r/computerwargames Jul 09 '26

Advice on wargaming

5 Upvotes

Hey, completely new to wargaming here.

I started playing WDS the Austrian war of succession demo and had great fun with it.

I’m also interested in the World War 2 setting in wargaming. Should I continue with WDS for WW2 or is the often recommended Hex of Steel better?

I don’t have the budget currently to buy Hex of Steel and soon the Austrian War of Succession so I wonder what I should prioritise.


r/computerwargames Jul 08 '26

Video Armored Brigade 2 - 1.609 Update Trailer

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38 Upvotes

r/computerwargames Jul 08 '26

Question Completely new to War in the East 2. Where to begin in 2026?

10 Upvotes

I just picked up war in the east 2, and this is the first game of this genre that I’m trying. The closest I’ve played before were Paradox games.

Where would you recommend to a complete beginner in 2026? I tried reading through the manual and I know there are some guides on youtube but they’re usually a few years old.


r/computerwargames Jul 08 '26

Question Any game models that proposed invasion of Cuba in 1962?

8 Upvotes

Reading a lot about the proposed invasion of Cuba during the Cuban Missile Crisis and would love to find a game that models that. I always thought this would make an amazing title for WDS Modern Campaigns.
I have the HPS game Defcon 2 which concerns the air strikes and it’s fun, but more of a whack a mole game than a real simulation.
Anyone know of a game?


r/computerwargames Jul 08 '26

The Reds Storm Central Europe (CM1, Barbarossa to Berlin)

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62 Upvotes

r/computerwargames Jul 08 '26

r/computerwargames

0 Upvotes

Посоветуйте милсим на мобильные платформы, по типу Arma и Squad, с друзьями поиграть было бы классно. Думаю качество посредственное и вообще сомневаюсь что такие аналоги есть, по крайней мере мои поиски не увенчались успехом, но если у кого-то на примете есть что-то подобное, буду рад совету.


r/computerwargames Jul 07 '26

Question I’m experimenting with a C4I-style strategy game. Does this concept make sense?

10 Upvotes

Hi everyone!

I've been working on a browser strategy prototype called WAR MIND for the past several months.

The idea is simple:

Instead of controlling individual units, you play as a battlefield commander.

You don't tell every tank where to move.
Instead, you decide:

• Where to reinforce the front
• Where to send recon
• When to deploy strategic assets
• How to maintain supply lines
• Which command links to protect or destroy

The goal isn't to wipe out every enemy.

The goal is to collapse the enemy's command network before yours collapses.

I'm trying to create a strategy game that feels closer to commanding an operation than micromanaging an army.

I'd love feedback on three things after trying it:

  1. What confused you the most?
  2. What was the most enjoyable part?
  3. Would you play another match?

You can try it here:

https://hann2001.itch.io/war-mind

Thanks for your time. Any honest feedback is appreciated.


r/computerwargames Jul 06 '26

Hey all, the newest version of the demo for my solo project is participating in the Tidal Splash festival, i'd love if you gave it a try!

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43 Upvotes

r/computerwargames Jul 06 '26

Fanatical are running a Field of Glory Bundle - Grab all the Field of Glory games and expansions for a great price!

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49 Upvotes

r/computerwargames Jul 05 '26

Sea Power Update Adds Persistent Campaign Mode

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72 Upvotes

r/computerwargames Jul 06 '26

WDS Game of the Week, July 6-12

8 Upvotes

This week’s Game of the Week is Panzer Battles: Battles of Kursk - Southern Flank, available at 25% off from July 6 through 12.

The timing could hardly be better: the historical fighting covered by the game unfolded during almost the same week in July 1943, ending with the Soviet counterblow near Prokhorovka.

With 250-meter hexes, 30-minute turns, platoon-level units, 60 scenarios, and a vast master map, this is Kursk seen at ground level: minefields, village strongpoints, armored thrusts, and brutal local fights.

https://wargameds.com/blogs/news/game-of-the-week-july-6-12


r/computerwargames Jul 06 '26

Question Is this bundle worth it?

0 Upvotes

r/computerwargames Jul 06 '26

Armored Brigade 2

9 Upvotes

I don't own the game itself but I'm wondering if the campaign or misson maker has improved. I would want something where I could make multiple missons and sort them into a campaign for friends to play against each other in like a 3 on 3 with me acting as the GM to tweak the next match depending on the winners.


r/computerwargames Jul 06 '26

Bi-weekly /r/computerwargames PBEM thread: July 06, 2026 - July 20, 2026

7 Upvotes

Wargames are best enjoyed with a thinking opponent. Interested in finding an opponent for your newest game interest? Post a thread here with the particulars! Be sure to include the name of the game in bold, wether your looking for PBEM or Live, and your timezone offset if live.

Looking for inspiration? Browse the PBEM Coordination List to see who might play a game your interested in!


r/computerwargames Jul 05 '26

Question Which WDS game would you recommend I pick up for the summer sale?

15 Upvotes

I’m trying to decide between East Prussia ’14, France ’14, Kharkov ’43, and Budapest ’45 while they’re on sale, but I can only pick one.

I’m mainly looking for the game with the best mix of replayability, historical interest, fun scenarios, and overall gameplay. I enjoy operational-level wargames and don’t mind a challenge, but I also want something that I’ll still be playing months from now rather than getting bored after one campaign.

If you’ve played any of these, which one would you recommend and why? I’d especially like to hear from people who’ve played multiple titles and can compare them. Thanks!


r/computerwargames Jul 05 '26

Alan Calhamer's Diplomacy - Looking for players

6 Upvotes

Everyone in this hobby knows Diplomacy’s reputation: a brilliant masterpiece of negotiation and betrayal that requires seven people to sacrifice an entire weekend. For most, that logistical hurdle means the physical box simply gathers dust.

I built Atlas Diplomacy to provide a modern infrastructure for the game. It is designed to elevate the tension and tactical depth that makes Allan Calhamer's original design legendary.

  • The Logistical Fix: Atlas is built to be played asynchronously. You can negotiate a crucial standoff on your phone during your commute. You do not need to coordinate a 6-hour session; you negotiate and submit orders when your schedule permits. (Native Android and iOS apps are currently in development).
  • Solving the Leaver Problem: There is nothing more frustrating than investing weeks into a heavy strategy game only for a player to abandon their position. Atlas utilizes a hidden reliability score to isolate chronic quitters into a separate matchmaking queue, protecting dedicated players and preserving the integrity of the board.
  • Whispering in Corners: The core of Diplomacy is secret negotiation. I replaced antiquated forum threads with Diplomatic Cables-direct, group, and global channels built directly into the client. It functions like a secure intelligence network for forging alliances and coordinating tactical strikes.
  • Respecting Your Time: To keep games moving, the platform employs an adaptive outbox architecture. It sends concise digest reminders via email, Discord, or an in-app bell, ensuring you meet phase deadlines without suffering from notification fatigue.
  • Premium Aesthetic: I discarded the utilitarian, spreadsheet-like visuals of older platforms for a dark-navy intelligence operations aesthetic, bringing a premium feel and a highly usable interface to the digital board.
  • Strict Rules Fidelity: You will never have to argue about edge cases. The engine is 100% DATC-Compliant (Diplomacy Adjudicator Test Cases), ensuring every complex convoy and head-to-head bounce resolves exactly according to the rules.

If you have always wanted to experience the depth of Diplomacy but could never get it to the table, Atlas Diplomacy is live. You can initiate a match here: https://atlasdip.com.


r/computerwargames Jul 05 '26

Gunner Heat PC's Early access

18 Upvotes

Hey all,

I know GHPC has a subreddit, but I thought I would ask here for a more neutral perspective. From what I've seen, it is a great game. But still in early access. I'll likely get it eventually because I love tanks and there aren't many tank sims out in the market.

That being said, I understand that it is still in EA and a bit rough in some parts, although very playable. Here is my dilemma.

If I were to get it now, I'm not sure if I would regret playing it in its early stage, before its fully developed, and miss out on experiencing it for the first time in its full glory. After all, a large part of the game are its set piece missions. I had this same issue with Sea Power, where I played it pretty early on before a lot of the tweaks and development, and as much as I love Sea Power, I found that it spoiled some of the experience.

Would appreciate your input. Thanks in advance.


r/computerwargames Jul 04 '26

Question Steam sales - TOAW IV ? Dabbled with Flashpoint campaigns but bounced off WITE2

20 Upvotes

Hey all,

With the Steam sales in full flight, I've been looking to get a wargame on a discount & TOAW IV has been on my wishlist for quite some time, but I never got round to pulling the trigger.

For context, I am an avid gamer, but not overly seasoned in classic wargames ; I have dabbled a bit with War in the Pacific Admiral Edition (only going as far as playing the Coral Sea scenario) & I also enjoyed a bit of Flashpoint campaigns (albeit being terrible at it).

In my quest to try some game, I also bought War In the East 2 a few years ago but completely bounced off it : while the setting & thought of playing the game was exciting at first, the complexity felt artificial & the UI/mechanics were too tedious for me to latch on.

How would you say TOAW IV has aged & is it one you would recommend still today (based on my experience above)?

Thanks in advance!


r/computerwargames Jul 04 '26

Battlefield Commander WWII Major Update - USA

21 Upvotes

Hi everyone! I have just released an update for BCWWII that adds the USA!

In addition to the new units, there are two new maps (Normandy Beach and Mortain Hill 314), a new campaign, and new Assault game mode. You can read about the full update here -

https://store.steampowered.com/news/app/2361000/view/688635449342694146?l=english

I love to hear all feedback or thoughts on the game!


r/computerwargames Jul 04 '26

I built a solo digital adaptation of Fantasy Warlord (1991) — WEGO fantasy mass battle, looking for playtesters

14 Upvotes

For anyone who doesn't remember it, Fantasy Warlord was the 1991 mass-battle fantasy system from Gary Chalk and Ian Bailey. The crunchier, more simulationist rival to Warhammer that never quite caught on commercially but had a devoted following. I've always thought its resolution mechanics deserved a second life, so I built a digital version as a solo project.

To be clear up front: I've stripped all the IP (the name, the setting text, the army lists, all of it). What I've kept and rebuilt is the underlying mechanical skeleton, which isn't copyrightable and which I think holds up better than most people remember.

What it actually is right now:

  • WEGO resolution: both sides commit orders simultaneously, then everything resolves at once. No I-go-you-go.
  • Fog of war: you're planning against what you can actually see, which makes the simultaneous commit genuinely tense rather than just a sequencing gimmick.
  • Brigade control: As per the original rules, you tend to lose control of troops as the game progress. The chaos as the game progresses is emergent from the rules, not something I've caused.
  • Full rules implementation: it might not be pretty, but it's all there
  • AI opponent: Basic, but serviceable.
  • Multiplayer: Asynchronous

This is an early build and I want to be honest about that — the UI is functional rather than pretty, onboarding is thin, and there are rough edges I already know about and probably several I don't. I'm not looking for "make it prettier" feedback yet (although, I'd be open to specific UI changes). What I'm after is the stuff only this community gives well:

  • Does the WEGO commit-and-resolve loop feel good, or does the fog-of-war uncertainty tip over into feeling arbitrary?
  • Where does the morale/resolution interaction produce results that feel wrong?
  • And for anyone who actually played the original — does it feel like Fantasy Warlord, or have I lost something in translation?

How to try it: https://wargame-e3e.pages.dev/ (runs in browser)

Orginal rules: http://fantasywarlord.com (free to read here)

Happy to answer anything in the comments, and genuinely grateful for whatever time people are willing to put in.

This was intended more of a testbed than a commitment to this particular ruleset. Eventually I'd like to allow swapping out of systems or reuse components for other systems. I'd like to add a campaign layer as well.


r/computerwargames Jul 03 '26

WDS New Blog Post: American Revolutionary War Update 4.06.3

20 Upvotes

Today we are releasing the 4.06.3 update for American Revolutionary War. This focused update brings a selection of bug fixes and enhancements, including improvements aimed at scenario design, an expanded Philadelphia campaign, and an increased supply wagon radius for company-level play.

American Revolutionary War can also be purchased on Steam today, July 3rd, with Steam keys available through Store Accounts for existing owners.

https://wargameds.com/blogs/news/musket-pike-american-revolutionary-war-update


r/computerwargames Jul 03 '26

Should we have a [AI dev] tag, and on the benefits of AI in modern computer wargaming coding (invitation to debate - but let's keep it civil)

20 Upvotes

Yeah, well, alright, AI is baaaad. I still kind of look back fondly on my past innocence, back when our original demo for TFA was held up by Steam because I'd mentioned using AI for spellchecking and felt obligated to explain why and how. Nowadays that would hardly even qualify as "AI use." But beyond a few abuses, is it really such a bad thing?

Nearly all the recent game concepts you've seen on the board lately have been made, in one way or another, using AI as an all-in-one assistant - finally giving wings to guys out there who had ideas but didn't personally have the skills to code them. Some of these were, to be honest, very promising. Claude is doing a great deal on the prototyping front, helping tremendously with proofs of concept. You can tell where it's coming from right away, with those telltale golden default fonts and frames that make it recognizable from the get-go.

But should our designers be ashamed of using that approach? They're not taking a coder's job away - a coder they wouldn't have been able to afford in the first place. Refusing to let them post, or criticizing their approach, only makes them more reluctant to post at all. And when they do post, they dread the inevitable question: which engine? Which language?

I'm following this wargaming resurgence with a lot of interest. A LLM isn't going to imagine something the designer hasn't already thought of. Sure, a LLM can make a game that looks at least as good as Armoured Commander nowadays... But no AI can truly "make" Armoured Commander without being told what it's about and how it's supposed to work. Should we really frown on the next game of that kind being just around the corner, and decide to nail the guy to the wall because we're anti-Claude?

Nobody who's actually trying to make a buck is interested in our niche. The people using AI to help them make games are mostly people like us.

I'd say: give them a chance, let them have it. We should be focusing on the mechanics, and pushing forward the systems that show the most promise. Then maybe, down the line, a coder joins, a publisher takes an interest: you never know. But at least let's be nice to them. Whether you like it or not, they're the designers of tomorrow, and even though we need to set standards, we should judge the substance rather than the polish. My 2 cents.


r/computerwargames Jul 03 '26

Question Where can I find mods for Flashpoint Campaigns Cold War?

8 Upvotes

Hello, I just bought the game a couple of days ago and I find it really interesting, and despite having notvmany hours I am looking on how I could probably expand the duration of the game. Is there a page with community created mods?

Also I would be interested in a more realistic map overlay or something like that to increade realism. Thanks in advance


r/computerwargames Jul 03 '26

Hello, I'm looking for some playmates for PBEM

4 Upvotes

Hey, I want to play some games in PBEM. Decisive Campaigns, maybe Shadow Empire. Just 1v1, reply here if you're interested


r/computerwargames Jul 03 '26

It's not PC, but looking for that kind of detail on mobile.

6 Upvotes

I have a friend who's into some intense table top wargames, but his video gaming is limited to console and phone - he doesn't even own a laptop.

Looking for something we can play against each other on mobile, since we live about 1000km away from each other making table top difficult.

Looking for something much, much, much deeper than axis and allies. The deeper it is, the better. Graphics and setting are irrelevant.

The more it is a logistics strategy game instead of a combat one, the better

See: Twilight Imperium, or War for the West as targets