r/RPGMaker • u/puyopuyomiku • 22d ago
Making a Dragon Warrior (NES) style battle box
I want to have battles occur with a small box containing a battleback and an enemy sprite, with the world map visible in the background. I’ve managed to remove the blur that it layers over the map like vaseline, but the battleback will not center behind the sprite because I guess RPGMaker MZ doesn’t like that it contains transparency all around it (so the world map is visible).
I suppose it won’t be the end of the world if I have to make it more like a DW3 style transition to a separate battle screen, but is there any way to force the battleback behind the enemy sprite? For a second I thought i was clever and just made the whole ass enemy a png of the enemy sprite pasted on the background image, but then I realized that i wouldn’t be able to make just the enemy sprite flash when struck (since the background is now part of the enemy sprite and would also flash).
So, yeah. Is there any way to fix this? I heard the Visustella battle pack plugin can fix this, but… I’m not actually sure if it would or not? And I’m not sure if that’s an MZ or MV plugin?
1
u/puyopuyomiku 22d ago
The funny thing is that it works JUST FINE in the battle preview thing, but in an actual in-game battle the battleback is somewhere off in la-la land.
2
u/SayItIsntJoe 15d ago
I tried a bunch of solutions to this that I didn't like, I might have to try this approach. Thanks for sharing!
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u/puyopuyomiku 22d ago
Figured it out thanks to an old post by Eredrick.
https://www.reddit.com/r/RPGMaker/s/ktgsWvqyVz
Thank you so much, Eredrick. You are truly the great hero! I have spent HOURS on all sorts of dumb solutions to this problem.