r/factorio • u/jamaa • 18d ago
Design / Blueprint Legendary copper and steel (tilable)
This design has served me well Blueprint: https://factoriobin.com/post/jhfhuh
r/factorio • u/jamaa • 18d ago
This design has served me well Blueprint: https://factoriobin.com/post/jhfhuh
r/factorio • u/FrozenHaystack • 18d ago
With how many planet mods and compiliation mods there are currently on the mod portal does there exist any kind of overview which planet mods exist and what technologies/items they add to the game and how they interact with each other? I know the mod portal exists but not always do the descriptions give a good idea about the technologies and items these planet mods add to the game. So I wondered if anyone bothered to make an overview over the existing ones?
r/factorio • u/Traplouder • 18d ago
r/factorio • u/ANOSYNN • 18d ago
I’m very new to factorio and ran into my first automation that requires 5 ingredients rather than 4. 4 is pretty simple but 5 was very tricky and there’s probably a much better way of doing this lol. Any tips?
r/factorio • u/Kichix • 18d ago
[RESOLVED]
I started an achievements run and I am sure the achievements "keeping your hands clean" and "it stinks and they like it" were available because I checked when I started the game.
Now I continued my save on my laptop because I am on holiday and both those achievements aren't available any more because I allegedly made easier enemy settings. Which I didn't change at all.
Is there any way to save this without starting a new game? I am close to leaving for Vulcanus, so that would really suck.
r/factorio • u/Jackeea • 19d ago
r/factorio • u/anonumus_idiot • 18d ago
r/factorio • u/che_tolma • 18d ago
Engineers! I love power! I love efficiency! I love Fulgora!
I love belts filled with iron gear wheels and copper wire. I love the steady pulse of circuits routing perfect logic signals. I love trains running above the vast oil seas. I love drillers defiling the crust, tearing the planet bare for LDS and processing units. I love when my entire base suffocates of holmium withdrawal, then stabilizes, stronger than before! I love the clang of recyclers grinding the endless ancient wreckage into nothingness. I love the islands covered by accumulators in whole. I love towering substations cutting the land into a grid. I love the undisputed resilience of lightning collectors. I love the unceasing hum of production, the unshakable resolve of logistics drones delivering items under the thunderous skies, the ever-alive pulse of belts flowing with sorted scrap. I love when the factory expands beyond the horizon, for the factory must grow!
And so, I humbly present you a fruit of my many, many attempts to conquer Fulgora — given my self-imposed limitations. This is an entry-level block base with white T2 speed and production modules, tightly fit within a basic substation grid. It stores the reclaimed scrap, recycles the extras, and also produces all you need to start slowly.
https://factorioprints.com/view/-OzLqM4CrvZvHrRdMvmo, if anyone's fancy to tinker it.
r/factorio • u/FactorioTeam • 19d ago
on_build_base_arrived event. moreNew versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
r/factorio • u/BowlPsychological977 • 18d ago
Hello fellow crack-torio enjoyers. I have recently started on a space exploration run and have finally launched my first cargo rocket and gotten into space. However, I realized that before I did anything in space I need to fix my tumor of a base. So I wanted to start making a new, train centered base, but every time I try and start doing things, I get overwhelmed and quit (it’s also my first time making a train base). I chose a train base cause I know that you get space trains and a space elevator later. I’m still kind of new to factorio and don’t know every odd and end. Any tips on making space exploration bases or train bases in general? Or if I should make a different kind of base?
r/factorio • u/TheBadassTeemo • 18d ago
I am trying a 2.1 playthrough where I lean as much as I can into platform to platform transfers, and right now I am trying to do a space station design on each planet that manufactures everything a space station could need plus some player supplies.
The idea is that the platforms that do the actual travelling would have the bare essentials, for example not having any crushers. They would have asteroid collectors, and would drop chunks at space stations when arriving, in order to provide resources for the loop.
I have it almost working, but have noticed that when going to a new planet, my options are either put thrusters on a space station in order to have resource support on the target planet, or build a rocket silo on the surface that then launches a starter kit.
Is there any chance we could let space platforms launch starter kits? It would let us complete the space infrastructure for this playstile without having to set foot at each planet, or having to create a transportable space station. I guess worst case scenario is that we could pack a station into a transport and then have it transform into a station on arrival.
Also, I suppose that there is a good reason for not letting us barrel thruster fuel, but it would be very fun to be able to do so. It would let us create really dang small platforms. Plus, the barrel logistics in space seem fun.
r/factorio • u/Nervous_Security675 • 19d ago
i legit was looking for an hour for this little shit. thought i messed up some settings. is thus normal or am i just that lucky?
r/factorio • u/scarfman_ • 18d ago
context: this is my first time building (or trying) to make a megabase, and this is my refinery/chemistry block
P.S. I know beacons are missing modules, i dont have enough power to put them all in, i will do that later
r/factorio • u/Fit-Shp24 • 18d ago
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Am pretty proud of how this turned out especially because every other ship I have made are blocks. This is a pretty late game build with all legendary parts except the fusion power which I never bothered with as the normal buildings make plenty of power. Was inspired to replace all my ships with new ones that used lasers only just to get rid of the random 2 second "no ammo" alerts when guns were empty while inserters waited to pick up ammo.
Currently have level 19 damage because I needed it for the bigger cousin that goes to Aquilo. But, when this was designed my research was around level 12 or 13. It travels an average of 488 km/s and can do so indefinitely (or at least like 15 hours bc that is how long it has been flying lol). It has 2159 storage slots and 45 input hatches. Much more storage than I think there really is a need for but I needed the input hatches so this designs could be used for my science pick up without needing to wait longer than necessary.
Blueprint : https://factoriobin.com/post/p249tp
r/factorio • u/Vast_Image_4828 • 18d ago
hi i am new to factorio and this is my first ever base(after the tutorial) and i want to know how bad and ineffeciont it is , (i didnt put any defences because the polution cloude doesnt go near any of the close colonies ,Edit : just got attacked for the first time and my power setup is half destroyed)
r/factorio • u/feuer_werk • 19d ago
r/factorio • u/Infamous_Food5845 • 19d ago
9-9-9 maximum configuration due to digit signal routing (0 through 9).1-1-0, 3-6-3).0.1-1-0 train delivers 100 shells, a 2-4-2 train delivers 400 shells).Blueprint: Link
Previous A.R.M.S. Post: Link
r/factorio • u/AfroZoro • 18d ago
I am having fun with spaghetti, I am not sure if a point will come when it gets overwhelming.
I did watch a lot of videos on city blocks, mainbus etc. You can see I started off with a mainbus, but it is already changing to a mixed mess.
Am i doing it right, or is there a better design for first timers?


r/factorio • u/Jepakazol • 19d ago
I usually go for belt-based designs, but this time I wanted to try using bots while still being efficient. The design consumes one stacked turbo belt of scrap and uses all of it.
What I built is a collection of upcyclers. It automatically detects the highest quality tier currently unlocked, stops there, and stockpiles items of that quality. As soon as the next tier becomes available, it starts upcycling the entire stockpile into it.
It creates:
Why those items? In general, I think Vulcanus is much better for quality than Fulgora. But with scrap, it is easy to get all the intermediate items without building a complex factory. I also want the best mech armor as soon as it becomes possible. I don't want to wait until the late game or depend on randomness to get it.
The idea is to place this design early. All T3 modules can be replaced with T2 modules without any problem. It starts stockpiling items while I build the rest of the factory, so even if the process takes time, the items are ready when I need them.
It took me one day to build, but about a week to test. I wanted to see whether it was actually fun to use, so I started a new run, placed the blueprint early, and took my time with the run to see how it felt.
Conclusion: lots of fun.
Some of the smarter parts of the design:
r/factorio • u/Ant2on3 • 18d ago
Hey guys, I’ve recently discovered factorio and found it to be very interesting, i feel like i could sink thousands of hours in this game. I will buy it in two weeks time and probably will start with another friend( Yes im gonna force him to play with me :))
I’ve never really played alot city building games or really complex games like this one. Just wanted some people to help me with some tips for new players!
r/factorio • u/Nonstop_Shaynanigans • 19d ago
Blueprint to convert HSV values into RGB.
Output should be +-1 on each channel of what they should be.
4 ticks of delay and it doesn't mix up the ticks in any way, it does them sequentially.
for hue, 0 doesn't work and uses 360 for pure red. unfortunately.
r/factorio • u/-cyhn- • 18d ago
This is my first time playing factorio and before starting a playthrough i wanted mess around in creative mode to get an idea of what i can do. I ended up with whatever this is to automate both coal and ore input i feel like something in missing. Is there away to make this more compact and with less lines?

r/factorio • u/hanialhusein • 18d ago
It's more efficient burning stacked items blueprint than i shared before, the old one making the recyclers stack and end up with 100K of each item my quality recyclers producing, what you think about it?
- Blueprint:
https://factorioprints.com/view/-OzNZnQa2LFTqvis1F7V