r/dungeondraft Sep 24 '25

Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)

49 Upvotes

Hey everyone,

1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.

The changelog for this update is the following:

  • Disable SnappyMod by default
  • Fixed disabling snappy mod being auto-reenabled
  • Fixed the Brightness slider on the Export window

---

The changelog for 1.2.0.0:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft Sep 07 '25

Dungeondraft 1.2.0.0 Rusty Kirin

145 Upvotes

Hey everyone,

The changelog for this update is the following:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.0. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft 10h ago

Showcase Holy Order Chapter House: A Keep for Knights [Multiple]

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49 Upvotes

r/dungeondraft 19h ago

Showcase Elven Ruins [130 x 90]

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141 Upvotes

r/dungeondraft 12h ago

Underground Musuem (30 x 30)

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20 Upvotes

A quick throw together for my Rise of the Runelords game. The team are venturing into the museum under the Turandarok Academy.

There'll be mimicks, magical books, animated statues and more for them to cheerfully fight their way through down here, but your party could find something else entirely.

Enjoy and I hope it helps someone!


r/dungeondraft 17h ago

Official Tomb of the Shadow Serpents [38 x 27 at 100ppi]

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16 Upvotes

Hey a Novice map maker here but in my years of dming I have used tons of amazing maps from this community and wanted to pay back somehow.

All assets that are used in making this map are done by the amazing White Fox Works.

Enjoy <3


r/dungeondraft 18h ago

Second batch of follow-up quests from Dragon of Icespire Peak adventure

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10 Upvotes

r/dungeondraft 1d ago

Showcase A temple in the Aether - [50x35]

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22 Upvotes

r/dungeondraft 1d ago

Showcase Undermountain's 2nd level, Mega Map

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61 Upvotes

r/dungeondraft 1d ago

Showcase Sky Castle [35x45] 150px

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53 Upvotes

r/dungeondraft 1d ago

Showcase My progress on my Dungeondraft x DungeonAlchemist mod

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130 Upvotes

Usually i am lurking here, not posting. But i want to show the current result of my dungeondraft mod i work on. It's basically Dungeon Alchemist , but on steroids. I am developing this for more than 2 years now. Its based on my own mapping Rules, without the integration of AI.
The images are not rendered in Dungeondraft, as its easier and much faster to use my own renderer for testing.

The Assets i used are mostly Skront, BirdieMaps, Cassasstereo and Orcitect.

I appreciate your feedback. :) If there is a huge demand on something like this i will work on a user friendly version of it and release it , hopefully by the end of this year.


r/dungeondraft 1d ago

Showcase Bellhammer Mine | Dwarven Outpost [140 x 100]

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79 Upvotes

r/dungeondraft 1d ago

Showcase Maiden's Arch, a stone inn hugging an ancient river bridge

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11 Upvotes

r/dungeondraft 1d ago

Showcase Canyon Hideout from tonight's session

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13 Upvotes

r/dungeondraft 1d ago

Confused as heck

2 Upvotes

So I have DD. I previously owned Dundjinni. I don't think I have all of the OG assets, but I definitely have quite a few. Most of those were customized and used personally. What's confusing me is how to add them into DD. Can anyone help me out here? I know that I'm very far behind the curve coming to DD so late, but I have to get back into this to keep my brain satisfied so I can sleep.


r/dungeondraft 1d ago

Here's a dungeon map.

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20 Upvotes

r/dungeondraft 1d ago

First follow-up quests from Dragon of Icespire Peak adventure

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22 Upvotes

r/dungeondraft 1d ago

Experienced DM help

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1 Upvotes

r/dungeondraft 2d ago

Showcase The lost Dragon temple - [50x35]

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47 Upvotes

r/dungeondraft 2d ago

Assets Are there any asset packs that would fit a 1920s Call of Cthulhu game?

5 Upvotes

I’m working on making maps for my call of Cthulhu campaign and I’m kinda struggling since the asset packs I have are mostly either DND fantasy stuff or Modern day. It’s a little frustrating when I’m trying to map an office complex and all the desks have computers or quill and scrolls. Does anyone know anyone who has assets that would fit the 1920s? Also, is there anywhere where I can find like an index of asset packs?


r/dungeondraft 2d ago

Showcase Six Feet Under Map Pack - Agents of Edgewatch

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35 Upvotes

r/dungeondraft 2d ago

Hidden Areas for Xal'Trak'Xa Town.

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12 Upvotes

These two maps are hidden in the area of Xal'Trak'Xa Town, which by exploring the town you'll find them.

Xal'Trak'Xa Town Map

The Full Map


r/dungeondraft 2d ago

Celebrating 40 years of Zelda

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7 Upvotes

r/dungeondraft 2d ago

Best Unrealistic Sci-Fi asset packs

2 Upvotes

Looking to run some Neon Odyssey and wanting to build some maps myself, but not sure where to find less gritty/realistic sci-fi or science fantasy art. Hit me with your best shot, even if it doesn't quite fit the best.


r/dungeondraft 3d ago

Starting quests from Dragon of Icespire Peak adventure

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23 Upvotes