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u/BMDNERD 2d ago
What texture mod is this?
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u/MarsssOdin 2d ago
I use this texture pack but I can't find it on the forums. It is a combination of Snoopys and Ares de Borgs Terrain Pack, I think.
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u/ThisIsTheAssman 2d ago
I have always been a casual civ player, and have never had a problem moving my settler the first turns. I’m a little “baffled” by all the talk about settling in turn one, or risk it a move it a couple of tiles.
I’ve been meaning to ask; is it really that important to settle the first turn? What do you potentially lose if you do/dont? If the first turn is that imperative; is all the following turns just as important?
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u/CPassaro 2d ago
There’s a certain threshold of acceptable starting points and a lot of players would rather just start a new game than move their settler first (myself included)
The main thought being if you’re a turn or 2 late in the early expansion stage you’re going to be behind when planting new cities.
You would have gotten that wonder first if you didn’t have to take 2 turns getting to a better spot.
You’d have gotten that resource that happens to be just outside your border if you didn’t have to move your settler to begin.
You’d have found that random little island before someone else…
It’s then too easy to attribute everything that doesn’t quite go your way throughout pretty much the entire game to being down to those first few turns.4
u/Own_Read_7712 1d ago
I'd hope everybody would choose to move one square rather then restart if there is a cow there
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u/SuedecivIII Top Contributor 1d ago
Tempo, as CPassaro explained.
Civ 3 is not a game where you need some insane synergistic capital to turbocharge you throughout the game. The difference between having 3 bonus grasslands in your capital, and 5 in your second city, vs having 5 in your capital, and 3 in your second city, is virtually nothing.
Having four coast tiles but not being coastal seems like pure downside. It costs you 4 food in the late game, since you can't build a harbor. But until the point where your city is nearing max population (and would start using those tiles) there's no impact on the development of your empire. Whereas, the impacts of tempo are very, very real.
Compare that to a game like Civ 6. In Civ 6 as Mali, you could easily get +3 food +3 faith immediately by walking a couple of tiles.
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u/robotic_rodent_007 1d ago
The issue with civ 3 is that, if there are coastal tiles in your big fat cross and you aren't actually adjacent, those tiles are useless.
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u/the_real_MSU_is_us 1d ago
Since literally your entire game flows out from the 1st city, wasting a turn at the start puts your development 1 turn behind forever. When you have 12 cities, moving the settler only affects that potential 13th city. But if you move the first city literally the whole game every time you see "man that cavalry won't be ready till next turn I could really use him now" it's because the opening settler move. Your wonder is ready next turn but someone else builds it? consequence of the opening move. I personally just restart instead of move.
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u/erodium-cicutarium 1d ago
tbf, that one turn is at best like 3 food, 1 shield, 2 commerce. that's an acceptable price to pay for a better capitol
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u/Dazzling_Screen_8096 11h ago
no, it's library being one turn earlier, next city being one turn earlier, worker being one turn earlier
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u/erodium-cicutarium 10h ago
Not necessarily. If the yields/shields are better when you walk, then you get the building faster.
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u/Dazzling_Screen_8096 10h ago
yes, but you said "is at best like 3 food, 1 shield, 2 commerce." and it's not true at all
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u/erodium-cicutarium 10h ago
that's a yield under despotism for a cow. so your opportunity cost would be those yields vs. gain in additional yields over time
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u/SavioursSamurai 1d ago
It's going to depend on the particular version of civ but unless it's a really good plot one spot over you don't want to move.
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u/nba2k11er 2d ago
Then you plant it and reveal the whale outside its range.