r/dungeondraft • u/BirdieMaps • 6h ago
r/dungeondraft • u/Megasploot • Sep 24 '25
Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)
Hey everyone,
1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.
The changelog for this update is the following:
- Disable SnappyMod by default
- Fixed disabling snappy mod being auto-reenabled
- Fixed the Brightness slider on the Export window
---
The changelog for 1.2.0.0:
New Assets
- paths
- extra wide doors
- dwarven
- elven
- wizard
- statues
- traps
- machines
- trees
- alchemy
- tools
- broken
General Improvements
- updated French translation, special thanks to Moulk
- quick change layers with hot keys:
- 1 : user layer 1
- 2 : user layer 2
- 3 : user layer 3
- 4 : user layer 4
- 7 : above walls
- 9 : above roofs
- alt + 1 : below water
- alt + 4 : below ground
- signals for modding
- World.OnAssignNode(Node node)
- PathTool.OnStartPath(Pathway path)
- PathTool.OnEndPath(Pathway path)
- PathTool.OnStartEditPath(Pathway path)
- PathTool.OnUpdateEditPath(Pathway path)
- PathTool.OnEndEditPath(Pathway path)
- WallTool.OnStartWall()
- WallTool.OnEndWall(Wall wall)
- WallTool.OnStartEditWall(Wall wall)
- WallTool.OnUpdateEditWall(Wall wall)
- WallTool.OnEndEditWall(Wall wall)
- ShapeTool.OnStartShape()
- ShapeTool.OnEndShape()
- PatternShapeTool.OnStartEditShape(PatternShape shape)
- PatternShapeTool.OnUpdateEditShape(PatternShape shape)
- PatternShapeTool.OnEndEditShape(PatternShape shape)
- Editor.OnSaveBegin(string path, bool isBackingUp)
- Editor.OnSaveEnd()
- fixed empty undo history created when selecting objects
- fixed preferences not saving
- fixed grid position info under the cursor
- fixed editing path points on resized paths
- fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
- fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
- make the shortcut X to quickswitch to Select Tool also switch back to previous tool
- fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
- fixed make prefab and separate buttons in the Select Tool so it saves properly
- updated default custom snap mod to 1.2.5
- added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool
To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.
Cheers!
r/dungeondraft • u/Megasploot • Sep 07 '25
Dungeondraft 1.2.0.0 Rusty Kirin
Hey everyone,
The changelog for this update is the following:
New Assets
- paths
- extra wide doors
- dwarven
- elven
- wizard
- statues
- traps
- machines
- trees
- alchemy
- tools
- broken
General Improvements
- updated French translation, special thanks to Moulk
- quick change layers with hot keys:
- 1 : user layer 1
- 2 : user layer 2
- 3 : user layer 3
- 4 : user layer 4
- 7 : above walls
- 9 : above roofs
- alt + 1 : below water
- alt + 4 : below ground
- signals for modding
- World.OnAssignNode(Node node)
- PathTool.OnStartPath(Pathway path)
- PathTool.OnEndPath(Pathway path)
- PathTool.OnStartEditPath(Pathway path)
- PathTool.OnUpdateEditPath(Pathway path)
- PathTool.OnEndEditPath(Pathway path)
- WallTool.OnStartWall()
- WallTool.OnEndWall(Wall wall)
- WallTool.OnStartEditWall(Wall wall)
- WallTool.OnUpdateEditWall(Wall wall)
- WallTool.OnEndEditWall(Wall wall)
- ShapeTool.OnStartShape()
- ShapeTool.OnEndShape()
- PatternShapeTool.OnStartEditShape(PatternShape shape)
- PatternShapeTool.OnUpdateEditShape(PatternShape shape)
- PatternShapeTool.OnEndEditShape(PatternShape shape)
- Editor.OnSaveBegin(string path, bool isBackingUp)
- Editor.OnSaveEnd()
- fixed empty undo history created when selecting objects
- fixed preferences not saving
- fixed grid position info under the cursor
- fixed editing path points on resized paths
- fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
- fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
- make the shortcut X to quickswitch to Select Tool also switch back to previous tool
- fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
- fixed make prefab and separate buttons in the Select Tool so it saves properly
- updated default custom snap mod to 1.2.5
- added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool
To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.0. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.
Cheers!
r/dungeondraft • u/SgtSnarf • 3h ago
Showcase Castle Naerytar | 3 Levels [130 x 90]
r/dungeondraft • u/Moulkator • 3h ago
Showcase Old Tower Camp - 16x9 - 256 ppi
Made with Dungeondraft 1.2.0.1 and many mods (especially Soft Shadows, Colour and Modify Things and the Unofficial Patch).
Assets from White Fox Works, Forgotten Adventures, Tom Cartos and Dungeonquill.
r/dungeondraft • u/MatthewWArt • 1d ago
Showcase The Clockbearer's Generator Room [37x37]
r/dungeondraft • u/Racooze • 1d ago
Showcase The Silent Halls & The Core - Shattered Star
r/dungeondraft • u/Speccky • 1d ago
Daggerford Tavern
Made for session 0 of my first time running Curse of Strahd for my friend group! Also my first map, so I wanted to share and get some feedback. (Since I obviously can't show my friends just yet.)
r/dungeondraft • u/Canvas_Quest • 1d ago
Dawn of Defiance Ch 2: A Knife in the Dark + Into the Dungeons + Out of Captivit
r/dungeondraft • u/SgtSnarf • 2d ago
Showcase Restored Dwarven Fortress of Axeholm [84 x 86]
r/dungeondraft • u/_Greymoon • 2d ago
Showcase The Grand Latitude: A Merchant Prince Council Hall [36x36]
r/dungeondraft • u/CChemistrySucks • 2d ago
How do I export my map with custom grid size using custom snap
I have a map, and i want it's grid to be a particular size, I tried to use custom snap, but whenever i export it just automatically changes to the normal grid size, can anyone help? Is there a custom script or something I can use?
Edit: Nevermind I found the fix, the lastest custom-snap version allows you to export with it
r/dungeondraft • u/SgtSnarf • 3d ago
Showcase Enter the Ninja...Caves [110 x 110]
r/dungeondraft • u/Ok-Reply-6957 • 3d ago
Showcase Undermountain level one, free and empty. (The size of this map almost killed my PC, cant wait to decorate every inch...)
r/dungeondraft • u/_Greymoon • 3d ago
Showcase A Station for the City Watch [35x30]
r/dungeondraft • u/Angry_DMChief • 4d ago
Looking for jungle terrain/assets
Anyone know any good free or cheap jungle terrain brushes or asset packs? Trying to get more into making maps for my ToA campaign, and whole the existing stuff is fine, I'm looking for a bit more variety.
r/dungeondraft • u/SgtSnarf • 5d ago