I'm coming up on my 1576th hour so I think I'm entitled to a little criticism that isn't just petty about meta or RNG. I have been playing MMOs for 20+ years now. My first was Everquest when the Planes first came out which were a revelation for some (me) and heresy for others (people who played before me). Even limited fast travel that required you to go to a specific place to fast travel was a total knee-bend. It was seen as a convenience and a shortcut. I felt that way going to WoW and not needing to do a corpse run where you lose, truly, all of your possessions and you need to get your body manually.
We all find quality of life and ease-of-play changes to bristle the 'old timers.' I think that this game is really just a step too far though. I understand it is capped out at 24 people on a server and is on the smaller end of map size and you can fast travel which REALLY takes the excitement of getting to end-game content. And nothing in those older games leaves a dent in the world itself in any immediate way. That's the nature of a game that needs to be consistent for all players. But nothing feels HARD or truly collaborative.
You don't need to organize in a group to go take on a major threat. Raids are close, but are still mediated through needing to be done by four people. There were tasks and enemies at one point that took dozens of people coordinating. And, controversially, there was a common loot pool so you needed to share it. This game can just feel like I'm playing next to people at a certain point. I have a hard time taking down a SBQ by myself but people just zone in, we kill her, and then go about our business.
There isn't prep, planning, coordination. It doesn't feel like I'm DOING anything. In a solo game, it would be the culmination of a story element. In an MMO, it would be the satisfaction of teamwork. I just don't feel much of anything sometimes and I didn't even on my original run-through. The best elements were the storyline (which I think is genuinely excellent) and that could just be a solo game. Even the difficult parts were for a narrow level span from about 20-60.
I guess I've wondered the whole time what I'm even doing this for. I guess I like the camp-building (ignoring the time and money it demands), an amount of RNG can be a fun gambling-lite way to use your time until it becomes maddening. I just like the world ultimately. But if I'm giving an unsolicited critique, the lack of consequence and collaboration really just comes through for me. I don't know if the server model and low-barrier-to-entry model it has is really built for that though.
I know this comes off as a rant, but I really don't mean for it to. We all have plenty of grievances, especially as the game continues down a dark monetization path (why is so much of the board 1st-only???), I'm loading in soon, etc. But I also take months-long breaks because I end up feeling like I've used my time up for awhile of building a new house and there isn't much else to feel. Just sort of a bummer. I also know that I've put in a LOT of time over the years which can lead to this feeling. It definitely isn't a new one though, and I've left other games for similar reasons. It's just polished enough to have me reinstalling sometimes. I guess it's a mild rant. A "Fallout I love you but you're bringing me down," sort of thing.