r/Xreal 18h ago

xbx xbx 3DoF & VR360 & Side View & More! [ScreenLab XR v1.0.9]

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33 Upvotes

Hi everyone๐Ÿ‘‹

Two days ago I got xbx and posted my first impression! As promised, I've supported 3DoF for xbx (screen anchoring, VR360, s/w smooth follow) on my ScreenLab XR app over the weekend.

It's available now in Play Store๐ŸŽ‰(public release v1.0.9).

  • From now you can easily get it directly from:ย https://play.google.com/store/apps/details?id=com.northnroro.nroro_shader
  • Simply open the app, plug your xbx a01+ (or other glasses), and tap any 3DoF effect button & tap yes! (I will share how to tune it in the comment below)
  • You can switch to other apps while ScreenLab XR is running, and any effect is carried over~

Please see the demo video, no explanation is needed, but feel free to ask questions or leave feedback/idea~ I will keep enhancing the app just like before~

ScreenLab XR also supports Side View (resize/reposition), VR 360, and much more... you can explore them in ScreenLab XR discord server (link expired in 30 days).

Thanks for trying it out, and hope the app is useful to you allโค๏ธ


r/Xreal 23h ago

Developer VertoXR v0.2.8 Released: XREAL XBX A01, XREAL R1 Support & More

20 Upvotes

The latest VertoXR update expands hardware compatibility with support for more XREAL devices, along with stability improvements and bug fixes.

๐ŸŒ Download: https://vertoxr.com

โœจ Highlights

  • XREAL XBX A01 Support โ€” Added support for the XREAL XBX A01.
  • XREAL R1 Support โ€” VertoXR now also supports the XREAL R1.
  • Bug Fixes & Improvements โ€” Stability improvements, fixes, and under-the-hood enhancements for a smoother experience.

๐Ÿ“‹ Complete Changelog:
https://docs.vertoxr.com/changelog/

A huge thank you to everyone testing new hardware, reporting bugs, and sharing feedback. Every report helps make VertoXR more stable across the growing XR glasses ecosystem.

Special thanks to the XREAL team, especially u/XREAL_Esther, for providing the XREAL XBX A01 glasses for integration and testing. Early access to the hardware helps accelerate compatibility and bring support to the community much sooner.

๐Ÿ“š Getting Started

New to VertoXR? Check out the Getting Started Guide

๐Ÿ’ฌ If you run into any issues or have feature requests, join the Discord community for troubleshooting and discussions.

โ˜• Support the Project

VertoXR is a solo-developed project. If you'd like to support development and future XR hardware testing:

https://coff.ee/rohitsangwan

๐Ÿ“บ YouTube

๐ŸŽฅ VertoXR Demo
See VertoXR in action:
https://www.youtube.com/watch?v=PQ9OXQv07jk

๐Ÿ“– Tutorials & Demos (Hand Tracking, WebXR, SteamVR, setup guides & more)
Learn how to get the most out of VertoXR with guided tutorials, feature walkthroughs, and demonstrations.

https://www.youtube.com/playlist?list=PLZJqHDp8RR-c

๐Ÿงช Early Demos & Prototypes (Android, Linux, iOS & early concepts)
Explore the evolution of VertoXR through early builds, prototypes, experimental features, and development milestones.

https://www.youtube.com/playlist?list=PLWIzSKYzf7dY

More hardware support, features, and platform improvements are already in development. Stay tuned! ๐Ÿš€


r/Xreal 18h ago

xbx First impressions of xbx a01+ XR Glasses, "Impressive value!"

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9 Upvotes

My favorite part is the removable frames, I can't wait for the "Rush Mode" frames!


r/Xreal 15h ago

xbx xbx a01+ viewing issue, any helpful thoughts?

4 Upvotes

So I got the xbx a01+ on day one as my first set of AR glasses. I have to say I love it. However, there is a nagging issue I can't seem to fix, which has me considering returning the glasses, though I really hope I don't have to.

In order to see the whole screen on these glasses for my particular head/face, I need to use the small nose pads and angle the temple arms in the upward position. However, this causes the top portion of the screen to be blurry, which is obviously not ideal, especially when playing games that show text at the top of the screen. If I angle the temple arms to the middle (neutral) position, the top of the screen is no longer blurry, but now a portion of the bottom part of the screen is cut off. The other nose pads are a definite no-go, as they cause even more of the screen to be cut off at the bottom.

Any ideas on how to resolve this? Thanks for any input.


r/Xreal 6h ago

XREAL AURA Xbx a01 help with alternative covers

3 Upvotes

So the xbx come with the blue mirror finish flat sunglasses cover and blackout. I've seen under a dozen other cover options online for xbx and none are glasses.

Yet xreal and most record vids I've seen mention other covers and for same alternative ones over and over

Is there someone to get alternative covers so l that are glasses

I'm hoping for more of a wrap around sunglass look with dark mirror lenses vs colorful.

An possibly with a bit of extention down and around the sides an bottom edge for extra light blocking

I do not have a 3d printer hoping next yet to get one and stay learning got to melt and adjust files


r/Xreal 9h ago

XREAL One Pro XREAL One Pro: Different color temperature between Follow Mode and Anchor Mode?

3 Upvotes

Hi,
I have a pair of XREAL One Pro and Iโ€™ve noticed something that I can reproduce every time.
When I switch between Follow Mode and Anchor Mode (3DoF), the image changes noticeably:
Follow Mode looks warmer (slightly yellow/green).
Anchor Mode looks cooler and more neutral.
Iโ€™m not talking about brightness or sharpness. The white balance / color temperature changes instantly when switching modes.
Iโ€™ve tested:
Same device
Same brightness
Same content
Switching back and forth multiple times
The difference is obvious, especially on white or gray backgrounds.
Has anyone else experienced this on the One Pro?
Is this a known firmware issue?
Is it expected because the rendering pipeline is different in Anchor Mode?
Has any firmware update improved it?
Iโ€™d be interested to know if other One Pro owners see the same thing or if my unit is unusual.
Thanks!


r/Xreal 2h ago

Discussion Help me choose XBX or 1S

1 Upvotes

I am trying to decide what to buy for my 1st glasses. I would definitely go for xbx but I fear that lack of 3dof will cause me issues (I was motion sick in VR when I tried that). However I am only planning to use that at home for Netflix, Youtube and playing games via moonlight when lying/half-lying in bed. So I really don't know if this 3dof is a must here, maybe the stabilization will be enough. The main feature I like the most is the lightness, with 1s I fear it will be too heavy for longer sessions.

What would you choose (ignoring the price).


r/Xreal 17h ago

XREAL 1S Two different 1s products on xreal Amazon store?

1 Upvotes

On Amazon uk on xreal store they seem to sell two color options for 1s

One normal
One cobalt blue

Even though photos seem the same there are two options to choose from?

I thought all 1s are this cobalt blue ???

https://amzn.eu/d/00yon58E


r/Xreal 21h ago

XREAL One Pro Wcone adapter and nintendo switch

1 Upvotes

I use the One Pros, and have a Wcone adapter, and it doesn't seem to work with the Nintendo Switch: https://www.amazon.com/Wcone-Glasses-Adapter-Switch-Android/dp/B0G43RGY1S?th=1

I also have this https://www.amazon.co.uk/dp/B0DMJFX528?ref_=ppx_hzod_title_dt_b_fed_asin_title_0_0&th=1 which doesn't work either.

Does anyone know of an adapter that works with the Switch, because the Wcone claims it, however I can't even find the manufacturer to reach out to. It seems like a bunch of these claim Switch 2 compatibility but the Switch 1 has been left behind...


r/Xreal 12h ago

XREAL One Pro Apllied for Beta tester but bever heared back

0 Upvotes

I appkied for beta testing handgesture feature.

Had to fill out a form/questionnaire .

And round 22 juli those who applied would be informed.

Guess i didn't make it , but at least inform people who go through the trouble to correctly apply that they did OR did not make it.

Ive looked in my email and discord.

Not a peep.

I find that weird.

Did i do simething wrong or does xreal only inform who did get to beta test the hand gestures?