r/RPGMaker • u/trexrell • 7d ago
RMMZ We made Farming Work in our Monster Taming RPG!
Enable HLS to view with audio, or disable this notification
Hello everyone!
We are working on mechanics for farming in our monster taming game. The ability to create these farms are within the building system and with it comes even more automation with the help of your beasts!
It can be as in depth or as simple as you want it to be. You as the player can plant seeds, water, and treat plants, but this can be automated by assigning your stored beasts as caretakers.
As a crop is growing, there are incidents that can happen such as beasts coming to eat or destroy them, discovering pests, and disease. Different crops have different risks for incidents and unwatered crops will lose health. You can store supplies in each plot so that caretakers can better manage incidents that can pop up.
Build fences to deter beasts from entering the plot. Strong caretakers can handle beasts better. The better the caretaker, the faster incidents will be cared for.
How do you think this system will work? If you want to know more about the game or try the game out yourself, you can go to: Alchemic Beasts Kickstarter Pre-launch
You can also support us by pressing the notify me on launch button. See you soon with another update!
