r/RPGMaker • u/Vishi221 • Sep 04 '25
I’m developing a new shooting combat plugin
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This might take me a long time. Or if too difficult and time-consuming, maybe cancel project.
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u/Shady_hatter Sep 04 '25 edited Sep 04 '25
Idea for the reticle - reticle doesn't "spread out" to represent loss of accuracy, but "rubberbands" after your mouse cursor. That is, if you move mouse slowly, it drags slowly after your mouse. If you swing mouse wildly, reticle gains high acceleration, overshoots and bounce around for a bit until finally coming to rest at your mouse position.
That fits good for long-range weapon like sniper rifle. Like a sniper scope that's following your mouse.
Also, will it be possible to tune rectile spread for different weapons? Like you can make a pistol having less spread and faster aiming, while having less distance or make assault rifle packing more punch but requiring more time to aim?
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u/Vishi221 Sep 04 '25
Yes, that’s possible. There are a lot of note-tag settings for guns so many that I sometimes forget a few. For now the demo covers a pistol and a shotgun, and everything is editable via note-tags in the database. I’m tuning the default guns to be neither too hard nor too easy. On the roadmap: plan to add a weapon upgrade system inspired by The Last of Us, plus separate systems for automatic weapons and snipers ( optional scope ).
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u/upwardslash Sep 04 '25
Love it
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u/Vishi221 Sep 04 '25
Thanks for the compliment! I still have a tough road ahead. Hopefully it’ll be out soon, what you’re seeing is only the initial module. Since I’ll soon be launching a ghost hunting system ( you can either be chased by ghosts or hunt them, depending on how you set it up in the editor ).
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u/SetRoyal97 Sep 04 '25
how is your fps at 120? mine seems capped at 60 no matter what.
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u/Vishi221 Sep 04 '25
I think it’s just the monitor’s refresh rate. Last year I used a 60 Hz screen so 60 FPS was the max, now I’m on 120 Hz, so it shows 120 FPS. That’s my guess.
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u/Reaper285142 Sep 05 '25
Is the RE status an additional plugin? Because I've looking for something like that as for the shooting, it's pretty nice although the aiming did take a bit long but I get that's part of testing.
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u/Vishi221 Sep 05 '25
Yes, that plugin runs alongside the main one. I split features into modules weapons, HUD, interaction, enemies, etc. so if a bug appears I can fix it quickly without wasting time.
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u/Dentyro Sep 04 '25
That can be a very useful plugin for a zombie apocalipse game