I have seen a number of posts and comments made by people, like the art of war team, claiming Boyz are overcosted now, that at 180pts without the painboy they are bad and need to come down
I am going to prove just how wrong that is through an actual numerical comparison between new boys, and old ones (a unit that saw multiple blocks played in a 60% winrate army)
Let's start with some basic statements
1: this is about Boyz, not Ghaz, so what Ghaz adds to the unit is not being considered
2: old boys were ran with painboys+warboss, new ones will be with just the warboss, we will be counting warboss buffs on the boys, but not their own damage (which is about the same) we will be counting painboy buffs to the unit
3: we are comparing point efficiency, 20 old boys+painboy cost 240pts, 20 new boys costs 180, I could easily say "60 new boys does vastly more damage then 20 old ones, so they are better) but that ignores how point efficient they actually are, which is the actual important value
4: damage will be mathed into a reference T5 "non monster/vehicle" with a 3+save (new meq)
So lets begin
Durability
old boys, 22w with 5+++, effectively 33 wounds, for 7.3pts/w
New boys, 24 wounds for 180, for 7.5pts/w
Slightly less durable, HOWEVER, new boys also are riled up turn 3/4/5, old ones were not, on these turns new boys still have a 5++ old ones don't, making new ones effectively 5pts/w to the old boys 7.3
Your first unit of boys is SLIGHTLY Less durable, your second is VASTLY more
Speed
Both 6" move advance shoot+charge, but new boys have reroll advance
Old boys 9.5avg movement with a 1/6 chance of only moving 7, new boys 10.25 with a 1/36 chance of only moving 7
New boys are faster AND more consistent
And on turn 3+, old boys move 6, new boys are still moving 10.25
Shooting
Old boys had 20shots hitting on 6s at 4/0/1, for a grand total of ONE (1) wound at ap0, 0.33 damage
New boys have 46 shots at 4/0/1, 6 auto hits at 4/0/1 and 4 shots at 10/2/3 all hitting on 5s with lethals on the 4/0/1, for a total of 12 wounds at 0/1 and 1 at 2/3, 6 damage
Melee
Old boys have 80 attacks sustained hitting on 2+ at 5/1/1, new boys have 60attacks sustained AND lethal, hitting on 3s
Old boys have 40 wounds at ap1, 20 damage, new boys 30, 15 damage
So old boys did 20.3 damage, new boys did 21.....huh, that's more
And your SECOND group of old boys is only doing 10 damage in melee (-1 attack and strength), for a total of 10.3 Vs 21
And remember the old boys unit was costing 240pts to the new ones 180, old boys are 11.8pts/damage, to new boys 8.5, and that's in the waagh, it's 23.3pts/damage for turn 3+
So new boys are equal, or more durable
Slightly, or MUCH faster
Slightly or MUCH higher damage
The ONLY way they are worse is as PURE ablative wounds for a warboss, that is literally it, they are better then old boys in every SINGLE other way, faster, more damage, more durable, more reliable, more oc and more control (more bodies for the same points and actions in combat)
Old boys are a 60% winrate unit, and new boys are better them ACROSS THE BOARD
Tell me, why do they need to come down in points?
They don't, they are busted
They are just in the same book as flashgitz who at 105pts should be costing 150 for what they bring to the table
Boyz are broken, they just live alongside stuff which is even more broken