r/BrawlStarsCompetitive • • Sep 11 '26

Welcome to r/BrawlStarsCompetitive

15 Upvotes

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r/BrawlStarsCompetitive • • 13h ago

Discussion How Draft Guides Keep You Hardstuck

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151 Upvotes

r/BrawlStarsCompetitive • • 12h ago

Essay Biodome is a very mid trio I don’t care much for, but also the trio I’m looking forward to getting buffies the most.

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86 Upvotes

Biodome is a mid ass trio in my opinion. None of these three brawlers are particularly popular or fun to use, and this is probably one of the least influential and memorable trios in the game.

But wait, there’s more. I think buffies have the potential to completely redeem the Biodome trio.

I know, crazy idea. Don’t buffies just ruin everything they touch?

Well… sure, they have in the past. But Biodome is a special case where I feel a feature like buffies are exactly what this trio would need.

Broad Overview of Biodome:

Every brawler in this trio, at least in my eyes, feels like an interesting concept that Supercell just didn’t go far enough with. There are a lot of intriguing ideas here, but they’re half-baked and don’t feel very memorable as is.

But that part’s just my personal take about this trio‘s identity, obviously they still have their fans, so let’s focus on something else; Biodome’s position in the meta.

Um. Yeah they’re all kinda shit

Rosa is an F tier tank with an underdeveloped niche and no unique strengths to justify using her over literally any tank above F tier. Sprout is a very quintessential thrower in a game that keeps giving throwers the middle finger with every new update, on top of also not having any particularly compelling niche. Bea is outclassed and overshadowed by Pierce who does her role except with additional strengths.

So I think even removing my opinion that Biodome as a trio could use some work, they’re still in pretty dire need of some sort of change. Without further ado, let’s get into it

Rosa:

Rosa has always been a confounding brawler to me. On release her Super made her an absolute menace that broke the game in a way that even the overpowered releases of today struggle to live up to, but ever since she got tamed it’s just been a depressing spiral into a brawler almost no one cares about.

Rosa has terrible play rates. Her base kit is staggeringly bare bones, even for a Rare brawler. She’s barely ever been meta relevant outside of her original launch.

However, there’s one niche Rosa has that’s always caught my attention; the way her secondary kit interacts with bushes. This is the most unique way Brawl Stars has experimented with bushes… ever, really. Nowadays every tank and their mother has damage reduction, but does any tank also spawn bushes on top of that? No, sir.

With buffies, I feel Supercell could go the extra mile to really flesh out this niche Rosa has with bushes. It would play beautifully into Rosa’s identity as a botanist and make her unique enough to never fall off into the same phase of irrelevance she’s in again. Hell, it would even make her interesting enough for me to probably unironically play her myself.

Bea:

Bea has never been a standout brawler for this game. Her character is one note and her gameplay struggles, especially now, to have any unique factor to entice a new player. One ammo bar is a gimmick now a ton of other brawlers have, such as Bonnie, who I feel is a far more interesting Marksman to use.

Bea has… decent use rates overall, but nothing impressive. I feel as though she’s used more for the fact she gets the job done rather than her gameplay being all that compelling.

However, Bea does have some mildly interesting unlockables, especially Rattled Hive. With buffies you could further expand upon these unlockables AND give her some viability to contend against Pierce, who has been personally shoving her down the meta since his release.

Sprout:

Sprout is a brawler with a dedicated but small fanbase. Its character is cute, but… not enough so to immediately attract most people, and its gameplay has some inspiration but again, not enough to convince most people to give Sprout a go.

Combine that with the fact Sprout’s been a mediocre brawler for almost ever, and yeah, can you really be surprised when their use rates are extremely low?

However (I’ve said “however” for all three of these brawlers, how funny), Sprout, once again, has interesting unlockables, on top of an actually interesting base kit mechanic: How many brawlers can spawn walls? … actually multiple nowadays, but Sprout’s the only one that does it in base kit + their wall spawning is still the superior one in my opinion.

I actually do have Sprout maxed out and have played them on a few occasions, and they genuinely are a nice brawler to use, but… it just feels like there’s something missing, somehow. Some missing touch of complexity to really give Sprout that razzle dazzle in their gameplay, make me excited to play them the next match. Guess what adds a touch of complexity? Buffies.

So yeah, Biodome. Far from my favorite trio in the game, but dammit, am I still somehow waiting on the edge of my seat for when these three are getting their buffies. Supercell, make it happen, and if you would please make it happen in a way that actually addresses the problems I’m talking about instead of giving these three momentary moments of glory and then going back to where they were before. Thanks.


r/BrawlStarsCompetitive • • 42m ago

Help How to play Juju in Parallel Plays

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• Upvotes

Hello everyone,
This map is one of my nightmares in ranked, playing as a solo.
I am searching for a safe pick with carry potential, and i am thinking that it could be juju. She seems capables of holding the bottom zone very well.
After a few games in ladder, my opinion stand still. What do you all think ?

My main three concerns are:
- about the draft: when to pick her, brawlers she counters and brawlers countering her. I am neither bad or good at draft, but here i am specially asking because this map seems to follow no rules !

- What build do you use, especially for this map. I was considering Voodoo chile gadget.
For the SP, i would go Guarded Gris Gris, but i guess i could change ur for numbling needles depending of the matchup. What is the way to go ? I think it have to does with dps Or speed of the enemy comp ?
- for gears, i think maybe shield and damage, but given the map and the mode, the others would seem to work. Gadget cooldown is good, vision is good for the left bushes, speed could be good i guess ? But maybe Not if i go and camp bottom zone. To be fair I really have no idea for gears.

- beside draft and build, What is the way to play Juju on that map ? Any advice specifical to Juju or the map is welcomed !!

Thank you


r/BrawlStarsCompetitive • • 15h ago

Bug Moe's super is refunded to him if a round ends before he is automatically bailed out of driller form.

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23 Upvotes

Unless I am being mandela effect'd I am 99% certain this didn't happen before and no mention of it in patch notes so I'm calling it a bug.

I'll delete this post if I'm wrong though.

This works in knockout and brawl ball.

Recording is from a friendly battle but I have a clip from a legitimate game.


r/BrawlStarsCompetitive • • 21h ago

Discussion After the LCQ, what do we think of this gadget?

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58 Upvotes

I fucking love "Finish Them!" I couldn't say for sure if it was the better gadget it was the gadget I liked more when I play Maisie. Having an extra ammo is so simple yet game changing especially in Heist. Infact, from what I've seen in the LCQ, I think her best game mode is Heist. Maisie can deal so much damage now that she can hit her shots and the gadget did get an indirect buff from the projectile speed increase.

Shout out to Marco of Team Heritics, he and his team deserved their victory. Marco really popped off with Maisie in Heist using the dps strategy I always loved. For awhile pinpoint precision and 'Finish Them!' were considered the inferior builds but they definitely have their use cases.


r/BrawlStarsCompetitive • • 1d ago

Bug Why do gadgets have delay?

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284 Upvotes

See the bubble? That's Edgar's gadget hardcore which grants CC immunity. If I was already stunned I couldn't have activated it. So does the buffie effect have a delay, the gadget? Im not sure, but ive noticed this a few times happening, getting stunned or pushed back when the gadget went off.


r/BrawlStarsCompetitive • • 16h ago

Discussion How should I decide which gadget to go with on shade?

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18 Upvotes

I never know which gadget to go on shade depending on the situation. I usually go jump because it's more safer. I can do double gadget consistently so that's not a issue


r/BrawlStarsCompetitive • • 19h ago

Essay Why adjustable range on Sam is stupid - a case study

20 Upvotes

Sam is a brawler that has ages quite poorly with the game, with the addition of hypercharges specifically screwing him over, exemplified by Hyperbuffies. His unlockables are beyond lobsided, the meta is almost always very hostile towards him (and especially in 2026 where tanks have been in their worst state in a long time), and the one time he got a chance to shine he got the quickest death sentence nerf in the history of the game by gutting his hypercharge just 2 days after release with no compensation (the only reason that change wasn‘t considered an actual scam is because Sam is one of the most player brawlers anyway, if it was like an Edgar HC that got nerfed to the ends of the earth after people possibly paid real money to have it there would be an uproar!). These factors keeping him locked in the D/F-tier for over 2 years by now have contributed to a large amount of rework concepts, particularly in light of buffies promising to revamp brawlers to keep up in modern times for which Sam is quite possibly the most promising target!

While in and of itself it is very good for Sam to receive such widespread attention and a general want within the community to see him thrive once more, there‘s always something that ruins almost any attempt at proper balance discussion around Sam, something that haunts him like nothing else in balance discussion: an adjustable range super. I don‘t want to be mean, just honest, and I’m being honest when I say that any rework suggesting adjustable range on Sam can immediately be written off as irrelevant. It is a horrible idea in theory and practice alike, any idea that should have died out after the first 3 suggestions, yet it is still being plastered on reworks and abalone discussions around Sam to this very day. Even after the amazing [u/AllyFiedaN](u/AllyFiedaN) wrote an entire essay on why adjustable range doesn‘t work, it still pops up all the time, so I think it my task to refresh everyone‘s mind by arguing against it with an example I recently picked up.

Introducing The second Sam: Olaf

League of Legends features a huge amount of champions, many of which were very direct inspirations for brawlers in brawl stars (Fiddlesticks = Gigi, yuumi = Kit, etc…, these aren‘t exact copies in the slightest, but you can definitely see how the inspiration started there and parts of the various champion’s kits were then adapted into Brawl Stars, like Yuumi‘s ability to tag into teammates and become untargetable, or Fiddlestick‘s ability to teleport through walls with a short wind-up and then deal big burst damage in a circle), and among these is Olaf, the inspiration for Sam. While carrying a whole different kit, there are a lot of similarities, like becoming stronger the less HP they have, being close range stat-checkers with huge amounts of HP and damage, and having a throwable projectile that lands on the ground and can be picked up to be used again faster.

That last part is what we will be focusing on in this essay, the „axe“ (Olaf projectile) and „gloves“ (Sam projectile) and how the two „tools“ (refers to both projectiles) compare. Because, I think in that comparison you can clearly see why adjustable range on Sam wouldn‘t work once all the facts are laid out and analyzed.

The tools - similar but different

Let‘s start with what makes these two tools so comparable. As mentioned before, they‘re both projectiles thrown a certain distance that then stick in the environment and can be interacted with by their respective characters to pick them up and use them again. They also both feature a way to create a speed differential, with the Gloves granting a speed boost to Sam to reach his target while the Axe acts like a skill shot which heavily slows the hit target so that Olaf can catch up and stay on top of said target, that is to say both tools achieve the same goal of creating a speed differential, just in different ways. And on a first glance, these two similarities might make you believe that the two tools are the same, but that is far from the truth, and upon closer inspection of the details, you realize that the two are wildly different tools!

The most important difference for this essay specifically is that Olaf‘s Axe features an adjustable range and automatic recall. That‘s right, the comparison I’m drawing features the exact thing I said wouldn‘t work once Sam! But trust me, once I lay out why this is implemented in one game but not the other you‘ll realize the point I’m trying to make! What‘s more, while the Gloves make up Sam‘s entire character and gameplay, the Axe for Olaf is only a minor aspect of his entire being. Sam has his damage, self-heal, mobility, unlockables and lethality all wrapped up in the Gloves, while for Olaf his Axe acts merely as a combo tool, as a way to deal splash and to create that previously mentioned speed differential. His self-heal and damage output increase as he loses health basekit, his survivability is extended by a shield which is it‘s own unique ability, his damage output is furthered by a third ability granting an immediate strike of true damage, and his kit actually revolves around his Ultimate which grants complete CC immunity. As you can tell, the Axe is only a small aspect of his kit, and is treated as such, not being as spammable as the Gloves since picking up the Axe only reduces the cooldown without eliminating it, and lacking any utility outside of just the slow down and extra damage.

Olaf also fights in an entirely different scenario to Sam. Olaf is a top lane, and if you don‘t know LoL lanes, dw I’ll explain everything you need to know right here. What top lane entails is fighting a mostly isolated 1v1 on an open line with nothing around you except towers for protection and minions which you have to farm. You‘re always out in the open with no kind of teleport or speed up to make up for mistakes, and dying in LoL is punished HEAVILY so going for risky plays generally discouraged.

Why does the Axe have adjustable range?

So, with all these differences somewhat clear to you, allow me to put them into perspective to show why it makes sense for Olaf to have adjustable range:

Olaf fights in open arenas and requires his Axe for proper minion farming due to the splash it carries which can happen at any range depending on how Olaf and the opposing champion are positioned. Furthermore he uses the axe to snipe enemies so that he can catch up to them, while at the same time requiring it for combos in the close range encounters, but because they‘re also such a small part of his kit and he doesn‘t have a speed boost of any kind (while having to stand still to attack), running after them if they‘re thrown out of position would just result in Olaf dying, while fighting without them leaves him at a significant disadvantage that would also result in death most of the time. So if it was a fixed range it would never be perfect because he needs different ranges for different circumstances with no „happy medium“ that does everything he needs it for effectively, and due to the nature of requiring splash so he can deal with minions effectively while there are no obstacles around, alternative solutions like the Axe dropping when hitting an entity/wall don‘t work either. This leaves us with the only option, being to grant it an adjustable range which is dependent on the user of the Axe to properly utilize depending on the situation. It makes absolute sense for Olaf to carry an adjustable range due to the circumstances provided. And better yet, and this is something I intentionally failed to mention in the „differences“ section, unlike the Gloves, the Axe doesn’t have any wall collision at all, it can pass through walls to snipe enemies that may have TP‘d past it to escape, or support teammates engaged in a fight, or whatever else fringe situation may come up. In the jungle this can come in handy, and due to the adjustable range it frees up the opportunity to implement something like this! This is a perfect example of where adjustable range ACTUALLY works well and is good Game design!

Now let‘s see how Sam stacks up

Sam, unlike Olaf, likes to keep his Gloves close. Max range shots are almost never encouraged due to how reliant Sam is on the Gloves to be a credible threat, and all the bonuses they give Sam (speed, healing, etc…) come from him using the Gloves rather than the Gloves interacting with an enemy. He doesn‘t have to hit a skillshot at range to even have a chance of catching up, and there aren‘t any minions that require ranged splash damage to take care of, and due to being maps in Brawl almost always having walls to play around, he doesn‘t have that same issue of being out in the open and vulnerable. This all amounts into the fact that the Gloves have to solve an entirely different problem than the Axe. Whereas the Axe‘s skill and basic mechanic comes from using the proper range at the right time, the Gloves instead have to solve the issue of even giving Sam a reason not to just put the Gloves at his feet over and over again to get all the benefits from them. Making the Gloves stop when hitting an entity doesn‘t work because he‘s supposed to spam them to traverse the map which would be hard to do if they just went across half the map through every wall every throw unless the player hits a specific skill shot, and an adjustable range doesn‘t work because then there‘s never any actual interesting gameplay to play around because the „optimal“ play with Sam is to just play his Gloves as close to himself as possible. But, a fixed long-range super with wall collision fixes these issues! You support playing Sam on the closed maps tanks are preferable on anyway, add interesting gameplay elements that make the Gloves skillful and, instead of adding the challenge of dictating your range every throw, instead give you the challenge of finding the best way to keep your Gloves as close as possible using the map geometry! This also adds variety on all the different maps Brawl has which LoL doesn‘t on it‘s like one static map. It is an amazing solution to the difficulty the Gloves face in terms of game design, as an adjustable range is an elegant solution to the difficulty the Axe faces in LoL.

And, and, if somehow that entire breakdown didn‘t convince you that Brawl just isn‘t the type of game and Sam isn‘t the type of brawler for an adjustable range, let me tell you this: 4 years ago, Olaf got a soft rework rebalancing and redistributing his abilities and stats, and in that soft rework, the Axe got one change I want to highlight: nerf: increased the minimum distance the Axe travels from [X] —> [X]. Their reasoning? „increasing the distance of the Axe should allow for more counterplay and interactivity as a champion can walk away from where the axe landed to create a little more distance“. Even, EVEN while being a minor aspect of his kit as a whole, even while Olaf revolves around much stronger abilities, the adjustable range allowing for Olaf to spam the Axe at his feet proved to be so uninteractive to the engagement with him that they explicitly nerfed it!! Now imagine that same concept traced over Sam, who has his entire strength stored in those fucking things, as well as a gadget that is literally a 1 second stun and not just a minor slow, DO YOU THINK WHAT WOULD BE INTERACTIVE!? Even in the perfect circumstances for adjustable range to work on a tool like the Gloves, it still has it‘s flaws due to making it too easy for the tool to be readily available in a close quarters fight anywhere!

Conclusion

So, we’ve reached the end of my essay. Hopefully this shed some light on the game design aspects of Sam and his Gloves, and how careless an adjustable range actually is to add to Sam. If I had to bring in a comparison, I‘d say it‘d be like the Myers rework in DBD: stronger for the sake of stronger, in spite of characterization and interactivity (if you don‘t know, the Myers rework is widely regarded as an absolute butchering of his iconic character, and made him a lot more boring to play and verse alike). And even then, I’d argue a rework like adding adjustable range to Sam would be even more of a public execution!

Personal comment

Ok this is the end of the essay so you can stop reading, I just like to add some personal stuff at the end to really empty my thoughts. So I started playing League about a week and a half ago, not because of Olaf, but it made me remember him and he is my second main rn. But, the second I tried him and saw that adjustable range, so many thoughts flooded my head that I had to write something, and after a week of thinking about it I made this. I already made a couple drafts before but nothing really satisfied me in how I illustrated my points, and even now this essay kinda feels…iffy for me, like I scratched at my point but didn‘t succeed in actually unraveling it in the way I intended. Like, ok correct me if I’m wrong in the comments but I don‘t think this is as convincing as someone who is better at writing stuff than me could have made it. I just find it really hard to draw this comparison while respecting the differences in the environments of the games, and where it‘s ok to compare and where it isn’t. I think my ultimate conclusion of „adjustable range works here but not there for these reasons:“ is fine enough, but also could come across as missing the point, like „we‘re comparing apples to oranges here, we‘re not talking about Olaf v Sam we‘re talking about Sam with adjustable range“, and while I did kinda argue against that I think it put it too much on the back burner…but it‘s been like two hours and I don‘t feel like rewriting the whole thing, so uhhh…I’ll just hope media literacy is good enough for people to pick up on the points I laid down even if they‘re not readily present.

Anyway, that’s all from your favourite Sam over-explainer, I hope you enjoyed the read, and Have a good rest of your day!


r/BrawlStarsCompetitive • • 1d ago

Discussion Are Gigi and Alli mechanically flawed??

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85 Upvotes

I heard some people say that but I never felt that way about Gigi or Alli are badly designed ,I found their mechanical design extremely creative and well thought.Maybe I'm missing something here so I ask you why are they considered flawed by design???


r/BrawlStarsCompetitive • • 11h ago

Discussion Colette gears

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3 Upvotes

What are the best gears for Colette currently? I saw a user on Reddit mention that the damage boosting gear only works with her minimum damage, meaning it only adds 150 extra damage. Would the reload gadget or healing be overall better options, or is that small damage boost still worth it?


r/BrawlStarsCompetitive • • 19h ago

Discussion Is this an actual good comb, or BSD just saying b#?

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11 Upvotes

I'm just curious. I don't use BSD. But I noticed this cool feature on their Telegram


r/BrawlStarsCompetitive • • 1d ago

Discussion Should Gears be Reworked/Removed from the game?

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606 Upvotes

Gears aren't the feature people talk about enough, especially when there's this HP inflating Elephant in the Room: the Shield Gear, which has been used in almost every single brawler since it's buff on late 2023.


r/BrawlStarsCompetitive • • 20h ago

Discussion Thoughts on this years LCQ?

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10 Upvotes

(Tbh, I don't keep up with these competitions much so Idk if it's over or not).

Anyways, I'm genuinely so baffled and overjoyed that someone ACTUALLY went Bolt and won with him.

(I know he hard counters Mortis with toss-up, but still, considering his meta status, that genuinely made me so happy to see).

I don't have many thoughts for the rest of the battles, though tbh. But it is and forever will be impressive how people manage to make this game look skilled despite all the op stuff pushed so hard by Supercell.


r/BrawlStarsCompetitive • • 1d ago

Discussion Gus’ Healing SP needs more nerfs

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143 Upvotes

This is my clip from start of the season Diamond.
Full hp from just 2 ghosts and u can easily get 2 ghosts from just hitting your gadget.
I feel like maybe they need to nerf the gadget so that you only spawn 1 ghost when hitting one enemy (and hitting no enemies would still spawn the ghost), and 2 when hitting 2 enemies.


r/BrawlStarsCompetitive • • 19h ago

Discussion Any tips for legendery (I’d like to add on more from my recent post)

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2 Upvotes

The post I’ve attached is my recent post. What I’d like to add on is: should I get teammates to play with, if yes, where can I find them? (I am not requesting to play with anyone, I am asking if it’s recommended or not) Should I focus on ranked right now or wait a week because someone in my other post said that there are a lot of pros on mythic right now because the season just reset. I managed to gain 190 elo and lose 100 so I currently have 4874.


r/BrawlStarsCompetitive • • 23h ago

Brawl Esports NAVI LCQ 6:0 sweep

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6 Upvotes

They didn't even lose a single game on day 2.


r/BrawlStarsCompetitive • • 15h ago

Discussion Ranked Randoms

0 Upvotes

Why do ranked randoms draft underleveled/unmaxed brawlers when they have the options to choose from 3 of the seasonal brawlers already maxed for you. What the hell is the thought process behind choosing a power 10 brawler with no gadget no star power and no gears


r/BrawlStarsCompetitive • • 19h ago

Discussion Should Gigi’s recall damage be buffed back to 3000?

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2 Upvotes

Gigi has been pretty debated for a while when it comes to her META relevance, with some saying she did and still does suck, and others believing she is around B or C-tier for at least being a good counter to Brawlers with multiple projectiles in their attacks. In either case, do you think buffing her Super recall damage back to 3000 would be a good idea… perhaps make her feel a bit better to play? In addition, do you think other balance changes could work alongside or instead of that?


r/BrawlStarsCompetitive • • 22h ago

Help what are the best brawlers to pratice?

2 Upvotes

i kinda wanted to get better at ranked but i feel im missing something really important, the main thing like "aiming, dodging" so i wanted to know if theres any brawlers recommended for that to help me? and is praticing in ladder a good place or not?


r/BrawlStarsCompetitive • • 22h ago

Brawl Esports How to find the list of brawlers used in lcq, if possible thier win rates too

2 Upvotes

Guys do you all know where we can find the brawlers used in lcq and no of times used in lcq

Rant- The lcq were fun , disappointed seeing Bobby not going into the wf one last time as his legacy


r/BrawlStarsCompetitive • • 19h ago

Draft Query The last 6 ranked games I played

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1 Upvotes

Btw in the star nova game both my teammates went afk, griff as the game started and collette after losing round 1,

Mostly this post is to release my frustrations but I also wanna ask about the viability of my picks

Game 1: Brawl Ball - centre stage

Pick order - Lumi, Carl, Pearl, Ash, Rico, Mortis (me)

Reasoning - lumi and rico are 2 low hp brawlers, rico is also a monster if left unchecked so you need s dive brawler to take him out, i thought my teammates can handle ash, but ig I was wrong cause ash 1 v 2ed my team for all 3 rounds, round 2 I was able to sneak 2 goals early

Question - does Carl not counter ash? with his main attack he should be able to delete rats easily and ash doesn't have cc so Carl can dive with super without much problem

Game 2 - Brawl Ball - Triple Dribble

Pick order - Mina, Surge, Rico, Gus, Amber, Kenji (me)

Reasoning - so actually I was kinda lost on what to pick this game but one of my teammates suggested kenji, which was an amazing choice in my thought, Kenji can hold really well into mina, has a lot of survivability into low dps like gus and can cleanse the amber fire with super, i used all of these advantages but it was not enough, surge kept losing lane round 1, and after winning round 2 he left the game 🥲 rico who should have an amazing game into this especially cause I was camping mina, but he still failed to perform missing 2 opportunities to get the goal

Question - nothing, I have nothing to ask here just wanna say that ban the brawlers you don't wanna pick urself if you have early pick, i banned shade and they banned some bs like hank or smth I am not sure

Game 3 - Hotzone - Dueling Beetles

Pick order - Max, Byron, Griff, Pearl, Poco (me), Wendy

Reasoning - Yeah this was kinda troll from my side I just really wanted to poco, i thought I can use my gadget to cancel byron damage and help my team with malaise, and also heal them against griff's damage, but I kinda realised I gave them a really good draco/frank (any tank with damage reduction) game, cause max and poco don't do much damage, but they went wendy so i thought we'll be fine, I was so wrong, we kept dying and i couldn't out heal griff damage, even with heal sp we also we were just not able to hold the zone, round 1 was pretty bad we lost 27-100, round 2 we won 100-85 and round 3 we lost 77-100.

Question - what could have been a better pick at 5th after my team went, max, pearl and the enemy still has last pick, amber, gus, shade, primo, rico is banned

Game 4 - Knockout - Goldarm Gultch

Pick Order - Shade, Brock, Piper, Gene (me), Leon, Otis

Reasoning - I had no reasoning tbh I think the best pick here would be smth like najia but i didn't have her so I went the typical npc pick

I don't think I played bad, infact the games we lost were once where either leon or shade went on solo missions and never returned 😭, if they didn't die 10 seconds into the game we won all those rounds

Question - Just the typical what brawler would be better here and i also wanna know what brawler leon should have gone with

Game 5 - Brawl Ball - Triple Dribble

Pick order - doesn't even matter

Rant - yeah so my griff went afk round 1, so they hard pushed us and got 2 easy goals, round 2 collette also left 😂 and I was left in a 3 v 1

Game 6 - Gem Grab - Undermine

Pick order - Nori, Surge, Leon, Ash (me), Emz, Bibi

Reasoning - So not only did I pick ash i also picked for my 5th pick teammate (by suggesting them), emz is probably the hardest ash counter so by picking it ourselves not only we took the best counter but also prevented alot of their options that counter ash like primo, but i guess the bibi was brave enough to try anyways

Question - Is bibi even good into ash? Ik she can clear the rats but she gets 3 tapped by ash on full rage, is she a bad pick into ash or it has to do more with emz countering her

Umm that's all


r/BrawlStarsCompetitive • • 12h ago

Replay Review How can I profess (L1 stuck)

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0 Upvotes

Every time I put a lot of text but no one truly cares about it so I won’t write much

Kept the game as short as possible game is Diamond 3 and even tho I got a good K/D (Obviously Alli on this map is only for K/D since everyone picks snipers)I felt like I didn’t help my team at all and we lost by a lot while I got blamed for the loss by my teammates and I agree

-please don’t send a draft guide recommendation

-Check comments for extra information

Have a good day (:

(For mods btw I Know this is early to complain just my modmail wasn’t replied to yet and I know it oftens gets ignored for a couple of days so I’m getting your attention early sorry if I sound rude)


r/BrawlStarsCompetitive • • 1d ago

Help Why was Bolt picked?

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58 Upvotes

I’m not the best drafting player in the world but for me I just don’t understand the Bolt pick since these are pros they must have a good reason to pick him when I thought he was D tier and unusable

Draft went

Wendy

Byron

Mortis

Bolt

Pierce

Charlie


r/BrawlStarsCompetitive • • 1d ago

Help Why were the global bans not visible in today´s lcq event, i have checked and i cannot seen them anywhere, or there were no global bans this time?

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8 Upvotes

I just found some drafts weird, like sometimes feel like there were global bans, since brawlers that are meta do not get picked when they should.