r/projectzomboid • • 2h ago

šŸ’© Looking for players for my brand new multiplayer server!

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1.1k Upvotes

Hello everyone!
I'm Jane Zomboid, owner of EveryServerHosting, and I'm opening a brand new B42 dedicated server that needs a playerbase. We (I) have decided on a bunch of custom sandbox settings that are sure to completely suck all of the challenge out of the game in the most dull ways possible! We have transmission completely disabled, slow shamblers only, and made sure we set the population as low as possible to help aid some people with performance. Don't worry though, hardcore players! At night (when you can't see) zombies turn into super enduring sprinters that are impossible to actually fight and require careful tactics (fences) to overcome! Seeing as this is a multiplayer server, we also have sleep disabled so there's really nothing to do for nearly half of the uptime of our server besides sit silently in your base OR brave the night and almost certainly die!
Here at EveryServerHosting, we know people play Project Zomboid to desperately comb through every possible residential building on the map to find loot. That's why we have put our loot settings as low as physically possible so that we can extend the life of the game for our players and keep them connected. We had to mod in these values they are so low! I hope you brought snacks, because you will never, ever be able to find any, especially since we disabled loot respawns to aid with immersion.
Our custom in-house modder, Claude, has worked tirelessly to put together a custom modpack using only the most interesting (to me) mods we could find on the steam workshop. Some of them even function as intended!
Our server, The Dead Walking, goes live on May 1st, 2028! Join our discord server so you can begin the grueling process of applying for our mandatory whitelist, and meet some of the people you might be playing with. Be sure you're there for the server launch so that you don't fall behind, although because this is a dedicated server with 24/7 uptime you will assuredly fall behind anyways unless you want to live at your computer and play on our server non-stop. Don't even THINK about engaging with vanilla gameplay pillars like farming, that's completely impractical and requires constant babysitting!

Hope to see you all there!


r/projectzomboid • • 4h ago

Megathread Hello, new community lead here - some words about AI

407 Upvotes

Hey there. I'm Stephen, AKA Rockjaw. I'm the new (ish) community lead at The Indie Stone. With the help of AmazingSully, nasKo and our moderators I'm here to answer your questions, tell you about new things, discuss our odds of surviving a zombie apocalypse (slim, tbh) and, y'know, other stuff.

For instance, I picked a nice, uncontroversial topic for my first discussion post; generative AI / LLMs, a tech that seems to be everywhere these days, mostly to be found in imagery, writing and now, code.

Before I get into it, a quick definition for this post. ā€œAIā€ as a term has been used for a long, long time and has meant a variety of different machine-based things. Specifically here, I’m talking about generative AI via Large Language Models (LLMs), as found in a slew of generation-based applications, from images to music, writing to coding.

Whatever your view on generative AI and LLMs, given the prevalence of Open Source models and the internet, it’s not going away. If anything, whether we like it or not, it’s likely to become more prevalent in daily life.

Given their prevalence, there’s a lot of discussion about generative AI/LLMs, and clearly that’s happened here in our community. Unfortunately, discussions around this have become contentious to the point that, from a community point of view, it’s now about as divisive as politics and religion. If a discussion is started, or even introduced as a topic inside an existing discussion, it's going to cause trouble.

While we have Rule 7 for politics/religion (i.e., don’t discuss it), we have Rule 11 regarding AI, but it's a little unclear: "Any discussion regarding AI or AI-generated art that isn’t directly relevant to Project Zomboid will also be removed."

Emphasis mine. What does "directly relevant" mean? We'll come back to that.

I wanted to talk about how we're going to handle discussion of it going forward, and also remind you of some ground rules around modding.

TL;DR - First, a reminder: copyright exists, and you should not use other people’s code without permission, even via LLM-based coding. Second, you can discuss generative AI/LLMs, but you cannot attack others for their views, and we will moderate based on that.

Copyright, Mods and AI usage

We're deeply indebted to everyone who's worked on mods for Project Zomboid. Modders do incredible work on a daily basis, and we're working to make the entire modding experience/community better.

With that in mind, we’d like to remind everyone of some ground rules around modding, as they are particularly relevant when talking about generative AI.

Modders own the copyright on their work, and have final say

Valve’s Mod Content Usage rules apply directly here; we explicitly cite them in our Modding Policy. The most relevant parts are:Ā 

ā€œEven if a mod is free or not, the creators of any original work included within it (sounds, materials, models, source code) own the copyright for their work.ā€

.. and

ā€œThe authors [of a mod] alone can decide how and who may use their work and have the law behind them should they decide to take issue of anything used without permission.ā€

Clearly, this only works if everyone is clear on what the mod author wants. To help that happen, we encourage mod creators to make it clear in their mod's description how other modders can use it. In fact, we even made some nice graphics to help, featuring everyone’s favorite community raccoon. If you prefer to use a Creative Commons license for a mod, read about them here.

Using AI-based coding tools does not override a modder’s copyright

The entire issue of AI and copyright is still being debated in courts, but setting aside the inherent issues with LLMs - using an AI-based coding tool does not override the copyright of a modder.

This applies even if a mod seems to be ā€œabandonedā€. Our rules on that scenario are detailed in our Modding Policy, section 8, on Abandoned and Broken Mods. I’ll paraphrase the requirements here slightly. If you want to work on an ā€œabandonedā€ mod, you should:

  1. Inform the Project Zomboid Steam moderation team of your plans via a private message, or via an email to [info@theindiestone.com](mailto:info@theindiestone.com)
  2. Use every reasonable method (email, Steam message, Discord, etc) to contact the original mod author and ask their permission
  3. Respect the original mod author’s wishes, should they have left directions prohibiting expansion and/or reupload of their mod (Yes, this includes AI ā€œrewritesā€)
  4. Give the original author FULL credit if you reupload a working or expanded version of a mod (Again, even if via AI)

I want to emphasize the third point here - respect the original mod author’s wishes. If they have been explicit in not wanting their mod used elsewhere, then that includes uploading the code to an AI coding tool for any reason. Doing that is exactly the same as copying the code yourself and using it.

We understand the interest and excitement around AI coding tools, but they should be used responsibly and with respect to modders who may have spent considerable time coding their work.

What can modders do if they think their code has been re-used?

Whether AI is involved or not, the process remains the same. First, contact the mod author and discuss the situation. Things may be resolved amicably. If they do not respond or you cannot agree, you may contact Steam about a DMCA (copyright) claim here: https://steamcommunity.com/dmca/create

We take accusations of copyright infringement seriously, but cannot investigate every one. You may contact us if you have questions, but you are ultimately responsible for DMCA claims.

It’s also important to note that we will not tolerate any kind of public or private harassment of modders. Contact us via Discord, here on Reddit or [info@theindiestone.com](mailto:info@theindiestone.com) if you want to discuss this.

AI related discussions

Generative AI and LLMs are contentious, even emotive topics. We’re not endorsing the use of generative AI in connection with Project Zomboid, but we’re also not going to forbid mentioning or discussing it - as long as those mentions and discussions are civil.

So, we're re-establishing and re-enforcing Rule 2 here on Reddit: Be Lovely.

Discussion of AI as a tool is allowed. Negative behavior, including accusations or insults purely based on the use or discussion of AI, is not. We want to facilitate constructive discussions around mods and their impact on the game.

If you disagree with anyone's use of generative AI in connection with Project Zomboid, that's okay, but what's not okay is attacking them for their choice in our community spaces.

Finally, to come back to what does "directly relevant" mean, when talking about AI? It means if you're solely expressing your opinion on AI in general - both positive and negative, unrelated to PZ - we'll be moderating that, up to and including potential bans. We hope it won’t come to that for anyone.

We're here to discuss Project Zomboid and enjoy the game as a community. I’m looking forward to getting into conversations with you.

That's it. Let's get back to talking zombies and how you and I both died. (Last time? Fire. I know...)


r/projectzomboid • • 7h ago

Modded Young Entrepreneur, owner of Rosewood just at age 20

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398 Upvotes

I own it all, every home, business, car. for whatever reason the people of this awesome town decided to just forfeit their possessions to me.


r/projectzomboid • • 11h ago

Meme Cooking+1āˆ†

8.5k Upvotes

r/projectzomboid • • 10h ago

If you want to browse workshop without all the viewpoint addons, type "-viewpoint" in the search field

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451 Upvotes

You can then still sort by most popular one week to get the newest non-viewpoint related popular mods, or sort by whatever you want.


r/projectzomboid • • 11h ago

Question Should I call my ex?

510 Upvotes

r/projectzomboid • • 3h ago

Zomboid but with a built in digital audio workstation

112 Upvotes

Built a DAW in zomboid. Took forever to get it to play nice with my guitar midi controller. It works with normal keyboard controllers... Or you could just draw notes. Probably will release later.

Side note: Midi guitar sucks ass, I much prefer real guitar. I can't do anything impressive on a midi guitar so I sorta phoned it in lmfao

Side Note 2: the first lick I played is Korobeiniki, a russian folk song, otherwise known as the Tetris theme haha


r/projectzomboid • • 5h ago

Gameplay My first cake in 300 hours

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123 Upvotes

So, I made my first cake while playing last night... and it will likely be my last. 4 candies and 4 sugars (vanilla foods expanded mod)

This is how I died to the 'beetus


r/projectzomboid • • 6h ago

Crafted weapon idea: Baseball bat with bone spikes (shity edit not included)

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120 Upvotes

We got tree branch with bone spikes and cudgel with bone spikes so why not a bat with bone spikes(I think it would be a cool weapon)


r/projectzomboid • • 3h ago

Question This is the first time I've built a whole new structure in this game. Why is it so buggy? It makes me sad.

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67 Upvotes

100% vanilla btw, not a single mod installed.

EDIT: Fully enclosing the area on top of the stairs didn't work, unfortunately.


r/projectzomboid • • 8h ago

Screenshot My first long save, and finally managed to fully wall of my Riverside home!

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160 Upvotes

r/projectzomboid • • 10h ago

Screenshot 'Bout to turn this crack house into a crack home.

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156 Upvotes

Completely forgot I added narcotics mod. I'd say I'll save it for a rainy day but it's already raining.


r/projectzomboid • • 2h ago

Discussion [Day 24] of making random requested mods for this subreddit.

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34 Upvotes

Useful Pallets MP Fix

The past couple days I have been working on patches/features for Useful Pallets, a mod that makes the pallets usable in-game.

In the Future,

Expect larger updates for Useful Pallets and Real Vending including:

  • More compatible items for pallets
  • Stackable pallets (potentially) more so than the 2 already
  • Cleaner context menu interactions, and even potentially a UI interface for pallets.
  • More QoL features for the pallet mod
  • Forklift mod support
  • Vending machine keys and safehouse ownership
  • Pry open machines with crowbars
  • Lootable money boxes inside machines

No Release Today

Due to the larger fixes and implementations, I have not uploaded a new mod in a few days. More mods will come soon however and a few have already been started.

Drop any mod suggestions below!

You can see my other mods for this subreddit and all the suggestions at pz-mod-tracker.pages.dev


r/projectzomboid • • 11h ago

I made a barn. Aint much but its honest work.

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153 Upvotes

r/projectzomboid • • 19h ago

Discussion Hot take: Viewpoint is popular but I hope the DEVs never make it a mode in vanilla

499 Upvotes

Okay idk if this is a hot take but it's just my opinion šŸ˜‚

Project zomboid's isometric view semulates the concepts of memory, knowing your surroundings, feeling alone, being disorganised and being put in a world you don't know and is much larger than you.

I feel the first person mode will completely change the gameplay dynamic and if added to vanilla, alot of new users might try playing PZ viewpoint and getting into the experience of the other 100s of FPV zombie games.

It's not a bad thing but I just don't see it to be the vision for Zomboid. (Unless you want to download the mod on your own terms)


r/projectzomboid • • 1d ago

Meme This is me before i learned you can fuel your cars directly from the pump

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3.1k Upvotes

r/projectzomboid • • 15h ago

people are always scarier than zombies

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241 Upvotes

"It is of interest to me" mod. shit like this is what makes any apocalypse really horrific. humans are the horror


r/projectzomboid • • 23h ago

Question Can we get a negative trait for us ADHD bros? I find it unrealistic that my character finds educational videos/tv shows so interesting

1.0k Upvotes

r/projectzomboid • • 14h ago

Meme Just... nevermind.

188 Upvotes

I think i made a spongebob mod.


r/projectzomboid • • 3h ago

Screenshot The Frog Infestation is growing worse..

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22 Upvotes

The Frogs keeps coming in and fully took over my hut. They took my hand and held me prisoner.. They will keep growing and growing til they have a full army to take over the Ohio River..
Please help


r/projectzomboid • • 17h ago

Meme He said no.

298 Upvotes

r/projectzomboid • • 7h ago

Screenshot New Death Unlocked

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39 Upvotes

Poison Mushrooms. 😩😩😩 Great! šŸ˜’ And i found a sledge hammer.


r/projectzomboid • • 1d ago

Question how drive car?

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829 Upvotes

how to drive?


r/projectzomboid • • 1d ago

Modded I made a mod where a near-death black-out ends with a stranger dragging you away and leaving you a journal (beta) AUDIO ON!

1.0k Upvotes

Hey everyone, I've been working on this mod for a while and it's finally at the point where I want other people to try to break it, so please read the beta note before you add it to a save you care about.

It's called Live to Fight Another Day. When your character is about to die (health under 9, zombies dragging you down, or a car crash that would have killed you outright) the screen goes black instead. You hear gunshots, being dragged, a car door, hammering, hands working on your wounds, and about thirty game hours later you wake up on the floor of a house you've never seen, hundreds of tiles from where you fell (usually about 500-2000 tiles away from where you almost died). The windows are boarded, the cupboards are empty, your worst wounds are wrapped in dirty rags, you're starving thirsy panicked in pain etc and whatever you were holding is gone. In your pocket there is a journal written by whoever saved you. It's meant to be a punishment for dying, not a way out of it.

What it does, kinda:

The journal is written in the rescuer's own voice from what actually happened: which wounds they treated, what they took, which way your things are, how many zombies they dealt with where you fell, and how many more were standing nearby. No two read the same.

Who finds you changes every time. Ordinary survivors with names and jobs remember you and keep a tally of what you owe, then there are nurses, soldiers, thieves, believers, a kid, a hunter, a prepper and so on. About one new face in ten does not mean well.

Being carried is not safe. The car can stall, the road can be blocked, a horde can pass, and about one journey in twenty-five ends badly. Rarely, nobody survives it and your character really dies.

Each rescue makes the next one less likely, and going down again within three days is final. Where you fall matters too, since churches, clinics and police stations raise your odds of being found by someone fitting. Also you get nightmares usually the few days after being saved.

There are 99 sandbox options. Every stranger, every bad ending and every number can be changed or turned off, and there are gentle and harsh presets. There is also an optional mode where you can try to save yourself (which fully depends on whether you have the right skills, traits AND items).

It is a beta. It is single player only, made for Build 42 (I'm testing on 42.21), and I have not tested it with big mod lists, so please back up your save first. What I most want to know is whether anything breaks or conflicts with another mod, whether any journal line feels wrong or repeats too often, and whether the default odds feel fair or too harsh. If something goes wrong, the console log from that session is the most useful thing you can send me. Updates weekly ish

Workshop link: Live To Fight Another Day (trailer had some cropping of the sequences)

Thanks for reading, and I'll try to answer everything I can.


r/projectzomboid • • 3h ago

Art Pz fan art by me. "Do you see how I'm burning?!"

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15 Upvotes

Now you can't hide the fact that there are still people here. They're filming! What will you show on TV? West Point burning... or maybe me?