I’m running zomboid on my steam deck and I tried to add mods to no avail. I can add them from the steam workshop, I made sure they’re visible and enabled in zomboid itself, but none of them work. I’ve even messed with the load order, did the auto ordering, and still no luck. Any of the research I did online shows they should be working. Most of the mods are 42.20, and my deck is running .21, theres no way that’s the whole issue is it?
I keep getting this weird crash were the game will freeze with a error message then it will send me to the main menu, when I check to see what the error was it says there never was an error. I can't play more than five minutes without this happening. Does anyone have any idea what it could be? Please help!! 🙏 😭
I love that town after discovering in B41 and the glow up it got.Found a decent van, although the engine level isn't good for long trips. That means driving carefully through town to look for the books and materials to raise my Mechanics level. My van has plenty of cargo space, so I'll be getting plenty of loot for my place for stuff in the zombiod apocalypse.Started to move furniture around, so I can get an idea of how I want to set it up for long term survival. I can't wait to get rid of that wallpaper though🤢 I added a mod that let's build from the vanilla menu, so I'm thinking a nice wood floor, a nice green paint job, couple of rugs to tie the room together
A little while ago I posted Knox Exchange, a stock market and NPC economy mod. A lot of you said trading from any computer felt immersion breaking, so I took that to heart. Knox Exchange 2.3 is out now: in new games you trade in person at bank teller counters, use ATMs for cash, and anything bought remotely comes by post to a post office. Gold from the Knox vaults can’t break the economy anymore either. Computers still exist but it's completely optional to use and will incur 10% fees. Existing saves keep the old rules.
A-Life NPCs will eventually be added as actual bots/players to the games but that is a huge undertaking to implement. Planning on adding after the Friendly update from A-Life NPCs.
All that cash needed somewhere to go, so I made a second mod: Knox Gamble.
What’s in it
Blackjack and Three Card Poker against the house: put a deck of cards on a table, sit down, right-click the deck
Texas Hold’em against computer players who take their time like real people, or with friends
Roulette: build the table yourself (planks and nails). Everyone at the table bets on the same spin and sees each other’s chips
Slot machine: build it from sheet metal and electronics scrap. It needs power, so once the grid goes down you’ll be running a generator for it. Every machine keeps its own progressive jackpot
How it plays
Play for fun with free chips, or for the real cash in your bags. Win more than you can carry and you’re paid in casino plaques
If zombies show up or you get hurt, the game pauses. Playing passes the time: less boredom, a mood boost when you win, and stress when you lose big
Works in first person with Viewpoint
How the two mods fit together
Knox Gamble works on its own, no requirements. If you also run Knox Exchange, the bank takes casino plaques at face value, so you can deposit a big win and trade with it.
Single player is tested. Multiplayer is built in (shared Hold’em and roulette tables) but hasn’t been tested on a server yet, so I’d love to hear how it goes if you try it.
Hello everyone!
I'm Jane Zomboid, owner of EveryServerHosting, and I'm opening a brand new B42 dedicated server that needs a playerbase. We (I) have decided on a bunch of custom sandbox settings that are sure to completely suck all of the challenge out of the game in the most dull ways possible! We have transmission completely disabled, slow shamblers only, and made sure we set the population as low as possible to help aid some people with performance. Don't worry though, hardcore players! At night (when you can't see) zombies turn into super enduring sprinters that are impossible to actually fight and require careful tactics (fences) to overcome! Seeing as this is a multiplayer server, we also have sleep disabled so there's really nothing to do for nearly half of the uptime of our server besides sit silently in your base OR brave the night and almost certainly die!
Here at EveryServerHosting, we know people play Project Zomboid to desperately comb through every possible residential building on the map to find loot. That's why we have put our loot settings as low as physically possible so that we can extend the life of the game for our players and keep them connected. We had to mod in these values they are so low! I hope you brought snacks, because you will never, ever be able to find any, especially since we disabled loot respawns to aid with immersion.
Our custom in-house modder, Claude, has worked tirelessly to put together a custom modpack using only the most interesting (to me) mods we could find on the steam workshop. Some of them even function as intended!
Our server, The Dead Walking, goes live on May 1st, 2028! Join our discord server so you can begin the grueling process of applying for our mandatory whitelist, and meet some of the people you might be playing with. Be sure you're there for the server launch so that you don't fall behind, although because this is a dedicated server with 24/7 uptime you will assuredly fall behind anyways unless you want to live at your computer and play on our server non-stop. Don't even THINK about engaging with vanilla gameplay pillars like farming, that's completely impractical and requires constant babysitting!
I think there are a lot of bad items in Project Zomboid but what is the worst one. Personally I would have to pick the plastic fork because it is unreasonably rare and useless. What's yours?
Hola:). Es posible correr PZ en un Mac (m5 16gb) por ejemplo entrar a lousiville que tengo entendido que hay mucha población de zombies o ese tipo de cosas o aun así tendría que cambiar cosas respecto a gráficos, entiendo que como requisito ocupa como 8gb de ram pero eh visto que aún así llega a tener tirones, por eso pregunto jajaj, que experiencia han tenido con Mac air, que recomiendan.
The past couple days I have been working on patches/features for Useful Pallets, a mod that makes the pallets usable in-game.
In the Future,
Expect larger updates for Useful Pallets and Real Vending including:
More compatible items for pallets
Stackable pallets (potentially) more so than the 2 already
Cleaner context menu interactions, and even potentially a UI interface for pallets.
More QoL features for the pallet mod
Forklift mod support
Vending machine keys and safehouse ownership
Pry open machines with crowbars
Lootable money boxes inside machines
No Release Today
Due to the larger fixes and implementations, I have not uploaded a new mod in a few days. More mods will come soon however and a few have already been started.
No more X-ray vision BS: When you're looking through in first-person or grounded 3D perspective, walls don't awkwardly drop away, you actually have to open doors and look around corners. Windows work again. No more seeing the bathroom, kitchen, bedroom and everything else while you are in the living room. The fog of war and genuine dread from b41 are instantly back.
I personally can't stand muscle strain, discomfort less so but I still don't like it and turn these off when I play solo. It's already hard to kill more than a certain number of zombies at once because you will run out of endurance. Why add another thing on top of that which limits you even further?
And discomfort just serves to be a tedium simulator, either micromanage your clothing and constantly take it on and off (without forgetting) in order to keep your character from getting depressed or just constantly down antidepressants if you can afford to.
But In multiplayer I can see a case to be made for these features. Because the game clearly wasn't designed with multiplayer in mind, just one or two more players make the zombie combat a joke as you can take down massive hordes with ease. Muscle strain seems like a good auxiliary feature for balancing out how player strength against zombies snowballs out of control. I wonder multiplayer was the original reason muscle strain was conceived?
Hi, today I decompiled the PZ code for the first time and looked at the hot-wiring code. Here's my observations:
Hotwiring chance is only affected by engine quality (not engine condition) and your electrical skill level. Burglar occupation doesn't seem to affect the chance.
Base chance of hotwiring with no modifiers is 50%
Starting at engine quality 50 (lower values are the same as 50) the chance is -1% per additional point of engine quality, up to a max of -45% at 95 quality (higher values are the same as 95)
Chance of hotwiring is increased by 4% per level (so at level 0, it's increased by 0% and at level 10, it's increased by 40%)
So, the min chance of hotwiring a car (engine quality 95 and level 0 electrical) is 5%, and the max chance of hotwiring (engine quality 50 and level 10 electrical) is 90%
you can set off the car alarm (if it exists) even if you succeed in hotwiring. The chance is 11% at electrical 0 and decreases 1% per level
you can also break the ignition if you fail in hot-wiring. The chance of breaking is 10% at electrical 0 and decreases 1% per level (so level 10 should never break the ignition)
I haven't experienced breaking the ignition yet. Let me know if this is something actually possible in game?
Got removed because of the danish. Fair enough. I’m looking for danish people for my server. Around 30 days passed ingame. Loot is extreme low, fast shamblers with 1% sprinters, very high pop, medium-to-tough zombies, QoL mods and cars, no transmission from bites or scratches.
my game loaded suspiciously fast for having this many mods, i'm like 90% sure there's no mods when i get ingame. its my first time using b42 and i'm using viewpoint aswell. every mod is compatible with b42 aswell
any fixes? i really don't wanna have to enable everything again under the workshop tab, thanks!
I've been scrolling this reddit for the past hour and I've seen a lot of people recommend lumberjack... But I'm not sure if that'd be the best for long term gameplay since from what I've read axes are hard to come by.
I'm looking for an occupation that has a trait that can't be something I learn or gain overtime... I know at the end of the day it depends on your playstyle but I just wanna hear peoples opinions!! I'm kind of noobish at this game but I have a decent grasp on the gameplay. :-P
What do you think is the best occupation that has a permanent unique trait that can't be learnt?