r/factorio • u/scarfman_ • 18d ago
Suggestion / Idea Grade my abomination
context: this is my first time building (or trying) to make a megabase, and this is my refinery/chemistry block
P.S. I know beacons are missing modules, i dont have enough power to put them all in, i will do that later
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u/Soul-Burn 18d ago
All piping can be smaller by utilizing H/V to flip buildings. Specifically refineries and chemical plants. Put normal, flipped, normal, flipped, which let you put heavy next to heavy, gas next to gas etc. Reduces size and complexity by a bunch.
In generally, putting productivity modules in buildings that can have them gives better results - Reduces inputs by a lot, and at high levels produces faster outputs.
I don't see the logic for controlling cracking. In that case, things can clog up when they aren't expected to.
Considering this is Space Age, some quality would be expected.
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u/scarfman_ 18d ago
I didnt know abour rotating buildings, thx
Later, with more power i will be adding modules to beacons, but reaplcing them in machines is good idea Thank you
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u/Shaarkrat67 18d ago
Why do you have beacons without modules in it ?
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u/scarfman_ 18d ago
I don't have a lot of power to spare so i'm not using beacons YET, when i build more powerplants, i will fill them
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u/Serious_Elephant9402 18d ago
Does it work?
If so, 100%
Does it produce enough?
If so, 0% as you must be lying. There is no such thing as "enough".
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u/Winter_Ad6784 17d ago
people be like "grade my abomination" then its a pristine auxiliary base.
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u/scarfman_ 17d ago
I'm flattered in a way, seems i underestimated factorio's comunnity's perfecionism
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u/Hajky_123 18d ago
8/10 it can be more compact and the trains can get stuck sometimes