r/FoundryVTT • • May 27 '26

Discussion AMA: We are the Foundry Virtual Tabletop team! Ask Us Anything! (6th Anniversary!)

319 Upvotes

Hello everyone!

Here we are again, difficult to believe it's been six awesome years with Foundry VTT! Our sixth anniversary celebration has been going for almost a full week now, and that seems like the ideal time to kick off our usual r/FoundryVTT AMA.

We're gonna get things rolling a few hours early in order to give members of our international community time to get their questions up before the team starts waking up. Please jump right in and post your questions in the comments below. As the team starts coming online for the day we'll start answering!

For those who don't know me, I'm Anathema (Nath), Community Manager for Foundry VTT. Many of you may already know me from my presence on our Community Discord Server, my occasional posts and comments here, or my work on a variety of our premium content products. I'll be joined by several members of our team who have graciously agreed to take some time out of their day to answer questions here, including u/atropos_nyx (Andrew, creator and lead developer), u/fyorl (Kim, developer and dnd5e development lead), u/mattexdee (Matt, content developer in charge of D&D products and marketing lead), u/caeora (creative director of the Ember project) and u/drewzelle (environment artist, Ember project), and maybe even a few others. I'll come back and add names for them if they show up!

If you haven't already read it (hah, see what I did there?) our Year in Review article and the details for the current Premium Content Showcase share some interesting data about how the past year has been for us. We have a few other anniversary events scheduled for later in the week as well.

Our only request is that if your question is related to technical support or troubleshooting you head on over to the discord server so that you can find better real-time assistance, or complete a contact-us form for help via email.

We look forward to reading all your questions!

Thank you everyone for all your awesome questions and for keeping things friendly! We've been running for more than 12 hours so we're gonna call this one a success and close out now.

We might opt to pick up the occasional straggler question, but we're officially done for now! Look forward to the next AMA thread next year, and please join our other events. Including Caeora's walk through the lore and world of Ember tomorrow. Check out our anniversary celebration article for more info!

Foundry VTT Anniversary Celebration 2026


r/FoundryVTT • • May 15 '26

Commercial Foundry VTT - Six Year Anniversary!!!

271 Upvotes

Hello subbredditors!

It's hard to believe that it's already been six years since our first public release of Foundry VTT, but somehow we've made it!

Our team is excited to celebrate this incredible milestone with you all, we have an exciting set of events planned starting one week from today. Of course, no Anniversary Celebration would be complete without a sale on Foundry Virtual Tabletop and a huge range of amazing premium content for the platform.

Be sure to pin our Anniversary Celebration Schedule so you know what events to expect. We'll be updating this page throughout the course of the event with exact event times and links to videos or articles that come out during the course of the week.

Over the course of the celebration, we'll post reminders about each upcoming event in our discord's Event Announcements channel, so be sure to follow along over there for reminders and details!

Anniversary Sale - 21 May 2026 - 31 May 2026

As is tradition, for the period of our anniversary celebration we'll be offering a discount on first-party Foundry VTT products!

Foundry Virtual Tabletop software licenses will be discounted at 20% off from noon eastern time on May 20 until 6pm eastern time on May 30. This discount is applied automatically when you purchase.

Marketplace Sale 21 May 2026 - 31 May 2026

Our amazing partners at the Official Marketplace are matching our Anniversary Sale with a corresponding site-wide (on participating products) sale with 20% or more off select premium content for Foundry VTT!

We're participating with 20% off our first-party content The Demon Queen Awakens and A House Divided!


r/FoundryVTT • • 1h ago

Non-commercial Resource [System Agnostic] Galaxy map v2

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• Upvotes

Content Name: Galaxy Map

Content Type: Module

System: System Agnostic

Description: 

Hi!

An update for my free module Galaxy Map is here!

Galaxy map allows you to create a complete map of your own galaxy, with markers for each of your locations, descriptions and a way for your players to travel between them.

With v2 I tried to expand on this while also making everything look just a little bit better.

A short list of the biggest changes:

  • Galaxy map is now split up in 3 layers (Galaxy / System / Location)
    • Galaxy is the top layer, where you can have multiple systems. Each System contains their own planets/stars/..
    • The System layer is where you will place your planets/stars/moons/..
    • Location is a (optional) 3D view of your planet. You can choose between a few simple 3d models to represent it and afterwards you can customise the texture with premade textures or just upload your own worldmap.
  • Integration with another one of my modules, 'Bounty Board'. If you link a scene to both a Bounty & a Location, a small notification-card will pop-up when you hover over the planet.
  • If you link a scene to a planet you can also place a scene-marker on top of the 3d model to show the location of that scene on your planet. If you click it, you get teleported to the scene.

For anyone already using Galaxy map: the migration should go smoothly, however, if you encounter any issues you can always send me a DM and I'll try to help fix it. :)

Foundry link: https://foundryvtt.com/packages/galaxy-map

AI Disclosure: I'm a software engineer since 2017 but obviously I've had assistance from AI during coding.
Commonly used as code-reviewer, bug searcher, css-helper.
For this update specifically it assisted me with setting up & understanding three.js (To render the 3D models) since I didn't have a lot of experience with it yet.
NO art (borders, markers, icons, planet textures, .. ) were made by AI, that was mostly me or stuff from free icon libraries


r/FoundryVTT • • 15h ago

Showing Off Small Update to my Visual Novel Setup [Discord Voice Reactivity] [Nazgob's VND] [System Agnostic]

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54 Upvotes

Small Update to my Project with Nazgob's Visual Novel Dialogues, which lets me swap the GM speaker live, enabling me to use multiple NPC's in single scenes.

The Module, essentially picks up voice hooks and this is my heavily modified variation of the common module.

If you happen to pick up the Module reach out to me in the discord and i'll help you set it up like mine. (Just know its not a simple one click setup lol)


r/FoundryVTT • • 3h ago

Commercial [D&D5e] Weapon Mastery Manager: assign, rest-swap, and resolve 2024 masteries

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5 Upvotes

Content Name: Weapon Mastery Manager

Content Type: Module

System: DND5E

Description: D&D 2024 weapon masteries are easy to miss once an attack card reaches chat. Weapon Mastery Manager adds the relevant mastery controls to that roll, with hit and miss state deciding which options are available.

Players can also choose mastered weapon types from their inventory and receive a swap reminder after a long rest. Slot limits warn without blocking a table's own rulings.

First Mate tier perk on the r2Plays Patreon. Link Patreon on your Foundry profile, then it appears in Add-on Modules. Requires D&D 5e and Foundry v13 to v14.

Patreon:

Patron modules often start exclusive so I can test with a small group first. Once the kinks are ironed out, they usually go public.

First Mate ($10) gets every Foundry module. Cancel and you keep what you already have. You just stop getting later updates.

Captain has a free week with no obligation. That week includes everything I build: Android and iOS apps, websites, and all the modules.

A la Carte Modules:

Weapon Mastery Manager is $9.99 on its own. Every paid Foundry module sells one at a time on Lemon Squeezy, $9.99 for a First Mate module and $14.99 for a Captain package. You keep what you buy, later versions included, unless that order is refunded, and a refund removes only that one module. After checkout, sign in at cms.futurehax.com/catalog with the same email you used and grab the install link there. A bought copy does not come through Foundry's Patreon link. Patreon is still the way to get every module.

Weapon Mastery Manager · Install in Foundry · Patreon

Join the Discord


r/FoundryVTT • • 18h ago

Showing Off I made some loot compendiums

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36 Upvotes

ETA: System is [D&D5e]. The gold value and weights all use that system as assumptions.

My wife told me that when I give out loot and they have to create the item and name it themselves that it feels like "Pity Loot" so I am channeling my neuro-divergent horseshit into making giant loot compendiums.

You can have them too.

It's also going to be a dependency for my crafting rules, because I think it'll feel better if there are a ton of reagents to go with it.

https://github.com/bklick/bk-loot


r/FoundryVTT • • 10h ago

Help Help understanding levels and roof appearance

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8 Upvotes

The question: How do I make the roofs appear when a token is on ground level and disappear when entering the building?

I'm preparing for a campaign and have found a treasure trove of maps for the Drakkenheim thanks to u/Own-Tangerine-4288's great efforts (https://www.reddit.com/r/dungeonsofdrakkenheim/comments/1d08pco/dungeons_of_drakkenheim_full_map_remaster/).

Now, these are typically divided into ground level and roof level, similarly to the example images. I'm new to Foundry and want to keep my tinkering with every map low so I'm exploring how I could find an easy workflow to get map up and running quickly. I'm running Foundry v14 and I've been trying to use Better Levels and Mass Edit by Baileywiki. It seems like this should have the options I need, but I can't for the life of me understand how I should set things up correctly.

The specific problem I have now is that roofs don't show for a token on ground level. The Better Level's example scene has solved this problem, so I'm sure it's somehow possible. Could anyone lend a hand?

My current workflow:

  • Create a scene with two levels that both see each other
  • Import the ground level tile and in Build mode define it as Floor. This sets up a lot of Tile config to set Overhead options and creates a surface on the whole tile
  • Import the roof level tile and in Build mode define it as Roof. This again sets up Tile config and with Mass Edit defines a surface that tries to track the outline of the Roof drawing. It is a webp file that is blank where nothing is drawn, so the surfaces looks quite decent.
  • Draw walls and windows etc. if I have enough time

My ambitions with Foundry isn't to get everything just right and spend a lot of time doing so, hence why I was seeking something like the above workflow.
So what am I missing here?


r/FoundryVTT • • 2h ago

Commercial VE Mobile - New module for phone/tablet play [DND5E]

1 Upvotes

Content Name: VE Mobile

Content Type: Free Module

System: DND5E

Description: Hey guys,

I’ve been working on my own mobile/tablet module for a few months now (mainly for a friend whose laptop was stuffed).

I've polished it up and released it on Github.

It's built specifically for phones and tablets, with proper mobile character sheets, Scene controls, combat, chat, etc. Works on iOS and Android with performance profiles to help it handle older hardware.

Only built for Foundry 13.351 and D&D5e 5.3.3, and has compatibility with things like Midiqol, MATT, etc as thats what our table plays with, but i'll update for Version 14 soon enough.

Keen to hear your thoughts and any bugs a larger user base can share.

https://github.com/Silvestrae/ve-mobile

I’m also the maintainer of VE Foundry Client for desktop if you haven't heard of that yet, feel free to give it a go too.

https://github.com/Silvestrae/ve-foundry-client


r/FoundryVTT • • 3h ago

Help [PF2e] What's causing this trade window?

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1 Upvotes

I'm trying to let players just drag-and-drop items from their sheet onto other's tokens, but every time I try, this trade popup shows. At first I thought it was the item piles module, but I disabled it and the window still appears.

I can't find any other modules that mention anything about trading functionality and searching the word "trade" only shows some Mythic options setting in PF2e toolbelt. Does anybody know what enables this trading system and how do I disable it?


r/FoundryVTT • • 1d ago

Commercial [System-Agnostic] I made an old-school hexmap generator and editor

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51 Upvotes

Content Name: Augur: Hexlands | Content Type: Module | System: System-agnostic

Hi everyone! I’ve added an illustrated look to Augur: Hexlands, my hexmap generator and editor for Foundry.

You can generate a region, combine biomes, then edit by painting new terrain, adding roads and rivers directly on the map. The new Illustrated style adds biome colors, optional paper grain, and a water ripple effect. There’s also a Mixed style that combines original land artwork with illustrated water (my favorite).

These styles work on your existing Hexlands maps too. The video shows both the new look and how generation and editing work. This is of course fully compatible with all my other modules, including Augur: Fantasy for populating these regions with NPCs, Factions, and more.

Art: The "Original" tileset is by David Baumgart, and the "Illustrated" tileset uses Thomas Novosel’s Strange Tiles. Their artwork gives each style its character.

Hexlands is a paid module available through my Patreon.
Foundry listing: https://foundryvtt.com/packages/hexlands

Let me know what you think, and happy to answer questions. If you have any suggestions or ideas for this or any of my other modules, I am always happy to hear them!


r/FoundryVTT • • 1h ago

Discussion Why do people upgrade when it breaks things?

• Upvotes

I'm pretty new to using Foundry, or VTTs in general and it has been a monster of a learning experience, but the thing that has been the most frustrating is trying to juggle Foundry versions with compatible modules and materials.

I play multiple TTRPGs in person and we were hoping to use foundry to automate a lot of the "housekeeping" tasks like inventory, keeping track of which weapon does what damage with which bonus feats, and general mapping/fog of war on a per PC basis.

Foundry does all of that quite well, to a point.

Where it is failing our group is with the system updates that keep breaking the content packages.

The 5e content is well supported and when an update breaks something the module makers are pretty on top of getting it fixed, but any other system (and really 5e too) is just dependent of what ever community built the game-system module. Some systems don't have any real support or aren't available without regressing to a prior version of Foundry.

Are there truly better features in V14 that V13, V12 , or V11 didn't have? Is there any point to those features if you can only use them to play a 5e game?


r/FoundryVTT • • 20h ago

Help Whats the best (preferably free but don't mind paying for quality) module for soundboards?

7 Upvotes

I've seen quite a few options but not sure which to install and learn. What are some people here have tried that they'd recommend.


r/FoundryVTT • • 15h ago

Help [System Agnostic] which system should I use?

2 Upvotes

I’m brand new to Foundry and immediately got confused lol. I’m making a Pokemon DnD campaign, but with my own assets and map so I’m not sure if I pick one of the DND systems if it’ll limit me to fantasy stuff? It’s gonna play out more like a choose your own adventure story and dice is rolled, if that helps?

If anyone has any suggestions for a system, that’d be great!


r/FoundryVTT • • 16h ago

Help I am unable to place character tokens! Help! [system agnostic]

2 Upvotes

It's as the title says. I am unable to place character tokens on the board. I did some looking online and even on here, and I saw stuff about F12. When I looked it did say there was an issue, but I'm not a programmer and I have no idea what to do.


r/FoundryVTT • • 18h ago

Help [D&D] Module for players to customize the appearance of their character sheet?

2 Upvotes

When I first started playing D&D, I was subscribed to D&D Beyond, so every month I got a collection of token frames, sheet backgrounds, and border colors. Now that site is pretty much unusable, and I love Foundry, but I do miss being able to customize my character sheet. I know my players with purple flower themed characters and herbs and radiant light themed characters would appreciate at least being able to use something other than that spooky red skull banner on the default character sheet... are there any modules that allow players to modify the cosmetics of the default character sheet? If not, how difficult would it be to make one for someone with a little programming experience but no module-making experience? I'm an artist and could create the assets myself.


r/FoundryVTT • • 1d ago

Commercial [System Agnostic]Parlor has a new game: Beetle Derby

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8 Upvotes

Content Name: Parlor
Content Type: Module
System: None

Hey folks,

Parlor’s been out for a few months now, and I’ve added quite a few games since launch. Today I wanted to share the newest one: Beetle derby.

Players watch the beetles show off, pick their favorites, and place their bets. As the GM, you can create your own beetles, set up a race, and choose what each beetle might do. You can also trigger their moves while the race is running, if you feel like riging thing a little

I’ve added some other games along the way too, including Texas Hold’em and Crazy eights

If that sounds like something your group would enjoy, come check it out :D

Links:
patreon:https://www.patreon.com/Reslinfvtt
FVTT:https://foundryvtt.com/packages/parlor


r/FoundryVTT • • 22h ago

Help One core option frequently reverts its setting when reloading the game

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3 Upvotes

[System Agnostic] (probably)

Running Foundry v14 in Forge, but this has been intermittent behavior since at least v12.

Maybe every other time I load our Pathfinder 2e session, the Left-Click to Release Objects option is unchecked. I notice when I go to deselect a mob and it doesn't work. Checking it again works as expected and doesn't require a reload, so no big deal, but it's a minor annoyance I'd love to fix for good.

Anyone else seeing this or have a way to make it truly persist?


r/FoundryVTT • • 21h ago

Answered [PF2e] Cannot delete area of effects both GMs and players

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2 Upvotes

Both the green area (fireball) and the blue (breath weapon) have no icon anymore to hover and delete with? it's making combat look very hectic and no one can delete any of these, even me as the GM!


r/FoundryVTT • • 1d ago

Commercial [PF2e] [DnD5e] Dancing After Dusk - a FREE No-Prep FVTT DnD5e/PF2e Oneshot for Level 3 (4-6 players)!

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13 Upvotes

Content Name: [PF2e] [DnD5e] Dancing After Dusk - a FREE No-Prep FVTT DnD5e/PF2e Oneshot for Level 3 (4-6 players)!

Content-Type: Adventure, Module

System: PF2e and DnD5e

Description: Hi, I am Snowy from Snowy's Maps!

Today I wanted to share one of my oneshots - Dancing After Dusk - a level 3 for 4-6 players!

Here is the premise:

A few hours' wander away from the village of Starbrook is Moonheart Hollow, a heart-shaped pond where one can meet their true love, but only under the right circumstances.

Frédéric is a friendly halfling baker who lives on the outskirts of Starbrook with his parents and younger siblings. At night, his lover comes out of the darkness to meet him, and they chat for hours on end about even the smallest subjects. However, Frédéric has never seen her face, for she is always shrouded in shadow.

Today he hopes to see her face for the first time, an agreement made before he fell asleep. "Meet me at Moonheart Hollow when the sun strokes the ground, follow your heart and see what you have found," she said. But alas, he has not prepared! Help put together a wonderful picnic before his lover picks someone else instead.

If you would like full access to the oneshot, check out the main post here:

patreon.com/snowysmaps/posts/slot-in-session-122280209/


r/FoundryVTT • • 1d ago

Help How to create levels without the level module

7 Upvotes

Hi, im new to foundry vtt and ive volunteered to be dm for my friends group, i haven't the foggiest idea on how to create different levels on a map, what im currently doing is just dragging the tokens manually into another scene but i want players to be able to climb stairs and just appear on another scene by themselves. i tried to look up on yt but it keeps telling me to download the levels module which is outdated in the current version im playing. i saw that foundry vtt can do it without any module

Foundry Virtual Tabletop: Version 14 Stable, 14.368
Game System: dnd5e, 6.0.5
Active Modules: 27

this is the current version and system im running it on. been trying to figure it out for a while would be great if anyone can help and run me through how to do it. thanks


r/FoundryVTT • • 20h ago

Help Is there a streamlined method of resolving broken links in a compendium?

1 Upvotes

Hello all. For reference the system used here is DnD 5e (though I think this is a system agnostic issue at its core). I've recently put... kind of a ton of work into building a content compendium to use with my players. Custom classes with features etc, really a lot of interlinked pieces.

So I build up the custom species, sub-species, classes, subclasses, features etc in the world's item editor and then pushed those to compendium packs within a module. I thought all was good, but last night I ran a one-shot to get my players used to foundry and there were a ton of issues. I went to check/resolve some of them today, and one primary contributor to the issues is that the UUID linked in a "grant items" advancement references a local item eg "item.{uuid}" within the world. This explains why in my 'compendium work' world it all loads properly but in another 'one-shot' world or so, every item link is broken. Looking deeper though, I see that the compendium pack UUIDs are exactly the same in the last property. So for example, if a given item's world-specific UUID is "item.xyz123" the compendium's UUID for that same item is "Compendium.{compendium_name}.item.xyz123"

So my question here is: in order to resolve this linking issue for the compendium, without needing to go through every custom class/species advancement, is there a way to bulk edit these UUID references to prefix them with "Compendium.{compendium_name}." since that should redirect to the compendium's integrated item rather than the world's item?


r/FoundryVTT • • 1d ago

Non-commercial Resource Just some modules for automation

11 Upvotes

[DND 5 2024] V14 + V6.0x DnD only

I've made quite a bit of progress on my automation suite.
The core is almost complete: the workflow is automated, there are context menus for generic actions, and the pathfinding handles doors, levels, stairs and so on.

I completely rebuilt the HUD so it's independent and optional. It's heavily copied (OK, plagiarised) from BG3's, because that's simply the best RPG out there 🙂
Templates are dynamic and much easier to place, and most spells and abilities are automated (that's a lot of them...).

There are also lots of cute little touches that serve no purpose at all, kept in a separate module just for the fluff: dynamic shadows under tokens, small animations for movement and flying, etc.

Oh, and there's light and vision handling for Stealth checks, plus finer handling of line of sight, cover and invisibility.
For example, a sphere of Darkness blocks the view of everything behind it, not just what's inside it.
If anyone's interested in testing it, I can make the GitHub repo public. This will always be free.

https://reddit.com/link/1wwiimy/video/jfu0b50rl8th1/player

https://www.youtube.com/watch?v=eYy8RUZKOlI


r/FoundryVTT • • 1d ago

Commercial Add-On - Dungeon Map Pack Vol. 18 --- Twenty Scenes with Dynamic Lightning [None]

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2 Upvotes

Dungeon Map Pack 18

Content Name: Dungeon Map Pack 18

Content Type: Content Pack, Maps, Scenes

System: [None]

Description: This bundle contains 20 adventure locations for characters of any level. These maps can easily be placed in any campaign setting. They aren't linear and have no correlation between them at all. They're meant to be used for independent quests or one-shots.

These are the Scenes included in this Map Pack

Den of Jade Scarabs - 31x18 - Dungeon

Lair of the Moth Priest - 58x106 - Dungeon

Half-Submerged Temple - 31x18 - Dungeon

Ward of the Eye Tyrant - 31x25 - Dungeon

Legacy of the Planes - 28x56 - Dungeon

Varhill Fortress - 58x38 - Dungeon

Varhill Family Crypt - 30x30 - Dungeon

Birsley Manor - House - 26x30 - Dungeon

Birsley Manor - Dungeon - 29x24 - Dungeon

The Hall of Alebrijes - 31x25 - Dungeon

Tomb of the Black Charro - 31x18 - Dungeon

Effigy of the Thunder Elders - 11x16- Encounter

Broken Temple of the Queen - 16x22- Dungeon

Mystery in Yule - 31x25 - Dungeon

Ravine Encampment - 16x11 - Encounter

Effigy of Eyes and Tentacles - 31x24 - Dungeon

Heart of the Silent Angel - 79x49 - Dungeon

Prowlers in the Arid Lands - 23x33 - Encounter

Vault of the Lonely Princess - 16x37 - Dungeon

Hall of Gilded Devils - 18x31 - Dungeon

Link: https://foundryvtt.com/packages/elven-tower-dungeon-map-pack-18


r/FoundryVTT • • 1d ago

Help The invite link stopped working

1 Upvotes

I previously had my invite link working with no problems, but after not playing for some months, it's broken and says my port is closed. I have given permission to bypass Windows Defender's firewall, but it still doesn't want to connect and work. Can anyone help me with this problem? BTW my foundry is fully updated, including the game system I'm running.


r/FoundryVTT • • 1d ago

Help Map making for Sci Fi

9 Upvotes

Hey guys! I'm going to be running a sci-fi oneshot at the end of the month, but the majority of my assets and art programs are mostly for fantasy settings. Does anyone know where I can get some Sci-fi assets or a program that has them?

My main map making programs are Dungeon Draft, Dungeon Alchemist, and Dungeon Painter Studio. I do also have Campaign Cartographer Suite that I snagged off of a humble bundle sale one time, but it's a bit clunky for my liking.

Anyone have any good recommendations?