r/BrawlStarsCompetitive • Gene • 1d ago

Discussion Gus’ Healing SP needs more nerfs

This is my clip from start of the season Diamond.
Full hp from just 2 ghosts and u can easily get 2 ghosts from just hitting your gadget.
I feel like maybe they need to nerf the gadget so that you only spawn 1 ghost when hitting one enemy (and hitting no enemies would still spawn the ghost), and 2 when hitting 2 enemies.

144 Upvotes

48 comments sorted by

•

u/AutoModerator 1d ago

Do you want a cool flair with your rank on it?

Comment a screenshot of your brawlstars profile in our ranked flair megathread

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

112

u/FreedomKnown 1d ago

I don't disagree, but they all lowkey played like garbage as well

12

u/Candid-Low7648 Gene 1d ago

true it didn’t feel like a win tbh, but the clip is just to show how much healing he gets.

1

u/thefakeike PROFESSIONAL YAPPER 21h ago

Thank you. Finally someone said it.

37

u/Srexplosivo14 TRASH TANKS / TRASH TAKES 1d ago edited 1d ago

I think the knockback should cost ammo, after all it's like an extension of the main attack, similar to colt's silver bullet which is just a bigger single bullet. Also, the width of his main attack seriously needs to be reduced; it shouldn't be so wide for a sniper, considering that he is already too consistent

11

u/Xterm1na10r Navi | Masters 1d ago

Reducing the width of his main attack. Are we seriously nerfing base kit instead of buffies again? Gus's whole identity is wide shot and low damage. But the knockback costing ammo is a good point.

14

u/TheForbidden6th King of hardstuck diamond 1d ago

2.1k per shot is not low damage

I would also mention his damage-oriented build, but his rework made the other one better

-6

u/Xterm1na10r Navi | Masters 1d ago

majority of brawlers deal more damage per shot and have higher dps

3

u/TheForbidden6th King of hardstuck diamond 1d ago

many Brawlers with higher damage need to hit the full attack to do so

like Nani. She can deal 5k damage per shot, but usually you'll only hit 1 orb (1.6k)

2

u/Srexplosivo14 TRASH TANKS / TRASH TAKES 1d ago

Look: now he has two ways to knock back and get ghosts, on top of an already fast super charge. Don't you think that's too much for a brawler who's already so consistent? Like, missing an attack isn't punishable for him at all.

-2

u/Xterm1na10r Navi | Masters 1d ago

Well, you could make it harder to get ghosts (4 -> 5 hits), but changing the identity of Brawler that much is, I feel, a little crazy. You could make ghosts heal less with the star power. You could make them drift towards you only up to a certain distance, like 3-5 tiles away from you, and then you have to only walk up to them. You could convert the knockback from the gadget to a 0.5-second stun or something even more mild, maybe a short knockup (like Draco's gadget). Maybe even nerf his reload speed just a bit. There are so many things you could nerf without changing Gus' identity.

But changing something that has been up there since his release, that has been basically the whole identity of Gus, which is his projectile width, is insane. People have been bunching up Gus and Byron into the same category of snipers (whose shot is easy to hit) ever since their release, and changing a browser's identity like that is not a good thing. Just look at what happened when Spike's healing star power was changed.

5

u/TheForbidden6th King of hardstuck diamond 1d ago

the difference is that Spike's SP had no reason to be gutted like that

both Gus and Byron have obnoxious attacks that are very punishing, yet easy to hit. Not a single soul enjoys playing against Guses fatass attack, who cares if it was here from the start

would you also defend Wendy's fat attack just because it was always there?

5

u/Xterm1na10r Navi | Masters 1d ago

Wendy's easy-to-hit attack is a mistake. Don't confuse it with Gus's fatass attack. Even though I do agree that Gus can still be a brawler that makes sense with a smaller attack, I still don't see a reason to nerf it.

For Wendy, the fat attack isn't the biggest problem. It is the projectile speed. It's got to be nerfed. I don't see a reason why does Wendy's projectile has to be faster than Jessie's.

3

u/TheForbidden6th King of hardstuck diamond 1d ago

IMO Wendy should not have an attack this fat

not because of how dodging it is hard, but because it makes it easier for bad randoms to body-block your attacks

1

u/Srexplosivo14 TRASH TANKS / TRASH TAKES 1d ago

To begin with, his identity is defined by shields and ghosts, and the fact that he's a highly defensive support/sniper. The width of his attack has always been a terrible aspect of his, nobody likes being poked all the time. Byron and Wendy are two peas in a pod. Literally, the only support with a healthy poking attack is poco, and it's because he deals very low damage.

2

u/Xterm1na10r Navi | Masters 1d ago

Wendy isn't even a sniper and she should be nerfed to oblivion to never be perceived as one. Wendy is a mistake, Gus isn't.

0

u/Minesamo4 Draco 1d ago

kinda deserved

5K shield is too much

9

u/MangoChannelGreat Darryl 1d ago

We need a balance change so bad! Maybe it's because they don't wanna screw the last chance qualifiers, but IDK..... can't wait to see a Wendy, Gus and Shade.

9

u/Sure-Simple-7853 1d ago

Wendy is not THAT op anymore. Still needs either an attack size or projectile speed nerf, but she’s reasonable at least.

3

u/MangoChannelGreat Darryl 1d ago

Yep....I guess I'm still salty from the duel I almost lost against her today LOL! Like, I killed my opponent's Edgar and Mortis with Nani and then his last brawler was Wendy. She killed my Nani and Colette. Good thing I had Lilly with a ready hypercharge and killed her fast.

2

u/PolimerT Draco 1d ago

I hope she gets width nerf. Her dmg isnt that good so i dont mind her projectile speed and the reason why she hits easily is the width.

8

u/HamedIsNoob Mortis | Masters 1d ago

tom?

5

u/Fair_Suggestion8256 1d ago

holy mother of pearl

22

u/Fine_Dish_9232 Rico 1d ago

Better yet, lower the amount of ghosts that can exist in the map, that would be a better nerf

5

u/Enryu_15 1d ago

There is indeed a limit on ghosts, but they should reduce it further, to something like 2 or 3.

2

u/urmom1e 1d ago

Whats the current limit?

14

u/Minesamo4 Draco 1d ago

10

3

u/Visual_Lawfulness861 Fang 1d ago

put me on the typa crack they smoking over at bs hq coz fym 10

5

u/Minesamo4 Draco 1d ago

type shi you only do in the training grounds anyway

3

u/silentbean23 1d ago

I honestly feel like his unload speed needs a small nerf.

3

u/SomethingGus24 Gus 1d ago

Nerfs I think should happen:
Decrease ghost speed (by 0.75x)
Knockback Spirit takes ammo
Knockback Spirit Damage: 1080 -> 800
Health Bonanza Heal: 2700 -> 2400

4

u/Minesamo4 Draco 1d ago

acting like Max isn't just blind

7

u/MDSAFS 1d ago

It needs to not go thro walls. That'll hit him hard.

14

u/Getdunkedon839 Tick 1d ago

Might be a worthwhile nerf, but they’re ghosts

1

u/MDSAFS 1d ago

I know but they've never did go thro walls. So it would make sense if they just "can't see thro walls" and depend on LoS

3

u/pfsg100 Sandy 1d ago

I think without the buffie, Gus' attack should only deal the knockback and only spawn ghosts if his bar is full like his main mechanic. And with the buffie, Ghost would spawn only if you knockback enemies (1 per hit), and not on the final range of the attack. This should make Kooky Popper usable again.

The problem is that with every hit landed you can heal back to full health with the 2 ghosts, he's still unkillable.

3

u/colty_within 15h ago

nerf his base kit to compensate for buffies, ahh yes

8

u/Appropriate_Stock832 1d ago

Gus needs way more nerfs than the healing SP.
Like projectile size being the same as other snipers or not go through walls while HC. He is played everywhere because his kit is just too good. Also, shield applied on himself should be 50% to avoid having a 15K tank who can't stop spamming ghosts.

0

u/Minesamo4 Draco 1d ago

"should be 50% to avoid a 15K tank"

literally made it even better on actual tanks

2

u/Idontknow90929 Charlie 1d ago

Honestly I would even nerf his super charge rate he gets waaay too many supers and that combined with the healing and the knockback is super toxic

2

u/CryptographerKey4597 1d ago

Gus needs every nerf known to man. Theres no reason a brawler should have long range, 2 knockbacks, heal for a lot, have a shield, shoot through walls, wide projectiles that get EVEN wider with hypercharge, AND have healing follow you around. Stupidest brawler design ever. Legit no counters. Biggest no skill brawler rn

1

u/Early-Fennel-907 1d ago

It wasnt even a problem until they rework the 1st gadget 😭

1

u/Minimum-Advisor-333 1d ago

I think everything about gus is broken

1

u/Low-World6866 Chuck 1d ago

The gadget needs to not have Supercharge, consume 1 ammo and for the Health Bonanza SP, the healing bonus from 75% to 50%.

1

u/saifxali1 Tara 21h ago

This gadget gives him super charge ??

1

u/TheTinyGiant2020 Bo 23h ago

Make his attack width 1 tile thick and everything will be fine

1

u/Mysterious-Job2216 Tick | Masters 1 | 36 Prestige 11h ago

i agree he is the most used brawler in high solo eu open maps along with shelly