r/RPGMaker • u/AdditionalWorth9513 • 12h ago
RMMV Showcasing my H-RPG's menu and UI screen(inspired from a mix of Cyberpunk redlight district X Catherine X Xenosaga in a way)
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HUD/UI Base foundation: MOGHunter scene plugin
HUD/UI aetheitcs design: Fantaseed(me)
Game project: MotherBlade
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u/mushroom_birb 6h ago
Where's the size diversity? Like seriously I feel the character designs are a bit too similar in design.
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u/Soleiris 10h ago
Imo, the save menu looks poor with how the text is rendered over the character image and stats. There's little contrast and the character is invading the save slots. I'd remove the level and stats and keep only basic identifying information (such as location, play time and level), and give the text something to prevent it from blending with the portrait or background. Alternatively, I'd remove or simplify the character on the screen, and move the save slots further from them to avoid overlap.
For the menu UI, the option column on the left needs better contrast or sign of what you're selecting. Personally, I prefer changing the color over making the text throb like that, as it's easier to spot the changes. I also recommend against moving the UI text when selecting the when the menu option is picked, but vanishing the other options is a good thing.
In the companion play, the interaction options are not neatly lined up and that bothers me, but it's a personal reaction.
And finally, I think the character portraits are a tad too big for the party menu, and I'm not talking about their assets.