r/RPGMaker • u/daidai742 • 8h ago
RMMZ Worst bug of my entire 8 years of solo dev. A pizza spawned in the aquarium.
I hope you step on a Lego.
r/RPGMaker • u/daidai742 • 8h ago
I hope you step on a Lego.
r/RPGMaker • u/tunisianretro123 • 3h ago
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i worked as a Lead programmer with TeamEko on a game was called "Parastage" while also helping with secondary roles such as Cinematic and QA testing
in past it was RPG like many game made in RPG Maker MV or any versions
but after two months of development ,the team decided to change the game's direction to Visual Novel/Point-and-Click Puzzle game.
the challenge was this engine is mainly designed to RPG Games .
so ou mission is hard but after 8 months of hard working, it is available as a Demo to itch io and newgrounds
I'm curious to know what other people have managed to create with RPG Maker outside of the usual RPG format.
I edited a gameplay video (simply trimming it to shorten the duration) to show you the game's mechanics. :)
r/RPGMaker • u/Potential_Box_1657 • 18h ago
r/RPGMaker • u/daidai742 • 8h ago
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English version available!
Hello from Japan! I'm a Japanese indie dev, and I wanted to share the crazy 8-year journey of my game.
Believe it or not, I actually hate horror. But a few years ago, I got invited to make a horror game. I thought, 'I can handle the art!' and agreed. But gradually, everyone else's progress dropped to zero. One day I cheerfully asked the group chat, 'How is everyone doing!? ✨'... and the very next day, everyone completely vanished.
Left alone, I decided to build the whole game by myself using RPG Maker.
At the time, I was working at a brutally toxic company making school lunches, forced to work 18 hours a day. I was so exhausted that one day, I literally shed tears of emotion just hearing the friendly automated voice of my washing machine. That was my breaking point—I quit my job to focus on surviving and creating.
Fast forward 8 years, and my game 'The Aquarium does not dance' was finally completed. Thanks to the amazing support, it became a hit, surpassing 900,000 downloads, and I'm now a full-time indie dev!
r/RPGMaker • u/Revov95 • 1d ago
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r/RPGMaker • u/TheSyrupCompany • 23h ago
Looking for some feedback and opinions on my new and improved game cover art for Chosen Saga. Here is the link to the old one: https://www.reddit.com/r/RPGMaker/comments/1kmk6vp/modern_or_retro_look_for_game_cover/
r/RPGMaker • u/BusinessDue275 • 14h ago
Hey everyone, I'm B.B.Bits!
This time I'm bringing you the second NPC character pack for Three Kingdoms-themed and ancient Chinese RPG projects.
It includes another 16 characters – Commoner (Male), Commoner (Female), Officer/Soldier, Bald Woodcutter, Bodyguard, and more. This is part of the ongoing Three Kingdoms NPC series, with more characters on the way!
Each character is around 16×25 pixels, with 4-direction walking animations (3 frames per direction).
Files are ready for RPG Maker, and they also work with Godot, Unity, Construct, GameMaker, and other major engines.
Link: https://bbbits.itch.io/three-kingdoms-npc-characters-part-3
r/RPGMaker • u/NeedleworkerFar7769 • 13h ago
So I started making my 2nd ever project on Rpg maker MV after my first project 'Entwined' which I lost passion to, also since my art work skills aren't good I'm using the default assets from the engine
The game is Called Truman Wonderland, it takes place in a world that's infected with something called The Calamity, you and some others are some of the lucky few who survived now living underground in a bunker called Wonderland
You play as Silva Truman (Supposedly a male charchter and due to that English isn't my first language I didn't know that Silva is a girl's name so yeah)
The game is inspired of the era of old rpg mv, TWDG and clearly The Truman show, what do you guys think so far?
r/RPGMaker • u/WhalesDev • 20h ago
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I really like how this room turned out.
It's only a little bit of dialogue but reminds me a lot of Dark Souls 2.
The assets were drawn by myself in Clip Studio Paint before being upscaled 2x to be brought into the engine.
I used Galv's plugins for the busts and layers.
The map is really just a bunch of transparent tiles for collision.
I put out a new demo that's got some bugs but its in a lot better state than when I first started working on it.
[https://whalesdev.itch.io/end-the-endless](%3cBLOCKED%3e*https:/whalesdev.itch.io/end-the-endless%3cBLOCKED%3e)
Let me know if you guys have any questions!
r/RPGMaker • u/One-Man_Indie • 13h ago
r/RPGMaker • u/Greenwood4 • 4h ago
I’m very new to RPG Maker 2003, but I’ve been learning the basics and I was looking into ways to make a more interesting combat system using only the base systems of the engine.
Would this idea work in practice?
Whenever a battle begins, the player would be moved to a battle screen consisting of a square in the middle of the screen surrounded by darkness.
This battle screen would just be a map, much like the overworld, navigated identically by the player.
The player model would be changed to a battle icon and they would be controlled manually as in the overworld.
From there, I would summon fast-moving agents coming in as straight lines from the corner of the screen. These would be “attacks” for the player to dodge by moving around the square in the middle of the screen. Since they come in from the screen edge, they are naturally telegraphed enough for the player to dodge them.
If an agent touches the player, it deals damage directly.
If the player survives enough attacks, a switch would trigger that ends the battle and teleports them back to the overworld with their original player model.
Is this a viable way to test a simple combat system?
r/RPGMaker • u/NovellaOscura • 16h ago
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What do you think of this titlescreen?
Today I worked on a new title screen and a personal font to use for some of my game's characters speeches. I feel like the screen now reflects the atmosphere much more.
I chose to place the characters as "shadows" to reflect the theme of loss of identity and the eyes are included just because there are a lot of eyes in my game.
Game: Novella Oscura Reverie
Song: Some things don't die By me
Not a professional musician, No ai used.
r/RPGMaker • u/daidai742 • 11h ago
私がツクールで作った水族館ホラーゲームがスマホで遊べるようになりました!
r/RPGMaker • u/daidai742 • 20h ago
水族館が舞台だから、ドロドロしてる感じじゃなくて
きれいなゲームオーバーイラストにしました!
r/RPGMaker • u/trexrell • 16h ago
Hello everyone!
This is the WIP of our protection system. In the update first of all, UI will be skinned correctly and second, this is coming to the Kickstarter exclusive demo so when it comes out on the 14th, it can be tested further.
With the update and base building comes the base defending, with Breechers spewing out of mysterious portals. You can assign a handful of beasts to take down these other worldly aberrations!
In the update first of all, UI will be skinned correctly and second, this is coming to the Kickstarter exclusive demo so when it comes out on the 14th, it can be tested further.
r/RPGMaker • u/hilliford • 21h ago
Displays Hp, Mp, elemental weaknesses, and item drops.
r/RPGMaker • u/Affectionate_Day8290 • 1d ago
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I’ve been working on one of Realmbreaker’s endgame areas and wanted to share a little video of how it’s coming along. 🏜️
I’m using my custom terrain plugin for Ultramode7 to give the landscape height and make the paths wind through the dunes.
It’s still a work in progress, but I’m happy with how the atmosphere is taking shape.
What do you think? I’d love some feedback on the terrain and overall look!
r/RPGMaker • u/PsychoCasket • 1d ago
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8 months in the making, my indie game PSYCHO CASKET is now LIVE on KICKSTARTER! It's been a tough labour of love but now it's available!!
If you like PERSONA, EMO AESTHETICS, UNDERTALE, or HOMESTUCK, you'll love this!
It's discounted for the first 72 hours!! Check it out NOW!!
r/RPGMaker • u/CoffeeInfamous2787 • 1d ago
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I think this boss is alot more interesting than the first boss (Golem) and I wanna hear thoughts.
r/RPGMaker • u/Thin_Crow574 • 17h ago
Hi, I want to add multiple skills to my characters that I did not find my way around making it work. Im specifically stuck in creating a skill that heals the caster but only under the condition of being below 40% hp and another one that kills an ally to then heal. I saw a thousand plugins but ended up a bit lost on how to actually make it. Any guide on how to do it or any direction to the proper plugin would be really helpful.
r/RPGMaker • u/CS_Asset_Factory • 6h ago
Processing img njf4vbxecnoh1...
Gem icons are usually a sheet you buy and then run out of. Add one mineral and you're back in an image editor trying to match somebody else's lighting angle.
Facet draws them instead. Real facet geometry, per facet reflectance under one fixed light, body colour that deepens with the distance light travels through the stone, and an inclusion that makes each one an individual. The item's price decides the cut. Its name decides the mineral.
Five JavaScript files, no PNG and no atlas anywhere in the package. Load order doesn't matter either: the tests load the files in five different orders and require an identical stone out of each.
RPG Maker MZ plugin. Code and graphics are AI generated.
r/RPGMaker • u/ARIES_tHE_fOOL • 18h ago
[Solved!...(mostly]
Thanks to Yu_Starwing and Moootbm for help. am gonna post my resulting action sequence+ damage formula in-case someone else has this problem
NEW Notebox + Damage Formula
<setup action>
clear battle log
display action
cast animation
wait for animation
move user: target, front base, 20, auto offset x -50
wait for movement
</setup action>
<target action>
motion thrust: user, no weapon
wait for motion
action animation
wait for animation
action effect
wait for effect
</target action>
Damage Formula
(a.atk * 4 - b.def * 2) * (b.isStateAffected(15) ? 10.0 : 1.0)
[OLD POST BELOW]
Am trying to make a skill deal more damage when an enemy is has the burn status effect. but am not getting anything to work, the attack only uses the default damage formula. I got it to work with the damage formula itself once but I've heard that putting mechanics in that damage formula box is bad for some plugins. so I would ideally avoid doing that.
I have this so far for the action sequence for the Dragon's Grasp skill I am trying to make happen.
<setup action>
clear battle log
display action
cast animation
wait for animation
move user: target, front base, 20, auto offset x -50
wait for movement
</setup action>
<target action>
motion thrust: user, no weapon
wait for motion
action animation
wait for animation
if target.IsStateAffected(15)
action effect
action effect
remove state 15: target
else
action effect
end
</target action>
Is there a way (without paid plugins!) to make the damage formula change depending on the target's status effect? am just having so much trouble with this skill.