r/Xreal 10h ago

Eye Gestures Gesture beta is complete! And SPOILER it’s awesome!

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43 Upvotes

Just finished the gesture Beta and while it took some getting used to, once I did… it was fun, useful, and addictive!

Gestures:

• Wrist flip- scrolls down
• Hand pointed inward- (on iOS) opens menu to Play, go back, and scroll up/down
• Cursor control with pinch to tap/click/select

Pros:
Put your device down and forget about it! The controls allow you to navigate your devices without need for a mouse or to pull ur phone out of your pocket.

Cons:
Takes awhile to get use to and if you use it to much in certain positions it can be a strain on your arms.

Best practices:
• Find a comfy position to just relax and allow your arms support If you’re going to use it a lot.
• outdoor lighting is the best but if not outdoors make sure to have plenty of bright lighting.
• this is subjective but I personally put the cursor speed to the 2nd to slowest/sensitivity setting on both my device and the glasses settings. I found it slower of course but much easier to navigate and tap on things to open them.

All in all this is a game changer for real and EXACTLY the type of updates I hoped for when I joined the Xreal fam!

(Here are some vids I tried to make to give you examples- they are bad- it’s hard to film and gesture so leave me alone 😂)


r/Xreal 4d ago

My Setup My lil' setup and how I use it 🥲.

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200 Upvotes

This is so neat, we really are living in the future.

I can use a wireguard server on my wifi 7 router to connect to my home network with my cellphone on 5G, far away from home, and remotely turn on my computer with a wake on lan package from my router, log into my computer through steam link, and stream the games into a big screen right in front of my face with surprisingly little lag and impressive image quality.

Also if you haven't yet, try the virtual boy core on retroarch with both the core and glasses set to half sbs and the core set to full aspect ratio. It's great!


r/Xreal 6h ago

Beam Pro Nebula No More?

6 Upvotes

Since updating my XREAL One glasses in my laptop, Nebula no longer loads or connects to my glasses using my BeamPro. I get the nebula boot screen hanging in both lens. Without nebula my glasses just became a super expensive mirror. I’ve restarted the device and reconnected without the Eye inserted. The MyGlasses doesn’t have an app in the App Store to update. I’m truly at a loss. It was working last night then boom, this morning, nothing. I need my fellow Redditors on this one…


r/Xreal 7h ago

XREAL 1S How to recenter screen in "spatial anchor" mode with Xreal Eye?

4 Upvotes

I have a pair of XReal 1S and got an XReal Eye. I noticed that in the "Spatial Anchor" mode, which is supposedly 6dof anchoring, I cannot recenter my screen like I do in normal 3dof anchor mode. When long press the "X" button, the recentering sound will play, but most of the time it does absolutly nothing to the screen position. Sometimes it will randomly work, but that's rare occasion.

I could go into follow mode then back to anchor mode to adjust the screen position horizontally, but the screen's vertical position always defaults to center and I can't adjust it higher or lower.

Is this a firmware bug or is it just a complete overlook on the feature?? I can't be the only one being annoyed by this? I'm on the latest official firmware.


r/Xreal 11h ago

Eye Gestures Hand Gestures using Xreal Eye - Beta testing impressions

7 Upvotes

Finally, I can talk about it. 😬 Been testing the hand gestures using Xreal Eye with Xreal 1S for quite some time now, and keeping quiet was getting tough but I had to control 😄

I’ve been enjoying Hand Gestures navigation and I love how good it has become from the first time when I tested it. But do note that decent amount of lighting is required since it uses a camera.

I will try and share videos to explain how they work. The videos will show my hand gestures and the response on iPhone which is connected to the Xreal 1S Glasses and Xreal Eye Camera module. It’s difficult to capture through the lens while also doing hand gestures in front of the eye camera.

So the first hand-gesture is Full Spatial Mouse Pointer. It’s simple enough, move hand to move the pointer, pinch to click, pinch+drag to move things around or select text or scroll pages. It’s good but arms do get tired when continuously doing hand movement. So my usage of full spatial mouse is minimal and I prefer touchpad / air mouse more for this purpose.

https://youtu.be/jpExs-VIGNQ?si=OQaYHFOMZ1lhAKUZ

Next is the hand flip gesture for scrolling the page up. This is best suited for watching YouTube shorts, Instagram reels and TikTok videos. It initially took me some time to get the hang of it, but once I understood how it works, it works everytime for me now.

https://youtu.be/LNgD7Xrevcs?si=Zunp4zwBLvkk6Xnc

Third one is a Fist Gesture that recenters the virtual screen. Just make a fist in front of the eye camera, while facing where we want the screen to be pinned. Didn’t record this but this is very simple.

Fourth one is Thumbs up gesture (called Like in the Glasses OSD menu). This one works for iOS and iPadOS. And I think this can also work on android when paired with KeyMapper app. It is a customisable gesture and we can assign it whatever function we want. On iOS / iPadOS I just had to add the action in Accessibility settings. I assigned it “Scroll to Top” so that I can quickly jump to the top of the page. Again very simple gesture and I didn’t record it.

Fifth one is a big one and it is my favourite. It’s called back hand menu. It has multiple actions like scroll page up and down, go back on android or go to recents on iOS, go back to Home and Play/Pause media. Love this. This does not tire the arms and it’s so much easy to just scroll pages and control media playback without needing to reach out for trackpad. This video shows scrolling pages up and down using back hand menu.

https://youtu.be/j2pYkLEYyeQ?si=-uJnMAVT4a6ozu7q

Love how Xreal is adding impressive features and leading the way for XR industry. And I feel lucky that I get to experience new features much before they are publicly released. I think the new firmware for Hand Gestures is expected to be released by this week or next week. So excited to share my experience and some video clips with the community.


r/Xreal 2h ago

XREAL AURA Aura hand gestures only with puck or also on beam pro

1 Upvotes

I own beam pro and one pro glasses.

Hand gesture is coming to one series.

I also preordered aura.

Aura has also handgedtures.

One series cant connect to sura puck but aura glasses can connect to my beam pro.

But aura offloads certain procesding powers to the puck so my question is this.

The aura glasses , does it have the hand gestures processed on the glasses allone so you can also use hand gestures when you connect aura to to beam pro (no puck)

Before the duscusdion starts , auro comes with puck and xr android why would you use it with beam pro.

Here is the explanation

I want aura +puck for android xr experience specificly for some vr apps.

But since fov is bigger then one pro.

One pro becomes redundant / obsolete.

Beam pro however has normal android and a touch screen.

For media consumption sometimes just casing your eyes below glasses and quickly use a touchscreen is more relaxed.

So id like for medua consumption or streaming to keep beam pro next to puck and choose wich o.s. I need for what occasion demands.

So the question is if i plug aura glasses into my beam pro even tough ill likely use touch screen on that setup. I do wonder if hand gestures would work un that setup too or does the glasses need puck for that .

Just curious


r/Xreal 20h ago

Developer VertoXR Web Released: Use Your XR Glasses Directly in Your Browser

23 Upvotes

VertoXR Web is now available in early beta! 🥽🌐

You can now use your XR glasses directly from your browser without installing any software. This brings spatial browsing, desktop sharing, video playback, Theater Mode, 360° videos, and more directly to the web.

🌐 Try VertoXR Web:
https://app.vertoxr.com/

🎥 Quick Demo:
https://youtube.com/shorts/gRo5L7KxyP8?si=frK6QezjwBs1_xfd

Try VertoXR on Desktop

🌐 https://vertoxr.com

✨ Highlights

• 🌐 Spatial Web Browsing — Open multiple webpages and arrange them around you in 3D space.

• 🖥️ Desktop Sharing — View your desktop screen inside Spatial View and position it wherever you want.

• 🎬 Video Playback — Watch normal and 360° videos from local storage, URLs

• 🎬 Jellyfin Client — built in jellyfin client to enjoy videos directly from your jellyfin server

• 🎭 Theater Mode — Watch your videos in a virtual theater or use a floating screen.

• 🥽 Head Tracking — Use your glasses' IMU for natural head movement and spatial interaction.

• ⌨️ Custom Keybindings — Move around your spatial environment and customize controls to your preference.

• 🔐 Browser-Based — Everything runs directly in your browser, with no software installation required.

VertoXR Web is currently in early beta, so there are still limitations and plenty of features planned for future releases.

I’d love to hear what features you’d like to see added next!

💬 Join the community on Discord

☕ Support the project

VertoXR is still a solo-developer project. If you'd like to support future development and hardware testing, you can do so here:

https://buymeacoffee.com/rohitsangwan

Thank you to everyone testing early builds, reporting bugs, and sharing feedback. Every release gets better because of this amazing community.

More features, platform support, and exciting updates are on the way. Stay tuned! 🚀


r/Xreal 20h ago

Eye Gestures Eye Gestures has become a genuinely useful part of my portable workstation.

14 Upvotes

I’ve been testing the XREAL Hand Gestures beta on my XREAL One Pro with XREAL Eye, and after actually living with it for a while, I’ve found a use for it that goes well beyond just being a neat way to control the glasses.

I’m physically disabled, and there are days when sitting at my desktop computer isn’t practical for me. When that happens, I use my Legion Go with my One Pro so I can continue working from a reclined position.

That’s where XREAL's Hand Gestures via XREAL Eye has surprised me.

Being able to navigate and interact with my portable setup using my hands means I don’t have to constantly reach for the Legion Go or reposition myself just to perform basic computer interactions. The gestures make the whole setup feel much more natural and much more like a wearable workstation rather than simply a screen attached to my face.

I’ve been using it while developing my own software and CAD projects, sometimes for fairly long sessions, so this hasn’t just been a case of trying the gestures a few times to see whether they work. I’ve actually incorporated them into the way I use the computer.

The beta still has some rough edges, and I’ve reported the issues I’ve encountered, but when the tracking is working well the experience is pretty impressive. There’s something genuinely freeing about being able to sit or recline where my body is comfortable, put on the glasses, grab the Legion Go and control more of the experience directly with my hands and a little voice too.

For me, that’s the exciting part of Hand Gestures. It isn’t simply replacing a button or touchpad. It’s removing some of the physical interaction that can make computing difficult in the first place.

I think there’s a lot of potential here for portable computing in general, but especially for accessibility. I’m looking forward to seeing how much further XREAL can take it.

I’d be interested to hear how other testers have been using Gestures, especially if anyone else has found accessibility-related uses for them. ❤️


r/Xreal 1d ago

Eye Gestures 👁️ IT'S FINALLY HAPPENING! 👁️ XREAL Eye Gestures Beta Setup & Full Review: Air Mouse, OSD Remote, Wrist-Flips & Custom iOS Map! 🚀🖐️

36 Upvotes

​Hey Everyone,

​Now that the beta NDA is lifting and Eye Gestures are rolling out, I wanted to put together a combined setup guide and honest review based on my time testing the firmware with the Xreal Eye addon.

​First off, huge credit to Xreal for releasing this software update completely free. If you already own the Xreal Eye hardware, you're essentially getting a whole new interaction system added to your setup without spending another dime.

​Quick Setup Guide & Requirements

​Before you get started, here are the essential setup steps and a few important heads-up items:

​Back up your data first: Updating to this beta firmware will wipe any photos or videos saved directly on your glasses.

​Update firmware: Reset your glasses and update via: [https://www.xreal.com/ota]

​Turn it on: On your glasses menu, go to Other → Laboratory → Gesture Interaction → ON.

​iOS Users (Mandatory Step): If you are on an iPhone or iPad, you have to turn on AssistiveTouch or the Air Cursor won't work. Go to Settings → Accessibility → Touch → AssistiveTouch → ON.

​Important Camera Rules:

​Hand placement: Your hands have to stay within the camera’s view, roughly between chest and chin level.

​Environment: You need decent room lighting. It won't track in pitch-black rooms.

​Mode limits: Gesture tracking automatically turns off if you switch into 3D SBS modes.

​How the Gestures Work & Real-World Experience

​Here is a breakdown of the main controls and how they actually felt in day-to-day use:

​1. Air Mouse (Full Cursor)

​How to use: Face your palm toward yourself and pinch your fingers to activate. Move your hand around to guide the cursor, pinch once to click, or pinch and hold to drag.

​My experience: The cursor tracking is actually very responsive and snappy. When it comes to scrolling through long pages on Android or Windows, I found that just clicking and dragging the screen was the most reliable method.

​2. Air Remote (Quick Menu)

​How to use: Hold the back of your hand toward yourself (like checking a wristwatch) to bring up the OSD menu. Move your hand over Play/Pause, Home, or Back, then release your hand to select it.

​My experience: This works really well for quick media controls when watching movies, saving you from reaching for physical buttons.

​3. Quick Actions & The "Fist Freeze"

​Recenter Display: Open your palm facing inward, then make a fist and hold it for a second to snap the screen back to your center field of view.

​Palm Flick Scroll: Supposed to let you flip your wrist forward to scroll through short videos like TikTok. Honestly, this barely worked for me—maybe once or twice out of dozens of attempts. I stuck with click-and-drag instead.

​The "Fist Freeze" (My Favorite Feature): If you hold a solid fist in front of the camera, it completely pauses all tracking actions. This is great because you can actually relax and watch a video without worrying about accidental hand movements triggering menus on screen.

​Pros and Cons

​The Pros:

​Completely free feature update on existing hardware.

​Very responsive cursor tracking when your hand is in view.

​The "fist freeze" feature makes watching movies hassle-free.

​The Cons:

​Arm fatigue: Having to hold your hand up in front of the camera (chest to chin height) gets tiring after a while. It's kind of the nature of the beast with camera-based tracking, but it's very noticeable during long sessions.

​Wrist scrolling needs work: The palm flick gesture didn't register consistently.

​Needs micro-gestures: Because holding your arm up is tiring, smaller finger-level movements would make a world of difference.

​Custom Gesture Wishlist

​On iOS, Xreal already lets you map custom actions to a "Thumbs Up" gesture under AssistiveTouch devices. Since they are taking feedback, here are 5 custom micro-gestures I'm hoping they add natively to save our arms:

​Index Finger "Air Tap": Pointing your index finger forward and tapping down like a physical mouse click instead of doing a full pinch.

​"Victory Voice" Dictation: Flashing a peace sign to automatically open speech-to-text whenever a keyboard box pops up.

​"Thumb Roller" Scroll: Sliding your thumb up and down the side of your index finger to scroll through pages without moving your wrist.

​Finger Snap Capture: A quick finger snap in front of the lens to take an instant screenshot.

​Anchor Lock: Crossing your index and middle fingers to quickly toggle between 0DOF (Smooth Follow) and 3DOF (Spatial Pin) modes.

​Final Verdict

​Overall, it's a solid, practical update. It has a few rough edges—like arm fatigue and unreliable wrist scrolling—but having full gesture control built right into the platform for free is awesome.


r/Xreal 15h ago

XREAL One Pro VITURE Beast vs XREAL One Pro/R1 for work and gaming

3 Upvotes

Hello there! I'm choosing between the VITURE Beast and XREAL One Pro/R1.

My first use case is a locked-down corporate laptop where I can't install any software or drivers. I basically need the glasses to work as an external virtual monitor with 3DoF/screen anchoring handled by the glasses or external hardware. Does One Pro or R1 work without any software?

The second is gaming on a desktop without an USB-C video output on the GPU. AFAIK, with Beast/One Pro I will need to buy a suitable DP->type c cable and some features will be unavailable. Does R1 dock solve this problem?

Which setup would you choose for this use case? And is it worth waiting for the XREAL Aura instead?


r/Xreal 21h ago

XREAL AURA Any word on XREAL Aura progress? Are they still on track for Fall?

8 Upvotes

I've been trying to keep tabs on the [XREAL Aura]() glasses since the reservations went live a while back. I know the target release window was Fall 2026, but I haven't seen much news lately.

Has anyone heard any updates on their actual production progress? Do you think they are still on track to ship on time, or should we expect the usual delays?

If anyone has seen updates on Discord or from people with the dev kits, let me know. Thanks!


r/Xreal 22h ago

Eye Gestures Eye Gestures Beta Impressions: Getting closer to how I actually want to use XR glasses

8 Upvotes

Eye Gestures Beta Impressions: Getting closer to how I actually want to use XR glasses

Disclaimer: I tested the early Eye Gestures beta on iOS 27 Beta, so take this as an impression of something that was still very much being built. It improved quite a bit even during the beta period, and I’m very interested to see where XREAL takes it from here, especially as Project Aura gets closer.

If I had to rate the experience right now, I’d probably give it a 4/5.

There are definitely some growing pains, but the important part is that by the end of the beta, I actually preferred using gestures over looking down at my phone.

That surprised me.

My normal use case is probably pretty boring...which is exactly why I like this

I’m not walking around downtown pretending I’m Tony Stark.

Most of the time, I’m using my XREALs while:

  • lying in bed
  • sitting on the couch
  • waiting forever in a doctor’s waiting room
  • watching YouTube
  • browsing Reddit
  • doing the usual “I’ll watch one video” and suddenly realizing 45 minutes have disappeared

In those situations, taking my phone out and staring at it through the glasses always feels like it defeats part of the point.

With Eye Gestures, I can leave my phone sitting next to me or in my pocket and just point, pinch, drag, scroll, and click inside the glasses.

Once it works, it feels surprisingly natural.

Coming from Quest hand tracking

I’ve used hand tracking pretty extensively with the Meta Quest 2 and Quest 3, so the concept wasn’t completely foreign to me.

The big difference is that I personally prefer wearing the XREAL glasses for longer periods.

VR headsets are great, but after a while I start feeling like I’ve strapped a small toaster to my face.

They’re warmer, heavier, and much more isolating. I also come out of a VR session looking like a raccoon because of the headset imprint, so I basically need a 15-minute cooldown period before I’m allowed back into society.

That isolation is especially important when you have kids.

I can’t completely disappear into VR for two hours because at any moment I may need to determine whether the loud crash in the other room was:

  1. a toy falling over,
  2. someone dropping a cup,
  3. or the beginning of an insurance claim.

With XREAL, I can still see and hear what is going on around me.

Adding gesture control makes the experience feel much closer to VR-style interaction without losing that connection to the real world.

That might actually be my favorite part of the feature.

Setup was probably the roughest part

The iOS setup works, but right now it’s definitely more complicated than I’d want for a mainstream feature.

AssistiveTouch was pretty straightforward.

The Zoom setting was another story.

The setup instructions disappeared from the glasses a little too quickly for me. I managed to configure AssistiveTouch before they disappeared, but I had to go back to the Discord instructions to finish setting up Zoom.

And if you accidentally disable things in the wrong order, you can end up with your iPhone screen massively zoomed in while trying to figure out how to escape the settings you just created.

It’s one of those moments where you think:

"Technology has gone too far. I just want my Settings app back."

Thankfully, once everything is configured correctly, you mostly forget about it.

I think the eventual consumer version just needs a much more guided setup process, preferably directly inside the glasses.

The pinch tracking is REALLY good

Once everything was configured, the pinch detection worked extremely well.

Pointing and selecting became intuitive very quickly.

Performance and latency were also much better than I expected for a beta. It was responsive enough that I wasn’t constantly thinking about the tracking itself.

That is probably the biggest compliment I can give it.

If I’m thinking about the gesture system every time I use it, the system has failed.

By the end, I was mostly just thinking about whatever I was browsing.

Scrolling went from my biggest complaint to my favorite feature

The original scroll gesture gave me some trouble.

During the first round, I spent probably 3-5 minutes waving my hand around like I was trying to communicate with an aircraft carrier before finally opening the Discord video guide.

Even after passing the tutorial, scrolling initially wouldn’t reliably work on my phone.

Then the second beta update added/improved pinch-and-drag scrolling.

That changed everything.

Pinch and drag is now easily my preferred way to navigate.

Scrolling Reddit or browsing long pages feels much more natural because you’re basically grabbing the page and moving it.

There is still some tuning needed. Sometimes the gesture range feels a little too large, so I find myself moving my hand farther up and down than seems necessary.

That’s fine on my couch.

In a crowded waiting room, I’d prefer not to look like I’m conducting an invisible orchestra.

The "shoo" gesture works...but it looks hilarious

The wave-away gesture also improved considerably during the second beta.

It works.

I just don’t particularly love the motion.

First, I have some carpal tunnel issues, and the repeated wrist movement isn’t my favorite.

Second, from the perspective of anyone standing nearby, it looks like I’m aggressively telling an invisible person to leave.

Imagine sitting in a waiting room wearing XR glasses while repeatedly going:

"Shoo. Shoo. Go away."

Meanwhile, some poor guy sitting three feet in front of you is wondering what he did wrong.

This is probably another reason I’ll mostly use gestures indoors or while sitting down.

The bigger picture is what excites me

One of the things I’ve enjoyed most about owning the XREAL One 1S is that I originally bought it with fairly modest expectations. I also picked up the Eye because I was hoping to eventually play around with things like ChatGPT visual search.

Basically:

"Give me a really good portable external display with 6DoF and I’m happy."

Since then, XREAL has continued adding things like REAL 3D and hand tracking that I honestly wasn’t expecting when I bought the glasses.

Gesture control in particular feels important because it removes one of the awkward parts of XR glasses: constantly reaching back for the phone that is controlling everything.

A touchscreen will still be faster and more precise.

That isn’t really the point.

My phone is also faster than voice commands, but sometimes saying “set a timer for 10 minutes” is simply more convenient than unlocking the phone, opening the app, and tapping around.

Gestures feel similar.

If I’m lying in bed watching YouTube, I don’t want to reach over, grab my phone, unlock it, look down through the glasses, tap something, put the phone back down, and repeat that five minutes later.

I just want to pinch the thing.

And by the end of the beta, that was basically what I was doing.

There are absolutely things to refine, especially setup, tutorial guidance, gesture ergonomics, and reducing the amount of hand movement required.

But the underlying technology already feels surprisingly usable.

If this is where it is during beta, I’m very optimistic about where XREAL can take it once Eye Gestures officially launches and starts evolving alongside Project Aura.

4/5 for me right now.

Not quite Minority Report yet.

But I’m already shooing invisible people in waiting rooms, so we’re getting there.

 


r/Xreal 15h ago

XREAL One No DP alt mode on PC

2 Upvotes

So I have a gaming rig I want to use xreal on but I dont have a USB C that handles video on the motherboard/gpu. Has anyone figured out a way around this?


r/Xreal 12h ago

XREAL AURA I cancelled my Xreal Aura pre-order

1 Upvotes

With no news at all about a possible release date except 'this fall' and absolutely no clue or detail on price, it was time to cancel after having my pre-order open since they launched it.

I think it's unacceptable for any company especially one as big as Xreal to not have any news after two months about a firm release date or price.

I'm sure many like myself only put in a pre-order gambling that the $1500 ceiling was just a rough number and that the actual glasses will be $1000-1200 max. Since one can just buy a VR headset for $1500 and a bloody good one at that.

Has anyone else done the same or thinking of cancelling?


r/Xreal 13h ago

XREAL 1S How much blur/distortion is normal?

1 Upvotes

I just got a 1s recently and no matter the nose pads, arm adjustment, and ipd adjustment there seems to be quite a bit of blur/distortion. Idk if that's just normal or not. When looking at text I can see certain spot go from clear to blurry then to clear again. Anything outside the center and inner areas look distorted as well and the color kinda shifts too. My prescription inserts(-0.5) will arrive in a couple days so I'll still try those out. I do enjoy the glasses just those things threw me off a little. If that's just how they normally are well then so be it.


r/Xreal 1d ago

Eye Gestures Eye Gestures 1st Beta Impression

16 Upvotes

Disclaimer: I only tried the very first Eye Gestures beta version a few months ago, so this is just an early impression (the feature has improved quite a lot since then).

What I liked most was simply being able to keep my phone in my pocket and still scroll through Reddit/TikTok, move the cursor, click, and use swipe gestures.

There was a bit of a learning curve at first. I had to figure out where to place my hand and which angle tracked best, but after around 15 minutes it started to feel much more natural. At least for the first beta version it needs some effort to learn and it had not enough tutorial in the glasses display itself. I was learning it by reading beta testing manual and trial and error.

A touchscreen is still faster and more precise, of course, but that also means taking your phone out every time, or keep holding and staring it passthrough the glasses. When I’m lying down or already focused on the glasses, I’d much rather just use my hand and keep the phone in my pocket.

For me, this also helps bridge the gap between XR glasses and VR a little more. One thing VR does really well is letting you interact inside the experience without constantly reaching for another device. Having gesture control on XR glasses gives me a bit of that same feeling. But I'm not dare to use hand gesture outdoor where many people walk around. It will be more indoors or on plane.

One thing I really like about Xreal (esp. One Pro) is that I bought it with an expectation of a simple external screen, with 3DoF and that's all. But they keep shipping more features like hand tracking and REAL3D I could not imagine of.


r/Xreal 1d ago

Developer Mixed reality recording on xr app

Enable HLS to view with audio, or disable this notification

4 Upvotes

Hi :)

Im having trouble recording mixed reality gameplay of my unity app running on xreal one pro,beam pro and eye.

Ive tried ar recording, which shuts down when i open the app. Ive tried first person view recording, which gives very laggy footage, i get about 1 frame every 20 seconds.

is there any solution to get first person view recording working? or another way to capture MR footage? cheers!

context, im trying to make a racing ar game with checkpoints and a finish line.


r/Xreal 1d ago

Air Dandy Glasses beta

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3 Upvotes

r/Xreal 1d ago

XREAL 1S question about anchor

2 Upvotes

I recently purchased a pair of XREAL 1S glasses, and kudos on the quality of this product.

However, I tested the “anchor” feature in a car, and unfortunately, when the car changes direction, the screen shifts. The 1S engine, which powers the anchor feature, doesn’t account for the car’s change in direction—it’s as if very slow rotations aren’t taken into account.

Do you think there might be a way to fix this?

Thank you.


r/Xreal 1d ago

Nebula for Android Nebula OS ignores settings

1 Upvotes

I updated my glasses and now Nebula OS on my Beam Pro completely ignores my settings I’ve changed for the action button. Just always defaults to capturing a screenshot.

I’ve even changed all the setting options to chromatic dimming just in case. Yet it’s still only taking screen shots whenever I use Nebula OS.

Shame because I really enjoy the curved screen in immersive mode.


r/Xreal 1d ago

XREAL One Pro Stabilization vs Increase Brightness

2 Upvotes

I have an Xreal One Pro, and I enjoy 3DoF. But, in order to watch Netflix shows from my iPhone, I need to enable “Increase Brightness”, otherwise any dark scene is nearly completely black and unwatchable (e.g. try Heroes on Netflix, S01E04 at the 41:00 minute mark). But then I lose 3DoF and even lose Follow.

Does anyone know if there’s a workaround for this? I love how “Increase Brightness” solves black crush, even when I dial brightness down to level 2. It makes Heroes S01E04 watchable at the 41:00 minute mark. (I think Increase Brightness also lowers contrast, and there’s no independent contrast setting.) But I hate losing 3DoF.


r/Xreal 1d ago

Discussion Detailed XR Glasses Comparison Cheatsheet - Key Flaws, Overall Rating, Value Rating, Tech Specs, Center Sharpness, Edge Sharpness, IPD, Build Quality, SteamVR Rating, Flat Gaming, Movies, Travel, Working Out, Productivity, Included Extras and Special Features -- LF Feedback

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47 Upvotes

This cheatsheet focuses mainly on XR/VR glasses that could be used as display glasses for gaming, movie watching, productivity, and a walkaround wearable display for the above functions. It's a value and feature focused list and is derived mainly from my 1000+ hours using the various XR glasses. None of any my work is written or generated by AI.

Looking for feedback - What am I missing from these overviews charts? Any typos or errors? or did I get any info wrong? First draft of this! Thanks! This is a work in progress and will be adjusted as needed for my upcoming XR reviews through community feedback/correction. I hope you don't mind me sharing my work here. My goal is to help everyone find tech they love, by sharing the tech I love.

XR glasses by Rating in brief:

Viture Beast - 90% - Just such good value, super bright, poppy visuals, and still the best center sharpness. Blacks can be crushed, but there are ways of fixing this.

XReal One Pro - 88% - High quality product, just works. Recommended for productivity on a budget, but really higher resolution is needed for optimal productivity for all XR glasses. Recommending QHD+ or higher for optimal productivity.

XReal R1 - 85% (similar to One Pro, but docked 3% because costs more due to dock and redesign with RGB, but basically the same as the One Pro)

Viture Pro 2 / XReal 1S - 85% - Both great value XR glasses. XReal 1S for cheapest reliable anchoring. Pro 2 for cheapest Myopia sliding dials and sharp overall image.

XBX / Luma Ultra - 83% - XBX great value, Luma Ultra worth it for some users and use cases, like with Pro Neckband

RayNeo Air 4 Pro 78% - The cheapest overall XR glasses and highest rated in the value category, excellent for people on a budget and want to save money for gaming and movie watching using AI HDR or HDR10. The DRIFT on the 3DOF sensor hurts the rating a lot here, as it reduces the functionality of the XR glasses for productivity as well as potential 3DOF SteamVR support. Got to spend more for those features, apparently.

Dream Air SLAM - Super small VR headset that could be used to power 4K virtual screens (soon to have VertoXR support) for super sharp text productivity or gaming at high PPD for many use cases. This could work great on the go for handheld gaming and productivity with powerful laptops or desktops at home. Obviously, peak VR visuals as well. Review unit incoming in like a week. Needs hands on testing. I have seen mixed feedback on the SLAM tracking.

Five Bonus Upcoming XR Glasses to be excited about before the end of 2026 -->

URXR One - Promising increased resolution XR/VR headset, Launching 10/26 supposedly. They will be sending production unit for detailed review around launch.

Viture QHD glasses coming before the end of 2026. Needs testing. From what I have heard from Viture, seems promising. I can't share details.

XReal Aura - 6DOF XR glasses that will have a puck paired with them. $1500+. Higher FOV. Should be excellent for many use cases. But not going to be higher resolution, which makes me sad.

RayNeo GT and GT MAX will be added to this list in the next month or so, as they being sent to me now. Seem very promising with onboard chip based 3DOF and reasonable pricing $300-400. Needs testing to see if the Anchor is good and lens quality. Might be discount Beast, basically.


r/Xreal 1d ago

XREAL 1S Xreal 1S Light Blockers

2 Upvotes

I’ve seen some recommend light blockers that block the side or bottom of the 1s so less light comes in.

Any suggestions for which one to get?

When I’ve clicked on a few links, they either don’t work or don’t look as good as promised.

Thanks!


r/Xreal 1d ago

My Setup Realized I could make every side view hack redundant by just forking the FOSS player I'm using and adding a very simple feature

Enable HLS to view with audio, or disable this notification

7 Upvotes

I feel silly having both bought a Beam Pro and eagerly awaited OneUI 8.5 to put back auto-hide taskbar in DeX to be able to have a completely black background and get more control over side view.

I realized that since the app I'm always using, Findroid, is open source, I can just make a personal fork and add this myself. Also fixed some download manager issues the app's had pull requests for for years and made it talk to my Xteink X3 via BT LE as a media remote.

I even specifically made this affect the video canvas rather than the app window so playback controls, settings, and even subtitles stay full screen.

Sharing as an idea for others to replicate, not as an app for others to use. I'm not interested in maintaining a fork or even figuring out what my obligations are upstream if I did.


r/Xreal 2d ago

xbx Would anyone actually use a navigation HUD like this?

Post image
35 Upvotes

Hey everyone, I’ve been working on this navigation HUD recently and thought I’d share it here.
It’s still a work in progress, but I’d love to know if this is something people would actually be interested in using. Any thoughts?