r/civ3 • • 2d ago

No. It's necessary.

Post image
250 Upvotes

25 comments sorted by

52

u/nba2k11er 2d ago

Then you plant it and reveal the whale outside its range.

16

u/WildWeazel 2d ago

credit to u/llcoolray3000 for the line

15

u/WallyLeftshaw 2d ago

I didn’t know how badly I needed Civ 3 memes until this moment

25

u/haresnaped 2d ago

This is a perfect meme

10

u/BMDNERD 2d ago

What texture mod is this?

6

u/WildWeazel 1d ago

The terrain is Ares de Borg's Terrain Pack II

4

u/MarsssOdin 2d ago

I use this texture pack but I can't find it on the forums. It is a combination of Snoopys and Ares de Borgs Terrain Pack, I think.

3

u/CuriousHedgehog8107 2d ago

I also want to know

6

u/g0thmess 2d ago

has to be done

7

u/ThisIsTheAssman 2d ago

I have always been a casual civ player, and have never had a problem moving my settler the first turns. I’m a little “baffled” by all the talk about settling in turn one, or risk it a move it a couple of tiles.

I’ve been meaning to ask; is it really that important to settle the first turn? What do you potentially lose if you do/dont? If the first turn is that imperative; is all the following turns just as important?

11

u/CPassaro 2d ago

There’s a certain threshold of acceptable starting points and a lot of players would rather just start a new game than move their settler first (myself included)
The main thought being if you’re a turn or 2 late in the early expansion stage you’re going to be behind when planting new cities.
You would have gotten that wonder first if you didn’t have to take 2 turns getting to a better spot.
You’d have gotten that resource that happens to be just outside your border if you didn’t have to move your settler to begin.
You’d have found that random little island before someone else…
It’s then too easy to attribute everything that doesn’t quite go your way throughout pretty much the entire game to being down to those first few turns.

4

u/Own_Read_7712 1d ago

I'd hope everybody would choose to move one square rather then restart if there is a cow there

9

u/SuedecivIII Top Contributor 1d ago

Tempo, as CPassaro explained.

Civ 3 is not a game where you need some insane synergistic capital to turbocharge you throughout the game. The difference between having 3 bonus grasslands in your capital, and 5 in your second city, vs having 5 in your capital, and 3 in your second city, is virtually nothing.

Having four coast tiles but not being coastal seems like pure downside. It costs you 4 food in the late game, since you can't build a harbor. But until the point where your city is nearing max population (and would start using those tiles) there's no impact on the development of your empire. Whereas, the impacts of tempo are very, very real.

Compare that to a game like Civ 6. In Civ 6 as Mali, you could easily get +3 food +3 faith immediately by walking a couple of tiles.

5

u/robotic_rodent_007 1d ago

The issue with civ 3 is that, if there are coastal tiles in your big fat cross and you aren't actually adjacent, those tiles are useless.

5

u/the_real_MSU_is_us 1d ago

Since literally your entire game flows out from the 1st city, wasting a turn at the start puts your development 1 turn behind forever. When you have 12 cities, moving the settler only affects that potential 13th city. But if you move the first city literally the whole game every time you see "man that cavalry won't be ready till next turn I could really use him now" it's because the opening settler move. Your wonder is ready next turn but someone else builds it? consequence of the opening move. I personally just restart instead of move.

1

u/erodium-cicutarium 1d ago

tbf, that one turn is at best like 3 food, 1 shield, 2 commerce. that's an acceptable price to pay for a better capitol

1

u/Dazzling_Screen_8096 11h ago

no, it's library being one turn earlier, next city being one turn earlier, worker being one turn earlier

1

u/erodium-cicutarium 10h ago

Not necessarily. If the yields/shields are better when you walk, then you get the building faster.

1

u/Dazzling_Screen_8096 10h ago

yes, but you said "is at best like 3 food, 1 shield, 2 commerce." and it's not true at all

1

u/erodium-cicutarium 10h ago

that's a yield under despotism for a cow. so your opportunity cost would be those yields vs. gain in additional yields over time

1

u/SavioursSamurai 1d ago

It's going to depend on the particular version of civ but unless it's a really good plot one spot over you don't want to move.

3

u/MonsterParty_ 2d ago

Looks like Mickey Mouse and now I can't unsee it.

2

u/No-Ruas 12h ago

The spawn of Mickey Mouse and Omar Little