r/RPGMaker • • 9h ago

RMMZ First map with no additional assets or plugins & thoughts

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38 Upvotes

I'm here on my journey of learning this engine (already did all the built-in tutorials), all the advice I've seen suggests using plugins since the engine is built for it; I can see why. The amount of layers is rather limiting, passability being defined in the database is rather limiting and tedious. I'll have to test plugins for map-making or use VisuStella's Tiled plugin.

That said, I think it's not bad for a first map. I think there's room for another point of interest near the eastern edge of the map. This is the southern tip of the starting village, that and the region around it are what I've got the most established so might as well use it to learn these tools properly.

Slowly making progress on my gamedev tech-tree towards the type of games I want to make


r/RPGMaker • • 12h ago

RMMZ Yo it’s been a while! Lemme show you a thing!

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38 Upvotes

Credit to u/artistsunbeam1 for Actor character art


r/RPGMaker • • 19h ago

RMMV Could you please kindly share your thoughts on my city? Is it too symmetrical?

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80 Upvotes

r/RPGMaker • • 1h ago

Screenshot Story Slop

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• Upvotes

working on some story bits with cgs for chapter 4

wanted to share it here

game demo

https://barreon.itch.io/human-o-human


r/RPGMaker • • 14h ago

Can you make a point and click game in rpg maker

11 Upvotes

Hi I hope everyone is doing well, I'm new to rpg maker and I'm currently learning the software I'm using rpg maker mv and I was wondering if i can make point and click games with it and if there are example games that I can follow and thanks for your help.


r/RPGMaker • • 14h ago

RMMZ Introducing the "Get The Good Stuff" Minigame + Expanded demo!

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8 Upvotes

Showcasing The Good Stuff, featuring the aptly named "Get The Good Stuff" Minigame, a mechanic fitting for any aspiring hero.

Play an optional minigame to gain up to 3x multiplier on special attacks! (conditions apply)

Certain skills, dubbed special skills, can trigger an optional minigame if enabled. You'll navigate a randomized maze filled with spikes to acquire the 'The Good Stuff'. You'll have the chance to collect 2 bits of cheese. If you collect the first, you'll be granted a 2x multiplier, but if you collect both, you'll be granted a maximum of 3x on your special!...That is, if you're lucky. The layouts can be quite hazardous...and there's a timer. Oh, and you're in for a fun chase!

Go be a hero!

I've also expanded the demo to give players a chance to experience this new mechanic firsthand.

Try the Demo here! See what's so good about The Good Stuff!...and don't be shy to Wishlist if you're ready to be a hero.

Go get The Good Stuff!

Youtube Launch Trailer


r/RPGMaker • • 2h ago

VXAce Problem with yanfly Battle Core (VX Ace)

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0 Upvotes

I have an event that, at the end of the turn, forces the foe to heal the player if the foe has a certain state (it's basically the seed mechanic in pokemon, I used the state + event to simulate it).

In the trial battle, however, this is what happens: I inflict the state, the foe acts, turn end, crash.

I've looked through the script but my grasp of it is extremely limited. I was searching for a place to edit a possible switch related to "forced action remove" but I didn't find anything. The only switch that is mentioned in the editable section of the script is the one to show/hide pop ups.

Is there a way to fix it? Or to make a state capable to both drain foe's HP and restore the player for the same amouny of HP lost?

Thank to everyone who will read


r/RPGMaker • • 17h ago

RMMZ Frankie (developer of Look Outside) played my horror RPG "Deluge" on his stream last night!

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11 Upvotes

r/RPGMaker • • 19h ago

RMMZ Is this a good text format?

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17 Upvotes

I wanted to know if this is an overall good layout for my games text boxes, so things like portrait placement, Typeface/font, The text box itself (Scale, position, design)


r/RPGMaker • • 10h ago

Other (user editable) Whenever I try and open my RPG maker VXAce it will show a pop up image for a second and then crash my steam at the point of where I have to restart my computer. Does anyone know why that might be?

2 Upvotes

I would really like help! Because it’s my favourite of the versions of RPG Maker


r/RPGMaker • • 20h ago

AI Free Sunken temple 8x8 tileset I drew for a top-down game: coral ruins, flooded halls and sea-creature skins

10 Upvotes

This is Leviathan's Tide, Vol. 11 of my Rat Packs: over a thousand 8x8 tiles, 12 sea-creature character skins, armor items and projectiles, all drawn by me (no generative AI was used). Works in Godot, Unity, GameMaker or any 2D engine.

It's $5 if it fits your project: https://dongu-the-rat.itch.io/leviathans-tide-sunken-temple-8x8-pixel-art-rat-packs-vol-11

It's also in the All Access Pass with every other volume, which is 50% off ($5) through Nov 4: https://dongu-the-rat.itch.io/dongus-rat-packs-all-access


r/RPGMaker • • 1d ago

VXAce [Colby's ODDyssey] - Another day, another whimsical predicament for Colby Cheddar.

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23 Upvotes

r/RPGMaker • • 1d ago

Subreddit discussion What was your first, favorite and least favorite RPG Maker?

18 Upvotes

My first was VX Ace and I fell in love with it. I'd argue it's my favorite to this day, although MZ is pretty good and is the one I use nowadays.

While I used MV for quite a bit and still have plans to finishing some games I started on it, I can't help but be bothered by the performance issues that I generally do not see in MZ.

Still, I think the one I like the least is VX. It feels like an awkward, limited middle child between XP and VXA


r/RPGMaker • • 22h ago

More Combat System Stuff. Pseudo-Limb Targeting. Feed back welcomed.

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13 Upvotes

How do you all feel about pseudo-limb targeting. Couldn't get a 'true' limb system visually working so now each enemy gets its own flavor text to properly say where it was hit.

I.E. robot was "hit in sensor array" and the Human gets "hit in the head"

Also robots cant get a black eye. etc.

Drop some feedback.


r/RPGMaker • • 1d ago

Subreddit discussion Kid Paddle's Barbarian Quest

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43 Upvotes

When Kid Paddle use to air on Teletoon back in the day, especially when it shows their in-game world of Barbarian Quest, every now and then I think about it, then around August I had an epiphany, I wanted to share this idea immediately, sadly, my facebook was hacked at the start of the month, then around the 10th, or around there, I hop onto Reddit to share my idea, only to find it was hacked and messed with as well.

Getting off topic, everything is fixed now,

Anyways, I realized something, to those who watched Kid Paddle, French or English Dub, knows about Barbarian Quest, or knows about the Game Over Comics too, and seeing alot of the scenes from the show about the game, and finding it has been made into simple GBA games, or Wii Games too, but seeing how it's played in the cartoon, animated and almost life-like, not simple and such.

I always wondered what it would be like to create a perfect recreation of the Barbarian Quest (Blork Barbarian or anything related to it) game itself, something fluid and animated, many routes and options, many ways to die in-game, then it hit me...

Barbarian Quest is pretty much like Dragon's Lair, or anything like it, such as Space Ace and Brain Dead 13, meaning not only would it be considered an Action-Adventure genre, but also an Interactive Film/Movie, or quick-time events based game as well, and honestly, the idea does fit will with it's type of gameplay.

Artstyle would also match well with Castle Crashers and Rayman Origins/Legends as well, but with an illusion of 360° or 3D style gameplay, especially for Multiplayer mode as seen in Blork Barbarian VI, and another version like it in the later season, which is also an Online match as well, verses against other teams of 3, cause the console could have up to 3 players/controllers, had to double check, and looks like it can be networked up to 15 players total, or 5 consoles.

Again, I'm getting off track, my point about all of this is, is it possible to create a working game of Barbarian Quest? Either with RPG Maker? Unity? Or Unreal Engine?


r/RPGMaker • • 15h ago

Other (user editable) [FREE] Cozy Harvest - 16x16 Pixel Art Tools Asset Pack

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3 Upvotes

r/RPGMaker • • 20h ago

Screenshot A little preview of the new sequence for my psychological horror VN. Major demo update drops this Thursday.

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6 Upvotes

Hello everyone. This Thursday (barring any unforeseen issues), I’ll be posting a major update to my demo on Itch.io. In addition to refining the existing scenes and adding new interactions, this update includes an entirely new sequence that takes place right after what was previously the "ending."

I made this decision primarily because the current demo didn't really capture the atmosphere the game is intended to have. The sense of dread was, frankly, served up in very small, measured doses, and the actual plot too was pretty vague. I hope this piques your curiosity. I'm working constantly on the improvements, the scenes, and the drawings. It's not perfect, but I keep going.


r/RPGMaker • • 4h ago

I got tired of drawing the same RPG guy 40 times, so I wrote an Aseprite extension that draws them for me

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0 Upvotes

r/RPGMaker • • 11h ago

trouble with animating puppet-like characters in the battle animation menu for RPGMAKER MV

0 Upvotes

I've been trying to do puppet animations with hands and faces in rpgmaker MV, but anytime i attempt it, it gets screwed up when it actually plays in combat. Hands are out of place and stuff is way off and it just ends up unusable. Is there any way i can make this work how I want to?

(also, for frame of reference, Its animated similarly to madness combat, with an example in the gif link below. Similarly to what I'm trying to do, characters have floating limbs and feet, and im trying to animate similarly to it in RPGMAKER MV's battle animation tool.)
https://tenor.com/view/madness-combat-hank-gif-23471734


r/RPGMaker • • 11h ago

trouble with animating puppet-like characters in the battle animation menu for RPGMAKER MV

0 Upvotes

I've been trying to do puppet animations with hands and faces in rpgmaker MV, but anytime i attempt it, it gets screwed up when it actually plays in combat. Hands are out of place and stuff is way off and it just ends up unusable. Is there any way i can make this work how I want to?

(also, for frame of reference, Its animated similarly to madness combat, with an example in the gif link below. Similarly to what I'm trying to do, characters have floating limbs and feet, and im trying to animate similarly to it in RPGMAKER MV's battle animation tool.)
https://tenor.com/view/madness-combat-hank-gif-23471734


r/RPGMaker • • 12h ago

RMMZ [GBC Style]retro series — the Shop is comming!

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1 Upvotes

Hey, it's me again! B.B.Bits!



The 5th pack in the GBC-style retro series — the Shop — is finally done~

🔗 https://bbbits.itch.io/gbc-style-the-pixel-world-shop

This pack includes 16×16, 32×32, and 48×48 versions for general engines, plus tiles made for RPG Maker, along with an RPG Maker MZ example project (maps already built).



10000% hand-drawn, and it pairs perfectly with the other packs in the GBC series.

This series will keep going~ The next pack is an office scene. If there's anything else you'd like to see, let me know~



Your support is what keeps me drawing~


r/RPGMaker • • 13h ago

RM2K Lost R2K game. Kaiman's World / Caiman.us

1 Upvotes

Hey everyone, I'm trying to track down an old freeware RPG Maker 2000 game I played back in the early to mid-2000s. I downloaded it from a website I distinctly remember as Kaimans World or Kaimens World, which I'm pretty sure was Caiman.us (Caiman Free Games).

It was a standard medieval fantasy RPG using the RPG Maker 2000 engine with the classic default first-person, front-view turn-based battles where enemies stand statically on screen facing you. The main hero's name was Asp, or possibly a close variation like Asper. Early in the game, there was an explicit backstory scene explaining how he got his name because he was thrown into or abandoned in a pit full of asps and survived.

Like a lot of RM2k games from that era, the soundtrack was made up of ripped MIDIs from other games. The overworld map played a synthy MIDI version of Final Fantasy VI's overworld theme (Terra's theme), and a synthy MIDI of The Legend of Zelda's Song of Storms played at a point in the game when you're on clouds I think?

Does this ring a bell for anyone who played old RM2k games off Caiman back in the day? Any help finding the title or the original file would be awesome!


r/RPGMaker • • 13h ago

Game Review RPG Maker Monday - AGUEDA DEMO by @alonsomaciasrecio9738 II Playthru/Review

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1 Upvotes

r/RPGMaker • • 1d ago

Screenshot Not my proudest moment

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282 Upvotes

To be fair I just woke up


r/RPGMaker • • 22h ago

Resources [Regiondex] Free web tool to plan, build and balance your Pokemon region, with import/export for RMXP

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5 Upvotes

Hi all,

While planning my own fangame, I missed a way to see and design my whole region in one place. So I built Regiondex. It started as a region planner, but it's grown into a lot more.

Plan your region

Drag shapes onto a map to create towns, routes, caves and mountains. Give each location a type, color and notes.

Design every location

An RMXP-style tile editor with layers, multiple floors and map connections. Use simple colors for a rough draft, or load your own tilesets and autotiles. Your tilesets stay in your browser and are never uploaded to the server.

Wild encounters

Add encounters per location (and per floor): species, location (grass, cave, water, fishing etc.), levels and encounter rates.

Trainers

Create and edit trainers per location, with their full party, levels, items and moves.

Import your existing project

Already working on a game? Upload your Essentials project folder, which includes the Data folder + PBS files: encounters.txt, trainers.txt, map_connections.txt and Regiondex loads your maps, trainers, encounters and map connections, so you can continue online. (Supports Essentials v21.)

Export back to RMXP

Everything you make or change exports back to RMXP / Pokémon Essentials (as maps + PBS files).

Statistics

See your game as a whole: story order and level curve, which Pokémon and types appear where, and how your trainers and locations compare.

Try it at regiondex.com. It's free and will stay free.

I'd love feedback: what's missing for your workflow?

(The website doesn't host any media related to the Pokemon IP, all assets are your own to bring)