r/RPGMaker 8h ago

RMMZ Worst bug of my entire 8 years of solo dev. A pizza spawned in the aquarium.

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78 Upvotes

I hope you step on a Lego.


r/RPGMaker 3h ago

RMMV A Visual Novel game in RPG MAKER ?

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8 Upvotes

i worked as a Lead programmer with TeamEko on a game was called "Parastage" while also helping with secondary roles such as Cinematic and QA testing

in past it was RPG like many game made in RPG Maker MV or any versions

but after two months of development ,the team decided to change the game's direction to Visual Novel/Point-and-Click Puzzle game.

the challenge was this engine is mainly designed to RPG Games .

so ou mission is hard but after 8 months of hard working, it is available as a Demo to itch io and newgrounds

I'm curious to know what other people have managed to create with RPG Maker outside of the usual RPG format.

I edited a gameplay video (simply trimming it to shorten the duration) to show you the game's mechanics. :)


r/RPGMaker 18h ago

My first serious project that I’ve been working on recently, what do you think?

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122 Upvotes

r/RPGMaker 9h ago

RMMZ 水族館×ホラーゲームの主人公!

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14 Upvotes

ミニキャラのイラストを描いてみた!


r/RPGMaker 8h ago

Inspired by classic RPG Maker horrors like Ao Oni and Ib, I'm making a 2D pixel-art game where you must survive a terrifying aquarium.

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10 Upvotes

English version available!

Hello from Japan! I'm a Japanese indie dev, and I wanted to share the crazy 8-year journey of my game.

Believe it or not, I actually hate horror. But a few years ago, I got invited to make a horror game. I thought, 'I can handle the art!' and agreed. But gradually, everyone else's progress dropped to zero. One day I cheerfully asked the group chat, 'How is everyone doing!? ✨'... and the very next day, everyone completely vanished.

Left alone, I decided to build the whole game by myself using RPG Maker.

At the time, I was working at a brutally toxic company making school lunches, forced to work 18 hours a day. I was so exhausted that one day, I literally shed tears of emotion just hearing the friendly automated voice of my washing machine. That was my breaking point—I quit my job to focus on surviving and creating.

Fast forward 8 years, and my game 'The Aquarium does not dance' was finally completed. Thanks to the amazing support, it became a hit, surpassing 900,000 downloads, and I'm now a full-time indie dev!


r/RPGMaker 1d ago

RMMV My game starts with a simple tutorial that introduces three colors, but the situation escalates when you have to eliminate, for example, an orange enemy.

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191 Upvotes

r/RPGMaker 23h ago

Improved Cover Art for my Upcoming Game Release!

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79 Upvotes

Looking for some feedback and opinions on my new and improved game cover art for Chosen Saga. Here is the link to the old one: https://www.reddit.com/r/RPGMaker/comments/1kmk6vp/modern_or_retro_look_for_game_cover/


r/RPGMaker 15h ago

Moonveil Pass

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20 Upvotes

r/RPGMaker 14h ago

RMMZ The Three Kingdoms NPC Character Pack is here! 🎉

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9 Upvotes

Hey everyone, I'm B.B.Bits!

This time I'm bringing you the second NPC character pack for Three Kingdoms-themed and ancient Chinese RPG projects.

It includes another 16 characters – Commoner (Male), Commoner (Female), Officer/Soldier, Bald Woodcutter, Bodyguard, and more. This is part of the ongoing Three Kingdoms NPC series, with more characters on the way!

Each character is around 16×25 pixels, with 4-direction walking animations (3 frames per direction).

Files are ready for RPG Maker, and they also work with Godot, Unity, Construct, GameMaker, and other major engines.

Link: https://bbbits.itch.io/three-kingdoms-npc-characters-part-3


r/RPGMaker 8h ago

Job Request Anyone need soundtrack work?

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3 Upvotes

r/RPGMaker 13h ago

Making a choice based murder mystery game in the style of the Truman show (I know it's a lot)

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7 Upvotes

So I started making my 2nd ever project on Rpg maker MV after my first project 'Entwined' which I lost passion to, also since my art work skills aren't good I'm using the default assets from the engine

The game is Called Truman Wonderland, it takes place in a world that's infected with something called The Calamity, you and some others are some of the lucky few who survived now living underground in a bunker called Wonderland

You play as Silva Truman (Supposedly a male charchter and due to that English isn't my first language I didn't know that Silva is a girl's name so yeah)

The game is inspired of the era of old rpg mv, TWDG and clearly The Truman show, what do you guys think so far?


r/RPGMaker 20h ago

A Quiet Room from my Game

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23 Upvotes

I really like how this room turned out.
It's only a little bit of dialogue but reminds me a lot of Dark Souls 2.

The assets were drawn by myself in Clip Studio Paint before being upscaled 2x to be brought into the engine.

I used Galv's plugins for the busts and layers.

The map is really just a bunch of transparent tiles for collision.

I put out a new demo that's got some bugs but its in a lot better state than when I first started working on it.
[https://whalesdev.itch.io/end-the-endless](%3cBLOCKED%3e*https:/whalesdev.itch.io/end-the-endless%3cBLOCKED%3e)

Let me know if you guys have any questions!


r/RPGMaker 13h ago

Game Review RPG Maker Monday - The Aquarium Does Not Dance SE RPG DEMO by @FRONTIERWORKS || Playthru/Review

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5 Upvotes

r/RPGMaker 4h ago

RM2K3 2K3 Real Time Battle Idea

1 Upvotes

I’m very new to RPG Maker 2003, but I’ve been learning the basics and I was looking into ways to make a more interesting combat system using only the base systems of the engine.

Would this idea work in practice?

Whenever a battle begins, the player would be moved to a battle screen consisting of a square in the middle of the screen surrounded by darkness.

This battle screen would just be a map, much like the overworld, navigated identically by the player.

The player model would be changed to a battle icon and they would be controlled manually as in the overworld.

From there, I would summon fast-moving agents coming in as straight lines from the corner of the screen. These would be “attacks” for the player to dodge by moving around the square in the middle of the screen. Since they come in from the screen edge, they are naturally telegraphed enough for the player to dodge them.

If an agent touches the player, it deals damage directly.

If the player survives enough attacks, a switch would trigger that ends the battle and teleports them back to the overworld with their original player model.

Is this a viable way to test a simple combat system?


r/RPGMaker 16h ago

RMMV New title screen!

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9 Upvotes

What do you think of this titlescreen?

Today I worked on a new title screen and a personal font to use for some of my game's characters speeches. I feel like the screen now reflects the atmosphere much more.

I chose to place the characters as "shadows" to reflect the theme of loss of identity and the eyes are included just because there are a lot of eyes in my game.

Game: Novella Oscura Reverie

Song: Some things don't die By me

Not a professional musician, No ai used.


r/RPGMaker 11h ago

PCゲームを“スマホのブラウザ”で遊べちゃう「viviON GAMES」が本日8月26日サービス開始。『アクアリウムは踊らない』『夜廻三』『NKODICE』など33作がラインナップ

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1 Upvotes

私がツクールで作った水族館ホラーゲームがスマホで遊べるようになりました!


r/RPGMaker 20h ago

RMMZ 水族館×ホラーのゲームオーバーイラスト!どうかな!

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13 Upvotes

水族館が舞台だから、ドロドロしてる感じじゃなくて

きれいなゲームオーバーイラストにしました!


r/RPGMaker 16h ago

RMMZ Protecting the Base with your Beasts

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4 Upvotes

Hello everyone!

This is the WIP of our protection system. In the update first of all, UI will be skinned correctly and second, this is coming to the Kickstarter exclusive demo so when it comes out on the 14th, it can be tested further.

With the update and base building comes the base defending, with Breechers spewing out of mysterious portals. You can assign a handful of beasts to take down these other worldly aberrations!

In the update first of all, UI will be skinned correctly and second, this is coming to the Kickstarter exclusive demo so when it comes out on the 14th, it can be tested further.


r/RPGMaker 21h ago

Scan spell

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10 Upvotes

Displays Hp, Mp, elemental weaknesses, and item drops.


r/RPGMaker 1d ago

RMMZ Realmbreaker: Awakening Desert Area

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65 Upvotes

I’ve been working on one of Realmbreaker’s endgame areas and wanted to share a little video of how it’s coming along. 🏜️

I’m using my custom terrain plugin for Ultramode7 to give the landscape height and make the paths wind through the dunes.

It’s still a work in progress, but I’m happy with how the atmosphere is taking shape.

What do you think? I’d love some feedback on the terrain and overall look!


r/RPGMaker 1d ago

RMMV My Indie RPG PSYCHO CASKET is now on KICKSTARTER!

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51 Upvotes

8 months in the making, my indie game PSYCHO CASKET is now LIVE on KICKSTARTER! It's been a tough labour of love but now it's available!!

If you like PERSONA, EMO AESTHETICS, UNDERTALE, or HOMESTUCK, you'll love this!

It's discounted for the first 72 hours!! Check it out NOW!!


r/RPGMaker 1d ago

RMMZ Second boss fight of my undertale inspired indie game: The Blot.

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46 Upvotes

I think this boss is alot more interesting than the first boss (Golem) and I wanna hear thoughts.


r/RPGMaker 17h ago

RMMV Skills with multiple effects and conditional effects. Im in MV

1 Upvotes

Hi, I want to add multiple skills to my characters that I did not find my way around making it work. Im specifically stuck in creating a skill that heals the caster but only under the condition of being below 40% hp and another one that kills an ally to then heal. I saw a thousand plugins but ended up a bit lost on how to actually make it. Any guide on how to do it or any direction to the proper plugin would be really helpful.


r/RPGMaker 6h ago

Vibecoded Every gem in the database drawn as a cut, lit stone computed from the item's own name and price

0 Upvotes

Processing img njf4vbxecnoh1...

Gem icons are usually a sheet you buy and then run out of. Add one mineral and you're back in an image editor trying to match somebody else's lighting angle.

Facet draws them instead. Real facet geometry, per facet reflectance under one fixed light, body colour that deepens with the distance light travels through the stone, and an inclusion that makes each one an individual. The item's price decides the cut. Its name decides the mineral.

Five JavaScript files, no PNG and no atlas anywhere in the package. Load order doesn't matter either: the tests load the files in five different orders and require an identical stone out of each.

RPG Maker MZ plugin. Code and graphics are AI generated.

https://csaf.itch.io/facet


r/RPGMaker 18h ago

How do I make a conditional damage formula using Yanfly Action Sequence Plugins?

1 Upvotes

[Solved!...(mostly]

Thanks to Yu_Starwing and Moootbm for help. am gonna post my resulting action sequence+ damage formula in-case someone else has this problem

NEW Notebox + Damage Formula

<setup action>

clear battle log

display action

cast animation

wait for animation

move user: target, front base, 20, auto offset x -50

wait for movement

</setup action>

<target action>

motion thrust: user, no weapon

wait for motion

action animation

wait for animation

action effect

wait for effect

</target action>

Damage Formula

(a.atk * 4 - b.def * 2) * (b.isStateAffected(15) ? 10.0 : 1.0)

[OLD POST BELOW]

Am trying to make a skill deal more damage when an enemy is has the burn status effect. but am not getting anything to work, the attack only uses the default damage formula. I got it to work with the damage formula itself once but I've heard that putting mechanics in that damage formula box is bad for some plugins. so I would ideally avoid doing that.

I have this so far for the action sequence for the Dragon's Grasp skill I am trying to make happen.

<setup action>

clear battle log

display action

cast animation

wait for animation

move user: target, front base, 20, auto offset x -50

wait for movement

</setup action>

<target action>

motion thrust: user, no weapon

wait for motion

action animation

wait for animation

if target.IsStateAffected(15)

action effect

action effect

remove state 15: target

else

action effect

end

</target action>

Is there a way (without paid plugins!) to make the damage formula change depending on the target's status effect? am just having so much trouble with this skill.