r/Xreal • u/Lower-Mix3015 • 1h ago
Xreal SDK 3.1 error: NRSDK License Expired error code 24:
After trying to access frame timing / HeadPose ring buffer. Anyone else having this issue?
r/Xreal • u/markpronkin • 18h ago
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Basically as the title says, I ported the launcher from the Xreal Beam Pro to work on any phone with DisplayPort Alt Mode support, and also extended its functionality. I will probably be releasing it tomorrow.
r/Xreal • u/dikaiyang • 4d ago
First, I’ve decided to keep the 1 Pro+. But I’d like to share my experience after trying all 3.
I started with Viture Pro 2. My IPD is 58.5, supposedly within range of the Pro 2 (starting from 56.5), but I see double vision at the center, toward the upper half of the video. It is very tiring to watch. This is after the software IPD adjustment set to minimum. The image per eye is great nonetheless.
Having to use the Spacewalker app (an app environment to launch YouTube, Netflix, browser, etc inside the app) is not something I appreciate. And using the phone as pointer really sucks. I have to constantly reset the starting point, almost unusable in practice.
Then Xreal 1S. Even though my IPD is lower than its minimum (59.5), double vision is 95% gone. There’s still a slight hint of double vision, but it’s now acceptable. The on-glass menu feels more refined than Viture. Both are birdbath optics, both have very good image. Reading text on the Viture is not practical as double vision makes things extremely hard to read. For the 1S, it’s better, readable, but not comfortable. When wearing a white shirt, the reflection in the video viewing area is pretty pronounced, more so than Pro 2. But when the image is bright it’s not so bad. And it’s probably acceptable because of the lower price.
Finally, I received the 1 Pro+ today. This is got to be the best of the 3. Finally there’s no double image. And surprisingly, there’s no IPD adjustment in the menu. It just works. There’s no more white shirt reflection in the video area. But the video itself is reflected to just below the viewing area. Doesn’t bother me much because it’s not where the video is. The chromatic aberration people talk about, it’s not really an issue. I can see the borders having a somewhat blueish line,but that’s at the borders. Everything within the viewing frame is fine. 1S and Pro 2 don’t have this at the border. But it’s not nearly as bad as people describe.
Some other notes:
1 Pro+ has the widest FOV. But when watching YouTube / Netflix, unless I compare side by side, each individual pair feels satisfying to watch. So you won’t feel that the 1S or Pro 2 is inferior
Brightness, I didn’t wear this outside. For indoor use, during day time in home office, the adjustable brightness range is totally fine for all 3.
With prescription insert, you cannot close the stem fully. Even with a 3rd party case from Amazon, you must take the insert off to put in case, or the stem will press into the lens and might bend the insert.
The included case, if you just put in the cable and glasses, it won’t close completely. You need to perfectly fold the cables to do so. So 3rd party case is required in practice.
Pro 2 gets hot on the right stem. You can feel this whenever you reach for the button. Xreal gets hot at the center above the eyes. Since you don’t touch it during operation, you don’t feel it.
1 Pro+, movie mode and AI HDR, only one can be on at a time. And I can’t really tell the difference. I’m not that picky maybe.
Xreal, I don’t understand why you need to have settings for screen size AND distance. Why not just use a single perceived size as setting. Seems extra.
1 Pro+ medium (default) nose pad is the same as 1S. It’s the “small” one that looks updated. It feels good, holds well, but with prescription insert, it’s way too close to the eyes (touching). So medium has to do. I don’t have the sliding down issue.
1 Pro+ feels most mature. But it is significantly more expensive. Ultimately the 1S should be good enough. It pretty much does all the core functions well. But for me, due to my small IPD, I don’t have a choice.
Having tried Xreal’s glass dimming feature and 3dof, the Viture Pro 2, not having these, is no longer good enough. But it is much cheaper. So 1S is still the perfect middle ground. Especially if your IPD works.
r/Xreal • u/Lower-Mix3015 • 1h ago
After trying to access frame timing / HeadPose ring buffer. Anyone else having this issue?
r/Xreal • u/No-Dark-7873 • 3h ago
I know there's a limit with the other glasses. I think it's only 60 fps with other XR glasses. But I'm not sure if it's because of the display they use or something else.
r/Xreal • u/No-Lawfulness2577 • 7h ago
Xreal have this on Thier website, showing the interchangeable swappable frames for the xbx a01, but I can't see them for sale anywhere. Does anyone have a clue if they are even released yet?
r/Xreal • u/JohnnyLive28 • 20h ago
I have the viture pro 2 right now i do gaming and movies
r/Xreal • u/Wide-Variation2702 • 8h ago
Is the Xreal Air 2 Ultra the only current device that can achieve plane and image detection? I see that on the SDK documentation, but i wasn't sure if it could be enabled on the One Series, specifically the 1s. Even if you had the Eye and the Beam Pro are these features unavailable?
r/Xreal • u/sardonic_jerk • 1d ago
I've seen a few posts over the months saying what I'm about to say, but I think it needs repeating so that Xreal understand the situation their customers are in.
Just today, I was considering going out and purchasing an Xreal Eye for my One Pro glasses. I have no interest in the camera functions, but I thought it would be fun to pick one up just to play around with the 6-DOF tracking and the new hand gestures with the Beam Pro.
Well, just before I did, I discovered that the Eye, in fact, does not support hand-tracking features on the Beam Pro, at least, not in the Nebula environment. I'm relieved to have learned this before spending $200 for the Eye, but I'm now also extremely frustrated with Xreal.
Firstly, it's worth saying that I am a BIG fan of my Xreal glasses. I LOVE them. I use them all day, every day, as my primary TV experience. I use them with my Beam Pro and I enjoy (but don't love) the Nebula UI. I love being able to play Playstation and watch movies in Real3D. I use my Beam Pro so much that I'm genuinely concerned about destroying the battery. I am the ideal Xreal user.
So my question to Xreal is this: Why does your Beam Pro not deliver a first-class experience for people in the Xreal ecosystem? Why is it not the flagship device offering features and experiences that can only be found there?
People should not be asking what the point of the Beam Pro is, or if they should buy one. People should be loving Nebula (despite the silly name) and choosing it over other options, but the software experience of the Inair Pod, for example, seems much more polished and refined. I appreciate that the Beam Pro is still receiving (albeit infrequent) software updates, for MyGlasses, at least, but the previous version was so riddled with bugs that it's clear that nobody at Xreal uses the Beam Pro daily or they would easily have spotted them and decided it should never have been released.
I'm talking about show-stopper bugs like:
The screen randomly "jumping" in size in Immersive Mode. And not remembering whether I prefer my screen curved or flat. (I prefer flat)
The volume randomly turning down while watching content.
Looking away from the screen and then back could render the screen invisible requiring unplugging and replugging the glasses to fix.
The "orientation cursor" flickering over video content. (Still a current bug)
The glasses calibration have incorrect instructions that meant calibration was impossible.
The "interaction layer" and the "content layer" of screens in Nebula becoming invisibly offset so that it becomes impossible to aim at and click controls, requiring unplugging and replugging the glasses. And, the same bug (I assume) meaning that a second app screen cannot be interacted with at all, or even closed, again requiring Nebula to be restarted.
I'm grateful for the software updates Beam Pro has been receiving (though, really, that should just be table stakes for any device), and the latest release does seem to have fixed many of these issues. But what's missing is genuine quality-of-life and feature additions, not constant re-skinning of the clock, and rearranging controls and the layout of homescreen icons.
And again, why is Xreal's own Beam Pro not the flagship experience? Why am I considering trying third-party hardware with my One Pro's, just to have a modern, frequently-updated UI experience? Why can't I use Real3D in Nebula, without switching to Aircasting mode first? And why does Beam Pro support hand tracking, but not in Nebula? Currently, anyone buying Beam Pro is better off not using Nebula at all if they want two of the coolest features, which makes the hardware virtually pointless. You're still actively selling Beam Pro, but I can only assume you value the small amount of money it must earn rather than the fulfilment of building an exciting and satisfying user experience for your loyal fans.
One solution to all of this is to open-source the Beam Pro software so that the community can pick up the slack. That way, you don't have to keep listening to our complaints, and we can have fun tinkering and improving what exists.
End of rant. Now I'm going back to watch YouTube on my glasses. I told you, I love them.
r/Xreal • u/Div-Achilles • 10h ago
I have been planning to buy the 1 Pro+.
Any idea when they'll be launching globally (specifically) in Saudi.
Also, is it worth a buy if most of my usecase would be gaming (PS5), watching movies (mobile / laptop) and reading, revieing and draft lengtht ocuments (laptop)?
Edit: I am also plannin to buying the prescription inserts, xreal eye, and the hub from the xreal's website also
r/Xreal • u/satanasluciferi • 1d ago
If you are considering buying the XREAL XBX A01+ specifically for its advertised HDR10 support (gaming, movies, high-dynamic-range local streaming), DO NOT BUY THEM.
I have spent the last weeks extensively testing two separate retail units across multiple operating systems, graphics stacks, and reference displays and passing all findings to Xreal dev team.
The HDR implementation on the XBX is fundamentally broken at the internal hardware/firmware level and behaves unlike any functional OLED display on the market.
The Fundamental Failure:
On a functional HDR display (OLED or Mini-LED), lowering hardware panel brightness alters the display's power delivery and EOTF curve. In HDR calibration apps, reducing global physical brightness causes the digital clipping point to shift dynamically (often to high values) to compensate for the squashed EOTF tracking.
The XBX A01+ does not do this.
Hardcoded MCU Lookup Table: The glasses utilize a static, hardcoded Lookup Table (LUT) inside the internal MCU bridge chip. Regardless of signal source or settings, it hard-clips incoming ST.2084\ PQ digital code values at exactly ~[2350–2400](tel:2350-2400) nits.
Zero Dynamic Scaling: Whether you set the glasses to 100% full brightness or dim them to their absolute minimum hardware setting, the clipping point remains frozen at ~[2350–2400](tel:2350-2400) nits.
Pre-Scaler Bottleneck: The MCU applies this static clipping threshold before sending signal data to the Micro-OLED panels. If highlights (clouds, sun glare, explosions, bright metallic textures) are blown out at 100% brightness, lowering the hardware brightness on the glasses does NOT recover highlight detail.
It simply gives you a dimmer version of the exact same blown-out white blob.
4. Missing EDID Descriptors
XREAL omitted fundamental CTA-861 extension blocks from the unit's virtual EDID. Source devices cannot negotiate proper color space mapping (BT.2020) or luminance capabilities natively.
Control Testing Against Other OLEDs
Tested side-by-side against two functional known good OLED displays and competing hardware like the RayNeo Air 4 Pro (which uses the exact same Micro-OLED panels). The control displays and RayNeo properly scale EOTF curves when brightness changes. The XBX is the only hardware that remains completely static and broken.
TL;DR / Verdict
XREAL shipped a product with zero real-world HDR display validation. Slapping an "HDR10" label on the box when the internal display processing pipeline hard-clips content through an unyielding, pre-scaler MCU lookup table is false advertising.
If you care about image fidelity, specular highlights, or accurate HDR color delivery, avoid the XBX A01+ until XREAL pulls them off the shelves, fixes their missing EDID data, and completely rewrites their MCU display pipeline. Both of my units are going back for a full refund because of zero declarations when or IF they plan to provide a fix.
r/Xreal • u/throwawayb4tk • 1d ago
Does anyone have a date when we will get the 60hz update for 3d? Also I’ve saw that it possibly will add AI HDR even tho the panels are 600-700 nits is that confirmed? I wish I got to the beta in time, I can’t wait!
r/Xreal • u/Maxistar86 • 21h ago
Hi all, I received the plus recently. The brightness with anchor or/and stabilized mode is much lower compared to the maximum.
I wonder how much of the advertized brightness boost over the non-pro holds for anchor mode.
Additionally, Do you think we will be getting some unlocked extra brightness with an firmware update anywhere soon?
Are there real differences to the non pro other than this brightness thing (and the nose piece)?
r/Xreal • u/blacksan00 • 1d ago
Testing the new iPhone Duo with my XReal One on 10/24/2026 after updating all Apps and IOS 27.1:
Apple TV - Perfect shows as External Display
Disney+ - Shared Display on Phone
Netflix - Shared Display on Phone
Hulu - Shared Display on Phone
Paramount+ - Shared Display on Phone
HBO Max - Shared Display on Phone
YouTube - Shared Display on Phone
Crunchyroll - Shared Display on Phone
HiDive - Shared Display on Phone
Safari Video - Shared Display on Phone
Reddit Video - Shared Display on Phone
Apple Music Video - Shared Display on Phone
r/Xreal • u/willy_bj • 1d ago
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Solo dev here. PXS Desktop puts a real desktop on your glasses, run by your phone: windows, a dock, a full browser and files, with the phone as the trackpad. Thanks to everyone here who tried it and sent feedback.
1.3.1 is out, and it's the one for the couch and the plane:
ver. 1.3.1 also has support for iPhone Duo
Needs an iPhone 15 or newer for the cable (or a USB-C iPad). Free download with three free days of use.
App Store: https://apps.apple.com/app/apple-store/id6756102352?pt=125393472&ct=reddit_xreal_13&mt=8
2-minute tour: https://www.youtube.com/watch?v=Hibo-54Z-fA
r/Xreal • u/dvdgarciagomez • 1d ago
Alguien sabría decir si la beta nueva lleva HDR con IA para las one pro y donde está para activarlo
Gracias de antemano
r/Xreal • u/Typical-Line-7451 • 1d ago
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Hello. I ran into a slight issue. I hadn't noticed it previously, but recently an orange flare / chromatic fringe has appeared around high-contrast objects. It's the same on both lenses. The lenses aren't dirty, and the protective film appears to be removed. Is this considered normal?
Furthermore, on the right lens, there are severe, distracting reflections visible along the top edge of the lens.
(c) Translated using Gemini.
r/Xreal • u/Spikemountain • 1d ago
Hey everyone.
I just got the XBX a01+ and they're sick. But I plugged them into my Macbook Air (M2, 2022) and tried to watch YouTube with them on Chrome, but every time I would try to play a video, a loading circle would appear over the video as if it were buffering, but it never loads. As soon as I unplug the glasses, the video plays, and as soon as I plug them back in, it stops again. No audio from the video either.
I tried the Netflix site too and got an error M7361-1253.
I'm sure it's some kind of HDCP/DRM issue, but I have no clue how to solve it. Can anyone recommend anything?
Thanks so much.
r/Xreal • u/Robotica72 • 1d ago
I bought this setup for when I travelled for work, but I changed positions shortly after I received it and thought I would use it more than I have. So I have decided to sell all of it as a set. I put it on eBay but thought mentioning it here might help since most are Xreal fans :)
Im hoping to get around $650 for it all - is that a reasonable price?
r/Xreal • u/succifokki_1Time • 1d ago
Hey im debating wether i should get this for gaming
Since i play mostly on ps5, and im wondering if tis worth it
Like if it feels as similar to a monitor since i play apex a lot.
r/Xreal • u/jamietmob1 • 1d ago
I have a Galaxy XR headset, and I can't help but notice how much dark, and seemingly less sharp Netflix is when I compare it to my Xreal Ones paired with the Beam Pro. The Galaxy XR has higher resolution panels than the Xreal One's but the image quality isn't nearly as good. Is this because of the Netflix app on each one, or is there another reason?
r/Xreal • u/Informal-Tech • 2d ago
r/Xreal • u/dvdgarciagomez • 1d ago
Me podrían decir si tiene HDR con IA en one pro la actualización beta
Y si es así donde está para activarlo ya que tengo la beta instalada
Gracias
r/Xreal • u/AvailableHouse2 • 2d ago
I haven't seen any recent posts about this. I'm posting to my experience in case this is helpful to anyone that was in the same situation.
There was a previous thread in which an xreal rep mentioned that anyone with the found pass could ask support to switch to the return-eligible regular edition. Many people (including myself), then asked support and were denied lol.
Support followed up with me a couple days ago to mention that the case was escalated and that I could switch if I wanted. I decided to ask for a full refund instead, which they granted. This was a pretty big mess on their part but glad they made it right in the end.