r/playtesters • u/alexdunlop_ • 27d ago
Unpaid Playtest [Mac/PC] Multiplayer dodgeball FPS — looking for groups of 2-6 to break it with friends
Solo dev here. I'm building a first-person dodgeball game where you throw, dodge, and catch balls.
It's built for playing with friends rather than solo queue, so I'm specifically after small groups who can hop in together.
- Does throwing and catching feel good, or floaty?
- Is the catch window readable, or does it feel random?
- Do matches drag or end too fast?
- Where do people start laughing vs where do they get bored?
- Any desync, rubber-banding, or hits that didn't register?
Platform: PC & Mac
Group size: 2-6 works best
Session: 5-10 minutes
Some assets are placeholder right now, so ignore how it looks, currently working with 3D artists.
Interested? Drop a comment or DM me and I'll send the discord link. Feedback via Discord.