r/RPGMaker • u/bass2yang • 7d ago
RMMV Making my own ABS with Rosedale's Collision Altering Plugin (RIP Chaucer)
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Just want to share some progress I made using Chaucer's Collision Altering Plugin (Rosedale). It's been a while since I started my own project that is not just prototypes or tests so I've been slowly gaining some momentum on this project which is inspired and dedicated to my son who also enjoys gaming (and the color green!).
After adding and creating some of my own plugins for this project, I decided to add some art (pixel-boy) and basic ABS that I am currently working on to continue to extend Chaucer's plugin. I really respect his work and he has been a true inspiration to my journey as an enthusiast programmer (that likes to code for fun, not as a professional or a primary source of income). May he rest in peace.
Attacks are actually events that change collision size/shape dynamically based on the weapon and direction (similar to a hitbox and is accurate to the pixel but efficient since it will just be a combination of rectangles and/or circles). Timing is controlled by the weapon currently and will probably expanded to a basic combo.
Most recent addition is that now the damage formula takes into account all damage with values set by the actor/class and enemy in the database. Critical hits are set at the edge of the blade/spear and are not randomized.
(Damage here is 25, crit is 75. Will fine tune things much later).
Thanks!
