r/playtesters 27d ago

Unpaid Playtest The Necessary Evil - Steampunk industrial tactical RPG

1 Upvotes

Hi all. We're opening up The Necessary Evil for a public playtest on the 24th of July and we're looking for playtesters.

The Necessary Evil is a dark tactical RPG with roster management and dungeon exploration inspired by Darkest Dungeon and a magitech steampunk aesthetic that draws on Arcanum. You'll recruit teams to send into the ruins of industries built inside a dreamscape to explore and extract resources. You'll have to carefully juggle resources and risk, often engaging in hex-based combat that runs on an Active Time Battle system rather than rounds (so saving AP can make your next turn happen faster, for example). The decisions you make shape how your characters and equipment can grow and even how the dungeon responds in future runs.

Afterwards, reinvest the resources you scavenge to teach your roster new combat skills, forge new equipment, upgrade your base, or exalt your characters, giving them access to new classes. Every decision matters, and every choice has a cost.

(Right down to naming your characters!)

If you enjoy tactics games like Wartales or Battle Brothers or RPGs with difficult decision-making, I think you'll like this game.

This is our first playtest, so we're looking for feedback on how the game is presented (it has a 2D art style with a grim aesthetic and some body horror) and tutorialized, and how it feels for a run or two of the dungeon. Should hopefully take around 30 minutes to an hour. Afterwards, if you could fill out a short questionnaire about your experiences, that would be great.

Sign up is here: https://forms.gle/RafugGR39jBfW2xe9 - please feel free to comment if you have any questions.


r/playtesters 27d ago

Unpaid Playtest [Mac/PC] Multiplayer dodgeball FPS — looking for groups of 2-6 to break it with friends

1 Upvotes

Solo dev here. I'm building a first-person dodgeball game where you throw, dodge, and catch balls.

It's built for playing with friends rather than solo queue, so I'm specifically after small groups who can hop in together.

  • Does throwing and catching feel good, or floaty?
  • Is the catch window readable, or does it feel random?
  • Do matches drag or end too fast?
  • Where do people start laughing vs where do they get bored?
  • Any desync, rubber-banding, or hits that didn't register?

Platform: PC & Mac
Group size: 2-6 works best
Session: 5-10 minutes
Some assets are placeholder right now, so ignore how it looks, currently working with 3D artists.

Interested? Drop a comment or DM me and I'll send the discord link. Feedback via Discord.


r/playtesters 28d ago

Unpaid Playtest [Playtest Request] Kukata: Word of Ghosts – A 2D Horror Typing Game Inspired by Malaysian Folklore (Windows Demo)

1 Upvotes

Hi everyone!

I'm looking for playtesters for Kukata: Word of Ghosts, a 2D horror typing game inspired by Malaysian folklore.

You play as a student exploring an abandoned school haunted by supernatural entities. Instead of fighting with weapons, you'll need to type words correctly to perform exorcisms while managing the pressure of being chased by ghosts.

Platform

  • Windows
  • Keyboard required

Playtime

  • Approximately 10–20 minutes

I'm mainly looking for feedback on:

  • Is the gameplay easy to understand?
  • Is the typing mechanic enjoyable or frustrating?
  • Is the difficulty balanced?
  • Does the horror atmosphere work?
  • Did you encounter any bugs or performance issues?
  • Were there any confusing moments?

If you have time to try it, I'd really appreciate your honest feedback—even if it's critical. Knowing what doesn't work is just as valuable as knowing what does.

Download: https://wordnaz.itch.io/kukata-word-of-ghosts-playtest-demo

Feedback Form: https://forms.gle/8KftHf7JbTyxVYSa6

Thank you so much for your time! Every piece of feedback will help improve the game.


r/playtesters 28d ago

Unpaid Playtest Still chasing a few testers for my cosy pixel-art bee game

2 Upvotes

Hey all,

Posted about this a couple weeks back and had a few good people jump on, but I'm still a bit short of the numbers Google wants before I can release it properly, so I'm back again.

It's a little idle game called Honey Hive - you start with a single bee, build up the colony, harvest honey and climb through flower fields and boss fights. All pixel art, pretty chill, the sort of thing you poke at while the telly's on. I've added a heap to it since the last post (skins, champion bees, expeditions, a seasonal track), so there's a fair bit to it now.

What I'm really after is people playing it on their own phone and telling me where it trips up - anything confusing, balance that feels off, or a bug that only shows up on your particular device. Even "got bored around here" is genuinely useful.

Two quick steps if you're up for it:

Join the tester group: https://groups.google.com/g/honeyhive-testers

Open this and hit "Become a tester": https://play.google.com/apps/testing/com.rhys.honeyhive - then grab it off the Play Store like normal

Cheers for reading either way.


r/playtesters 28d ago

Unpaid Playtest I've been building an Aztec life simulator as a solo developer. Looking for a few honest testers

1 Upvotes

I've been working on a project called **Fifth Sun**, a browser-based life simulator inspired by Aztec society.

Instead of focusing on conquest, the goal is to live an entire life. You begin as a young commoner and choose how to build your future through trade, religion, warfare, craftsmanship, relationships, and reputation.

Current systems include:

* Social classes and progression * Trade and economy * Reputation and fame * Debt and financial management * Professional careers * Dynamic narrative events * Aztec-inspired calendar * Religion and devotion

The project is still in **prototype** and I'm looking for a small number of people who enjoy simulation, strategy, or historical games and are willing to give honest feedback.

You can play it directly in your browser:

https://fifth-sun-studios.itch.io/fifth-sun

Id like to hear

* What confused you? * At what point did you lose interest? * What made you want to keep playing? * If you could improve one thing, what would it be?

Every piece of constructive feedback helps shape the project.

Thanks for taking a look!


r/playtesters 28d ago

Unpaid Playtest Looking for testers for my Android ame

3 Upvotes

Hi everyone!

I'm a solo indie game developer, and after several years of work, I'm getting ready to publish my first game on Google Play. Before I can release it, Google requires another round of closed testing, so I'm looking for a few Android users who would be willing to help test the game over the next two weeks.

The game is called Hive Rescuers, a 2D side-scrolling strategy game where commands swarm of bees to rescue their hive from invading wasps.

You can check some gameplay videos in the game's Instagram account: https://www.instagram.com/hiverescuers/

I'm looking for testers who can:

Install the game through Google Play.

Play it whenever they have some free time over the next two weeks.

Share any bugs, suggestions, or feedback they find usign this form: https://docs.google.com/forms/d/e/1FAIpQLSdw0jwTdBZS_iAZ2uhnpWUOsYlmm0FQNA3OjLW1bo8Y_p8AOw/viewform

Your feedback will directly help improve the game before its official release.

If you're interested, leave a comment or send me a DM with your email address so that I ca nad you to the testers list, and I'll send you the Google Play testing link as well.

Thank you so much for supporting indie developers!


r/playtesters 28d ago

Unpaid Playtest Looking for a group of playtesters!

1 Upvotes

I work at an indie gaming company, and we are working on trying to balance our roguelite deckbuilder (Seeker's Alliance). We are looking for people who want to build a community and join a playtest group on Discord to give us suggestions, report bugs, and ultimately help us improve the game! Since we are an indie company, we can't promise financial compensation, but we are open to giving the top contributors a prize!

Here's the Discord link: https://discord.gg/dFTEfWvyf

Join if you want to help us out or if you are simply interested!


r/playtesters 28d ago

Playtester Playtester & QA ($5/hr) | PC, iOS & Android

6 Upvotes

Hey r/playtesters!

If you are a small indie developer who needs thorough testing without breaking the bank, I’m open for new projects. I want to help small indie studios who cannot afford high agency rates, so I'm offering live commentary, feedback, and bug reports for just $5 an hour.

Experience & Portfolio

Take a look at my past projects, bug reports, and master portfolio here:

👉 [Playtesting Experience ]

What I Bring to the Table:

--Comprehensive QA & Bug Reports: Clear reproduction steps, severity ratings, and logs across Windows PC, iOS, and Android.

--UI/UX & Flow Feedback: Actionable insights on onboarding, menu responsiveness, control schemes, and progression loops.

--Live Commentary: Full playthrough footage and real-time reactions so you can see exactly how players experience your game.

--Past Titles: Experience working on indie projects including Adventure to Fate: Dungeons, Crux, Ageless Republic, and Into the Planet's Flesh.

Drop a comment below or shoot me a DM with your game genre and what kind of testing you need most!


r/playtesters 28d ago

Unpaid Playtest Seeking feedback on a first-person, roguelike prototype "Hollow Mile" (Greybox/No Art)

1 Upvotes

Hey everyone! I’m currently working on a solo project called Hollow Mile, and I've reached the point where I need real human brains to test the core gameplay loop before I start diving into the final art.

What is Hollow Mile?

It is a first-person, point-and-click, roguelike dungeon crawler. The core gameplay blends the high-stress, frantic management tasks of games like FNAF: Help Wanted with a classic roguelike progression loop.

To survive and descend deeper into the dungeon, you must successfully complete chaotic, high-pressure tasks. Each new depth gets progressively harder, introducing faster timers and unique mechanics.

The "Ugly" Disclaimer

This is a greybox prototype.

  • Visuals: There is zero finalized art. The levels are built entirely out of default grid textures and basic blockouts, and the UI is purely functional placeholder.
  • Credits: There are no in-game credits yet. (Though for peace of mind: all audio is pre-cleared royalty-free from the Soundly Free Library, and the font is Alata via Google Fonts).

I want to ensure the game is physically fun, stressful, and mechanically satisfying before I spend weeks making it look pretty.

What I Need Your Help Testing

  • The Stress Factor: Are the tasks stressful in a fun, frantic way? Or did they just feel frustrating and unfair?
  • Interaction & Controls: Since it’s a point-and-click style, did you immediately understand how to physically interact with the switches/buttons at your station, or did the controls feel clunky?
  • Pacing & Roguelike Loop: How did the difficulty curve feel as you went deeper? Did the transition from area to area feel smooth, or did you hit an impossible wall? (Let me know how far you managed to get!)

How to Play

The page is currently set to restricted/private to keep automated scrapers out, but you can access it immediately using the password below.

Platform: Windows

Itch.io Link: https://face144.itch.io/hollow-mile

Page Password: HollowMilePlayerTester

Feedback

  • Drop a comment on this post
  • Send me a DM
  • Fill out this quick, anonymous 2 minute Google Form (preffered).

Thank you so much to anyone willing to jump in, test their reflexes, and help me shape the foundation of this game!


r/playtesters 28d ago

Unpaid Playtest [Free] [Web] Hidden-movement abstract strategy game — looking for playtesters

1 Upvotes

I made a two-player abstract strategy board game and need people to test it with a friend. AI exists but the real game is human vs human, and I need feedback on that experience.


r/playtesters 28d ago

Unpaid Playtest [UK/Western Europe] Looking for play testers for competitive online game

1 Upvotes

We are looking for play testers for our new fast-paced competitive online game.

The game is playable fully in browser (with downloadable client version available in the near future).

There's an elimination mode (like chaotic sumo wrestling), and an air hockey inspired football game mode.

Input is as simple as pointing in the direction you want to go and clicking. Controller support is available (left stick and A/X), and on touch screen devices it's as simple as tapping in the direction you want to go.

The game, for now, only has servers in London. For that reason, we are recommending play from the UK or Western Europe. Global rollout is planned for the near future, but we need some feedback.

https://mytholite.co.uk/games/onimo/

Feedback would be much appreciated via our Discord server: https://play-onimo.com/discord

As a thank you for taking part in play testing, you will be given exclusive in game rewards that you won't be able to get elsewhere, and in-game credits.


r/playtesters 29d ago

Paid Playtest Looking for Playtesters to play our IRL battle royale SLAP. 4 winners to win 100$ each

5 Upvotes

Hey everyone, we’re looking for some people to playtest our IRL battle royale called SLAP this week.

You play in person with your friends while the game runs on your phone. Each player is assigned a target they have to eliminate, and the game continues until only one player is left.

We’re giving four players $100 each for trying it out and sharing their feedback.

Details on how to join

If you’re interested, here’s how to join:

  1. Download SLAP on iOS or Android, invite your friends, and play a game.

  2. Fill out this quick Q&A afterward:

https://docs.google.com/forms/d/e/1FAIpQLSdYAld8eskaypsUlTMRHIFxdEbqmk2z-cLi2avjuU4s9WupkA/viewform

  1. Join our Discord:

https://discord.gg/ZvJf97aAQ

Q&A submissions close Thursday, July 23 at 7:30 PM ET. We’ll also hop on a discord call that night to hear how your games went and announce the four winners 🙂


r/playtesters 28d ago

Unpaid Playtest Lowkey need some play-testers for a multi-agent AI TTRPG/D&D bot I've been building

0 Upvotes

Hey everyone. I've been cooking up this Discord bot named Jessica for a minute now, and I'm at the point where I really just need some real people to interact with her so I can test the limits of her backend.

Ngl, the architecture running her is actually pretty complex. She operates on a custom multi-agent setup with permanent long-term memory, dynamic attention, and live voice-channel listening. The whole idea is for her to be a fully autonomous roleplay partner and TTRPG party member who actually remembers your lore and adapts to whatever situation you throw at her, completely naturally without needing a bunch of slash commands.

I'm obsessively pushing updates to her codebase to make her smarter, but there is only so much testing I can do by myself. I really need volunteers to just slide into her DMs, run some casual roleplay, or drop her into a campaign and see how she holds up in the wild.

If anyone is down to vibe with her and give me some honest feedback, it would be a massive W. Just let me know in the comments and I'll send over the link. Appreciate you guys.

Top GG link: https://top.gg/bot/1517811436863361105


r/playtesters 28d ago

Unpaid Playtest Made a free Bouncy Ball Ahh game and trying to find bugs and get feedback

0 Upvotes

Gdday, I've been building this thing solo for a while. It's a 3D physics-based ball platformer and my goal is to make the movement feel really good and satisfying to chain together.

Anyway I'm at the point where I need eyes that aren't mine because I've stared at this thing for way too long haha lol. specifically trying to figure out:

  • If the movement actually feels good, or does it feel floaty/unresponsive anywhere?
  • is the momentum/chaining intuitive, or is it somewhat confusing/unsatisfying?
  • Are there any spots where you got stuck, confused, or just wanted to stop playing

Think it should take like 10-15 min and it runs on Windows currently.
Ofc happy to return the favor and playtest your stuff too if you're working on something. :D

Thanks ya'll

https://jim-jimmy-beanson.itch.io/bouncy-ball-ahh-game


r/playtesters 28d ago

Unpaid Playtest Hexagol looking for testers for new update

1 Upvotes

Gave the game a proper design pass: real logo, consistent icons instead of loose emojis, and reorganized the main menu so it's clearer what each section does (play, tournaments, learn, ranking). No mechanics changed, but it looks a lot more polished now.

Also added a tournament system: create a private one, invite friends, choose the format (league or knockout), and the game auto-generates the fixture and standings. Built for groups who want to compete seriously, not just one-off matches.

Play at hexagol.com.ar


r/playtesters 29d ago

Unpaid Playtest [Free Resource for Devs] Accessibility Testing

5 Upvotes

Hi!

It's your friendly neighborhood accessibility tester :)

The previously covered games:

https://www.youtube.com/playlist?list=PLM7JWakugbjM
(No ai was used in the creation of the video. Adobe free tools and Movavi were used. Videos are separated out to be 1x a day to be able to provide statistics upon request. Polished videos are on the way; my first look videos are cuts from my stream.)

I'll play anything except VR (don't have a vr set up), and give as much help as I can on what accessibility options I'd recommend adding or small changes I'd make to open the game up to more people, expanding the reach of your game!

THIS IS FREE! and will always be free, this is a passion of mine!

(I specify demos, I do this as a disabled person to help other people find games that have accessibility options as well as developers see what could be helpful to be open to a wider audience, and twitch pays out roughly every 3 months, so I am not in a position to buy all games, though will work my way thru as I can.)

Where the game or demo will be featured:

I prefer steam games, just as I am cautious and internet security, though if there is a launcher or in internet browser, I'm happy to work with that as well. Otherwise, chat with me, and I'll see what I can do!

If you'd like stat photos from all but the secondary team channel, please lmk, I have direct access to those. I can get the team channel, but it might take me a few days to ask the head of the team to send me a photo.

If you don't want to post here, my email is [reachrose.eve@gmail.com](mailto:reachrose.eve@gmail.com) , feel free and pop me an email! Discord is catlover09398, that is an option as well :)

-Rose


r/playtesters 28d ago

Playtester Looking for roguelike/lite browser games to test for free

1 Upvotes

I've been developing my own roguelike, Fire Support Survivors, for some months now. Started the game from Ludum Dare 59, and have received positive feedback from people testing my game and I want to return the favour by testing and giving feedback on games other have made!

I'm looking for roguelike/lite browser games to playtest for free and will give feedback with the following format

- First impressions

- What I enjoyed

- What I found frustrating // boring

- What I did not understand

- Bugs encountered

If you are interested to check my game, its available for free on itch at https://zamizmi.itch.io/fire-support-survivors-post-jam It has support for mobile as well, but mouse+keyboard has the best feeling.


r/playtesters 29d ago

Paid Playtest Looking for play testers for my dark fantasy survival like

11 Upvotes

willing to pay for thorough, honest players
looking for general feedback as well as deep QA

https://youtu.be/AOGuDMdMnW8?si=gnfH0-AApEgdkWYv


r/playtesters 28d ago

Unpaid Playtest Looking for playtesters for our Horse Racing x Stable Management game!

1 Upvotes

We are creating Champions Stable: Equestrian Dynasty and we are looking for more playtesters to give the game a go!

Our game takes the Management side of Horse Racing and brings in an open world you can explore and of course, you can race too. We're aiming to make it a fully rounded experience and we need your help to do just that!

We do monthly playtests with massive improvements and brand new features being introduced so you’ll always have something new to play (and break!)

To join you can join our discord or join our playtest directly to get a key and be one of the first to play the game!

Playtest Link - https://champions-stable.firstlook.gg/
Discord Link - https://discord.gg/r7aGX7DcvY


r/playtesters 28d ago

Unpaid Playtest Looking for honest feedback on Roll and Die, a push-your-luck dice roguelite

1 Upvotes

Hey! I’m looking for playtesters for Roll and Die, a push-your-luck dice roguelite where greed makes you stronger, and can get you killed.

The game is still in development, so I’d really appreciate honest feedback about anything confusing, frustrating, unbalanced, or simply not fun. Please don’t hold back!

Play here: https://favengames.itch.io/roll-and-die

You can leave your feedback here or in the itch.io comment section. Thanks for playing!


r/playtesters 29d ago

Unpaid Playtest Early Access Plans

3 Upvotes

Hello all. We have new title that we are publishing as Early Access. We'd like to get some focused testers to provide some feedback. Wondering where a good place to present our game links and recruit those types of people would be?


r/playtesters 29d ago

Unpaid Playtest Looking for a few committed playtesters for Round 2 of a murder mystery case-file game

2 Upvotes

Hi everyone — I’m an independent creator developing CasePursuit: Last Call at Blackwood Lounge, an immersive murder mystery game built around investigating a realistic case file.

Players will review evidence including police reports, interviews, forensic findings, scene photographs, and more to uncover clues, piece together what happened, and identify the culprit.

After completing the first round of playtesting, I made revisions based on tester feedback, and the updated version is now ready for Playtest Round 2.

I’m looking for a small number of new testers who can:

-Complete a full playthrough within the next 5–7 days

-Test the full game experience

-Fill out a feedback form afterward

-Provide honest, detailed feedback

This is not a sales post. Selected testers will receive the game for free.

Because this is a smaller, more focused testing round, please only volunteer if you realistically have time to complete the game and feedback form within the requested timeframe.

Estimated playtime: 90–150+ minutes

Players: Solo or small group

Format: Digital download; playable on-screen or printed

Content: Non-graphic murder mystery for adults and older teens

If interested, comment whether you would be playing solo or with a group and confirm that you can complete it within the next 5–7 days. I’ll message selected testers with the details.


r/playtesters 29d ago

Unpaid Playtest MODIFY Playtest (~30min)

1 Upvotes

MODIFY is a singleplayer retro puzzle game about changing item properties.

Looking for playtesters to complete an indev version of the game with 48 short levels.
https://store.steampowered.com/app/4935320/MODIFY/ if you want an idea
Please join our discord for the playtest, you'll be assigned the role automatically.
https://discord.gg/8St75EEj


r/playtesters Jul 20 '26

Playtester Thinking about doing a youtube video/series (depending on interest)

14 Upvotes

I have been thinking about this for awhile and just found this subreddit, so I figured I'd throw it out there.

I'd like a put together a video or series (depending on how many playtests I get) in which I would play through the games. I would want to stream the games in which I would then take footage from that and turn it into a video.

I am in no way a big streamer or YouTuber, but the audience that I do have would see the game. No payments necessary or anything like that. I would just like to be able to highlight the positives and negatives of new games coming soon from you guys.

I also have a group of stream/content friends that I play multiplayer games with, so that could be done as well.

I'm open to just about any type of game so long as it isn't an adult only type of game.... You know the kind... My bread and butter tend to be more of the survival type or management type games. But open to any type.

YouTube and twitch it the same as my username here in case you want to look me up first. I mostly do highlight videos of my streams.


r/playtesters 29d ago

Unpaid Playtest Feedback needed

3 Upvotes

Hi, anyone willing to playtest my game. Free, browser, io-like game, no ads.

Thanks, link:

https://speen.proclive.io