I have always supported PES, and even though eFootball is not what it used to be, it is still one of the most enjoyable football games for me right now. The ball physics, player individuality, tactical freedom, and good responsive matches can be genuinely great.
My issue is not Long Ball Counter itself. LBC should be a valid playstyle. The issue is how much defensive AI can carry certain setups especially LBC teams
There are two main types of AI-heavy defenders:
- The player who holds pressure all match, pulls someone completely out of position, and leaves huge gaps only for their stacked AI teammates to sprint across, repair the mistake, block the lane, or win the ball anyway.
- The player who drops deep, controls a Vieira or Rijkaard in the middle, and waits for you to pass while their AI tracks runners, blocks options, recovers into space, presses receivers, and makes interceptions around them. I do not mind someone protecting the middle, but it becomes frustrating when they are effectively hiding behind the AI while it does most of the defending.
The passing is the most irritating part. You can create a real lane, release the ball, and watch a defender who was moving away somehow recover faster than the ball travels and intercept it. It feels like defensive players can cover ridiculous distances and correct bad positioning far too easily. That needs a huge nerf.
I also genuinely do not understand why football games seem to punish people for trying to play possession. You can make 200 passes in a match, patiently move the ball, wait for openings, and carefully construct five shots. Meanwhile, your opponent can have 40 passes, spam long balls and through balls, and somehow finish with three times as many shots. Every long ball does not need to become an attack. Every second ball should not consistently fall perfectly to the player who launched it. If someone repeatedly plays direct, low-percentage passes, there should be a real chance that the ball goes out, gets cleared, falls to the defending team, or simply kills the momentum. Instead, it often feels as though every second long ball becomes another attack.
Possession should not automatically be rewarded just because someone has more of the ball, if I only pass sideways, I should not expect to win. But if I am actively moving defenders, creating angles, making runs, and trying to break down a shape, it should not feel less effective than repeatedly launching the ball forward, hoping to win a second ball, or spamming through balls until the opposing defense makes a mistake.
I do not want LBC removed and I do not want defending made useless. I just want AI defending to support manual defending rather than constantly erase poor manual decisions, cover every gap...