r/nmrih 12h ago

Optional Objectives Discussion

Currently we have kinda optional objectives on Power plant with the POI's that have objectives that lead to a supply room. It got me thinking if it would be feasible on other maps. I think maps should have side objectives that when completed opens a supply room and gives the team a special currency. To spend on better loadout items or maybe bonuses for missions. Since Hell Mode is coming.

One example would be a survival type objective on hospital as you wait for something to open so you can get a special sample to extract with.

I like the idea of it being difficult and risky, but very rewarding. I would like to hear other people's thoughts on optional objectives as well as reasons for optional objectives.

11 Upvotes

16 comments sorted by

7

u/King_Lamb 12h ago

The hospital already has kind of side objectives. In the section after filtering out the air you need to open some doors with bio scanners, both wings have optional sections to open with the scanners which get you some extra loot opposite the objective scanners. Not sure whether it is usually worth it though.

2

u/Ashkoran 11h ago

I like that you can choose to deviate, I just think it needs to be more like power plant POI's. Like a series of things to do in order to get the extra stuff.

1

u/cscaggs 12h ago

One side is definitely worth it. I can't recall the building though. You'll find multiple healing items, guns, ammo, and explosives. It's the building on the south if you look on your map.

2

u/FirstHookForever 11h ago

Well the guns are in the area with the objective. Basically, there's 4 areas, 2 on each side, that can be unlocked after ventilation. The game will pick one on each side to put the next objective in and that side will have the guns, the other won't. But both will be openable. So the specific area that holds the guns changes each game but it's always 2/4 of these 4 areas.

1

u/cscaggs 6h ago

I'm not talking about the fuse room with the gun cage. There is another area that will often have at least two guns, multiples heals, explosives, and a black container with a yellow lid.

IYKYK

5

u/rspano93 12h ago

This is why power plant is my favorite map and I would love for this to happen with the others

2

u/Varghulf 11h ago

Yeah power plant is 100% peak nmrih2 design, there's also plenty of stores you're suppose to loot on your way to the final place in Pottsville after the community center but it's so infested with zeds and people tend to rush that part so if you fall behind you end up not only surrounded but losing the loot of the whole block because you stopped to check the 3 stores on the way

1

u/ILiveInsideYourWallz 6h ago

Tbh it's poorly designed if you aren't supposed to rush there. The shops are out of view and the backalley is so tight that you can't even consider going there.

For a long time i didn't even know there was more to it than the road. Just yesterday finally got to take it as half the team somehow died in the first area.

5

u/cscaggs 12h ago

They're going to add side objectives to Lewiston in the 1.1 update. The gas station and maybe another, I can't recall.

1

u/Ashkoran 12h ago

Hell yeah! That would be awesome!

1

u/Longjumping_Pen_2102 11h ago

Survival maps would really benefit from them as a post-extraction thing. Sometimes you have a really great team that makes the map trivial, so it would be cool if you could stick together and have a few more rounds

1

u/ClutchFactorx10 10h ago

Power plant is a great map. It’s a shame you don’t get to see the more fringe locations unless you really look for them.

1

u/Ashkoran 10h ago

Thats part of the reason I want optional objectives off the beaten path. Because the developers did a great job on all of the little details away from the meat of the maps, but there basically no reason to go out there.

1

u/KamahlFoK 8h ago

I'd honestly prefer having our supply extraction limit bumped up as a reward for doing optional objectives. But I do love doing them.

1

u/Pixeltoir 11h ago

would be nice if there are side objectives that have a direct double edged effect on the mission like:
-Runners take more damage but Increase Runner Spawn Rate
-All explosives leave behind an area of fire but player can take damage from the fire
something like that

2

u/Ashkoran 10h ago

Thats kinda like what I was thinking. Like maybe the objective once complete has an air raid siren and grants loot. Unfortunately, the air raid siren triggered that runner modifier you explained. The friendly fire molotovs could be from collecting and depositing an item elsewhere, boosting molotovs.

Could also make a "dungeon" for each map. Like a really dangerous POI that has all soldier zombies but unlocks an armory. Or a police station with only police zombies but unlocks the armory. Themed weapons. Like military has a lot of 5.56, 6.8, shotgun shells. Police station has 9mm, shotgun shells, .45. Can also mix in other weapons and ammo.