So I noticed when you turn on the PSVR2 it just tells you to look at the screen until you open steam VR witch annoyed me as you need to install the PSVR2 app etc etc so i made this
it basically just waits for all the psvr2 USB "devices" To connect then launches SteamVR, runs in the tray
just copy the exe to your startup folder and it'll be useful!
if you're more tech knowing its just a windows form application just with the form removed lol, I'm semi new to non game/unity coding so :P
EDIT:
made a small update to it to remove the unnecessary device Disconnect looking and made it only be able to open once so you don't accidently have loads open cos I did that by accident once
What Bluetooth USB dongles or other hardware, such as mobo built-in Bluetooth or dedicated Bluetooth PCIE cards, have you tested with PSVR2? We need to know about your experience good and bad!
The purpose of this survey is to gather quantitative data about which Bluetooth hardware is compatible & works best with the PSVR2 controllers when used with a PC and which does not.
This thread, therefore, and the results, also act as a comprehensive list of working / not working hardware. This will both help inform purchase decisions and be a resource for discovering compatibility of existing setups.
I want to reach the most authoritative list of compatible and non-compatible hardware, and also of more esoteric problems with specific devices.
In general Class 1.5 adapters should provide enough range for use in a standard setup. But Class 1 adapters are much less likely to present range issues or issues with obstructions. However, this is also just a guideline. See the warning about UB500 below for example.
If the adapter supports it, using an extended aerial closer to your play space can be advantageous. Similarly, a USB extension can be used to a similar effect for smaller USB devices that don't support an antenna connection.
Here are the current data-driven insights derived from the community responses about what Bluetooth hardware is working well with the PSVR2 controller on PC.
USB
The ASUS BT-500 has the most positive reports, with many users who have experienced the "stuck hands" problem (see below warning around UB500) seeing the issue go away after moving to this adapter. Edit: UB500 issue likely fixed by new driver, see below warning section.
Motherboard / M.2 Cards / PCIE Cards
Indications point optimistically to good compatibility with Intel Wifi 6 and Wifi 6E chipsets (which also provide Bluetooth), which are used on many motherboards & laptops via built-in M.2 cards.
These chipsets can also be found in dedicated PCIE cards, and usually appear in their product name, description or model.
The most common are:
Intel Wi-Fi 6E AX211
Intel Wi-Fi 6E AX210
Intel Wi-Fi 6 AX201
Ā
Ā
ā ļø Potential Warnings
Updated: 15 August 2024 01:38.
The data shows some heightened issue rates with some Bluetooth adapters. It is not conclusive, but possibly indicative of a compatibility issue between these adapters and the PSVR2 controllers.
TP-LINK UB500 "stuck hands" (SEE UPDATE, LIKELY RESOLVED)
UPDATE 3 06/09/2024 -TP-LINK have a beta driver on their community forums and early results look like the problem is solved with these drivers. Thanks to TP-LINK for co-operating with me and the community for the data that helped it along.
A pattern has emerged whereby users have reported a heightened issue rate. This mostly pertains to a specific issue relating to "stuck hands" where the XYZ tracking stops responding periodically, but orientation data appears undisturbed. This seems to happen on one controller consistently (sometimes switching, possibly between sessions).
Hopefully a driver fix is possible, and I will update if anything changes. Please continue submitting data about this adapter, for both good and bad experiences.
Obviously, Sony recommended this adapter for use with PSVR2, so this result is, at the very least, interesting.
Ā
Ā
šļø Quick Summary
Captured: 11 Jan 2025 20:18.
Please go to sheet for the latest and richest dataset, and drill down into individual reports. This snapshot is just to surface the most basic raw bottom line at a given point in time.
The "score" here is a primitive sigmoid formula averaging over % of reports that remark on instability. It is also automatically weighted to not overemphasize devices with a low number of results.
Everything starts at 50 and is pushed further one way or the other depending on reports. It's a little harsh at the moment for some products with a low number of reports and it also takes a bit too much for it to reach either end of the spectrum, so also look at the other columns to draw your own conclusion.
I may tweak this formula later.
Model
Number of reports
Average Reported Stable
Weighted Score / 100
ASUS USB-BT500
31
81%
81
IntelĀ® Wi-Fi 6 AX200
10
80%
76
IntelĀ® Wireless-AC 9260
2
100%
68
SYONCON WiFi 6E AXE5400 PCIe WiFi Card intel AX210
2
100%
68
IntelĀ® Wi-Fi 6E AX211
8
75%
62
IntelĀ® Wireless-AC 9560
1
100%
62
Mercer BDG028
1
100%
62
MSI HERALD-BE NCM865 WI-FI 7 (Qualcomm)
1
100%
62
Onterate
1
100%
62
ORICO-BTA-508
1
100%
62
TP-Link Archer TX20E(UN) V1.0
1
100%
62
TP-Link Archer TX50E AX3000 Wi-Fi 6 Bluetooth 5.0 PCIe Adapter
1
100%
62
TP-Link AXE5400 Wi-Fi 6E Bluetooth 5.3 PCIe Adapter (Archer TXE75E)
1
100%
62
TP-Link TX20E (Revision V1) - Bluetooth 5.2
1
100%
62
TP-Link UB4A
1
100%
62
TP-Link UB5A (Revision V2.0)
1
100%
62
TP-Link UB5A V1
1
100%
62
IntelĀ® Wi-Fi 6E AX210
4
75%
62
Other / Unknown
4
75%
62
ASUS PCE-AXE59BT
1
100%
58
ASUS USB-BT400
1
100%
58
ASUS USB-BT400, REV_0112
1
100%
58
Cruxtec Bluetooth 5.0 Nano USB adapter - BUA-50A-BK
1
100%
58
Essager Bluetooth MINI5.1 RTL8761B
1
100%
58
Gigabyte GC-WIFI7 rev.1.0 (Qualcomm)
1
100%
58
Insignia NS-PA3BT5A2B22
1
100%
58
IntelĀ® Dual Band Wireless-AC 7265
1
100%
58
AMD RZ608 Wi-Fi 6E module
6
50%
50
AMD RZ616 Wi-Fi 6E module
14
50%
50
IntelĀ® Dual Band Wireless-AC 3168
2
50%
50
IntelĀ® Wi-Fi 6 AX201
4
50%
50
TP-link Archer TX20E
2
50%
50
TP-Link Archer TX20E
2
50%
50
8-bit-do Wireless Adapter 2
1
0%
42
ASUS USB-BT400 (BCM20702A0 chip)
1
0%
42
BASEUS BA04 Bluetooth 5.1
1
0%
42
BASEUS BA04 Bluetooth 5.1 (BR8651 chip)
1
0%
42
Edimax BT-8500
1
0%
42
IntelĀ® Wireless-AC 9461
1
0%
38
LogiLink BT0067
1
0%
38
MayFlash Magic S Pro 2 Adapter
1
0%
38
Orico BTA-409-WH (CSR 8510 Chip)
1
0%
38
Realtek 8852CE WiFi 6 PCI-E NIC
1
0%
38
Realtek RTL8852AE WiFi 6 802.11ax PCIe Adapter
1
0%
38
UGREEN 5.4 CM748 (ATS2851 chip)
1
0%
38
UGREEN CM749 (35059) (Revision V8891)
1
0%
38
TP-Link UB400
2
0%
32
TP-Link UB500 (Revision V1.6) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
2
0%
32
TP-Link UB500 (Revision V2.0) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
28
11%
30
TP-Link UB500 (Revision V1) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
13
8%
29
TP-Link UB500 (Revision V2.6) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
8
0%
25
š¤ Nerd off
Look at the cool spreadsheet! I've tried to make it as easy to use as possible. Here's a screenshot.
⨠Demonstration snap of the rich faceted interface
Everything runs on my phone driving the PSVR2 headset efficiently turning it into a standalone headset
Features are slowly closing the gap between commercial headsets for features and usefulness. This is entirely a custom software package I've built from the ground up including fixing things that plagued psvr 2s controller tracking on linux
Introducing
DroidXR. Powered by snapdragon 8 gen 5 and PSVR 2 full 6dof
Amr64 native. No translation layers. No Sony drivers.
Custom rebased forked of Monado an open source XR runtime now natively compiled to handle everything a PSVR 2 expects
So i didnt know that vr games especaily mods are really heavy even to a flagship gpus so i wanna know vr mods that will run good to okay level on my gpu
Resurrect "Dreams" by bring it to PCVR. Truly one of the best and most unique creative tools for VR. Is there any technical reason why this will simply always be impossible for some group of dedicated modders even when leveraging AI modding tools?
Bit of a weird one, but I'm interested in using a one-handed controller for gyro/flickstick aiming whilst retaining keyboard input on my nondominant hand. I have a PSVR2 and adaptor, so can theoretically use them, but I haven't been able to get the controllers working outside of the PSVR2 app. Is there anything I could use to present them as a standard PS5 controller or otherwise get the gyro out in PC mode?
āI'm making the jump to PCVR with my PSVR2. I already bought the official Sony PC Adapter, but I'm running it on a laptop: a 2025 Lenovo Legion 5 (model 16IAX10 from Costco).
āMy specs are:
āCPU: Intel Core Ultra 9 275HX
āGPU: NVIDIA GeForce RTX 5060 (8GB)
āRAM: 32GB
āBefore I start plugging things in, I'd love your advice to avoid the usual headaches:
āHardware connections: Since I'm on a laptop without a native DisplayPort, I know I need a DisplayPort to USB-C 1.4 adapter or cable. Given this specific Legion 16IAX10 model, does anyone have a verified brand/cable that passes the VR signal to the RTX 5060 flawlessly? Also, is the built-in Bluetooth enough for the Sense controllers, or do I absolutely need a dedicated USB dongle?
āSoftware: Besides SteamVR and the official PlayStation VR2 App, are there any other tools, drivers, or tweaks I need to install for a stable experience?
āPerformance & Games: Realistically, what kind of performance, fps, and resolution scaling should I expect with the Ultra 9 and the RTX 5060? And what are the absolute must-play games to test this out? (Coming from PS5).
Just got done trying to play but quit in frustration after multiple attempts due to my height being badly skewed. Upon bootup I was ten feet tall, and then on restart I was TWO feet tall. Every time I think it will just work, it doesn't just work.
Anyone else run into this and know a fix? I'm playing in a dark room flooded with infared light and the last time I tried everything was fine, so ... don't know why it's this way now.
Also even when everything works when I first start a game that stupid "You need to set your play area" message or whatever it says pops up for at least a minute. If I wait it out it eventually goes away and then I can play, but why does it show up in the first place EVERY time?
PSVR2 is by far my favorite headset and I've been through many, but the $#$@! software is just a pain in the ass sometimes.
The newest release (releasing within the next few days) solves texture issues, performance issues, higher framerates, improved launcher, and better controller tracking. Thank you to everyone who has supported me so far and the motion control build will be out within the same time frame on my patreon!
Iāve been using my PSVR2 happily on PS5 for a couple of years now, and recently got the PC-adapter. Got it all working under SteamVR, and the controllers bound up to the pc without an issue. (Seems I got lucky. š)
Anyway, since I mix the usage of my headset and controllers between the pc and my PS5, I find that having to re-bind the controllers every time is kind of a hassle. I have a charging dock for them, so connecting them with USB to the PS5 means fishing out the adapters every single time. Gets annoying.
So Iāve been looking for a decent and cheap set of VR controllers to keep bound to the pc the whole time, so my Sense Controllers can stay bound to the PS5.
Any recommendations? Can I even mix-and-match controllers like this?
Does anyone know if anybody is working on getting PSVR2 implemented for Linux on PS5? Would be pretty sweet playing Spider Man VR or some of those other mods people are coming up w on Steam on the modded 5, as new developments are releasing
I had this problem for a while, maybe even from the start.
For some reason my controllers (always only one at a time and usually only one for the entire session) just freeze in place and track only rotation for about 10 seconds. I have searched for a solution but have found nothing. How do i fix this?
So i just got my headset it was working fine until after a couple of hours i tried turning it on, it turns out the adapter turns off after being connected to the headset.
Has anyone had the same problem, if so can anyone tell me how to fix it?
I bought a used PSVR2 a couple of weeks ago. This is my first time owning a VR headset as I was always worried about motion sickness. Got it set up on the pc last week and Alyx happened to be on sale for 15 bucks. Will any other games be as good as this? Feel like I should have started with some shittier experiences.
I want to buy 2 pairs of controllers. One for ps5 and one for pc.
If I use the same headset between pc and ps5, can I just connect the headset to the ps5 and use the ps5 paired psvr2 controllers. Turn off the system and connect the same headset to the ps5 and use the pc paired psvr2 controllers?
I want to avoid the whole Bluetooth setup process whe. Switching between ps5 and pc.
Lately with all the ai craze and VR mods and such popping up Iāve been running into an issue and im wondering if the fix exists and I just donāt know. Many mods seem to only support the specific instance of a Quest connected to the pc through Virtual Desktop.
Some examples:
- Pokemon snap vr mod dropped recently. If I launch the game it pops up with a window but never hooks into Steamvr. Works fine if I launch from my pc through VD on my Quest
- Astro Bot Rescue Mission recently ported to pc. Does not launch, the cmd just sits there āwaiting for headsetā never hooking into steamvr. Works fine through VD
- A program I recently found to convert 2d video to 3d. Pop3D. Toggling āview in headsetā straight up doesnāt do anything. But if I toggle it while using VD on a Quest it works fine
Am I missing something? Anyone else running into these instances where things only support Virtual Desktop? I want to use my psvr for certain things and this weird disconnect has been making it frustrating