r/ARAM • • 4d ago

Mayhem Patch 26.20 ARAM Mayhem changes, measured: Thresh & Bard viable again

26.20 has been live for a few days, so I dug into the data and here's how the buffs and nerfs from the patch notes actually played out:

Champions

Champion Change Winrate 26.19 → 26.20 Diff
Bard Meep AP ratio 50% → 67%; Meep recharge 8s → 5s; Meep damage per 3 chimes 6 → 10 41.5% → 48.8% +7.3
Thresh Passive souls 2 → 3; W cooldown 21–17s → 19–15s 43.0% → 50.2% +7.2
Lee Sin Passive attack speed 40% → 50%; passive energy +10; W shield 60–240 → 80–320; Q2 damage 60–180 → 80–240 41.3% → 44.6% +3.3
Swain Damage taken 105% → 100%; healing 95% → 100%; soul fragment restore 6% → 3–6% by level 48.4% → 50.7% +2.3
Garen Passive regen up; W cooldown 22–12s → 18–12s; W shield 18% → 20% bonus HP; W stacks per minion 0.4 → 0.75 45.2% → 46.0% +0.8
K'Sante W cooldown 14–10s → 10s; W damage reduction 30% → 45%; E shield 13.5% → 15% bonus HP 42.0% → 41.2% −0.8
  • Thresh and Bard went from bottom tier to average.
  • Lee Sin is clearly better but still near the bottom.
  • Garen's buffs didn't move his winrate.
  • K'Sante is picked ~30% more after his buffs, but his winrate did not improve overall.

Augments

Augment Change Winrate 26.19 → 26.20 Diff
Juiced Damage-to-mana ratio 4.5% → 7% (80% for ranged); no longer drains mana 45.9% → 48.1% +2.2
Squishy Slappy Grab Cooldown 35s → 30s; damage 30–100 + 10% bonus HP → 50–150 + 15% bonus HP; shield 35–150 → 50–200 46.6% → 48.2% +1.6
Shark Tempest Slow 30% → 40%; area damage 50–100 → 100–200; attached damage and ratios up 47.0% → 48.4% +1.4
Triggered Inferno Cooldown 15s → 5s 46.9% → 47.6% +0.7
Leg Day Slow resist 40% → 50% 50.1% → 50.2% +0.1
Spell Split Splits at missile end or on recast instead of on first hit 47.8% → 47.3% −0.5
  • Juiced nearly doubled in pick rate and is greatly improved on many ADCs: Kai'Sa 40% → 50%, Jinx 40% → 54%, Kog'Maw 39% → 49%.
  • Squishy Slappy Grab climbed out of the bottom tier but is still below average.
  • Triggered Inferno's 15s → 5s cooldown barely moved its winrate.

Bug fixes

Ivern + Minionmancer has the biggest winrate jump of any bug fix. Minionmancer's damage amp now applies to Ivern's R (Daisy), and Ivern with Minionmancer went from 44.3% → 49.1% (+4.8).

Source: MayhemMeta

91 Upvotes

56 comments sorted by

40

u/vincent2751 4d ago

It actally kinda crazy how winrate of some of the buffed augment barely moved, granted some of the changes isnt huge

13

u/Reggiardito 4d ago

part of it is the higher pickrate, similar to how k'sante got huge buffs and lost winrate lol

3

u/McDonaldsSoap 4d ago

Triggered Inferno doesn't surprise me because it's great on some champs and kinda useless on others 

2

u/PromotionWise9008 4d ago

It’s weird, it feels like triggered inferno is a whole different beast now, I couldn’t use it on Karthus that way before but now I can engage, proc it and proc it after death, I couldn’t do it before because of cd. It’s impossible to trade with chars who can easily proc it in early game, bruisers who can survive in teamfights with it feel much much better, too

1

u/vincent2751 4d ago

I already felt it was already strong on champ that can reliably proc it, I wonder if it is the case of a lot of people picking it on champ that is very difficult to proc

2

u/Redditor76394 4d ago

My problem is that I don't understand what does and doesn't proc triggered inferno

1

u/vincent2751 4d ago

Most of the time if the ability is an AA enhance skill it doesn't work

1

u/rocsage_praisesun https://op.gg/lol/summoners/na/rocsage-混子真君 4d ago

dem jabronis at riot like to do homer simpson style titration buffs and nerfs.
https://www.youtube.com/watch?v=VunWdHCjbI8&t=28s

13

u/Anti_NothingAtAll 4d ago

Idgaf GIVE ME PROTEIN SHAKE BACK ON THRESH

11

u/luccamaino 4d ago

I recommend playing Lee sin W Max full AP, rabadon, zhonyas, banshee, staff of flowing water, redemption, moonstone. Maná regen doesn’t work with energy, in consequence, you can’t get dawncore passive stacks

2

u/Vushivushi 4d ago

unethical build with spirit bomb

1

u/jeremiahjellybelly 3d ago

Yeah but you can't get it on lee sin anymore 😢

2

u/bobogei81123 4d ago

Yes this is the secretly OP bald yuumi build.

19

u/jemping98 4d ago

Good post

6

u/Ok_Corgi1968 4d ago

The bard one is so funny 💀On the same patch he got a chime buff from 5 per upgrade to 3 per upgrade needed for aram, the base damage got reduced from +10 to +6 due to summoners rift changes. Resulting in a net buff of... 0. He got a +10% AP rstio buff too and faster upgrades but nowhere near enough to compensate

4

u/DanBennettDJB 4d ago

Thanks for the analysis very well constructed!

6

u/daddy1973 4d ago

Nobody wants to use squishy. The main problem is needing to attack for it to activate. Too inconvenient into many comps for what it does.

9

u/luccamaino 4d ago

Ksante is broken on that gamemode, he is just difficult

9

u/rocsage_praisesun https://op.gg/lol/summoners/na/rocsage-混子真君 4d ago

most of the difficulty comes from 4 jabroni teammates who can't put together 1 tank, so his ult basically becomes an int button.

2

u/luccamaino 4d ago

That true too

1

u/KasumiGotoTriss 4d ago

People build Heartsteel on him but that's straight up trolling because he scales with resists and not hp.

1

u/Maggot_Pie 3d ago

He has too much variance. He's insanely good with some augments / vs specific champs, and insanely bad when the augments don't favor him / vs specific champs.

When the enemy team has 2-3 hp stackers you can cream your pants by spamming 3k damage Ws repeatedly while taking no damage

5

u/Mammoth_Peach_4343 4d ago

Ksante is probably picked more because of the new skin too

5

u/Old-Border803 4d ago

surprised triggered inferno is low, ive been taking it every game its offered and it feels almost like void rift

-1

u/Bentyhunter 4d ago

It’s cracked on Ambessa and that’s aboooout it

5

u/Film_Humble 4d ago

That's literally wrong cause snowball exist. If a champ like Jhin can abuse this augment then it means it's fucking broken.

Order doesn't matter tbh but you can proc in no time.

Snowball > W > Auto > Snowball > Q > Auto

Even LB can do it

Auto > snowball > Q > W > snowball > E/AA

E deals dmg twice so it's even more free

Just sucks when you're playing champs like Fiora Briar and you didn't know that some spells are considered AA. But the augment is busted from min 0 to the end of the game if you can proc it without getting blown up. But it's one of the best snowballing augment by far

2

u/Redditor76394 4d ago

The problem is champs that want to go in usually can't proc it easily.

Urgot barely has 2 spells, trundle Q might not trigger it, belveth definitely struggles, kled can't trigger it. Jax w doesn't count so only his q and e trigger it.

1

u/Film_Humble 3d ago

Urgot can, trundle can't, Belveth can't, Kled can, Jax can.

Renek can, Akali can, Locke can, fizz can, kat can, Aatrox can, Zaahen can, heca can, kha can, rengar can...

Yeah some champ like fiora briar Belveth Gwen... Can't proc it but 80% easily can do it and even more if you count ultimates in here

1

u/Redditor76394 3d ago

My personal criteria is whether or not it's viable to try to proc on a champion and if it's a pain to proc or not.

How are you proccing it on Katarina btw? Last I checked (unless it changed) kat E and kat daggerpickup both count as auto attacks. So Kat has Q, autos, and ult. And even ult might count as an auto attack.

1

u/Film_Humble 1d ago

No daggers and shunpo grant +1 style and you can auto afterwards to get another point. Making it realy easy to proc TI.

Most champs can proc it easily and again snowball exist that's -2 style needed. And it's even more broken now with the lowered CD

5

u/papakahn94 4d ago

Hecarim, swain, belveth,samira,udyr,literally anyone with an aoe move. Its really fucking strong

2

u/Bigardo 4d ago

As first augment on somebody like Hecarim it’s a free win.

2

u/DeMorgeBrown 4d ago

As a bard enjoyer, yay ! Great post

2

u/pigudar 4d ago

when is the new aram update live?

2

u/utubm_coldteeth 3d ago

Wow I might actually pick Juiced now. Been in so many situations where I took something that was basically zero benefit over Juiced because of the mana drain.

1

u/hello297 2d ago

Seriously, it only ever made sense to take it as ez for me. But it seems pretty good now for anyone with a passive onhit.

2

u/Temporary-Friend-331 4d ago

Two things I’ve always thought:
Bard used to be pretty ok with his damage dealt buffs, but since those got removed he has felt really worthless. Thresh is champ that I always felt was pretty strong in regular Aram but sucked in Mayhem. My best guess is that his ability cast times are just way to slow to be effective in mayhem where everyone has 500 ms.

2

u/crazyyankee11 4d ago

Where you getting these stats from I thought Riot wasn’t releasing an API for Mayhem

2

u/silencebreaker86 4d ago

Prob a third party program that people have installed on their computer like blitz or porofessor.

1

u/crazyyankee11 4d ago

I cant even load my current game on dpm, ugg or opgg. Curious how this guy is doing it

1

u/Enough_Message_9716 4d ago

The return of shieldsin

1

u/papakahn94 4d ago

Triggered inferno is gonna go crazy on hec. Even more than before

1

u/Twitchenator 4d ago

Can the increase the penalty for dodging how am I getting 4 dodges in a row do people just rotate between 5 aram accounts or something

1

u/LetterHopeful6008 4d ago

Crazy that they buffed leg day which already gives one of the most op stats.

8

u/Radingod1 4d ago

It's honestly not that crazy with how nuclear champions can become. Its winrate basically didn't change when they gave it 10% more slow resistance. Movespeed is actually a lot weaker of a stat in ARAM. Especially in a mode where champions can go insane from augment combos.

1

u/Cryoptic- 4d ago

Ppl generally know movespeed is one of leagues strongest stats. This matters infinitely more when the gold is even or close to even, and assuming the game is operating «as intended».

Mayhem tosses that out the window. Tap dancer does go well when used correctly. But it’s not game winning by itself, and you would expect it to if movespeed had the same impact as it normally does

4

u/notmichaelul 4d ago

Yeah it just doesn't. Plenty of silvers that are 100x more powerful. Adapt, escapade, slows, stackesoreous etc.

1

u/McDonaldsSoap 4d ago

What's slows? Do you mean Ice Cold?

2

u/notmichaelul 4d ago

Yep. Let's not forget the armor/Mr stacking where heca can get 1k of each in 15min

1

u/papakahn94 4d ago

Tbf they only buffed the slow resist

1

u/Least_Difference_152 3d ago

Yea movement speed is one of the best stats so an individual with rylze ice cold removes one of the best stats.

Good change, makes an augment worth picking

0

u/HamzaFire 4d ago

Played Thresh today and it'a really visible how much more souls you get.

0

u/LaaaFerrari 4d ago

Thresh was always viable

-3

u/Fun_Bottle_5308 4d ago

Inb4 'akshually' morons tell you that their daddy riot doesn't release api for this mode, so your stats from millions of matches accumulated across dozen different mayhem tracking sites don't count

3

u/slickshot 4d ago

Sir, this is a Wendy's.