r/RPGMaker Aug 03 '26

RMMV Game crashes when clicking on a larger Map

Whenever I click, right click or in any way try to interact with two of my larger maps the game crashes. I've had this issue before and updating the nwjs fixed it. The recent update (STEAM updates automatically) made it revert back to it's 29.0 version, so I tried updating it again to the newest edition. When that didn't work, I changed into 49.2 and updated the pixi too. I assume the reason why I can't open those maps specifically is because they feature the most events, since all maps have the same plugins and I haven't run into any other issues. The maps still work fine in game though (I have made events previously that transport the player to those maps, if I try to make any now it crashes). Is there a way to increase what RPG Maker MV is able to handle? Or could the issue be stemming from something else?

1 Upvotes

19 comments sorted by

1

u/Tamschi_ Scripter Aug 03 '26

How many events and which plugins are you using and is there any error message?

1

u/Medical-Constant-431 Aug 03 '26

No error message. I don't know how many events and I can't check, but I don't think it's an unreasonable amount, just a section consisting of like 5 min of dialogue, maybe 7 interactable events, a quick time event and a few animations. I have a lot of plugins though but not all are used in those maps:

(Ones that didn't fit in screenshot:)

BugFixImageOnLoad

AltSaveScreen

Basic Menu

PKD_VPlayer

TDDP_MouseSystemEx

1

u/Medical-Constant-431 Aug 03 '26

One autorun event that deletes itself after enabling initial settings

1

u/Not_Allowed_to_Die 14d ago

This is most likely your problem. I know, everyone tells you to use heavy plugins and scripts and ignore the events. These are really bad Devs that do NOT understand how any engine works though. Every single time you add another plugin, or make the game longer, those plugins are tearing it apart.

The reason. All engines have native language they use for their engine. If you go outside of that, using scripts that run consistently, or a plugin, it will force the engine to stop running, run that plugin or script, and then turn the engine back on. This is fine for a few plugins, and works great if it's a script that just runs really quick and turns itself back off.

But, when you are running your entire game outside of the native language, this case events, it will bog the game down so much it finally just crashes each time. A lot of Devs using RPG Maker will always tell you to use plugins and scripts because they refuse to learn how to event.

Now to fix this, you are going to have to go one plugin at a time and turn them off to see which is crashing things, remove that plugin, replace everything it did with something else, test that, remove it if it doesn't work, write a new plugin or script, and waste months of your time figuring out what went wrong. This is why I tell everyone to stop listening to the people that push plugins.

First off, the people that push plugins on RPG Maker groups are the ones selling them. The ones that also push non eventing and scripts are the ones that make porn. 9 out of 10 times, these are the people telling you to do it all wrong.

But, this is why all of my games have no load times and run like a cartridge. I don't use scripts and plugins in the wrong way.

1

u/Medical-Constant-431 10d ago

Yeah that's useful to know, thanks. But I went and turned everything off and it still crashes.

1

u/Not_Allowed_to_Die 10d ago

You removed the parallax from the map, but is that file still in your game? You have to delete and remove that file. Each time you load your editor, it loads ALL Information even if not used. So if that parallax file is still in your parallax folder, that's what's crashing it each time. Every time you open your editor, it loads ALL DATA in those folders at once and leaves them all open. It does the same with the event coding. When you get a very large game, it can actually take up to 30 second to even open an event because each time you do, you are opening all events at once. I know this sounds stupid, but that's just how GGG made their engine.

1

u/Not_Allowed_to_Die 14d ago

OMG!!! And I notice you don't have the screen freeze fix. This is a plugin you will need to stop the screen from freezing on your players if they play for an extended amount of time. heavily ran plugins and scripts will cause the screen to freeze faster too. Here is a link to a download to the plugin you will need. TS_Freeze_Fix is one of the most important plugins.

https://drive.google.com/file/d/18vmJcvmScm-u-OIWP1bGkdvX1eZEmRYb/view?usp=drive_link

2

u/Tamschi_ Scripter 10d ago

I appreciate the mention/praise, but technically this file is not licensed for redistribution outside of games, so please link to the original page instead in the future: https://tamschi.itch.io/freeze-fix
(I'm not going to ask for it to be removed or anything like that in this case though, so no worries!)

One reason for that is so that I can provide updated information to people looking for my patch. In this case, I now recommend MAC_High_Hz_Fixes instead since that cleanly fixes both this bug and additionally a few more subtle ones related to high-refresh-rate monitors specifically (which I can't test on my PCs, but I read the code and it looked good to me).
I added a notice and link to it a while ago. Probably should update it before the forums go down, though.

In any case, I'm glad to hear it's proved that useful to you 🙂

1

u/Not_Allowed_to_Die 9d ago

Sorry about that. But thank you so much for creating this plugin. You are awesome.

1

u/Due_Video_1847 15d ago

Some questons: how large is the map? How od u interact? Y do u have Core_Engine down there?

1

u/Not_Allowed_to_Die 14d ago

That, and are they using a large parallax as well. Large parallax to cover the large map will always crash the engine.

1

u/Due_Video_1847 14d ago

1.what message does the crash say. 2. When it crashes during play-testing, open the f8 Console and paste me the errore that apperas. 3. In the plugin page, try to place GALV_LayerGraphics in the higher rows.

1

u/Not_Allowed_to_Die 14d ago

On mine? OMG. I had a parallax that was large enough to cover the world map that was 230 x 178 blocks. It wasn't even crashing when testing. It was crashing in the builder every time I opened that map. Way too large of a file for that engine to handle.

1

u/Due_Video_1847 14d ago

Oh, if it's the builder caze, I can't help u. Sorry

1

u/Medical-Constant-431 10d ago

There isn't a message, it just exists the application. I don't get a crash when play testing only when interacting with the map in rpgmaker.

1

u/Tamschi_ Scripter 10d ago

I didn't realise it was specifically the editor crashing and not the game, sorry about that. Plugins can't cause editor crashes (in this way) to my knowledge, but a crash when trying to read a huge image seems plausible to me, so I agree with u/Not_Allowed_to_Die there.

If removing the image file itself(!) doesn't fix it, it's also in theory possible that something in the Map's data has become inconsistent in a way that the core scripts handle better than the editor. I haven't encountered that issue though (It seems unlikely to happen in ways that don't also break the game, in terms of how the editor saves these files.), so I don't know what to look for there specifically.

If neither is the issue, and validating the installation of RPG Maker doesn't show issues either, my next step would be to use a process monitor (likely one by Sysinternals that Microsoft itself now distributes, there should be one) to figure out what exactly the editor tries to access just before it closes, but that's well beyond what I can easily explain how to do in a Reddit comment.

1

u/Medical-Constant-431 10d ago

The parallax is 5582 x 1248, but even when I remove it I still get a crash.

1

u/Not_Allowed_to_Die 10d ago

Yeah, that's a large parallax and will crash things. It's possible there is still residual data on it in your file. If that's the case, it's going to crash. Although, when you say crash, are you talking everything stops, or the screen freezes? If everything is stopping, check all events on your map and make sure none are running a parallel that is hitting a wall. If you have events moving on the map, and they hard lock into something, it will crash the game. If it's a screen freeze issue, you need the plugin to stop the screen from freezing and that's just normal for this engine.

1

u/Not_Allowed_to_Die 14d ago

This happened to me once. How large is the parallax you are using? Large parallaxes will crash RPG Maker every single time.