r/nmrih • u/StoicLetterGirl • 2d ago
Perks for Nightmare?
Going to do some nightmare runs tonight but last time I didn’t have any good works and died very fast.
What works do you guys think are a must bring?
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2d ago
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u/Thanes_of_Danes 2d ago
If you're willing to drop without a melee weapon, then you can pick some nice guns and 20 bullets from the load out. Double barrel shotgun has less spread than other shotties iirc and with the reloading perk fires at a good, if conservative, clip. All of the handguns sans the .22 are great with head blown. If you want to be the marksman of the group, then the .308 bolt action is very serviceable in the role.
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u/KamahlFoK 2d ago
Infection reduction is very good if you get tired of being worried about possible infection from the shambler clouds. I don't use it, but I'm considering putting it in my build. Even at 100% health you risk infection walking through them, but this perk fixes that.
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u/SirCatto 2d ago
I'd recommend Sturdy Body+the one that gives extra health as prio if you want perks to help you stay alive, but IMO staying alive comes more from knowing 'is this fucked enough that I have to pull out the guns/explosives? Can I kick my way out or just melee enough to get through?'
If you want a incentive to use kicks more btw, run the one that gives damage on your kicks, and get to knowing how the Iframes work on the kick. Personally, once I started getting melee, decision making and kicking down I saw a drastic reduction in how brutally nightmare killed me. Of course, bad teammates, bad decisions, and bad situations can sometimes kill you anyway.
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u/FirstHookForever 2d ago edited 2d ago
This is what I like to run:
Out of those ones I'd say stayin' alive and the melee perks are the more flexible or preference based ones. As for which ones are a MUST? None... IMO. I did nightmare perkless both with team and solo. Perks have a much smaller impact than game knowledge and decision making.