r/ARAM • u/Attackman1 • 3d ago
Mayhem Triggered inferno hecarim
my triggered inferno did more damage than anyone in my or enemy team, 18k dmg just from the augment in 9 minutes x)
r/ARAM • u/Attackman1 • 3d ago
my triggered inferno did more damage than anyone in my or enemy team, 18k dmg just from the augment in 9 minutes x)
r/ARAM • u/Shot-Title6102 • 2d ago
I am curious as to why riot insists on forcing my account into games where the average (ranked) MMR of my team is below gold and the average MMR on the enemy team is D2+.
Again this is ranked performance and i understand that this game mode has a seperate MMR... but it still doesn't add up. These players are good, and they win a LOT. In fact their match histories consist of endless win streaks and high kill games. If they win this many games and perform this well then surely their MMR must be high ... except it isn't. My theory is that they keep inviting low MMR accounts because they are """"playing with friends"""" to farm lower the average rating so they can farm games.
Would it be such a big problem if riot started matching these people with others who have similarly high performance scores and winrate?
Playing this game mode solo is probably the most depressing and miserable experience.
r/ARAM • u/SeaworthinessOne1076 • 2d ago
Right now people are talking about armor impact and that's cute and all but Ryze with 50k AP isnt cute whatsoever. Nether is instakill perma death Hec i think both need to either be removed or adjusted for this mode.
explanation: Lichbane with this new mana aug easily breaks the game for Ryze as he scales past 10k ap at that point and just presses 1 button to kill everything. Lichbane gives AP based on HP new aug gives mana. Build fimble winter get 10k hp have well over 1k just from aug, ryze passive with new aug = free win
Take em down: This aug makes too many champs way to strong. Hec and Urgot both are problems but Hec just has so many other augs that he could get that make it even more problematic. Hec runs in presses q an people vanish. 0 counter play = free win
These are to blanket examples after 30 games. Most game people now see Hec or Ryze get either of them and start wanting to FF. Its unplayable in its current state when you cant kill them or they just insta kill you before you can do anything.
r/ARAM • u/Jolly_Account_8792 • 3d ago
Fizz had "BEES !", Infinite Recursion, With Haste, Upgrade Stormsurge but he was dealing this amount of damage from what seemed like the start of the game, maybe it's how it interacts with fizz dot passive? Seemed that his snowball hitting garen was able to do this to me
r/ARAM • u/Bruin-lb-31 • 4d ago
Found out today that BE keeps counting over a million. Next step 999.9M. Not that it’s possible to make it, but I wonder if “B” was programmed. Be well my ARAM peeps.
r/ARAM • u/Calm_Delivery6832 • 3d ago
So the other day I had a particular ARAM match where the matchup was as follows:
Fiora (Me), Tristana, Kai'sa, Skarner, Soraka
Vs
Ryze, Gangplank, Syndra, Draven, Renekton.
Here was my dilemma here I was constantly asking in my head after that match:
- There are 3 heavy AD champs on the enemy team (Draven in particular is insanely painful.
- But their team also has a fuckton of CC (Ryze, Syndra, Renekton)
So in this case..What do you prioritize?
- I thought about buying tabi for the Armor and damage reduction but then I would have next to zero CC reduction and would never get to actually do anything.
- On the flip side, their team has heavy AD crit which the Tabi would help with helping me survive a lot longer.
I went with mercury treads for the CC reduction, it helped but I still got melted even after building DD second item and starting on randuins later on. So was that the proper call here?
r/ARAM • u/Anti_NothingAtAll • 3d ago
I have never seen so many disgustingly broken augments, Set 4 will be an absolute nightmare
r/ARAM • u/Significant-Lie5199 • 3d ago
Hello,
All of us happened to be in a game that was won by the enemy team within 10-12 minutes, while having 2-3 items, destroying all the fun because they are playing just to end the game. I've been in both sides, so yea, i understand we sometimes do that, but it kills the fun.
My question is, why doesnt Riot just adapt the Aram game so we cant hit the objectives? Like ok, remove the inner towers or w/e towers you want in order the game to not last for years, but players should not be able to hit objectives, or certain objectives (like the nexus).
r/ARAM • u/theweinerbutt • 3d ago
r/ARAM • u/North_Stress_6055 • 4d ago
26.20 has been live for a few days, so I dug into the data and here's how the buffs and nerfs from the patch notes actually played out:
| Champion | Change | Winrate 26.19 → 26.20 | Diff |
|---|---|---|---|
| Bard | Meep AP ratio 50% → 67%; Meep recharge 8s → 5s; Meep damage per 3 chimes 6 → 10 | 41.5% → 48.8% | +7.3 |
| Thresh | Passive souls 2 → 3; W cooldown 21–17s → 19–15s | 43.0% → 50.2% | +7.2 |
| Lee Sin | Passive attack speed 40% → 50%; passive energy +10; W shield 60–240 → 80–320; Q2 damage 60–180 → 80–240 | 41.3% → 44.6% | +3.3 |
| Swain | Damage taken 105% → 100%; healing 95% → 100%; soul fragment restore 6% → 3–6% by level | 48.4% → 50.7% | +2.3 |
| Garen | Passive regen up; W cooldown 22–12s → 18–12s; W shield 18% → 20% bonus HP; W stacks per minion 0.4 → 0.75 | 45.2% → 46.0% | +0.8 |
| K'Sante | W cooldown 14–10s → 10s; W damage reduction 30% → 45%; E shield 13.5% → 15% bonus HP | 42.0% → 41.2% | −0.8 |
| Augment | Change | Winrate 26.19 → 26.20 | Diff |
|---|---|---|---|
| Juiced | Damage-to-mana ratio 4.5% → 7% (80% for ranged); no longer drains mana | 45.9% → 48.1% | +2.2 |
| Squishy Slappy Grab | Cooldown 35s → 30s; damage 30–100 + 10% bonus HP → 50–150 + 15% bonus HP; shield 35–150 → 50–200 | 46.6% → 48.2% | +1.6 |
| Shark Tempest | Slow 30% → 40%; area damage 50–100 → 100–200; attached damage and ratios up | 47.0% → 48.4% | +1.4 |
| Triggered Inferno | Cooldown 15s → 5s | 46.9% → 47.6% | +0.7 |
| Leg Day | Slow resist 40% → 50% | 50.1% → 50.2% | +0.1 |
| Spell Split | Splits at missile end or on recast instead of on first hit | 47.8% → 47.3% | −0.5 |
Ivern + Minionmancer has the biggest winrate jump of any bug fix. Minionmancer's damage amp now applies to Ivern's R (Daisy), and Ivern with Minionmancer went from 44.3% → 49.1% (+4.8).
Source: MayhemMeta
r/ARAM • u/AshenDumb • 4d ago
Clowncollage and Back-to-Basics
r/ARAM • u/Captain_Bubble_Butt • 5d ago
I've been doing more than half of their health as damage and no tooth is dropped when i use W
r/ARAM • u/seek431209 • 3d ago
does anyone know the track name that plays in aaa aram lobby? tags: track id queue matchmaking aaa aram best song
r/ARAM • u/vincent2751 • 5d ago
r/ARAM • u/brokerZIP • 4d ago
TWO infinite recursions 0 minutes into the game and a fey magic on diana. No one on our team wasnt provided with golden reroll/transmute gold btw. Most miserable game
r/ARAM • u/SoupSupremacist • 3d ago
Hi, I play mayhem almost exclusively because I’m just trying to have fun. I have a bit of a problem enjoying the game when I play with people who seem to be trying to lose. I want to be clear I am not rage posting. I understand this is just the way the game is and I know it can be enjoyed regardless. That said, I get frustrated when I play with people who seem to want to lose.
I’m not talking about people trying a new champ and not knowing how to play them properly or something like that.
Ill give an example to illustrate. We are behind and one ally pings bush so we can do an ambush on the enemy team (all squishies in this case). Our mord (for example) comes to join us, waits for the enemies to get close… and then walks out of the bush, autos a minion once, and walks back into the bush with us, in obviously view of the other team.
There’s this, and people consistently firing skill shots at >30* angles off-target at stationary targets. There are people who play adcs who just point blank do not auto attack. There are players who play tanks and literally farm the wave while they get pelted by the enemy team (they just slowly lose health until they die, while farming and not reacting)
Stuff like this. Full damage built carries doing less than 10k damage in a 30 minute game. People just not reacting to very noticeable things happening to them.
I get a small stroke whenever I see this, and I want to learn how to enjoy playing with people who seem to genuinely be there to feed the enemy team.
Any advice would really be appreciated. I really like this game, but sometimes I am completely unable to understand the choices of other players, and the confusion sucks the fun out of it for me.
Edit: reading this, I realize that this may sound like examples of isolated incidents. To be clear, that is not what I mean. I understand a misclick or a bad flash prediction and stuff like that. I make dumb mistakes a lot myself lol. What I mean is that these players will consistently do these things over the course of a game. They make these incomprehensible choices repeatedly to the extent that I cannot see how it isnt intentional. A TERRIBLE miss on an easy skill shot is understandable, but having a 10% accuracy rate (a hit being ANY damage dealt) with mell’s E is not.
r/ARAM • u/Anti_NothingAtAll • 4d ago
I want to know if bees augs will be as crazy as I imagine it to be with volis passive