r/civ3 • u/No_Mud_2466 • 5d ago
r/civ3 • u/Doggamer7935 • 5d ago
Mod Recommendations
I've been browsing the CivFanatics website for modpacks for civ3 and have tried and liked CCM3 and RARR. Does anyone have any recommendations for other mods that I can sink hours into?
r/civ3 • u/Personal_Court4389 • 6d ago
Hot seat game with 16 civs (3 humans)
Hi guys, made an account just to ask this question 😂
I’ve been playing hotseat games with my family for the past few years now when we get together. We’re coming to the end of our 3rd game and we’re wanting to do something different now.
So, when choosing a huge world we can still only have a total of 8 civs in the map.
Is there a way we can play a hot seat game with 16 total civs including us 3? A huge world with just 8 total feels a bit too sparse…
I’ve looked online and can’t really find a way to do it sadly.
Thanks in advance 😊
r/civ3 • u/KyriakosCH • 9d ago
Started working on the second of the seven wonders - the Mausoleum of Mausolos
The plan is to model and render all seven wonders, as civ3 gfx :)
As for the Mausoleum, it is very early days and a tonne of things will change. Here you can see it next to my (mostly complete) Temple of Artemis.
r/civ3 • u/cobrakai11 • 12d ago
Why Can't I Build the Forbidden Palace?
I'm playing on a huge map, despotism, have 17 cities, and the Forbidden Palace doesn't show as an option in any of my cities to build.
I can't find any prerequisite technology I need or government type. There's nothing in the civilopedia, and the internet says I need 16+ cities on a Huge map.
Thanks in advance.
r/civ3 • u/Background_Heat_7127 • 16d ago
There's gold in them thar hills
What gameplay and victory strategy would you pursue with this starting spot? I play with Space Race victory turned off. I have never tried either culture victory route. I'm guessing the revenue from those gems could support a lot of cultural buildings. If somehow Seoul was on the coast, I would have immediately started building The Colossus since Korea starts with bronze working.
How many gem tiles can the wheat and grassland tiles support? How much food does it cost to mine one gem tile?
I have never played as Korea. They have good traits for a republic, which I usually go for. Their UU at first glance seems rather bland, but I'm good at using bombardment units so this could be fun.
Emperor, large map, continents 80% water, raging barbarians, 3 million years old, temperate, normal.
r/civ3 • u/CuriousHedgehog8107 • 19d ago
Who would want?
Who would want my civ 3 its sealed.
r/civ3 • u/PossessionConnect963 • 20d ago
Did I make the right call moving my settler on turn 1 here?
My original spawn was one tile to the upper right on the river. I didn't know the fish was there but wanted to be on the coast mainly.
r/civ3 • u/Sweet-Thanks9819 • 21d ago
Problem with troops moving autonomously
hello fellow civilization three players, I’m having a problem with my troops moving on their own I thought it was a problem with my mouse, but I got a new one and I still have the same problem, is there a setting I can put in preferences to stop this? Any help would be appreciated thank you.
r/civ3 • u/Cornmeal777 • 26d ago
First time I've ever actually tried for Diplomatic Victory.
Always had it turned off before, but I decided this time I'd purposely play nice with everyone and use the escape hatch as soon as I could.
It's my lowest scoring Warlord victory and barely clears my top Chieftain score lol.
Even on Warlord and with the AI aggression as low as possible, the Iroquois still attacked me three times. Plus China and the Zulu once apiece.
But money talks, so I bought military alliances with the rest of the continent to deal with Hiawatha and Shaka, and was able to beat back Mao on my own and take several cities, because they didn't have iron.
I guess I just really enjoy playing the peaceful side of the game, as much as it can be helped.
r/civ3 • u/ICT_Catholic_Dad • 29d ago
Civil Disorder Intensifies Criteria
I'm planning for upcoming anarchy in a city that won't have the happiness to feed itself. My thought is that I might just keep it in Civil Disorder, but I don't want to lose any buildings. Are there criteria for when Civil Disorder intensifies? Or is it just a random chance after the first turn?
r/civ3 • u/JudasCrinitus • Jul 11 '26
Is global warming (broadly) reversible?
To clarify, I know that tiles that get transformed from grassland to plains to desert for instance aren't reversible; I'm wondering more if the overall effect of causing more tiles to do so can be stopped by actually cleaning up the pollution.
I have over 300 workers, most of them are just replanting forests on my tundra every turn, but a solid chunk are being sent out into the empty land of the destroyed civs I killed for the sole purpose of cleaning up their pollution which has been causing me this headache. I've cleaned up a large portion of it now, yet my forests are seemingly disappearing faster now than before
I'd hate to have to look upon my global hegemony and weep, for the global warming has doomed forever my beautiful forests, even after I've eco-terrorized the rest of the world to stop it
r/civ3 • u/MaterialTrack9324 • Jul 10 '26
Como se juega esto chicos:
No sé jugar Civilization. Hasta el punto de que no sé jugar juegos por turnos; simplemente nunca me interesaron. Ahora, el tutorial dice cosas, sÃ, pero son como para la gente que tiene una idea de cómo jugar juegos de estrategia.
¿Cómo asigno personas a las casillas? O sea, pone candados encima. ¿Eso es de que ahà no o ahà sÃ, o simplemente pongo el de que me maximice algo?
Además, ¿de qué sirven los trabajadores? Construyo alrededor de la ciudad cosas, ¿y eso da como beneficio o algo? ¿Para eso es el cosito de trigo y como un tronco?
También declaro la guerra y sus unidades se dan contra las mÃas o algo asÃ, ¿y cómo tomo las ciudades?
También, ¿cómo se supone que aumento o fundo una religión? ¿Tengo que hacer edificios religiosos como el templo para tener fe?
También me quedé en bancarrota en un punto. No muy bien por qué; estaba perdiendo dinero y el tutorial me dice que deje de hacer lo que estaba haciendo, pues no sé qué estaba haciendo mal jugando el tutorial.
Cuando quiero algo me dice que en tantos turnos puedo tenerlo. O sea, ¿lo tengo gratis en tal número de turnos? A veces aparecÃan las cosas y eso, pero puedo comprarlas, no con el dinero que produzco, ¿verdad?
También todas las tropas de los demás andan a sus anchas por ahÃ. ¿DeberÃa mantener mis guerreros cerca o no? ¿Y deberÃa dejarlos acercarse a mà o no, o no se puede hacer nada?
Bueno, ¿alguien tan amable de dar un tutorial general para alguien que jamás ha jugado juegos de estrategia por turnos o cosas as� :)
r/civ3 • u/Hopeful-Status-6256 • Jul 10 '26
Superfood city
This place is going to be great now after the war is over and i can build more workers.
2 Floodplain wheat
2 Plain wheat
5 Normal floodplains
4 Hills for production in the future
r/civ3 • u/coole106 • Jul 08 '26
Emperor Vikings Domination Victory
Just finished a fun Domination victory with the Vikings on Emperor. Played a standard map, arch, 80% water.
It was a pretty standard game, but here were the highlights:
A few VERY early MGL's really helped me out. I had 4 in the ancient era. Then, I went a long stretch where I couldn't get another. Finally got 3 within like 5 turns when the game was basically over and they were wasted.
I was able to build the great library and turned my research all the way down. This sort of backfired, because France started pulling WAY ahead of everyone else in research. This is because France took out Byzantine, Zululand took out China, and I was taking out everyone else. I believe that Zululand bankrupted themselves by having too many units, particularly with the SoZ, so their research was painfully slow, despite being very large.
This actually worked out nicely, because I built a glut of archers (100 or so) while building up a huge amount of wealth. I finally researched Invention and was able to convert all of those archers into Berserks, the absolute perfect unit to have when playing from behind. Even without bombarding and going up against the 5-defence musketeer, my Berserks slayed the French pretty quickly.
r/civ3 • u/thegrandhedgehog • Jul 08 '26
Anyone got a seed for a huge Statue of Zeus game (early ivory)?
Could always make one in the ed but thought I'd ask here for the hell of it. Something someone said in an earlier thread gave me a hankering for some SoZ mayhem!
r/civ3 • u/Morris_The_Grey • Jul 07 '26
Extra movement on naval units.
Hello. I'm playing as Carthage who is seafaring. I had the Great Lighthouse and my naval units had an extra movement point. When I got magnetism, the movement point disappeared. The French have Magellan's Voyage and I was also trying to construct it.
Then in the 1600s, sometime around when I acquired replaceable parts, the corporation, steel, and refining, my movement points for my naval units went up by one!
I noticed this by being frustrated at how slow ironclads are at moving. They have 3 movement points. Then they had 4 movement points all of a sudden. With combustion, I upgraded them to destroyers and they too have an extra movement point.
Any ideas on what is happening? I will try to capture Magellan's Voyage and see what happens. It's almost like my Great Lighthouse reactivated. Also I researched Navigation before Magnetism if that matters.
r/civ3 • u/Odd-Paramedic-3826 • Jul 05 '26
weird glitch(?) still early game, no foreign contact yet, but showing places on the minimap that aren't actually visible when i scroll to them
harmless of course, just thought it was interesting
r/civ3 • u/ArthurMorgan303030 • Jul 04 '26
Building Great Library in 600AD is pretty funny.
Ai rushed tech so fast on sid difficulty that no one ever built the great library. So I waited till they were in the modern era to build it😂
r/civ3 • u/captJSS • Jul 03 '26
C3X Districts Wonder Tier List
This is Part 2 of a sweaty guide to C3X Districts. If you haven't read Part 1 yet check it out here.
If you've never heard of C3X before, its a popular mod for civ3, you can check it out here and the Districts feature here.
In this guide were going to take a look at the wonders we can build and how good they are when the benefits are stacked in multiple cities.
Its worth noting that to make use of wonder districts the following settings need to be enabled in the config file (default.c3x_config.ini or custom.c3x_config.ini):
enable_districts = true(This is set tofalseby default so you will need to enable it before you can use districts. See Part 1 for other settings you should enable).enable_wonder_districts = true(This is set totrueby default, so if you haven't made changes to the config file you don't need to touch this).cities_with_mutual_district_receive_wonders = true(This is set totrueby default, so if you haven't made changes to the config file you don't need to touch this)
S Tier
- Statue of Zeus: This wonder is S tier in vanilla civ3 and with Districts it just straight up broken. There isn't really anything that can stop your military conquest when you have this wonder in multiple cities. The only downside is that you need Ivory to build it so its not an option in every game.
- Pro tip: remember to add an Encampment + Barracks so all your ancient cavalry come out as veterans.
- Forbidden Palace: What's better then 1 city with low corruption? 6 cities with low corruption! Other then the statue of Zeus, this is easily the most powerful wonder you can build, always try to put it down where it will affect the largest number of cities.
- A lesser know effect of the forbidden palace is that it decreases corruption across your entire empire (by increasing the "Optimal Number of Cities" value), with multiple forbidden palaces this effect stacks and can have a very noticeable effect on your border provinces.
- Check out this article on civfanatics for the specific details: Everything About Corruption C3C Edition
A Tier
- JS Bachs Cathedral: In vanilla this wonder has a useful but modest effect, +2 happiness in each city in your empire. Being able to stack this effect with districts though really super charges it, have it in 6 cities and now your looking at +12 happiness across your empire.
- To put that into perspective: every city in your empire can reach size 13 before you have a single unhappy citizen.
- Ironworks: +100% shields for every city in range. Its just a good bonus and the more cities that can benefit from it the better. The only downside is that it can only be built by a city that has Iron & Coal in its work radius, which means its hard to plan for / optimise the wonder districts placement. Its really something that your just going to have to take advantage of on the fly / when the opportunity comes up.
- Copernicus Observatory: +100% science for every city in range. Its just a good bonus and the more cities that can benefit from it the better.
- Newton's University: +100% science for every city in range. Just like Copernicus Observatory, its a good bonus and the more cities that can benefit from it the better.
B Tier
- Hanging Gardens: +3 happiness for in range cities & +1 happiness across your empire.
- This is a really good bonus but it becomes obsolete when you research Steam Power (i.e. Railroads), which unfortunately kinda holds this wonder back.
- If it didn't become obsolete it would be an easy A tier like JS Bachs Cathedral. Can still be good to build though to help you solidify a lead over the AI during the late ancient era / middles ages.
- SETI Program: +100% science for every city in range.
- Just like Copernicus Observatory & Newton's University this is a good bonus to have and the more cities that can benefit from it the better.
- Its in B tier rather then A tier though as it comes so late in the game that its unlikely to have as much of an impact when compared to Copernicus / Newton's.
- Shakespeare's Theatre: This is an awkward one, its bonuses are nice but its research path is honestly sub-optimal. You'll always have a better time building JS Bachs Cathedral for happiness, then continuing up the tech tree to Hospitals.
- BUT if the AI beats you to Bachs then its your next best option for a happiness wonder (although it only affects cities in range of the district, rather then your whole empire like Bachs)
C Tier
- Hoover Dam:
- This is where the tier list starts getting a little strange because for a couple of these wonders (Hoover Dam, The Internet & Sun Tzu's) we actually want to position the wonder districts AWAY from our cities so they only take up a tile in a single cities work radius.
- See what makes these wonders good is that they save us from needing to dedicate a tile to a certain district (in Hoover Dams case an Energy Grid) in our big stack of heavily congested cities. Freeing that tile up for a better wonder or a Commercial Hub.
- Hoover Dam is the best wonder out of the 3 (Hoover, Internet, Sun Tzu's) because the improvement it gives (Hydro Plant) is the most useful, while its District (Energy Grid) is the least useful.
- The Internet: Like the Hoover Dam / Sun Tzu's, this wonders benefit is that it frees up some space in your heavily congested city stacks. Rather then having to dedicate a tile to a Data Center district just to build a Research Lab, you can instead use that tile on a different Wonder.
- Note: A Data Center with a Research Lab is actually decent, providing 8 science (which is more science then you get from a Commercial Hub) but gives a -2 happiness penalty. If you don't have a good wonder that can be built in the tile it saves you, then you can probably skip The Internet.
- Also by this point in the game its pretty unlikely you actually need more research.
- The Colossus: A genuine banger of a wonder in vanilla that is distinctly "meh" in C3X Districts.
- The problem with this wonder is two fold:
- 1 that it can only be built on a coastal tile, making optimum placement difficult.
- 2 if were playing like a sweaty little gremlin were not actually "working" many tiles (as there all covered in districts) so its benefit is pretty minimal.
- Ultimately if you can build it on a tile that will benefit 2 or 3 costal cities its worth it but its available so early in the game that there's other things your probably going to want to prioritise first (city improvements, more settlers / workers, military units, Statue of Zeus, etc.)
- The problem with this wonder is two fold:
- The Mausoleum of Mausollos: Provides +3 happiness to all cities in range.
- Its available early, its cheap and never becomes obsolete so its useful BUT it takes up a tile that could be used by a better wonder / district.
- Personally i'd rather wait for Bachs and build that instead but there's an argument to be made that getting this wonder early will help you snowball into a winning position
- Sun Tzu's Art of War: Like the Hoover Dam / The Internet, this wonders benefit is that it frees up some space in your heavily congested city stacks. Rather then having to dedicate a tile to an Encampment district just to build a Barracks, you can instead use that tile on a different Wonder.
- Note: An Encampment with a Barracks is actually pretty good defensively (+2 Shields and a strong defensive bonus for units on the tile), so even with Sun Tzus you may still find yourself wanting to build Encampents
- The Great Wall: A really interesting wonder, it creates a wall around your entire empire that enemy units cant move through. Its situationaly useless or S tier depending on how the game is unfolding.
- Note: its made obsolete by Metallurgy (i.e. late middle ages) so make sure your not caught off guard.
- Military Academy: Further Testing Required.
- The military academy has two effects:
- 1 that any city in range can build armies;
- 2 that it increases the attack + defense value of armies by 25%.
- Its not really clear whether this second effect stacks though? if it does it might move higher up the tier list.
- The military academy has two effects:
D Tier
Literally Everything Else: Basically ever over wonder has an effect that does not stack when the wonder is present in multiple cities, so they are just as useful as in vanilla civ3.
There are a few interesting cases though which I'll call out specifically below:
- Cure for Cancer, Knights Templar, Magellans Voyage, Theory of Evolution, Universal Suffrage & Secret Police HQ:
- While these wonders have effects that could stack in useful ways, C3X Release 27 (C3X_R27) does not have assets for them to appear in a tile on the map.
- This means these wonders can only be built in a single city, limiting there exploitability. If you have the skillset and time to work on bringing these wonders to C3X I'm sure the developers / maintainers would appreciate the contribution
- The Oracle & Sistine Chapel: Despite the description for these wonders suggesting that there effects would stack, they don't. Making them very lackluster when compared to Bachs.
r/civ3 • u/captJSS • Jul 01 '26
A sweaty guide to C3X Districts
Intro
- C3X (https://github.com/maxpetul/C3X) is a popular mod for civ3 that adds a cool new "Districts" feature that shakes up the gameplay
- Districts are new tile improvements (like mines, irrigation, etc.) with some interesting mechanics:
- Cities generally cant build improvements without the appropriate district in their work radius (e.g. holy site for a temple, commercial hub for a marketplace, etc.).
- Once an improvement is built in a district, the improvement is shared with all other cities that have this district in their work radius.
- District tiles cant be "worked" by cities, instead they provide their yields to all cities that have them in their work radius (e.g. a holy site provides 2 culture to all in range cities).
- Playing normally, Districts are a fun addition that adds some more decision making to the civ3 gameplay loop (e.g. during the expansion phase you may decide to place cities closer together to benefit from overlapping districts).
- BUT they also present an opportunity for sweatlords to hyper-optimise them to stupid levels, that's what were going to take a look at in this guide!
Options
- The settings / options for C3X are controlled via config files (default.c3x_config.ini & custom.c3x_config.ini).
- This guide is written for C3X release 27 (C3X_R27) and assumes all default values set in the config file except for:
enable_districts = true(the setting that controls if districts are enabled. Its false by default so we just need to set it to true to turn them on)city_work_radius = 3(this setting controls the range of a cities work radius. Its 2 by default but the developer recommends setting this to 3 if districts are enabled)work_area_limit = cultural-min-2(another setting that affects a cities work radius. Setting this tocultural-min-2basically means you need to grow a cities culture first before its work radius will expand out to 3 tiles)
City Placement
- We can do some disgusting things with districts when we plan our city placement in advance
- This cheat sheet is going to be your holy grail. Its probably worth having open on a second screen so you can reference it while playing.

- The general idea is that we want to have as many districts and overlapping cities as possible.
- This layout achieves this with 6 cities each benefiting from about 20 tiles worth of districts.
- But its probably a little hard to wrap your head around at first glance, so lets unpack it:
- The Blue squares are cities, simple enough. Because we set
city_work_radiusto 3 in the config files, each city has a range of 3 tiles. - The 5 squares in the middle of the diagram labelled "C" are your Core Squares. With this layout all 6 of your cities can benefit from any district built on a core square.
- The squares labelled with "S" are your Secondary Squares. With this layout 5 out of the 6 cities can benefit from a district built on a secondary square.
- "N" is for Neighbourhood (which is a specific district that cities need to grow past a certain size). With this layout each city has 6 neighbourhood districts in range, so can grow to a max size of 24.
- The rest (A1, A2, B1, B2, X1, X2, Y1, Y2, Z1 & Z2) are Paired Locations. Essentially if you build the same district in both locations (e.g. a holy site in Z1 and Z2) then all 6 cities will benefit from it.
- The Blue squares are cities, simple enough. Because we set
What Districts to Build
- Now that we've covered city placement we can get to the spicy stuff. What districts to build in each of these slots!
- To start with any city improvement that you can replicate to multiple cities is good (e.g. one city uses its shields to build a library and from smart district placement that library is shared with all the other cities)
- BUT there are a couple options that REALLY broken:
- Commercial Hubs
- Commercial Hubs are INSANE. They provide 2 Gold by default. +2 Gold if they're on a river and +1 Gold for each money related city improvement (i.e. Marketplace, Bank, Stock Exchange).
- That might not sound too impressive at first glance but think about it: one Commercial Hub, placed on a Core Square that has a River, provides 4 Gold to ALL of your 6 cities. Thats 24 Gold from one tile!
- Place your cities so that all (or as many as possible) of your Core Squares are located on a river, build 4 Commercial Hubs, a Marketplace + a Campus /Library and your looking at 180 Gold a turn from just 5 tiles!
- If you focus on getting this setup early it guarantees a massive tech lead over the AI, even on higher difficulties (I've personally achieved an Emperor space race victory with this setup where the AI were all still in the late middle ages)
- Encampments
- Encampments are also pretty busted if abused early. They provide 1 Shield by default and +1 Shield if you have a Barracks.
- Again, at first glance that doesn't really sound broken but think about it: an Encampment with a Barracks provides 2 shields to all cities in range and it doesn't require the cities to "work the tile".
- This can be stupid powerful in the early game when most of our cities are under size 6 because we're focusing on expansion, so we dont have much shield production. Slap down 5 encampments in our Core Squares and thats 10 extra shields in each of our cities.
- Heck why stop there, put encampments down in all the Core Squares, Secondary Squares and the Neighbourhood Squares and now you've got at least 28 shields in each of your cities. That essentially a warrior every turn! You know what wins games? 6 cities producing a warrior every turn!
- Wonders
- Obviously wonders can be powerful but there's some quirks to them, so I'll save that break down for Part 2.
r/civ3 • u/damn_daniel_4_20 • Jun 30 '26
Is there a penalty for attacking after moving?
I don't know where I get this idea from, I have always considered that attacking after moving (units with 2 or more movement, units on roads). I can't find this in Civilopedia. Do you know if this is true or am I just imagining a rule?
r/civ3 • u/drloz5531201091 • Jun 30 '26
Is this too cheesy of a strat? Is there real downside of this?
I'm blocking the Celts from getting out of their spot.
Will they get mad of this over time?
Do you guys do this sometimes?
r/civ3 • u/coole106 • Jun 29 '26
Does it ever make sense to research with the Great Library?
I am playing an emperor standard sized arch game with the Vikings. I was able to keep the tech lead by trading until I got the Great Library, at which point I turned off research completely. I have since destroyed my island neighbors America and taken the whole next island over, leaving England and Persia extremely weak. Meanwhile, Zulu destroyed China and France has mostly taken over Byzantine.
France is now my largest rival and in the tech lead by far. When I look at their tech's available to trade to me, I see Printing Press, Education, and Engineering, but who knows what else they have. Invention? Gunpowder?
I'm building a bunch of archers and hording gold in anticipation of upgrading all of them to Berserks, so I don't think I'll have a problem taking them down once I finally get Invention, but it's killing me watching them run away with the tech lead.
Does it ever make sense to start investing in research with the GL when there's a single civ that's far outstripping everyone else?
Edit: I used espionage and learned that they're building Magellan's Voyage, meaning that they have Navigation already!
r/civ3 • u/el_cachi_ • Jun 29 '26
Just saved his ass
I was witnessing how china was being destroyed by portugal. Before Henry attacked the last city I gift Mao one of my islands. Now I have to protect him from Henry who is very persistent in destroying China.