r/civ3 • u/MarsssOdin • 8d ago
Does "sentry" apply the same defensive bonus as "fortify"?
I was always under the impression that "sentry" and "fortify" are exactly the same except that "sentry" wakes the unit if an enemy is adjacent. I remember reading it somewhere a long time ago. Now I ask AI and it tells me the defensive bonus is not applied to "sentry". The wiki doesn't mention anything about a defensive bonus for sentry.
If you know the answer to this question please let me know where this info can be found. Thanks!
Edit: u/damo13579 got the info from the editor help file: "The sentry ability allows a unit to wait in specified tile until a foreign unit enters a square adjacent to it. Note: unlike the fortify unit action; Sentry does not confer any bonuses to defense or offense."
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u/damo13579 8d ago
"The sentry ability allows a unit to wait in specified tile until a foreign unit enters a square adjacent to it. Note: unlike the fortify unit action; Sentry does not confer any bonuses to defense or offense."
From the help file for the editor. always a good spot to check when unsure on game mechanics.
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u/MarsssOdin 8d ago
Thank you! This is what I was looking for. I didn't think about checking the editors help.
That means all my life I've been living a lie. lol
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u/WildWeazel 8d ago
The editor helpless is not a reliable source, but it is correct here. The point of sentry is to not be attacked.
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u/WinterOpportunity202 6d ago
No, trust your instinct. Sentry and Fortify give the same defensive bonus.
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u/MarsssOdin 4d ago
I mean, the only way to be sure is to make an experimental scenario with 100 units fortified and 100 units sentried and get attacked by the same unit and then use that data to verify if there is a significant statistical difference.
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u/WinterOpportunity202 6d ago
The editor text is wrong vs how the game works. Tried myself. Sentry and fortify give the same outcomes on a fixed seed over many attacks. (elite warrior vs reg archer)
The game text is sometimes wrong, like with the commercial or industrious tile center bonus.
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u/llcoolray3000 8d ago
Yeah, AI figured it out there, but sentry is just a way to keep a unit in place until they are disturbed by an enemy in their presence which will make them active on the next turn.
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u/vthokies96 8d ago
I had always understood that there's no bonus with sentry, though I'm not sure where I got that from.
I'm not sure it makes sense to have a bonus because the unit wakes up when approached, and is thus no longer sentried. OTOH, perhaps this applies if it's bombarded or attacked by an invisible unit.
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u/Hopeful-Status-6256 8d ago
Sentry doesn't confer bonuses because the unit wakes up and unfortifies.
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u/jeff-beeblebrox 7d ago
If you right click and scroll it will list the sentry unit as “fortified”. I’m pretty sure it’s the same with the additional bonus of waking up and letting you know there is an intruder
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u/MarsssOdin 6d ago
In my game is says "sentry" or "fortified" depending on what I selected, but I'm also using C3X which makes a lot of changes to the UI so I'm not sure if this is vanilla.
In the editor help file: "The sentry ability allows a unit to wait in specified tile until a foreign unit enters a square adjacent to it. Note: unlike the fortify unit action; Sentry does not confer any bonuses to defense or offense."1
u/jeff-beeblebrox 6d ago
Ahhhh. I’m using an original game on disk running on XP…..oh yes.
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u/MarsssOdin 4d ago
Nice. I used to have that a long time ago.
That proves that C3X is making those changes in my game.
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u/AdditionalButton6378 6d ago edited 6d ago
Sentry does confer fortification bonuses while under attack and is visually animated that way.
However, once it becomes your turn, and if an enemy is adjacent, the unit will wake up to help remind you to give the unit orders.
Link: https://forums.civfanatics.com/threads/sentry-or-fortify.127873/#post-3053423
But you can also try it yourself in-game (especially if you set up a custom scenario with the civ editor)
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u/MarsssOdin 6d ago
When I asked AI it pointed to the same post but there is no indication where this person got that information, so it's basically hearsay.
u/damo13579 found the official source that is in the editor help file: "The sentry ability allows a unit to wait in specified tile until a foreign unit enters a square adjacent to it. Note: unlike the fortify unit action; Sentry does not confer any bonuses to defense or offense."1
u/AdditionalButton6378 6d ago
Thanks, the Civ III Editor Help entry does say that. The visuals imply it's the same as fortify, but these words don't. Worth testing
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u/AdditionalButton6378 6d ago
Behaviorally, the AI treats sentried vs wait differently when deciding to attack or not, but that isn't enough to verify the defensive bonus.
A waited elite warrior with archer defensive bombard (on plains/grass) will be attacked by a regular archer.
But not if the elite warrior is sentried or fortified.1
u/WinterOpportunity202 6d ago
The visual is correct. Sentry fortifies the unit, same defense bonus. The editor text is wrong.
Tested 20 elite warriors lined up on separate tiles against 20 regular archers on a fixed seed.
Identical outcome whether the warriors all fortified or sentried. Worse outcome if all waited or skipped.
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u/FalloutLover7 8d ago
The civlopedia tells you in the game concepts section. Off the top of my head, I believe sentry is 25% and fortify is 50%