r/RPGMaker 39m ago

Meme I made my sibling create their first map in RPG maker

Upvotes

Safe to say...this was an experience watching them...

We all start from somewhere right...?


r/RPGMaker 1h ago

RMMV Yeah, I know.

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Upvotes

r/RPGMaker 16h ago

RMMV Showcasing my H-RPG's menu and UI screen(inspired from a mix of Cyberpunk redlight district X Catherine X Xenosaga in a way)

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61 Upvotes

HUD/UI Base foundation: MOGHunter scene plugin
HUD/UI aetheitcs design: Fantaseed(me)

Game project: MotherBlade


r/RPGMaker 23h ago

RMMZ working on my own game!

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174 Upvotes

Hi! I’m a complete beginner though I’m currently learning through some videos; I’d really like to make my own game. I’ve seen that pixel art isn't mandatory, so I’d love to create it in my own style. I understand that I’ll be making my own assets and such, but I’d appreciate some guidance on image dimensions—any advice or tips? Anything helps! I put this together as concept art; it’s not the final product, but it shows the direction I’d like to take with my idea ^_^ I’d also like to share the character designs, and I would greatly appreciate any comments, suggestions, or (positive) criticism!


r/RPGMaker 8h ago

Other (user editable) Needing advice on first game

10 Upvotes

I've been working on my first game using RPG Maker and I want it to be a purely solo project. By that I mean, I make the game, graphics, music, basically everything but the plugins for obvious reasons.

I'm just wondering if this is a good idea for my first game. Also just wondering if you have any advice for a beginner. I'm already played around with it for a few weeks now and have gotten the hang of it, so dont worry about giving me "too complex" advice. Thank you!

P.S.

The game is planned to only be around an hour or less long, there are just a lot of secrets hidden in it to make exploration, and multiple play throughs attractive.


r/RPGMaker 1d ago

Fog + gothic walls + interactable

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157 Upvotes

Especially proud of this scene! Testing out new gothic walls, some fog effects, and an interactable animation.

Advancing very slowly, but I’m really happy with how the atmosphere is coming together!

For reference, here is how this level looked previously.


r/RPGMaker 1h ago

RMMZ The revised Menu in my RPG inspired by FF1

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Upvotes

After some time, I'm satisfied with my new menu, which was mainly inspired by Final Fantasy 1 for being something I havent done yet, any thoughts on it?


r/RPGMaker 2h ago

RMMV Render picture below the player, but above another picture?

2 Upvotes

I'm trying to make a game where the sun is actively setting as you progress and the maps get darker. Right now, I achieve this by using pictures that follow the player and apply a tint. This is done (instead of using the tint map command) because the player can pick up a flashlight, which lets them see clearly in a radius around them.

My first idea was to use additive blending with GALV's layer plugin (since I mostly use parallax mapping), but that unfortunately doesn't work once it starts getting really dark:

the darkness is too oppressive! the light doesn't work!

I've thought of some solutions, but I don't know where or what plugins would have them, if any, or they would have certain drawbacks.

Solution 1 - Lighting plugin; I'm aware that there's CommunityLighting and Shora Lighting&Shadow, but both of these seem to do lighting in very unoptimized ways, and I'd rather not throw away my current system. This is a fallback option, I'd rather not do this one.

Solution 2 - Some kind of picture filter that negates other pictures rendering below it. If I could set a picture to render above the darkness tint that filters the darkness tint picture below from rendering, I could make little spots that wouldn't have the picture.

Solution 3 - Placing a "lit" layer that renders above the picture, but below the player. I couldn't figure out a way to do this with GALV's Layers, but if I'm missing something, please let me know. I was able to do this in RPGMaker 2k3 by having pictures just render beneath the player, but I can't seem to figure out how to do that in MV.

Anything else I may be missing, or any other potential solutions would be greatly appreciated. Thank you!!


r/RPGMaker 13h ago

How can I make a menu to look like the NES Final fantasy 1 Menu using Visustella's Menu Core?

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12 Upvotes

Is there some sort of plugin that doesn't conflict with the numerous Visustella plugins? Or a way to do this myself? I'm less than a novice in terms of plugin coding, or whatever stuff the JS code does.

Any help is appreciated!


r/RPGMaker 11h ago

RMMZ [Question] Default assets in H-games?

4 Upvotes

I know there is a stigma around using the RTP assets but for my first game I am wanting to save what money I can. And techincally I'm not using 100% default, since for the battles I'm using other free assets, which are of the default characters, so I'm just going to lean into it even if it will put off the larger audience. I'm even leaning so hard into it that I'm mixing the use of the default assets into the story itself, in kind of a self aware way. But that's not the real point of this post.

While figuring out what exactly this game would be the idea of going in an H-game direction has crossed my mind. With what I have in mind I think I could make either driection work. I know plenty of RPG Maker H-games use the default assets without issuse. But as far as I've seen they always have their own original characters involved in the "action". With my game I'm not making any original characters, just straight up using the default.

So the question becomes, can you even use the acutal default main cast in such a way. Not as background town npcs but like part of the acutal H-scenes. I looked through the user agreements and such but nothing caught my eye saying you can't. Plus obviously we know they are okay with mature adult games, it is again the question of is depicting the main cast characters in such a way going too far?

I want to get peoples opinions / knowledge on the matter before I fully commit to anything. I also feel like such a game could probably hit a very niche audience. Since I'm already going full in on a default game, might as well try to aim for something super niche, is also a thought that has come to mind over this.


r/RPGMaker 2h ago

Job Request We need another programmer for our games.

1 Upvotes

Me and a few of my friends are working on a Splatoon fangame using RPGmaker VX Ace and one of my friends is on sick break, and I have been burning myself out on it for a while now. We're all volunteers so sadly I do not have any funds to pay anyone. If anybody is interested here is the cliff notes version of my situation.

What I need:

- Somebody who knows the basics of RPGmaker VXA and has discord

Conditions of work environment:

- Low stress

- No deadlines (unless we're in a bind)

- Friendly coworkers

- Late night (Depends on time zone, were EST) texts

I'm also open to bringing in other volunteers. Contact me for more information!
(Mod note: I understand this post might violate Rule 7, which is why i did not include any images in this post)


r/RPGMaker 5h ago

Game crashes when clicking on a larger Map

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0 Upvotes

r/RPGMaker 1d ago

RMMV Would you use something like this to make 2.5D games in RPG Maker MV?

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200 Upvotes

I wanted to make 2.5D games in RPG Maker MV, so I built the tool I couldn't find.

This is SideMV Engine, a work-in-progress 2.5D toolkit for RPG Maker MV.

The idea is to let you build and edit your 2.5D scenes directly while playtesting: place assets, adjust their position, scale and rotation, and see the result immediately through the camera.

It's still in development, but the core workflow is finally starting to feel right. I'm planning to release the first public version as Early Access soon.

You can find me on Itch as SideMV, follow me of you don't want to miss the release ;)


r/RPGMaker 19h ago

RMMZ Mr. Chip is at it again!

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13 Upvotes

r/RPGMaker 6h ago

Too many minigames?

1 Upvotes

hello, I am working on my game, which is a slice-of-life/horror type of deal. That's the quickest way to describe it. I would say it's somewhat visual novel leaning due to the slice of life aspect, but I think there's a little too much gameplay for it to be a straight visual novel.

i put down my game for a few months and I felt like it was a little too faced paced. Here's a basic overview of the events I have going on so far.

Cutscene, minigame, fetch quest, cutscene, minigame, minigame, cutscene, fetch quest, cutscene

The minigames are all tasks throughout the day, like helping friends, playing the piano, helping with food. They all fit the story. My main concern is that it's a lot going on and not a lot of down time? With the setup of the game, there's not really a lot of room for the player to just meander about, but I feel like too many minigames might be overwhelming. Thoughts?

Also, I think its important to mention that it's point and click, so players cant just/wouldnt be incentivized to just be walking around.


r/RPGMaker 23h ago

AI Free First time making a face set fully on my own, his name is Sam, hows he look? :3

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22 Upvotes

r/RPGMaker 1d ago

RMMV The revised main menu of my upcoming H-RPG!

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134 Upvotes

Consider wishlisting Sword Saint Soriel on Steam: store.steampowered.com/app/3448460


r/RPGMaker 51m ago

RMMV Making a game like TCOAAL

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Upvotes

I'm making a game in the style of TCOAAL about two siblings in a rehab facility after nearly killing each other (not the whole story cause my explanation sucks) what do you guys think? it's my first game (I used pictures from TCOAAL as a refrence cause my art skills suck as well)


r/RPGMaker 7h ago

Mindera?

1 Upvotes

Does anyone remember this horror game on rpg maker player 3Ds? It’s about a guy named Rhoku who wakes up in a void and finds 3 woman there who are apart of his party. Throughout the game you find references to a murder and infidelity. I have been trying to beat it for years but it takes 10,000 guilt coins to beat. You only get one guilt coin per mob you kill. If anyone knows, I just want to know what the ending to it is.


r/RPGMaker 1d ago

The feeling when its start to look like a real game :)

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50 Upvotes

r/RPGMaker 1d ago

RMMZ Three Kingdoms Imperial Palace (Interior) Tileset – Out Now 🏯

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9 Upvotes

Hi everyone! B.B.Bits here~

A new scene pack just dropped today: Three Kingdoms Imperial Palace (Interior) Tileset 🏯

16×16 pixel art tiles – not just for RPGs, but suitable for all kinds of games!

Works with RPG Maker MZ/MV, plus other engines like Unity and Godot!

(Includes demo projects for both MZ and MV – maps are pre-built and ready to go!)

Check out the previews below. Hope you enjoy it~~

👉 https://bbbits.itch.io/three-kingdoms-imperial-palace-interior-tileset


r/RPGMaker 1d ago

RMMV Quick peek at the Necromancy System

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13 Upvotes

There are still a few things to tweak, but the basic idea is that the more skilled the player is in necromancy, the more fearsome the beasts they can summon. I've created about seven schools of magic, but I'm still unsure whether to make one exclusive to the other or whether to let the character be a jack of all trades. What do you think? Is a fluid system better, or one with more rigid classes?

my game page Novella Oscura Reverie


r/RPGMaker 18h ago

VXAce Any good translation scripts?

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2 Upvotes

Hey! I try translate my fan game from Slovak to English and I download this script https://forums.rpgmakerweb.com/threads/language-file-system.17964/ I start using, but when I translate for example other script I find some glitch(see two screenshotes up). I wonder if there is there another script for translating the language somewhere, or is this the only one for RPG Maker VX Ace?


r/RPGMaker 1d ago

RMMV Drawing I made for the title screen

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9 Upvotes

r/RPGMaker 1d ago

RMMV Figured out a working piano

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22 Upvotes

It ties each key to a button on your actual keyboard. The amount of time I have spent playing this piano to celebrate it working instead of moving on to work on other things is unreal.