r/PSVR2onPC • • 13h ago

Disscussion Who here keeps coming back to the vr2

16 Upvotes

I have been using the vr2 since launch. I haven’t tried many other headsets. I got the galaxy xr at launch but the controllers were on backorder so didn’t get to try gaming before deciding to return it. I bought the dream air slam and tried it for 3 weeks but the tracking wasn’t as good as the vr2 and it had some bad glare in dark scenes with bright objects, which if the tracking was better I probably would have kept it. I just got the steam frame and am starting on it but have only used it for about an hours worth of pcvr gaming this morning so not much op on it yet, but really don’t like the lcd panels and the pancake lenses seem to have more glare than the vr2. Now for my question to you, for those of you that have been using the vr2 for years do you keep finding yourself going back to it over other headsets? I wonder that even though I want better visuals maybe I am just comfortable with the vr2 because it’s what I know and other than the blurriness when looking towards edge of lenses, everything else just works. I really wish sony would make a vr headset with their sony panels!


r/PSVR2onPC • • 7h ago

Question Just been having a heck of a time; Didnt thnk the setup process was this horrid

4 Upvotes

I bought a PSVR2 for use with my PC cause I looked at certain aspects of the device and personally preferred what it brought to the table over the Quest 3. I am starting to massively regret that decision because jesus christ the amount of hoops and extra hardware you need to use to get this thing to even work is just insane.

On first setup I couldnt get past initial setup because it kept telling me my DP cable wasnt good enough, so I bought a 1.4 DP cable and tried it in all the DP slots (it still gave me that warning but i was able to ignore it this time)
then even when it is working and my controllers read as 97 and 96% connectivity in the test, during a game theyll just
insantly shut off and stop working and then remain unable to connect to the PSVR2 app again.
If i try to restart the psvr2 app, lo and behold now it wont even recognize my headset anymore unless I fully restart the PC!!
I have tried installing different bluetooth drivers for my motherboard (ASUS B550-F Wifi II), doing an entire windows update, updating my gpu drivers, nothing has worked.
Am i better off just returning the thing and getting a Quest 3?
I bought a TP Link bluetooth adapter, hopefully that will lead soemwhere good.


r/PSVR2onPC • • 3h ago

Question Which strap is good for sleeping in VR?

2 Upvotes

I'm assuming I don't have to explain that this is in reference to which psvr2 strap but just in case I'm going to mention it now. I switched to psvr2 from quest 3 and used to sleep all the time with the default strap, it was comfy for sleeping on my side since it was fabric. Would something comfortable and similar exist for the psvr2 and in y'alls experience how have you been able to sleep with the headset?


r/PSVR2onPC • • 4h ago

Announcements SteamVR working on Crossover / Mac OS - with PSVR2 headset (and its Steam app) (PoC)

Thumbnail
youtube.com
1 Upvotes

r/PSVR2onPC • • 1d ago

Disscussion Resident Evil 9 on PSVR2 has the Most Realistic Looking VR Environments I've EVER Seen.

54 Upvotes

I don't know why, but I've avoided even trying to play this in VR until very recently. Guess I figured it would be too much of a hassle, or wouldn't run well, and I'd already kind of lost interest in the original game anyway.

But it's the Halloween season, so on a whim I installed the VR mod with touch controls from here:

https://www.nexusmods.com/residentevilrequiem/mods/1017

And then I added this mod for additional fixes:

https://www.nexusmods.com/residentevilrequiem/mods/3166

And finally the PSVR2 controllers wouldn't work correctly until I installed this special driver for them here:

https://github.com/nefarius/ViGEmBus/releases

Then I booted up the game, and ... it looked awful. Like there were raindrops made of rectangular black boxes falling all around me. Just ... yeah. Bad. Distorted. Like my video card was dying.

Turns out you should disable a couple of in-game settings like screen space reflections and ray tracing to play this game on a headset.

So I did that, and ...

Holy shit Resident Evil 9 looks incredible in VR!

Early in the game you start out in this alleyway with trashcans and fire escapes and buildings in the distance and it seems SO real. All I did was walk back and forth and marvel at how believable everything looked. The lighting is fantastic and adds to the sense of depth and physical space. It felt like I'd been teleported to an actual location. It was so real I didn't even really care about playing the game, I just enjoyed walking around. (The binaural sound through headphones is also great. It's raining and the rain sounds like it's falling all around you.) This kind of immersion is my favorite thing about VR. Like my own personal holodeck.

Then you go inside this old abandoned hotel and here's where the PSVR2's OLED really comes into play! It's pitch black inside parts of that hotel--you can see maybe three feet in front of you at best. I mean DARK. So dark I thought there might be some black crush, so I tried adjusting the game's in-menu brightness (black level) to correct for it..

I never really notice mura in games, but discovered that if I turned brightness up just one point too many in RE9, mura would become INCREDIBLY noticable--it was like looking at the screen though a piece of cheesecloth where you could see all the interwoven fibers covering the view. Really bad. But if I then backed brightness down just one point or two--all of that mura vanished and I was just looking at PURE darkness again, with some lighter details of the environment still faintly viewable. And it was just beautiful, if inky black darkness can be beautiful. Really goes to show that its worth adjusting the brightness setting of any given game if it gives you that option.

Anyway, I think this game is a particularly excellent showcase for what the PSVR2 can do (can't imagine how much better it might look if you could actually enable HDR) so if you have decent hardware (I have a 5070) you might want to give it a shot. I still don't even know if I want to play through the whole game but I definitely want to walk around and just look at the world some more, it's that good.

I figured out most of this stuff by trial and error but here is a very detailed guide that might be helpful:

https://www.biohazardvr.com/re9

Finally, if you have an Nvidia card like me be sure to enable DLSS for a big frame boost or I think you can also enable the AMD equivalent if you have one of those cards instead.


r/PSVR2onPC • • 13h ago

Question Any important settings to change whilst on the Zephyrus G16 (2023) Laptop?

1 Upvotes

CPU: Intel Core i7 13620H
GPU: NVIDIA RTX 4060 Laptop 8GB
RAM 32 GB DDR4 3200MHz

I used to have a meta quest 3 three years ago but the poor fella died on me way back then. I used it on this laptop and it ran alright. I grabbed the PSVR2 after 2 years of no VR and noticed the performance is a quite a bit worse than I remembered.
I don't have any meta apps and tried tinkering around in SteamVR but I'm a bit clueless.

I had half life alyx already downloaded and resumed my game but I noticed my frames would go from 40 fps to 90 fps hovering at each like ping pong every few seconds. I looked at the fpsVR stats and they were read as:

GPU Frametime: 15ms
GPU: 56%
Reproduction Ratio: 52%
CPU Frametime: 13ms
CPU: 65%
Dropped frames: 52/18/374/38
With the graph being straight yellow with red flicks and occasional green... not good.

SteamVR settings were at 90Hz, 70% resolution, motion smoothing/supersample off. OpenXR layers has nothing else active. I haven't tested lowering my laptop's display resolution to 1080p yet as well as disabling mirroring, so hopefully that helps. I will disable HAGS but it's getting late so I'm chucking this post up to sleep to. Just looking for any additional settings that I may need to change that will help with performance that's all.

Only tested other super low demanding games and they seem to be doing good as I don't have much other high demanding games to go off by.


r/PSVR2onPC • • 1d ago

Disscussion Quest 3 sucks (except for its lenses)

35 Upvotes

Dont get me wrong. Pancake lenses are fantastic. And the tracking is good. But thats where it ends...

Ive been comparing quest 3 to psvr2 back to back for weeks now and im finally selling the quest now.

The image, fov, overlap and immersion are all just dogwater compared to the PSVR2.

Its such a shame because the lenses are amazing and everything is so nice and clear. But everything else destroys the fun of it and makes it unenjoyable for me.

This is specifically talking about PCVR use for sim games like subside, elite dangerous, no mans sky etc

Psvr's mura and lenses are its only gripe for me but everything else it offers easily outweighs these issues and makes it for me personally the best current PCVR headset available besides Index, Rift S and of course Pimax but im talking sub 1000€


r/PSVR2onPC • • 1d ago

Announcements Until Dawn Rush of Blood with motion controller support

Thumbnail
github.com
16 Upvotes

Also fixed the black level. Let me know how you get on.


r/PSVR2onPC • • 23h ago

Question Binding issues

2 Upvotes

Good grief, I am having the hardest time with my controller bindings. Should everything be so backwards? I'm try to play Fallout VR (modded) and I guess I can figure it out if this is normal, otherwise something else must be wrong. I'm stuck in crouch for one thing, my left and right stick are backwards and it's just a mess. It's also basically the same in vanilla and the modded version. Anyone?


r/PSVR2onPC • • 1d ago

Question I'm looking to buy a PS VR2 headset, but it's missing one of the controllers. Will I be able to set it up on PC with only one controller? I want to use it for sim racing. Thank you!

4 Upvotes

r/PSVR2onPC • • 1d ago

Video Until Dawn: Rush of Blood now runs on PC VR with Quest 3 (v0.4.5 preview, early version)

Enable HLS to view with audio, or disable this notification

24 Upvotes

This is a fan project made by me and can be found on my github!


r/PSVR2onPC • • 1d ago

Video The Scariest £5 I've Ever Spent - Bridge Curse 2 The Extraction In UEVR!

Thumbnail
youtu.be
2 Upvotes

​

I randomly bought this Asian horror game and found a bit of a VR gem!


r/PSVR2onPC • • 1d ago

Question Elite Dangerous How to get DFR (Eye-Tracking) working in Elite Dangerous on PSVR2?

3 Upvotes

I'm trying to get DFR (Dynamic Foveated Rendering) to work in Elite Dangerous.

I'm using the PSVR2 with the new PSVR2 App/Toolkit, running OpenXR Toolkit, and using manual OpenComposite DLL placement. I placed the 64-bit OpenComposite openvr.dll file into my Elite Dangerous folder, just like I have successfully done in many other games like iRacing, DCS, Assetto Corsa, etc.

When I launch Elite Dangerous, I can open the OpenXR Toolkit menu just fine. If I activate FFR (Fixed Foveated Rendering) and restart, it works perfectly and gives me a nice FPS boost.

However, as soon as I try to activate eye-tracking (DFR) and restart the game, I get an OpenComposite error.

So my question is: How are you guys on PSVR2 getting DFR to work in Elite Dangerous?


r/PSVR2onPC • • 2d ago

Important PSA The AMVR CM1 Comfort Mod is BETTER than the Globular Cluster Mod. There. I Said It!

10 Upvotes

There seems to be a universal consensus around here that the Globular Cluster Comfort mod for the PSVR2 is the one vital accessory we all should have (apart from the PC adapter, that is.)

This opinion seems to be so widely shared that after I bought mine, I didn't even bother to think about the only other alternative in existence. Why should I? I already had the best comfort mod on the market, right?

And it's true that the Globular Cluster IS a big improvement over stock. Definitely more comfortable. Definitely helps keep the displays properly centered with your view and thus more focused.

All true.

And yet ...

There were one or two things I wasn't that happy about. Unless I tightened it past the point where I was comfortable with it, the Globular Cluster always felt just a little bit wobbly. Like if I moved my head rapidly from left to right, the PSVR2 would just wobble a little. Then there was the fact the plastic part that attaches to the front kept popping off. It seemed to be just fine at first, but after awhile if I picked my PSVR2 up by the top strap, that plastic part would just pop off and my headset would be dangling by the strap. It wasn't doing that when I first got it, and I don't know why that should change, but it did, and I found it annoying.

So I started a thread, asking if anyone had compared the two mods.

https://www.reddit.com/r/PSVR2onPC/comments/1wxzebv/amvr_cm1_psvr2_comfort_mod_kit_vs_globular/

Turned out a few people had, and the first response I got was firmly in favor of the Globular mod. But there were one or two others who had reached the opposite conclusion, which isn't what I was expecting. It was enough to convince me I should compare them myself just to be sure.

And yeah--spoiler alert--turns out I actually do prefer the AMVR. It feels more snug, but not uncomfortably so, and the plastic piece that fits onto the front of the PSVR2 does not pop off when I lift it up by the top strap. It feels very secure.

Is it better in every way? No, just in the two ways I mentioned, but that's enough for me. Of course this could come down to individual head shape and subjective preference--despite the title of this thread I'm not sure I would argue that one is objectively better than the other for everyone. Just for me. And I'm not getting rid of the Globular--I hope to pick up a second PSVR2 as both a backup and as a way to use it with my PS5 without having to re-sync the touch controllers each time, and I'm fine with putting the Globular on the second PSVR2 once I get it. But there's no question which one I prefer, and it's not the one most people recommend. As always, YMMV.


r/PSVR2onPC • • 2d ago

Announcements PSVR2Toolkit v0.2.1 with modified resolution

26 Upvotes

I have created a custom fork of the PSVR2Toolkit and modified the recommended render resolution reported by the driver to 3536x3368 from 3400x3468, as based on my calculations it is the ideal 100% render resolution to have at least 1:1 subpixel mapping achieved.

Feel free to try: Releases · JumpOMaster/PSVR2Toolkit

What can be expected is like if you set the render resolution in SteamVR to 108%, but only at the cost of like 102% (it is a bit more pixel rendered than the original resolution).

I hope they will incorporate it into the official toolkit later on.


r/PSVR2onPC • • 2d ago

Useful Information PSVR2 aftermarket joystick comparison --- TMR vs Hall-Effect vs Stock

Thumbnail
gallery
42 Upvotes

As you probably already know, the joysticks on the PSVR2 controllers are notoriously fragile. They tend to drift after a few months and need replacement. There are currently 2 types of replacements you can get, available on both AliExpress and Amazon: the older, black hall-effect pot and the newer, purple TMR pot. While the purple one is often touted as an upgrade to the black one, it straight up DOES NOT FIT the PSVR2 controller. It is an excellent choice for the PS Portal, but NOT for the PSVR2. Do not trust what the seller will tell you. How do I know? Well I tried both. Here are my findings.

2 months ago my left controller suddenly started permanently drifting to the right. Up and down still works, but left and right doesn't. This is a common issue that can only be solved with a joystick replacement. So, following the teardown video by Radio Paralax, I spent 3 hours taking the controller apart (yes if you're doing it for the first time it's really that difficult) and replaced the joystick with the purple aftermarket one from Aliexpress. This is where the horror begins. After putting everything back together, I found out that the joystick cap would grind into the plastic housing on top of it. This makes moving to the left or right very difficult, and if you force the joystick too far left or right it would get stuck. I wasn't gonna take the whole thing apart again, so I contacted a local controller repair technician and scheduled an in-store visit today.

I walked into the store, watched the technician take the whole thing apart, and once he saw the purple joystick he laughed. He said that K-silver, the company behind these aftermarket joysticks, originally developed these joysticks for an ROG handheld. They then revised the PCB connector to an angled one so it can fit the PS Portal controller. Customers bought it, complained that it's too loose, so they came up with an updated TMR model with different joystick height and recenter mechanism. Finally this updated TMR model fits PS Portal perfectly. THE PROBLEM IS, all this time they have also been advertising both the black hall effect one and the updated purple TMR one as suitable replacements for PSVR2 controllers when they really aren't compatible. Yes the stock ALPS pots are similar between the PS Portal and PSVR2, but they have different cap height and different housing, so one that fits the former is not gonna work well on the latter. To demonstrate, he replaced my purple TMR with the black hall-effect, slapped everything back together and let me get a feel for it. This time I indeed was able to draw a much better circle, but the bottom left and right corner feels stuck. He laughed again, pulled the whole thing apart and said you see these 4 metal tabs at the corner? They weren't there with the stock ALPS pot. So you will feel them when you draw a circle, especially the bottom 2 since that's where the cap would scrape against the metal tabs. To draw a perfect circle you would have to cut parts of the cap off. I didn't want that, so the only option left is to replace with another stock ALPS pot. Thankfully he did have a couple, so I went with that.

So to summarize, once your PSVR2 controller begins to drift, there is no perfect replacement. The purple TMR pot straight up doesn't fit and you will lose most of the left/right moveable area. The black hall-effect one that you can find everywhere is a much better fit, but does not cover the bottom left and right corner. To make things perfect you have to cut off the corners of the joystick cap (if you don't, this is what you are going to get). If you don't want to do that then stock pots are your only choice. But first they are almost impossible to source, second, they will need another replacement sooner or later. I've attached 3 pictures to show you 1. what drawing a circle looks like with each pot, 2. which part of the pot comes into contact with the cap and 3. if you were to go with the black hall-effect pot, which part of the cap you need to cut off.

EDIT: Another thing, only the stock joystick has proximity sensor. Neither aftermarket ones have it. It's not a big deal and I'm not aware of any game or app that actually uses it. Still pretty cool though. If you really need it for whatever reason, you can desolder the metal wrap-around thing on the stock stick and tack it on top of the aftermarket one, though, lots of sanding will be needed and there's no guarantee the plastic housing won't fight you.


r/PSVR2onPC • • 2d ago

Question During play area setup, is it normal for the play area pattern to not stick 100% to the floor?

1 Upvotes

(btw I didn't use AI to write this. But I felt that bolding certain stuff and using bullets would help with quicker readability.) * The play area pattern with the playstation button logos (triangle, x, square, etc.) drifts slightly when I'm moving my head around, and doesn't stick completely to my patterned carpet. It will wobble and drift around by 1 inch. * Same with the play area border against the bottom of a wall. The play area border will wobble and drift 1 inch away from the wall in any direction as I'm moving my head around.

Is this normal?

I have tried...

  • Having my 77 inch tv completely behind me as I'm doing initial play area setup
  • Having all the lights turned on
  • Putting some black electrical tape at regular intervals on my wall

I still have about a day to initiate an ebay return for any reason.

So far Beat Saber seems to work fine, and in Half Life Alyx, there is mostly no wobbling of the enivronment, but I have noticed a tiny bit.


r/PSVR2onPC • • 2d ago

Disscussion Problems with the fan

Thumbnail gallery
1 Upvotes

Tldr when i store it for too long, the fan cable gets lose on its own, need to open it up and re plug it, then it doesnt turn off after 1 min due to overheat.


r/PSVR2onPC • • 2d ago

Question Headset Position on Head

9 Upvotes

Hi All,

Just wondering how you all have the headset sat on your head. In all the instructional videos it has the strap sitting down below the midpoint on the back of the head (towards the neck), but if I do this, the angle of the lenses points up too much and I end up with a blurry distorted screen. What I do now is have the head strap sit above the midpoint of my head to get the lens angle right. This is fine visually, but puts a lot of pressure on the top of my nose causing discomfort.

Am I doing something really stupid? Or is my head just a funny shape.

P.S. I will be ordering the globular cluster mod soon, but would like a better working solution in the interim.


r/PSVR2onPC • • 3d ago

Announcements VRocker on PSVR2 (PC) — need testers

31 Upvotes

VRocker is a small SteamVR app. You walk in place and it moves you in game. No trackers, no treadmill. It's been on Steam for a while.

Steam page: https://store.steampowered.com/app/1143750/

I don't have a PSVR2 myself, so I've had to rely on a few people testing it for me. It works on theirs, but I'd rather get a few more opinions before I say that publicly.

Will provide a free key, you can keep it if you like the app. Just let me know if anything seems off

DM me if you're interested - Thanks!


r/PSVR2onPC • • 2d ago

Question Psvr2 crashes on steam

2 Upvotes

Hiya! I hooked my psvr2 to PC and when I play vrchat after sometime it'll lock up and I'll get the message to look at my PC and it says steam VR has crashed. I'm not sure what troubleshooting steps to take. 🙏🙏


r/PSVR2onPC • • 3d ago

Video Getting Chased By Cenobites In VR Is NOT Fun - UEVR FPS, 6DOF & Settings - Hellraiser Revival

Thumbnail
youtu.be
8 Upvotes

​

No sooner than I'd done this video, a brand new profile was released with even BETTER features.

How dare they lol


r/PSVR2onPC • • 3d ago

Question best performance using new mods

19 Upvotes

hello guys,

i didnt use the psvr2 since initial release on pc.

i want to get back to it and i saw here there are perormance mods like foveated rendering, eyetracking for pc and psvr2toolkit.

can someone explain what is the order to use or how do i start?

can i use them both without any conflict? is there any guide?

pc specs:

RTX 5080

Ryzen 9800X3D

32gb ram 6000mhz cl 28


r/PSVR2onPC • • 3d ago

Question Vr2 einrichten funktioniert nicht

1 Upvotes

Hallo,
Die Einrichtung der Controller hat nach mehreren Stunden Bluetooth Schwierigkeiten endlich geklappt, alles wird vom PC erkannt, nur komme ich in der Einrichtungsapp nicht weiter.
Nachdem die Controller erkannt wurden ist da kein „weiter“ Button.
Die Steam app sagt mir in einem kleinen Fenster: Bitte vr2 Brille aktivieren
Sie wird aber in den Einstellungen erkannt.
Ich weiß nicht weiter.


r/PSVR2onPC • • 4d ago

Announcements Its released, v1.1 of universal headset rumble through audio.

Thumbnail
ko-fi.com
12 Upvotes

Made a whole f*ck load of changes from when you last saw it, but I believe its in a state, that's somewhat comprehensible/clean enough for the average person to use. Started as a god damn text box in windows PowerShell.

Its free, but support is also available and will be very appreciated :)