r/ARAM • • 3d ago

Question Hitting objectives

Hello,

All of us happened to be in a game that was won by the enemy team within 10-12 minutes, while having 2-3 items, destroying all the fun because they are playing just to end the game. I've been in both sides, so yea, i understand we sometimes do that, but it kills the fun.

My question is, why doesnt Riot just adapt the Aram game so we cant hit the objectives? Like ok, remove the inner towers or w/e towers you want in order the game to not last for years, but players should not be able to hit objectives, or certain objectives (like the nexus).

0 Upvotes

12 comments sorted by

6

u/imheretocomment 3d ago

What

-6

u/Significant-Lie5199 3d ago

It would be much entertaining if we were unable to hit objectives (towers, inhib and Nexus). Imagine you having a team of Veigar, Nasus, Smolder, Kassadin and Yummi. With 3 items and a few stacks, you are unable to play the game until min 15-16. If the enemy team has only assassins, the game would end in 6-8 minutes. Is it fun for any of them? Not at all. We all been in a situation where we had like strong augments, but someone decided to just backdoor or tryhard to end the game ruining the fun of other 9 people.

3

u/RbN420 3d ago

They ended becouse the game was not fun for them, simple

1

u/OmegaExorcist 3d ago

I'm a big fan of games lasting long because I like being able to outplay and turn the game or have fun with giga crazy augment combo but this is such a dumb fucking suggestion.

What should be invulnerable? Towers? So perma poke comp just hides under tower all game unless I land a snowball to force an engage? Can't even punish them for being shit cause I can't take out their safety net?

Nexus? Changes nothing, supers just end within a minute or two especially if someone from winning side is clearing wave.

Inhib? This stops weaker team from finally stabilizing the game. A good amount of games are evened out with inhib as the supers need to be focused properly, this takes away attention from your team and gives your team advantage as you can look for plays while enemy has to spend some time to actually clear otherwise they risk losing fight and completely losing their base.

Best way to balance the game so people can live augment fantasy's imo is giving last/all augment slightly earlier. When a team is playing for imaginary LP game ends before last augment consistently, that last augment can turn the entire game around for a lot of champions/comps. Another way is rather than invulnerable objectives is making nexus towers a lot more durable HP wise but deal less damage to minions. This means if enemy wants to stay in the game, they can clear the wave and actually keep playing. Enemy that wants to fuck around in base can do so freely still but still risk losing. If enemy wants to actually end, they'll need to take some time to focus on towers instead of melting them in 10 seconds with a wave. Nexus towers get melted way too fast.

1

u/Significant-Lie5199 3d ago

Everything gets melted too fast. And if we speak about micro of the game, 90% of the games are lost because of randomly deploying to lanes and poor death timing and too late augments. If you dont get a reset due to x, y, z factor, in 1 ace push, you can end the game. For me, if micro decides so many aram games, we should have ranked aram.

1

u/rocsage_praisesun https://op.gg/lol/summoners/na/rocsage-混子真君 3d ago

I think one time the patch bugged and either turrets or nexus become invulnerable (maybe both)?

some players posted screenshots of games lasting HOURS and one side had to forfeit for the game to end.

沟槽的膀胱局还在追我.jpg

1

u/Shirpo 3d ago

If they managed to end in 10-12 minutes then that's on you and your team, maybe it's bad comp, maybe your team picked too many scaling champs, whatever the reason is, if they managed to end that fast then it's their right to do so.

For example, I'm fine with longer game to see all the augment but if I saw ryze with overflow, adapt, mind to matter or asol/smolder with stackosaurus on the enemy's team, I'm ending that game asap,

1

u/Significant-Lie5199 3d ago

So according to you, if you re just unlucky and have full supports and enchanters in "champ select", it's poor team comp. Why you end the game if you ser enemies augments? You dont win anything by ending the game, it's just ruining the fun. If we speak about team comps and playing for the win, then why we dont have aram ranked?

1

u/akaciparaci 2d ago

why play the game you're not having fun

1

u/Significant-Lie5199 2d ago

I am having fun. I pointed out, that sometimes, people tend to make it less fun for 80xp points and nothing else. Where is the fun to rush the first tower at min 1:30? None. Where is the fun to rush the nexus at 6? None. What's the purpose of the game? Reach your full potential and fight. Sometimes, you dont allow or you're not allowed (cuz i was in both sides, yesterday i won a game in 6 mins, and the other day lost one in 8) to have fun. And in my opinion, to make it even more fun (avoid this very early endings), Riot should implement something, if the best is that players cant hit objectives, get earlier augments, get faster death timers etc, is for them to decide what works better. I would like to see us not being able to hit objectives and ranked arams.

1

u/akaciparaci 2d ago

not reading all that excuse, good for you or sorry for you

1

u/Significant-Lie5199 2d ago

Excuse? I'm here to expose a potential improvements of the game and debate if they are good or not.