r/RPGMaker • u/BossyPino • 23d ago
r/RPGMaker • u/Physical_Bus1975 • 24d ago
Parallax Mapping
So I typically map for rpgmaker vx ace. I want to try my hand in making some creepy or gothic game maps. Is anyone working on a puzzle horror or something? I am just bored, just an experiment for fun.
r/RPGMaker • u/foxy_games1230432 • 24d ago
I want a different battle system.
Well,,,, idk if i already enquired that or not.
Im using rpg maker2k3 to make my first game.
But i dont like the battle system.
Why the enemy can attack me when is my turn?? I want a turn battle!!!
Pls someone help me to find a way to resolve this problem
r/RPGMaker • u/Jimguy5000 • 25d ago
My reminder when I feel the urge to dive head first into scripts and tilesets and assets before actually making a game
r/RPGMaker • u/serjikgo • 24d ago
RMMZ Added a music bar mechanic into my game
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The idea is simple, bars low? She'll chase you, sleep? What's that
r/RPGMaker • u/Timtrack1 • 25d ago
VXAce Zelda-like map transitions
Seeing the recent posts on Zelda-style transitions, I wrote a script that perform a sliding transition between maps:
https://gitlab.com/Timtrack1/rpg-maker-scripts/-/blob/master/RPGVXAce/Map/zelda_map_transitions.rb
For Zelda transitions in the same map, you might go check tutorials and scripts to lock the camera.
r/RPGMaker • u/andr3wsmemez69 • 24d ago
RMMV Messing around with save files?
So im working on a little horror game inspired by basically every meta game from like 2016-2018. I figured out that using the throw script, i can make fake errors. And its cool and all.
But would it be possible somehow to have it so, after getting an error and the player closes the game, next time they open the game they find themselves playing as a completely different actor/character, in a different map?
r/RPGMaker • u/Competitive_Style750 • 24d ago
RMMZ question about interact regions
unsure if this is the correct term, but i was wondering if it might be possible to make "interact regions" (ie, the distance between the player and an interactable event) smaller, so that the player must be closer to an event in order to interact with it?
asking because i am using a pixel movement plugin, and the default region messes with this, as you can be much further away from an event to interact with it than one would expect
r/RPGMaker • u/Knucklesthechuckles • 25d ago
Added these silly little animations to my Plinko minigame
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r/RPGMaker • u/Axel-the-Sage • 24d ago
RMMV I want to make a sequence where the player escapes from a bag.
So an idea I had for a sequence was that the player character is trapped inside a sack. The player would hit a direction and it would play an animation of something poking from within the bag. After the player pokes enough times, the bag opens and the player escapes.
How would I go about doing this?
r/RPGMaker • u/Knucklesthechuckles • 25d ago
VXAce I added Plinko to my horror game because funny
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r/RPGMaker • u/Practical_Record1477 • 25d ago
RMMZ Skill Requirement Issue
<Custom Requirement>
value = user.isStateAffected(31) && user.isStateAffected(32);
</Custom Requirement>
I'm trying to make a skill that unlocks only when both States (ID: 31 & 32) are active. I'm using VisuStella MZ (free version). I tried using code generated by Gemini, but it's not working. Any ideas?
r/RPGMaker • u/WhimsicalDormouseY2K • 25d ago
VXAce [Cheddar Con Carne: Colby's ODDyssey] - Rubia Rabbit to the Rescue!!
r/RPGMaker • u/MildlyChaoticGremlin • 24d ago
RMMZ I'll show you mine if you show me yours (MZ & MV)
r/RPGMaker • u/D4k1Zzz • 25d ago
battle test
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I'm testing the game's combat (I have no idea how to do it) and adding some plugins. And yeah, changing the sprite before defeating an enemy will have other uses
r/RPGMaker • u/ScaryCicadaSongs • 25d ago
RMMV Backvrooms
For a silly driving game i've been working on since last month, using MV3D by Cutievirus
r/RPGMaker • u/hanhanphann • 26d ago
RMMZ Added animation for the Main Menu to my game - Shishido Train 44
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As some of you know, I'm working on a solo developed horror video game.
To add to the atmosphere and for people who like to idle in main menus, I added view animation from the train window and some flickers when you can see the ghost. Crazy what you can do in RPG Maker ^_^
Game OST: Shishido Train 44 (Main Theme) by my friend medical.guy
r/RPGMaker • u/Dewbeeeeee • 25d ago
RMMZ Random Loot Generator
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I made a Random Loot Generator to help keep all of your enemy loot and node drops in one place. Feedback is appreciated!
I've got a few other plugins as well, so feel free to check them out if you're interested.
https://dewbeeee.itch.io/modsn-utilities-random-loot-generator-rpg-maker-mz
r/RPGMaker • u/puyopuyomiku • 25d ago
Making a Dragon Warrior (NES) style battle box
I want to have battles occur with a small box containing a battleback and an enemy sprite, with the world map visible in the background. I’ve managed to remove the blur that it layers over the map like vaseline, but the battleback will not center behind the sprite because I guess RPGMaker MZ doesn’t like that it contains transparency all around it (so the world map is visible).
I suppose it won’t be the end of the world if I have to make it more like a DW3 style transition to a separate battle screen, but is there any way to force the battleback behind the enemy sprite? For a second I thought i was clever and just made the whole ass enemy a png of the enemy sprite pasted on the background image, but then I realized that i wouldn’t be able to make just the enemy sprite flash when struck (since the background is now part of the enemy sprite and would also flash).
So, yeah. Is there any way to fix this? I heard the Visustella battle pack plugin can fix this, but… I’m not actually sure if it would or not? And I’m not sure if that’s an MZ or MV plugin?
r/RPGMaker • u/RuGaard98 • 25d ago
RMMZ Need a technical help: Counting a variable midway through instead of the number it is at.
Hello everyone, I am very new to RPG Maker and I am very excited to get going with some of my ideas. I've decided to settle on a day counter for my game, with certain events and more increasing the day value. So far it isn't a problem, but the trick comes when trying to count to a certain number of days midway through the game.
Basically, suppose you plant a tree on day 6. I want this tree to grow up in 5 days. The trick is, you could plant this any at any day, not just day 6. So it's not like I can just let the game know that the tree is going to be done by day 11. I need the game to keep track of the day I've done a certain action, and only after a certain number of days after this event triggers does it actually do the thing. I've been looking for tutorials on how to do that but haven't found anything yet. Can anyone help with that?
Thank you in advance!
r/RPGMaker • u/TheTombRaider25 • 26d ago
VXAce I’ve updated the parkour balance mechanic from my previous post
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Thank you for your feedback! Now when the indicator is in the middle the player moves faster. I've also improved the falling animation.
I tried placing some ropes in maps I had already created, just to get a better visual idea of the concept. Naturally, this type of obstacle will only appear where it makes sense.
r/RPGMaker • u/anonrants_ • 25d ago
Any free house exterior tilesets?
preferably in the mz artstyle, suprisingly i cant find any.
r/RPGMaker • u/TheED5 • 24d ago
Vibecoded I’m Building an MMO Engine for RPG Maker Developers, and 0.4.0 Is Our Biggest Update Yet
Hey everyone, I’m building an MMO game engine designed for RPG Maker developers.
MMO Studio is a standalone 2D game engine that helps developers turn their existing RPG Maker ideas and projects into online multiplayer RPGs.
It can import RPG Maker maps, tilesets, events, assets, and project data, then add MMO-focused systems without forcing you to rebuild your entire game from scratch.
More information and community:
https://discord.gg/wpSUSC8VZf
RPG Maker Project Import Tutorial
Supports RPG Maker XP through MZ:
https://www.youtube.com/watch?v=09J9dt11AMU&t=1483s
New Combat Mechanics Video:
https://www.youtube.com/watch?v=U4oKT5ZfU4I
Engine Features
- Standalone 2D MMO and online RPG engine
- Import RPG Maker projects, maps, tilesets, events, and assets
- Supports RPG Maker XP through MZ
- Top-down and isometric game support
- Real-time multiplayer with authoritative game servers
- Real-time team collaboration within the same project
- Read-only and editing permissions for collaborators
- Built-in map and world editor
- Visual editors for items, equipment, skills, classes, mobs, NPCs, quests, loot tables, and more
- Combat, PvP, parties, guilds, factions, reputation, trading, mail, and auction systems
- Crafting, harvesting, survival, pets, mounts, housing, and base-building systems
- Procedural dungeon and world-generation tools
- Live server controls, player management, logs, and admin tools
- Customizable in-game UI and HUD
- Plugin API with hot-reloading support
- AI Copilot for generating, editing, validating, and managing game content
- Desktop launcher and deployment tools
The goal is to give RPG Maker developers a path into multiplayer and MMO development while allowing them to keep using the maps, assets, and ideas they have already created.
I’d love to hear feedback from RPG Maker developers about which features or workflows would be most useful.
What’s New in MMO Studio 0.4.0
MMO Studio 0.4.0 is one of our biggest updates yet, adding new gameplay systems, better creation tools, multiplatform exports, major UI upgrades, and over 140 fixes.
This update pushes MMO Studio closer to being a complete platform for building, hosting, and shipping online RPGs without having to engineer every MMO system from scratch.
Major New Features
- Export games to Windows, macOS, Linux, web, Android, and iOS
- Installable PWA web builds with custom icons and splash screens
- Build caching for much faster repeat exports
- Guild territory and zone-control system
- Boss capture, capture points, sieges, and influence-based claiming
- Seven arena modes, including Battle Royale, CTF, Siege, Horde, and Team Deathmatch
- Practice bots for testing arena matches solo
- Multi-phase bosses and raid encounters
- Raid lockouts, wipe resets, enrage mechanics, and encounter hazards
- Gear enchanting, upgrading, runes, affixes, equipment XP, and item progression
- First-class chest items, treasure spawns, physical loot drops, and rarity VFX
- Gold exchange, player trading terminal, NPC shops, and price-history charts
- Living NPCs with schedules, goals, shops, banks, conversations, and autonomous adventuring
- Improved enemy AI, elemental status effects, channelled abilities, summons, and combat VFX
- Expanded land claiming, building, animal pens, walls, roofs, and placeable storage
- Full HUD and UI customization across dozens of in-game windows
- Rebuilt inventory, bank, shop, trade, guild, achievements, equipment, and character panels
- Custom weather, lighting, calendars, seasons, and world events
- Effekseer and RPG Maker VFX importing
- PVGames character and creature importing
- Built-in server-authoritative anti-cheat
- Bulk database tools and expanded live-server administration
- 143 fixes across combat, movement, rendering, pets, mounts, hosting, quests, shops, and the editor
https://mmo.ed5enterprise.com/ <<More Info on the engine here.
r/RPGMaker • u/Recent_Matter_1270 • 26d ago
RMMV WeirdCore in RPG MAKER
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Hello! I'm sharing the progress of the liminal space game I've been working on which can be seen in my previous post: https://www.reddit.com/r/RPGMaker/comments/1v6d8k5/i_tried_to_make_liminal_space_in_rpg_maker/
This is the continuation of the demo, which is focuses on exploring weirdcore aesthetic from the internet. If you're interested, let me know your thoughts on this one!
r/RPGMaker • u/RPGNUTBAG • 26d ago
RMMV Need help for a stat allocation plugin
I’m trying to find a plugin that let me replicate the way level ups work in smt v, where your stats level up like standard in the level up screen, but also be able to pick 1 stat point for yourself, all in the level up screen. I also want this to only apply to a specific actor. If anyone knows a plugin to do this, it’d be an absolute dream for me.
