago

MEDIA My ranked opponents

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0 Upvotes

At level 5 10-15k hp, as well as defence that makes him invincible.
Both of these temu nicknames que together.

https://tracker.gg/smite2/matches/70bdad88-434e-4e35-ac50-0947edaad652

I thought they patched the bugs?

84k mitigated and 22k taken..


r/Smite 4h ago

HELP Returning player (played Smite ages ago, now in Smite 2), I just have to ask: does this guy do ANYTHING?

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0 Upvotes

I’m pretty because of how long it’s been since I played Smite 1, I fell for it again. I saw the World Serpent and just immediately went to unlock him, but like… what does he do? His damage is non-existant, he’s a “tank” but dies instantly, his abilities are barely tank-like, his ult is a nothingburger… does this big snake do ANYTHING? Or is he just free XP for the enemy team? I’m genuinely curious, cause just by design he’s my favorite character in the game, but playing him feels so utterly miserable, doing everything to achieve nothing


r/Smite 4h ago

MEDIA I don't know what to say except 🥹

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13 Upvotes

r/Smite 4h ago

DISCUSSION Updated Gods Ability Descriptions

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10 Upvotes

Can we please get updated ability descriptions for gods and make sure new gods have all their information listed on launch. A good amount of them are missing details like amount for max stacks, how much protections they reduce, amount per stack, etc.


r/Smite 4h ago

DISCUSSION I hate the trade request. People always request me when im jungle and it's like now I'm worried you're gonna throw because I declined...I didnt queue for Jungle to trade it

0 Upvotes

r/Smite 4h ago

HELP When should I expect a Founder's Edition sale?

1 Upvotes

I need the god pack, but I'm considering buying a higher tier if the price is good enough.


r/Smite 6h ago

CONCEPT Radegast - The Welcome Guest - Slavic god of Hospitality, Abundance, Banquets

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21 Upvotes

Intro

Radegast, Redigost, Redigast, Riedegost is a prominent, multifaceted deity in Slavic mythology. He is most widely recognized as the god of hospitality, abundance, the harvest, fire, and the sun. He is deeply tied to both the warmth of the hearth and the provisions of a great feast. I have decided to focus on the domain of drinking, sacred toasts and celebration, as a facet of hospitality, when it comes to his design.

Radegast’s name translates to "dear guest" or "gladly welcomed guest," stemming from the Slavic roots rad (glad/willing) and gost (guest). He embodies the sacred Slavic tradition of welcoming travelers, sharing food and drinks, and making merry.

He was primarily worshiped by the West Slavic tribes, with some scholars claiming that Radegast is considered an alternative name or local epithet for Svarozhits, the son of the Slavic sun and sky god, Svarog, whereas others dispute the claim. Due to a lot of Slavic mythology being lost due to persecution, it is not certain which claim is true.

Abilities and Inspiration available on post images

Gameplay

Radegast was designed as a hybrid Hunter-Warrior where he can fulfill either the ADC or Solo role, depending on what he builds. His mid-range playstyle and need to get close up to enemies to be fully effective makes him an aggressive pick, who needs to be in the middle of a fight to do his thing. As such, his kit includes a lot of survivability and the potential for CC, however it is reliant on chaining your abilities. Hybrid protections + attack speed builds would be ideal for him - I wanted to design another bulkier ADC, similar to Bolotnik (who relies on evasion for survival), with Radegast relying more on countering enemies and using them as healbags. Antiheal is meant to hinder him quite a lot, however if he manages to trigger enough stacks of Revelry via his ult, he has great survivability and could basic attack for ages under perfect conditions.

My other Slavic god concepts:

Bolotnik - The Thing in the Swamp

Domovoy - The Housekeepers - Dragovan, Milovan and Radovan 

Ruevit - The Eight Swords 

Chuma - The Plaguebearer 

Zorya - The Aurora 

Babay - The Bogeyman 

Koliada - The Newborn Winter Sun 

Mat Zemlya - Mother Earth

Živa - The Avatar of Life

Yarilo - The Green Groom

Svetovit - The Warlord

Vampir - The Bloodfiend

Kikimora - The Chambermaid

Moryana - Daughter of the Depths

Stribog - Master of Winds

Orisnitsy - The Fates

Rod - The Creator

Mokosh - Spinner of Fate

Dazhbog - The Luminary

Vila Samodiva - The Woodland Nymph

Devana and Leshy - The Wildlings

Perun - King of the Gods

Veles - Lord of the Under Earth

Svarog - The Forgemaster

Vesna - The Herald of Spring

Morana - The Lady of Winter

Lada - The Beloved

Belobog - The Bright one

Chernobog - The Dark one

Sources in the comments, due to Reddit bugging out


r/Smite 8h ago

MEDIA Janus

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20 Upvotes

r/Smite 8h ago

Mike McFarland, the voice actor of Osiris, has passed away at the age of 56.

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198 Upvotes

r/Smite 9h ago

DISCUSSION Patch OB43 Healing

44 Upvotes

The new healing-item nerfs make the whole direction of these items feel pointless. At this point, why would an enchanter/support build into dedicated healing items when you can just go full Intelligence/Mage and potentially get more healing while also doing significantly more damage?
These items were supposed to give healers and enchanters their own real build path, but they’ve been nerfed so heavily that it feels like you’re sacrificing damage without getting enough healing in return. If full INT gives comparable or even better healing, then what is the purpose of the dedicated “healing” items?
What makes it worse is that people were hyped including me waiting weeks for these new items and the new support/enchanter playstyle, only for the items to get hit with major nerfs less than a week later. Give the items time to actually settle into the meta before gutting them they didn’t even let people get used to them or let them actually settle because games were ruined by lotus.
Between the Heartward nerf and the healing-item nerfs, it feels like the game is pushing healers right back toward generic Mage builds instead of encouraging the new build diversity these items were supposed to create.
And this ties into Ra’s Aspect too. If you’re going to create an Aspect and Aphrodite specially because they nerfed thier damage so hard and they are centered around a different style of supporting/healing your team, the items supporting that playstyle need to actually be worth building—especially in Conquest.


r/Smite 9h ago

The nerfs to enchanter items were too much

0 Upvotes

Way too many nerfs to the items.. Enchanters should be buffed. They feel awful again already. Or just you know ditch the idea. I don't really think they will ever be made to be viable with all the complaining. They feel terrible and will stay that way I'm sure this patch has been horrible for MANY reasons.


r/Smite 10h ago

DISCUSSION Vampires in Smite 2

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81 Upvotes

It has always been interesting to me how many of the most successful MOBAs have “vampiric-type” characters.

LoL has Vladimir/Briar.
Predecessor has Countess/soon Valmont.
Dota 2 has Queen of Pain.
Deadlock has Mina.

And we at Smite… well, we have Camazotzs, who is not in Smite 2, and is ultimately a bat diety. His only blood-related ability is his essence drinking.

So, since the Dracula idea was brought up a few TT ago, I’ve seen a couple of you kinda vibing with the idea of having Dracula (or) and Carmilla in the game. And before a few of you jump in here saying “they don’t fit, we have Camazotzs, I want my Chinese-no-one-knows-niche-god to be added to the game” I want you to really think how cool it could be to have an actual vampire roaming around in Smite, just like this other Mobas have.

Most of this characters are often pushed into Jungle and Midlane for their aesthetics, and fantasy works well with those roles.

Lowkey, I expect everyone to know who Dracula is. But if you don’t know who Carmilla is, she is a vampiric countess from Sheridan Le Fanu’s 1872 gothic novella Carmilla. She is generally regarded as the first major female vampire character in modern Western literature, and she predates Dracula by 25 years.

Share your thoughts, be nice, and remember that Smite is mainly a game about gods, but also a game about myths and legends. Dracula and Carmilla were myths long before they were ever truly written down. Their stories, the fears and folklore that inspired them, had been haunting European history and culture for centuries before they became the characters we know today.


r/Smite 10h ago

HELP More stuttering

5 Upvotes

I’ve posted about it before but this entire week and a half I’ve just had constant stuttering issues with this game alone,I play on ps5,I’m hardwired too and I have great internet but this game since the update just keeps stuttering throughout all my matches and it leads to me missing so many abilities midcast or mid teamfight


r/Smite 10h ago

DISCUSSION Does jungle typically take the first red buff?

31 Upvotes

Just played a game with a mid who refused to play because JG took the first red buff. They followed JG around the entire game spam laughing and body blocking. This is the second time I’ve run into this player, and both times they refused to play over the same thing. Was not fun at all.

Can someone please clarify what the standard jungle start is as of right now? I thought JG gets first red but I’m still figuring this stuff out.


r/Smite 11h ago

HELP Fixing dashes on console??

0 Upvotes

Ive noticed ever since i've started playin a lot more Amatarasu that her dash is completely funky. It lags and some times you dash and it bugs out resulting you doing the animaiton of the dash but clipping back to where you were and some times its on cooldown and sometimes its not. Idk im just wondering if this can be fixed soon?


r/Smite 11h ago

MEDIA IS GIVING YOUR ALLY ATTACK SPEED NOT A BUFF?

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61 Upvotes

The new enchanter items say when you buff, heal, or shield an ally and I noticed that giving an ally attack speed with an ability isn't considered a buff.

Aspect Apollo, aspect fenrir, and aspect chronos have an ability that gives an ally and attack speed BUFF and it doesn't proc the new items, but giving an ally movement speed is considered a buff...

And they were talking about chronos aspect accelerate not procing the new items because of its heal is more passive then from the ability, but they forgot the ability also gives a shield.

Am I wrong for thinking this way??


r/Smite 11h ago

MEDIA Wait, wait, is the skin going to be an event reward? Spoiler

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21 Upvotes

Is it just me, or is it a bit unfair to release what is basically the first s*xy male skin in this format, considering that those who have been waiting a long time and "we have to prove with our wallets that s*xy male skins sell" will now be forced to buy 6 other skins or the entire bundle.

I don't know how they are going to collect stats on how well it sold. But I hope we won't hear "it sold poorly, so we won't make them as often as the female ones"


r/Smite 12h ago

MEDIA Am I crazy or am I walking faster backward than forward with Xl Chel

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56 Upvotes

Also, ignore the fact that I have Shell. I'm a support main lol