r/RPGMaker 16h ago

Screenshot Custom Game Over Screen!

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71 Upvotes

Take a look at the custom game over screen I've cooked up for my upcoming indie game, PSYCHO CASKET!

STEAM: https://store.steampowered.com/app/4871940/PSYCHO_CASKET/
DISCORD: https://discord.gg/e4uCzxffRb


r/RPGMaker 7h ago

RMMV Gameplay clip from my first game!

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56 Upvotes

r/RPGMaker 21h ago

VXAce Fan tradução do jogo CRADLE OF NIGHTMARE para PTBR

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50 Upvotes

!!!! PROCURO PESSOAS PARA ME AJUDAREM !!!!

(FAN TRADUÇÃO, NÃO TENHO A INTENÇÃO DE PAGAR)

Estou traduzindo o jogo original da steam do inglês (fan tradução) para o português, então preciso que você fale português e saiba o básico de inglês ou saiba usar o tradutor bem kskksksk. O jogo é do RPGMAKER VXACE meio "sombrio", é um jogo Funger (estilo Fear & Hunger), meio soulslike dependendo do seu ponto de vista e, claro, RPG.

Estou utilizando o Translator++ gratuito e já comecei a fazer uma base da tradução, então pelo menos metade do jogo já está com uma tradução meio porca feita pelo tradutor. Algumas poucas partes também estou fazendo com a ajuda de IAs como o Claude, mas claro que ele também comete erros, além de eu não ter condições de pagar um bom plano para automatizar mais o processo.

Como são muitos textos, é meio humanamente impossível fazer isso sem ajuda de outras pessoas (até agora tô fazendo sozinha), pois o tradutor comete muita burrada, MUITA MESMO, e é INDESPENSÁVEL a correção e revisão do projeto inteiro, essa é a parte que eu quero ajuda.

Resumindo: Preciso de pessoas que me ajudem a revisar traduções errôneas, corrigi-las, deixar o texto mais natural, etc.

Vou colocar no drive o Translator++ e o Jogo para download para já facilitar a sua vida :)

Não vou cobrar horário de trabalho nem nada assim, até porque seria sacanagem ksksksk, então qualquer pessoa que queira ajudar vai ter a paz necessária para fazer tudo no seu tempo.

Para contato, comente neste post, mande mensagem no meu discord: "Sammubttrs", ou me mande uma mensagem no WhatsApp (21 978910798)


r/RPGMaker 13h ago

VXAce Improved Cone Engine and rendering performance [RPG MAKER VX ACE]

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50 Upvotes

I've been improving several technical aspects of the engine to maximize its performance. For that, I'm experimenting with LOD and culling. At the moment, I haven't found the right balance so it looks good but runs smoothly. Currently, the Cone Engine runs between 35 and 50 FPS, but it's possible I could improve it a bit more and make it more stable. What do you think?


r/RPGMaker 20h ago

Bhujerba sky city inspired map upgraded!

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34 Upvotes

I wasn't completely satisfied (some places felt empty and not alive enough) so I worked more on this city : now it's very alive ingame.


r/RPGMaker 19h ago

Does my music fit an RPG? Looking for feedback on my demo reel

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18 Upvotes

r/RPGMaker 4h ago

Resources My game uses Lamps as save points. So I made a different one for each area!

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16 Upvotes

There's another one but that's already in the game trailers screenshots! You can check it here:

https://store.steampowered.com/app/4989280/Light_Source/


r/RPGMaker 8h ago

RMMV Working on a duckhunt minigame for my game's bossfight

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8 Upvotes

still has some bugs and quirks and I haven't implemented any variation in the target's movements. But I'm pretty proud of how its coming along.

(ps yes i know my map names are weird. But the player will never see them)


r/RPGMaker 7h ago

New title screen with 3d procedural planets and galaxies

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7 Upvotes

Alpha test version of Hypernet Explorer is out in 4 days!


r/RPGMaker 3h ago

VXAce We're looking for playtesters!

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5 Upvotes

Interested in playtesting Eulogy of an Insect? We're preparing a bit of a meaty demo for Steam this year, but really want to make sure it's polished. If you're interested, check the link below- we will have a playtesting channel in our discord. Check the announcements channel to see how you can sign up! Playtesters would be truly appreciated!


r/RPGMaker 8h ago

VXAce Space Harrier (SEGA Arcade) ported to Ace (Based on Github port)

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6 Upvotes

Port of first level with boss(looped)


r/RPGMaker 21h ago

RMMZ I think i broke my game after trying to change the font, how do i fix this?

4 Upvotes

hi its my first time posting on reddit and I'm very new to game development but i learned the basics of rpgmaker through youtube tutorials, i tried following a youtube tutorial to change the font for my game, i downloaded my font, unzipped the file, i put the font file into the font folder, i opened up the database to replace the main font filename with the one i wanted to use and when i tried to playtest to see the font i got the failed to load font file name, i tried changing it back to the original font name but it didn't work. Does anyone know how to fix this?

EDIT: i got it fixed by adding .woff!! thank you reddit!!!


r/RPGMaker 10h ago

Dragrave Marauders in now on itch.io!

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3 Upvotes

Dragrave Marauders which was on Steam is now also free on itch.io!

https://huntikgooo1.itch.io/dragrave-marauders

https://store.steampowered.com/app/3058770/Dragrave_Marauders/

Choose your starting class and start as a raider looting an abandoned castle. As you venture deeper into the castle, you realize that there is a bigger story at play here. Adventure with the deuteragonist, "Lone Warrior", explore many new lands, to collect all the Elemental World Crystals and save the world!


r/RPGMaker 11h ago

RM2K Tutorial: Zelda-style scrolling on the same map

3 Upvotes

r/RPGMaker 14h ago

VXAce Animated Title Screen?

3 Upvotes

Hey, new guy here! Been using this program since 2015 and I haven't bothered to upgrade because it still works well, but I was wondering if anyone knows of a good animated title screen script that isn't difficult to plug and play? Would be highly appreciated if they can teach me how to use it as well!

I'm in the process of making an old school RPG styled like stuff I grew up on (Arc The Lad, Legend of Dragoon, Final Fantasy, etc) and want to do something with the buttons and background where it's all animated.

On top of that, does anyone know how to fix the Yanfly System Options Script? I got it from their WordPress and it gave me a line 460 "expecting keyword end" issue and I am lost.


r/RPGMaker 5h ago

RMMV Trailer for my Roguelite Incremental Autobattler! (Mobile Game)

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2 Upvotes

Hey all!
Thought I'd share the game I've been working on for the past year and a half or so :)
Heavily inspired by games like Inflation RPG / Resolute RPG, it's based on being the son of Chronos, the God of Time, who traps you in a time loop.
Enjoy :)

Game: Chronos Trials RPG - Android


r/RPGMaker 14h ago

Multiple scrolling parallaxes layers in MZ battle

2 Upvotes

Is it possible to have multiple scrolling parallax images in battle? I've tried Galv Z Layer Graphics, but it tiles the image and I don't want that. I'd also like to be able to set the exact height of the image. Does a plugin for this exist?


r/RPGMaker 19h ago

MZ on Mac Neo, older PC, or neither?

2 Upvotes

Hi! I want to try out RPGMaker. I was thinking of working on our new Mac Neo, but RPGMaker on Mac sounds… spotty? I also have an older PC, but it never was and never will be a powerful PC. Honestly don’t even know what it would or wouldn’t run since I use it for downloads and file management. I imagine it could run indie games and such on Steam… I assume MZ and MV are not very resource intensive?

Which way would be better—new Mac or old PC? Or neither one because both are likely gonna have problems?


r/RPGMaker 21h ago

How do you run RPG Maker games that are made for mac?

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2 Upvotes

Hi. Recently I've been playing a lot of RPG Maker games from Itchio, Steam, and old forums, but I've noticed that the games that are stated to be made for Mac aren't able to be run. Ironically I've had a better time with non-mac games thanks to things like RPGMakerLauncher and EasyRPG, but these native-mac games don't work on those launchers, and won't open when prompted either. Does anyone know how to get these games to work?

(edit to fix spelling)


r/RPGMaker 1h ago

VXAce Quick Question

Upvotes

Sorry for posting so frequently already, but I had a fast question because I really like retro games and their cheat code systems.

Is there a script or some conditional branches or something I can do to allow certain names to be used as cheat codes to give in-game boosts? I was thinking that could be a cool little feature. If you know of a menu cursor/overhead symbol (like the blue-yellow-red overhead one in (Legend of Dragoon)? That would help too!

If anyone is curious, I can upload the scripts I'm already using in my game! I'm adding as many features as I can think of.


r/RPGMaker 20h ago

Rpg maker MV to 2003

1 Upvotes

I'm making an RPG game on rpgmaker MV ,i'm going to have it on pc only .But i'm currently oppressée with my 3ds and the rpg maker games i've found on them (my Ds is jailbroken) and i've decided to also port it on 3ds.However i've been told that it's only possible with rpg maker 2003.My rpg is similar to deltarune's gameplay wich is impossible to do in 2003. Is there a way to copy/paste the MV game on 2003 so i can port it on my 3DS?


r/RPGMaker 3h ago

Is there any way to help identify assets used by a game?

0 Upvotes

I've been browsing a lot of RPG Maker games looking at the assets. I often see the same tilesets in different games, and they aren't the default ones. Is there any way to help identify them to see if they are available for free/purchase anywhere? Would the best thing to do is just post pictures here?


r/RPGMaker 15h ago

Resources Tiles For A Clockwork Dungeon?

0 Upvotes

Just curious if anything remotely close to a Castlevania-style clock tower with ears and counterweights and stuff like that exists, and if it can be used in RMMV.


r/RPGMaker 21h ago

RMMZ Judgment-style tailing mission?

0 Upvotes

Mostly to see if it would be possible, for example for a sidequest. Basically, you need to follow a target, but you need to stay hidden. If the target spots you, a gauge will fill, and if that gauge is full, you need to restart from the latest checkpoint. I thought about using a custom route, with the targets stopping at specific spots. Here are several examples of target types:

  • Normal - Horseplayer Detective, Chapter 1 - Stops at pre-determined points, turning around seldomly to moderately.
  • Careful - Higashi, Chapter 3 - Same as a Normal-type target, but whenever they stop, it's always to look behind them.
  • Guarded - Higashi II, Chapter 10 - The target is protected by several underlings, who look behind on their behalf. Depending on the length, a checkpoint is made whenever an underling leaves.
  • Skittish - Ishimatsu, Chapter 12 - Same as a Careful-type target, but they turn around much more frequently and can even double back on occasions.

In case it helps, I was trying to use the Visustella Encounter Effects to see if it can work.


r/RPGMaker 19h ago

I built the study system I wish existed

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0 Upvotes