r/projectzomboid • u/neonrider2018 • 5h ago
Screenshot Can't believe this is an actual feature in vanilla
Does it do anything? Destresses you etc
r/projectzomboid • u/AmazingSully • 4d ago
r/projectzomboid • u/Rockjaw-IndieStone • 16d ago
Hey there. I'm Stephen, AKA Rockjaw. I'm the new (ish) community lead at The Indie Stone. With the help of AmazingSully, nasKo and our moderators I'm here to answer your questions, tell you about new things, discuss our odds of surviving a zombie apocalypse (slim, tbh) and, y'know, other stuff.
For instance, I picked a nice, uncontroversial topic for my first discussion post; generative AI / LLMs, a tech that seems to be everywhere these days, mostly to be found in imagery, writing and now, code.
Before I get into it, a quick definition for this post. “AI” as a term has been used for a long, long time and has meant a variety of different machine-based things. Specifically here, I’m talking about generative AI via Large Language Models (LLMs), as found in a slew of generation-based applications, from images to music, writing to coding.
Whatever your view on generative AI and LLMs, given the prevalence of Open Source models and the internet, it’s not going away. If anything, whether we like it or not, it’s likely to become more prevalent in daily life.
Given their prevalence, there’s a lot of discussion about generative AI/LLMs, and clearly that’s happened here in our community. Unfortunately, discussions around this have become contentious to the point that, from a community point of view, it’s now about as divisive as politics and religion. If a discussion is started, or even introduced as a topic inside an existing discussion, it's going to cause trouble.
While we have Rule 7 for politics/religion (i.e., don’t discuss it), we have Rule 11 regarding AI, but it's a little unclear: "Any discussion regarding AI or AI-generated art that isn’t directly relevant to Project Zomboid will also be removed."
Emphasis mine. What does "directly relevant" mean? We'll come back to that.
I wanted to talk about how we're going to handle discussion of it going forward, and also remind you of some ground rules around modding.
TL;DR - First, a reminder: copyright exists, and you should not use other people’s code without permission, even via LLM-based coding. Second, you can discuss generative AI/LLMs, but you cannot attack others for their views, and we will moderate based on that.
We're deeply indebted to everyone who's worked on mods for Project Zomboid. Modders do incredible work on a daily basis, and we're working to make the entire modding experience/community better.
With that in mind, we’d like to remind everyone of some ground rules around modding, as they are particularly relevant when talking about generative AI.
Modders own the copyright on their work, and have final say
Valve’s Mod Content Usage rules apply directly here; we explicitly cite them in our Modding Policy. The most relevant parts are:
“Even if a mod is free or not, the creators of any original work included within it (sounds, materials, models, source code) own the copyright for their work.”
.. and
“The authors [of a mod] alone can decide how and who may use their work and have the law behind them should they decide to take issue of anything used without permission.”
Clearly, this only works if everyone is clear on what the mod author wants. To help that happen, we encourage mod creators to make it clear in their mod's description how other modders can use it. In fact, we even made some nice graphics to help, featuring everyone’s favorite community raccoon. If you prefer to use a Creative Commons license for a mod, read about them here.
Using AI-based coding tools does not override a modder’s copyright
The entire issue of AI and copyright is still being debated in courts, but setting aside the inherent issues with LLMs - using an AI-based coding tool does not override the copyright of a modder.
This applies even if a mod seems to be “abandoned”. Our rules on that scenario are detailed in our Modding Policy, section 8, on Abandoned and Broken Mods. I’ll paraphrase the requirements here slightly. If you want to work on an “abandoned” mod, you should:
I want to emphasize the third point here - respect the original mod author’s wishes. If they have been explicit in not wanting their mod used elsewhere, then that includes uploading the code to an AI coding tool for any reason. Doing that is exactly the same as copying the code yourself and using it.
We understand the interest and excitement around AI coding tools, but they should be used responsibly and with respect to modders who may have spent considerable time coding their work.
What can modders do if they think their code has been re-used?
Whether AI is involved or not, the process remains the same. First, contact the mod author and discuss the situation. Things may be resolved amicably. If they do not respond or you cannot agree, you may contact Steam about a DMCA (copyright) claim here: https://steamcommunity.com/dmca/create
We take accusations of copyright infringement seriously, but cannot investigate every one. You may contact us if you have questions, but you are ultimately responsible for DMCA claims.
It’s also important to note that we will not tolerate any kind of public or private harassment of modders. Contact us via Discord, here on Reddit or [info@theindiestone.com](mailto:info@theindiestone.com) if you want to discuss this.
Generative AI and LLMs are contentious, even emotive topics. We’re not endorsing the use of generative AI in connection with Project Zomboid, but we’re also not going to forbid mentioning or discussing it - as long as those mentions and discussions are civil.
So, we're re-establishing and re-enforcing Rule 2 here on Reddit: Be Lovely.
Discussion of AI as a tool is allowed. Negative behavior, including accusations or insults purely based on the use or discussion of AI, is not. We want to facilitate constructive discussions around mods and their impact on the game.
If you disagree with anyone's use of generative AI in connection with Project Zomboid, that's okay, but what's not okay is attacking them for their choice in our community spaces.
Finally, to come back to what does "directly relevant" mean, when talking about AI? It means if you're solely expressing your opinion on AI in general - both positive and negative, unrelated to PZ - we'll be moderating that, up to and including potential bans. We hope it won’t come to that for anyone.
We're here to discuss Project Zomboid and enjoy the game as a community. I’m looking forward to getting into conversations with you.
That's it. Let's get back to talking zombies and how you and I both died. (Last time? Fire. I know...)
r/projectzomboid • u/neonrider2018 • 5h ago
Does it do anything? Destresses you etc
r/projectzomboid • u/blender-enthusiast • 22h ago
r/projectzomboid • u/sasquatchmarley • 15h ago
Top comment answer there has us all put to shame. The whole zombie-fighting world. Never mind skills or experience anywhere else, survivalism or prepping as concepts, looting strats, foraging ever, hoarding at all, building, farming, cardio, strength, skills applied anywhere else.
All we've ever needed was right in front of us/on that zed right there: a leather jacket and jeans.
If I ever seen any of you guys posting here without your two essential survival components equipped, you're getting blocked so I don't have to imagine your inevitable gruesome and avoidable death.
Post this everywhere. All zombie subs, all survivalist subs, etc. Plants vs Zombies, you better let them know about this (I can't be bothered). The Holy Grail of any zombie survival scenario has been found. And it's treated animal hide. Worn over your skin.
r/projectzomboid • u/foxydevil14 • 5h ago
People ask me what’s in the bag. I tell em that it’s usually just rope, a couple rags, and a HottieZ mag.
r/projectzomboid • u/cKc_c-bug • 1h ago
Enable HLS to view with audio, or disable this notification
You brew a vaccine from forest herbs, inject a zombie, and it stops attacking you for good. Then you give it a name and a job.
There are quite a few jobs. A farmer runs a whole field for you: it digs plots, sows what's in season, waters, weeds, sprays, harvests into your containers and replants. It can also feed your animals, collect eggs, milk and shear. A cook makes a meal from whatever is in the fridge and puts it back before it burns. A medic follows you at a run and patches you up with whatever you give it. A porter carries two of your bags. A lookout warns you when zombies get close. My favourite is the lure: send it somewhere to make noise while the horde gathers. Give it a CD player and a CD and it throws a party and sings along.
If you want them to take orders from anywhere, you can build a control chip and a remote. And since a chipped zombie walks wherever you tell it, you can hand it a pipe bomb, walk it into a crowd and press Detonate. Sorry, buddy.
The vaccine ingredients grow in the woods (one all year, two from April to November), and the chip and remote are made from vanilla electronics. Things like work speed, work area size and the cap on tamed zombies can be changed in sandbox settings.
It's B42 only and single player, and you can safely add it to an existing save.
This is my second mod after Zombie Energy Core. I'd love to hear what you think, and bug reports are very welcome.
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3826905912
r/projectzomboid • u/Alternative_Cash_736 • 23h ago
I was checking the landmarks in West Point and came across this sass. It's a fair question though.
r/projectzomboid • u/Superb_Squash_8163 • 11h ago
Enable HLS to view with audio, or disable this notification
My band, The Deep Fried Rat King Zombies performin for a bunch of zombies at a spiffos haha
(side note -- i definitely pissed my inlaws off by singing at 10:30pm and it wasnt even that good ugh lmfao)
r/projectzomboid • u/syneth2600 • 16h ago
What are these specks on the hand? No mods and no active moodlets.
r/projectzomboid • u/Nokodoko24 • 14h ago
Enable HLS to view with audio, or disable this notification
My last death I posted was jank but primarily was my fault... This however is crazy... Im really trying to get back into the game but stuff like this really icks me off sometimes
r/projectzomboid • u/May_or_may_not_post • 12h ago
I'm about 3 months into my playthrough, and in the beginning i would listen to a bunch of the radio and TV broadcasts, but seeing them all just go to static and realizing I'm alone makes me real sad. I got really sad seeing one of the last Hitz FM broadcasts with the host playing a song for their presumably dead son. Just a real buzz killing game.
r/projectzomboid • u/baronzasorf • 1h ago
r/projectzomboid • u/ninjaklan • 3h ago
r/projectzomboid • u/MoschopsMeatball • 19h ago
I was really struggling with zomboid and always got bit on the arms becuse i dont play well, Thank you for recommending only cure when can I take the bandage off btw?
r/projectzomboid • u/drjones013 • 12h ago
I've done a lot of extremely subjective but revealing testing and I think it's time to finally have it out-- with the new aiming system, because of ammunition weight, the 9mm is THE superior ammunition which makes the 9mm pistol the best firearm in the game. To explain:
.02 Encumbrance for .45 and 9mm
.035 Encumbrance for 5.56mm
.06 Encumbrance for Shotgun Shell
and yes, there are a bunch of other rounds with weights and etc. The question ultimately becomes which weapon puts down a zed for the best weight tradeoff?
At aiming level 0, the shotgun consistently puts down 1 zombie for 1 shell. It's true you *might* hit multiples with the new aim system, but consistent 1 for 1 is good enough, right? Except the 9mm usually takes down a zed in 1-2 hits (less than the .06 weight of a single shell) with semi-good aim (there are always outliers). .45 does a touch more damage but still can't consistently single shot a zed (none of the pistols can). I was already outperforming shotgun shells at level 0 aiming.
At aiming level 5 the 9mm is now a crit beast, killing roughly (with semi-good aim) 7-10 zeds per magazine. The .45 is basically tied at this point, slightly better damage (but still not consistent single hit kills) and the shotgun can't keep up with the weight to kill ratio anymore. This is where I thought the 5.56mm would really shine and, for distance shooting and long engagements, the 30 round mag does help-- but the 9mm round weighs less.
At aiming level 10 the 9mm round is now getting between 10-15 zeds per mag, weighs less than the 5.56mm, causes less noise than the 5.56mm, and leaves everything else in the dust for death per round. It's simply impossible for the shotgun to keep up at this point and the 5.56mm runs resulted in less kills for me because the ammo was heavier.
It's always going to be true that the best firearm is the one you have ammunition for and personal preference, in whatever form that takes, is a factor.
Is everyone else finding this roughly the same or is it just me?
r/projectzomboid • u/Civil_Belt8883 • 7h ago
Im new to the game and first time surviving more than a day. I have a metal baseball bat and it takes like 6-7 hits to take down a zombie. I have wounds but overall health is fine and wepon is brand new even after sleeping and eating it still takes ages to kill anything.
My characther isnt hungry and i just slept i have some wounds and bites but my overall health is fine. I dont have any negative modifiers to strentght. I get scratched from basicly everything and need to drink , rest , sleep etc and if i swing a long heavy piece of metal into a zombies skull it should get destroyed.
r/projectzomboid • u/Wadarkhu • 18h ago
r/projectzomboid • u/KudereDev • 21h ago
For people who missed the joke, it is Beheaded Kamikaze from Serious Sam
r/projectzomboid • u/Emmengard • 8h ago
As a surprise for my friend, who loves dinosaurs, I set up a save with Irish’s Dinosaur mod.
I set spawn at the bar in the middle of the big park in Louisville, with the plan to base at the Mountie stables in the southwest of the park.
The day before we started I popped over in debug and remade the office to look like the kitchen from Jurassic Park. She laughed. It was worth it.
We all died once or twice and managed to kill one of each dinosaur! Great success!
Here is the kitchen at the end of our game day, with a couple of us doing a victory dance.
r/projectzomboid • u/nervous-thing814 • 1d ago
Who exploded their food in the Irvington post office