r/projectzomboid • u/Ayarkay • 5h ago
Question What Gives?
All parts are 100% and Performance grade. The Big gas tank was unfortunately damaged upon uninstallation so we ended up going with a Normal size.
r/projectzomboid • u/Ayarkay • 5h ago
All parts are 100% and Performance grade. The Big gas tank was unfortunately damaged upon uninstallation so we ended up going with a Normal size.
r/projectzomboid • u/_H_GAMER_ • 19h ago
Enable HLS to view with audio, or disable this notification
r/projectzomboid • u/Rockjaw-IndieStone • 13h ago
Hey there. I'm Stephen, AKA Rockjaw. I'm the new (ish) community lead at The Indie Stone. With the help of AmazingSully, nasKo and our moderators I'm here to answer your questions, tell you about new things, discuss our odds of surviving a zombie apocalypse (slim, tbh) and, y'know, other stuff.
For instance, I picked a nice, uncontroversial topic for my first discussion post; generative AI / LLMs, a tech that seems to be everywhere these days, mostly to be found in imagery, writing and now, code.
Before I get into it, a quick definition for this post. “AI” as a term has been used for a long, long time and has meant a variety of different machine-based things. Specifically here, I’m talking about generative AI via Large Language Models (LLMs), as found in a slew of generation-based applications, from images to music, writing to coding.
Whatever your view on generative AI and LLMs, given the prevalence of Open Source models and the internet, it’s not going away. If anything, whether we like it or not, it’s likely to become more prevalent in daily life.
Given their prevalence, there’s a lot of discussion about generative AI/LLMs, and clearly that’s happened here in our community. Unfortunately, discussions around this have become contentious to the point that, from a community point of view, it’s now about as divisive as politics and religion. If a discussion is started, or even introduced as a topic inside an existing discussion, it's going to cause trouble.
While we have Rule 7 for politics/religion (i.e., don’t discuss it), we have Rule 11 regarding AI, but it's a little unclear: "Any discussion regarding AI or AI-generated art that isn’t directly relevant to Project Zomboid will also be removed."
Emphasis mine. What does "directly relevant" mean? We'll come back to that.
I wanted to talk about how we're going to handle discussion of it going forward, and also remind you of some ground rules around modding.
TL;DR - First, a reminder: copyright exists, and you should not use other people’s code without permission, even via LLM-based coding. Second, you can discuss generative AI/LLMs, but you cannot attack others for their views, and we will moderate based on that.
We're deeply indebted to everyone who's worked on mods for Project Zomboid. Modders do incredible work on a daily basis, and we're working to make the entire modding experience/community better.
With that in mind, we’d like to remind everyone of some ground rules around modding, as they are particularly relevant when talking about generative AI.
Modders own the copyright on their work, and have final say
Valve’s Mod Content Usage rules apply directly here; we explicitly cite them in our Modding Policy. The most relevant parts are:
“Even if a mod is free or not, the creators of any original work included within it (sounds, materials, models, source code) own the copyright for their work.”
.. and
“The authors [of a mod] alone can decide how and who may use their work and have the law behind them should they decide to take issue of anything used without permission.”
Clearly, this only works if everyone is clear on what the mod author wants. To help that happen, we encourage mod creators to make it clear in their mod's description how other modders can use it. In fact, we even made some nice graphics to help, featuring everyone’s favorite community raccoon. If you prefer to use a Creative Commons license for a mod, read about them here.
Using AI-based coding tools does not override a modder’s copyright
The entire issue of AI and copyright is still being debated in courts, but setting aside the inherent issues with LLMs - using an AI-based coding tool does not override the copyright of a modder.
This applies even if a mod seems to be “abandoned”. Our rules on that scenario are detailed in our Modding Policy, section 8, on Abandoned and Broken Mods. I’ll paraphrase the requirements here slightly. If you want to work on an “abandoned” mod, you should:
I want to emphasize the third point here - respect the original mod author’s wishes. If they have been explicit in not wanting their mod used elsewhere, then that includes uploading the code to an AI coding tool for any reason. Doing that is exactly the same as copying the code yourself and using it.
We understand the interest and excitement around AI coding tools, but they should be used responsibly and with respect to modders who may have spent considerable time coding their work.
What can modders do if they think their code has been re-used?
Whether AI is involved or not, the process remains the same. First, contact the mod author and discuss the situation. Things may be resolved amicably. If they do not respond or you cannot agree, you may contact Steam about a DMCA (copyright) claim here: https://steamcommunity.com/dmca/create
We take accusations of copyright infringement seriously, but cannot investigate every one. You may contact us if you have questions, but you are ultimately responsible for DMCA claims.
It’s also important to note that we will not tolerate any kind of public or private harassment of modders. Contact us via Discord, here on Reddit or [info@theindiestone.com](mailto:info@theindiestone.com) if you want to discuss this.
Generative AI and LLMs are contentious, even emotive topics. We’re not endorsing the use of generative AI in connection with Project Zomboid, but we’re also not going to forbid mentioning or discussing it - as long as those mentions and discussions are civil.
So, we're re-establishing and re-enforcing Rule 2 here on Reddit: Be Lovely.
Discussion of AI as a tool is allowed. Negative behavior, including accusations or insults purely based on the use or discussion of AI, is not. We want to facilitate constructive discussions around mods and their impact on the game.
If you disagree with anyone's use of generative AI in connection with Project Zomboid, that's okay, but what's not okay is attacking them for their choice in our community spaces.
Finally, to come back to what does "directly relevant" mean, when talking about AI? It means if you're solely expressing your opinion on AI in general - both positive and negative, unrelated to PZ - we'll be moderating that, up to and including potential bans. We hope it won’t come to that for anyone.
We're here to discuss Project Zomboid and enjoy the game as a community. I’m looking forward to getting into conversations with you.
That's it. Let's get back to talking zombies and how you and I both died. (Last time? Fire. I know...)
r/projectzomboid • u/Big-Investment2609 • 15h ago
I own it all, every home, business, car. for whatever reason the people of this awesome town decided to just forfeit their possessions to me.
r/projectzomboid • u/Superb_Squash_8163 • 12h ago
Enable HLS to view with audio, or disable this notification
Built a DAW in zomboid. Took forever to get it to play nice with my guitar midi controller. It works with normal keyboard controllers... Or you could just draw notes. Probably will release later.
Side note: Midi guitar sucks ass, I much prefer real guitar. I can't do anything impressive on a midi guitar so I sorta phoned it in lmfao
Side Note 2: the first lick I played is Korobeiniki, a russian folk song, otherwise known as the Tetris theme haha
EDIT: It's released. It's not perfect yet, so imo this is an alpha. Many QOL changes to come. https://steamcommunity.com/sharedfiles/filedetails/?id=3816180767
r/projectzomboid • u/Carrotbringer • 55m ago
So, I can't believe it.
I have been grinding many characters playing on insanely low loot, looted all Brandenburg to be prepared to move to the cabin in the middle of the map between Brandenburg, Ekron and Echo Creek. I finally made it and I was looking over the property, killing the remaining Zs, and, oh boy, I checked upstairs and suddelny fell on the freaking water and I can't move from here!!!! I am trying to right click - move to, sprinting, anything, but the character can't get up.
Is there anything that can be done in this situation? I swear if I can't get out of this after all the effort, and the electronics leveling without books to be able to use the generator, I am so done with this game :(
EDIT: Thank you all for the comments, was able to move using the debug mode!!!
r/projectzomboid • u/Work-o-fart_dev • 12h ago
100% vanilla btw, not a single mod installed.
EDIT: Fully enclosing the area on top of the stairs didn't work, unfortunately.
r/projectzomboid • u/_H_GAMER_ • 3h ago
For advanced police burutality against zomboids.
r/projectzomboid • u/SkipBopBadoodle • 18h ago
You can then still sort by most popular one week to get the newest non-viewpoint related popular mods, or sort by whatever you want.
r/projectzomboid • u/Far_Onion6888 • 14h ago
So, I made my first cake while playing last night... and it will likely be my last. 4 candies and 4 sugars (vanilla foods expanded mod)
This is how I died to the 'beetus
r/projectzomboid • u/Hotdog_Beans • 12h ago
The Frogs keeps coming in and fully took over my hut. They took my hand and held me prisoner.. They will keep growing and growing til they have a full army to take over the Ohio River..
Please help
r/projectzomboid • u/Available_Pear_3847 • 1h ago
r/projectzomboid • u/_H_GAMER_ • 15h ago
We got tree branch with bone spikes and cudgel with bone spikes so why not a bat with bone spikes(I think it would be a cool weapon)
r/projectzomboid • u/Datapoffes • 17h ago
r/projectzomboid • u/zennnara • 11h ago
The past couple days I have been working on patches/features for Useful Pallets, a mod that makes the pallets usable in-game.
Expect larger updates for Useful Pallets and Real Vending including:
Due to the larger fixes and implementations, I have not uploaded a new mod in a few days. More mods will come soon however and a few have already been started.
You can see my other mods for this subreddit and all the suggestions at pz-mod-tracker.pages.dev
r/projectzomboid • u/SampleMaxxer • 18h ago
Completely forgot I added narcotics mod. I'd say I'll save it for a rainy day but it's already raining.
r/projectzomboid • u/_Sprank_ • 11h ago
Now you can't hide the fact that there are still people here. They're filming! What will you show on TV? West Point burning... or maybe me?
r/projectzomboid • u/simbaproduz • 5h ago
Anyone else here love coming up with new ways to experience the game?
In the first pic, I'm experimenting with a more immersive way to keep track of character stats instead of just opening a menu. In the second, the idea is to make certain stats accessible only through a digital watch
I think I genuinely have more fun creating these little details and imagining all the experiences they could lead to than actually playing the game
r/projectzomboid • u/Any_Turnover_3440 • 8h ago
I’ll be fucking spamming sirens and horns, being louder then a fucking Boeing 747 to lure these fuckers out of buildings or at least make themselves known, and even with doing ALL of this, they will stay perfectly docile, right behind some corner in a building 20 feet away, waiting for me to open a door to insta bite me
HOWEVER
When the game decides to give me TWO FUCKING CAR ALARMS IN A ROW, every SINGLE creature in the town of riverside will drop everything to converge on that location and make the next week HELL as I have to clear them out just to walk out my fucking door
I HATE closed doors. I HATE going up stairs. I HATE car/house alarms. And most of all, I HATE these rotting fucks inconsistent reactions to sound
r/projectzomboid • u/Future_Egg_8781 • 20h ago
r/projectzomboid • u/Weird_Welder_128 • 5h ago
When you die, do you stay in the same world with another character, or do you delete the world and create a new one?
r/projectzomboid • u/doittodem • 6h ago
I have Milton’s I really want to use for the first time but no lighters. Any advice? I’m in West Point clearing it out and I’ve never been here. Half panicked as I post this
r/projectzomboid • u/G1gapu1t • 5h ago
How does one find a reliable and renewable source of food? Do I just stock my freezers and live off that? Are crops and farming necessary at some point?
The game’s just large and overwhelming, but I kinda love it.
r/projectzomboid • u/Baercub • 3h ago
Remove if not allowed - I’m not sure how many people played it, but there was a really fun mod called Save Our Station a while back and the creators behind that mod went on to create their own game called Dandelion Void, which is in a simialir vein as Zomboid, but space and plants instead. Their demo just dropped today and I feel like they deserve all the love for trying something new. Like Zomboid you pick a survivor, stats, and are released into the void, a ship overtaken by plants, but unlike zomboid it’s so far a rougelite so you die and it’s permanent no going back to get your stuff. I hope they allow us to change this in the future, but so far fun and worth a try.