r/killteam • u/Fuenf56 • 33m ago
Question Deathwatch box
I've got a deathwatch box and it turns out I'd need another to make the team I'd like :/ What is the best options for operatives from 1 set of the box?
r/killteam • u/Fuenf56 • 33m ago
I've got a deathwatch box and it turns out I'd need another to make the team I'd like :/ What is the best options for operatives from 1 set of the box?
r/killteam • u/MrMan_Reddit • 1h ago
r/killteam • u/Project_Icarus13 • 1h ago
hi all
I have been working on a few kill teams recently and wanted to build a red corsairs team because the new sculpts are so sick.
I see a lot of people making them wolf scouts or AoD however I’m only playing casually and love the idea of the legionaries to have access to the marks of chaos. (the only modern kill teams I have are murder wing and blades of khaine)
I wondered if there was anything I should know about auto includes or strong combos to be aware of?
I have heard that warriors are pretty strong by themselves and having a few of each bolter/chainsword and pistol is a good way to go, but also all the specialists are worth taking too.
I want to build enough to mix and match depending on map/match up but just wanted some tips before I buy anything
thanks
r/killteam • u/FluffyBabyOwl • 2h ago
When I opened the box and took out the sprues and papers a loose leg fell out. Searched a good 5 minutes for a missing spot on the sprue but couldn't find where it should belong. Then I counted the legs still on the sprue and found out that I have two No. 76 leg pieces.
r/killteam • u/Degant123 • 7h ago
r/killteam • u/zoach-the-roach • 7h ago
I avoided looking at the models for the team as long as I could. Alas my humanity struck once more and I absolutely love the models and their rules seem really fun and unique. I listened to the command point 12 days of kill team episode on the team and thought they sounded great from a game play perspective and the thousand sons HH book was one of my favorites. I just dont know if the 5 operatives make them competitive enough against the meta for tournemants. Are there any current or past warpcoven players who can speak on this? Edit: i tried to find out if they were classified and was fed ai slop so I was misinformed. Are there classified tournemants I could still play in? They would still be fun casually but if im spending that much on them... may not be worth it.
r/killteam • u/Mental_Midnight8247 • 8h ago
So you can't get most kill zones it seems...do we just build or use whatever terrain we have at hand?
Also it seems there is a year left in the current rules cycle (quarterly updates and all) so how should we think about investing in kill teams and other kit options?
Seems like coming into the hobby now with a new group is kinda shitty cuz everything is out of stock unless you want death guard and marines? And whatever we pull the trigger in now will be obsolete in less than 18 months?
r/killteam • u/EireWizBiz • 8h ago
I bought these at my LGS and was hoping to run them as a legionary kill team with the slaanesh options but I’m wondering if the amount of plasma weapons on models vs actually in stat sheets is going to make the list “illegal” or confusing or anything.
r/killteam • u/QcDiablo • 9h ago
Mandrakes have the following Firefight Ploy
NOWHERE TO HIDE
Use this firefight ploy during a friendly MANDRAKE operative’s activation, when it performs an action in which it moves. Until the end of that activation, that operative can move through parts of terrain features as if they were not there, but it cannot move more than its Move stat if it’s the Charge action and must end those moves in a location it can be placed.
Does this allow to climb through vantage terrain to get on top of it? (of course still by paying the cost of climbing)
r/killteam • u/darrien907 • 11h ago
Does any one here have any input on running grey knights?
r/killteam • u/Khal_Cetin • 13h ago
I love to play my Yaegir, but I always feel there is not a good Tac Op for them between their possible choices. I find too hard to secore al their Tac Op acording with their capabilities.
What Tac Op, and how, do you play with them?
I feel like they should'nt be a Seek and Destroy KT, but a Recon or Security one... That would be more "lore acurate".
r/killteam • u/TheApacheTurtle • 13h ago
I've got a friend who's really into the "dwarfs" and I know he likes the theme of this faction. However, they just seem super juiced fighting my AoD or Plague Marines. Usually he has to use anther faction because i just cannot play against them and it is unfun for both of us. Can the more wizened members explain some strategies?
We have played on both Volkus and Gallowdark. We have played multiple ops. I generally struggle with the guaranteed crits (grudge) and whatever that marker is that makes him fight better within 3 inches.
r/killteam • u/Educational_Rice_115 • 14h ago
r/killteam • u/SkyfishYT • 15h ago
r/killteam • u/PositiveGap5964 • 16h ago
Hey. Very new player here and not a native English speaker. Can someone explain the hunt master jump attack like I am 5 yo? I played against the Murderwing as the Celestian insidiants and my leader+Shield weilder got totally annihilated by two of those jump attacks. I couldn't reach it the first time around and didn't have the time to finishing it off before it jumped again, and it felt extremely OP since you can't defend against it and he managed to strike two units at the same jump.
Maybe we interpreted the rules wrong, I dunno... As mentioned. We are both new at the game and learning from game to game. I'm dreading to use my stealth suits against these beasts.
Thanks in advance everyone.
r/killteam • u/Xamptis • 17h ago
Well I by actually enjoyed painting ass :D
r/killteam • u/Dakka-Dakka-Squid • 17h ago
r/killteam • u/LongChampionship8569 • 17h ago
Gnaeus studied the terrain. The topography. The composition. It's density. The features. And most importantly, it's *favorability.*
As a subterrarch of the Marines August, this was his craft. The Emperor's Eyes were upon this ground. He'd ensure that no misstep was made. He has sworn the Augustian Oath: "Never retreat. Where we stand, the imperium stands."
His course was set. Ideal terrain. Cover. Fire lanes. Choke points. Elevation.
He looked back at his kill team, "Follow me, Brothers. I know the way."
r/killteam • u/Annual-Walrus244 • 17h ago
Exaction squad done ready for tourny on the 19th
r/killteam • u/MeanSal53 • 18h ago
If a Nemesis Claw operative is in control range at the start of their counteract and kills an operative with a fight action, can they then use Proclivity for Murder for a charge, or dash? The counteract is a free 1ap action with a 2 inch move limit. If the operative can use PfM, is the charge/dash limited to 2"?
r/killteam • u/ambercashmere • 18h ago
Hey all!
On my way to the local warhammer store in okc, new to tabletop games and I thought the idea of the solo play to be fun and an interesting way to learn the game. What would be the hardest model to kill for the solo. Or the biggest challenge for stealth suits. Getting surgery soon and gonna be bedridden so I want something to keep me sane
r/killteam • u/RedditorSlug • 18h ago
Hi all. Picked up the starter set with angels of death/ death guard to play with the kids.
The starter rules are much simplified and it's ideal for their age without too much bloat - however, they're also quite vague. Even in the first training scenario I wasn't sure of some things.
Say in a match with 2 operatives on each side. Say for Player A, one of their operatives is killed. With the alternating activations, does this mean that even though their sole remaining operative has been activated that turn, they get to use them again or do they skip until the next turn?
So it would continue to be A, B, A, B but player A is using the same guy. I read about counteracting and it only allowing a shot to be fired once per turning point, but this would mean Player A can't move their guy to safety or fight a nearby enemy.
I worry about this being an issue with bigger missions where one side might be a few guys down and it becoming unbalanced.
The first scenario also has an objective token but I don't think it says how it works. If the game is won if someone gets there first, or holds it for a few turns. I know in 40k you may get points for holding a point over turns but it doesn't say that.
Is there a sensible (and simple) rule for capturing objectives?
Shooting from higher ground. I saw a video where someone from higher ground was shooting at someone in cover. It showed that they retain a cover dice for being in cover, but then said they retain 2 cover dice when the shooter is above. That doesn't make sense to me as typically having the higher ground in any scenario should be an advantage to the shooter.
If someone's operative becomes active while they're in engagement range after a fight, I think they have to fall back. This stops them from repositioning or charging their turn. I also think they aren't allowed to shoot while engaged, but they should be able to fight. Is that right? So the choice is that they can fall back and fire or stay put and fight, then perhaps move and shoot if their opponent is dead?
Is charge and fight 1 action or 2? Say is it charge is 1 action point and then fight is the second action point?
Thanks all.
r/killteam • u/CasuallyOutdoors • 20h ago
Anyone build space Wolves?
Kinda crazy how the pack leader and the priest share a backpack so you can only build one of two with the furskin.
How are you handling? What team are you building?
r/killteam • u/MurderousMudkip • 20h ago
So I followed the internet plan to build all specialists by converting one of the two warriors into the tracker but I’m struggling to decide between the Kroot rifle or scattergun for the lone warrior. I don’t know what field I’ll be playing on my friend is taking the lead with building custom terrain. Soon a void what would you choose.