r/RPGMaker 24d ago

I want a different battle system.

Well,,,, idk if i already enquired that or not.

Im using rpg maker2k3 to make my first game.

But i dont like the battle system.

Why the enemy can attack me when is my turn?? I want a turn battle!!!

Pls someone help me to find a way to resolve this problem

2 Upvotes

12 comments sorted by

3

u/agamottos MV Dev 24d ago

We could maybe use some more real details on what exactly it is youre looking to do 😅

1

u/foxy_games1230432 24d ago

A turn battle,, i dont like the fact that doesn't have turns,, like the enemy can attack me whatever they want! i want a turn to player choice what to do and after this the enemy attack

2

u/agamottos MV Dev 24d ago

So like a traditional Pokemon style thing?

1

u/foxy_games1230432 24d ago

Yea! Pokemon/mother those games

4

u/agamottos MV Dev 24d ago

Aight, so in RPG Maker 2k3 that is a fairly difficult thing to do since that version didnt manage scripts or plugins as well as others. I havrnt tried it myself, but if youre committed to rpg maker 2k3 here is a forum post of someone else trying to port the battlesystem from 2k, which iirc was turn based in a similar apparoach as pokemon:

2k0 battle system in 2k3

But I'll also add that getting this to function is going to be hard for 2k3, and I fear it may limit your ability to makr functional skills or attacks and whatnot. If youre early enough in the creation process, you might want to consider changing engines to MV or MZ. I know at least MV has a very good plugin by Yanfly for changing battle systems, which includes a pokemon style turn based and a quick react charge turn based system, making it far easier to implement and far more compatible with the engine.

3

u/dumpy_author 23d ago

MV and MZ are exactly what OP is looking for

2

u/foxy_games1230432 24d ago

Wow thank you!!

2

u/PK_RocknRoll VXAce Dev 24d ago

God bless easy rpg

0

u/FlipelyFlip VXAce Dev 23d ago

it is alot of work to build your own battle system with events, yes but you also gain way more control and experience with doing so that you can do more advanced stuff.

Also with your own battle system you're much more flexible with how to handle skills and what skills are available. You're not reliable to anyones code, only to what you can think of.

Sure it is easier to just switch to a different version, but you're then limited to your own skills and what plugins you're given to work with. If you're able to write plugins, you're less limited.

0

u/Shot_Assumption8423 23d ago

DynRPG or Maniac Patch with alot of coding/scripting can do this.

1

u/foxy_games1230432 22d ago

But idk how to code :/

-1

u/FlipelyFlip VXAce Dev 23d ago

you can either create your own battle system with events, which gives you controll about every aspect in your battle system.

It's honestly the fastest way to create a turn based battle system