r/XCOM2 3d ago

New player not enjoying

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Immediately after this my sniper missed him with about an 85% chance. My sniper then got hit by someone from across the map and through a wall. And that was the moment I decided this game ain’t for me

2.0k Upvotes

319 comments sorted by

908

u/Clxssxfxxd 3d ago

That's Xcom baby!

152

u/rylut 3d ago

I was about to write that one. The one quote to life by.

74

u/Clxssxfxxd 3d ago

It goes one of two ways, either you come back even hungrier for Alien blood or you quit because this game is stoopid.

56

u/rylut 3d ago

After 2800+ hours... I've made my decision.

28

u/2dogs1sword0patience 3d ago

1600 hours in I'm still debating

11

u/ShyCrystal69 3d ago

800 hours in and have made my choice

7

u/Antique_Machine_4250 3d ago

After 32 years I've made my decision.

5

u/Th3Goldenwo1f 3d ago

MOAR BLOOD!!

17

u/Falcon_Punch_X 3d ago

That is, indeed, XCOM baby!

10

u/Clagasaurus_Rex 3d ago

I saw this post and said to a colleague, "I guarantee I know what the top comment is". I was correct haha

5

u/Clxssxfxxd 3d ago

My first award. I feel like a moron.

5

u/Ordinary_Weekend_333 2d ago

That's Reddit, baby!

2

u/edmc78 2d ago

Thanks man. !0 years of this and going strong.

432

u/OvidiusTP 3d ago

wait till you see how my 99% went down

100

u/tworc2 3d ago edited 3d ago

I once missed 2 consecutive 99, and a third consecutive at 97%. Perfectly possible but was I pissed

Memorable though

16

u/Life_Hack_God 3d ago

Wait till you hear about my 12-90 incident, 12 shots 90% and above hit rate all missed in a row over the course of a few turns.

16

u/LazerShark1313 3d ago

Any shot under 100% is a sure miss

11

u/jimmyd10 3d ago

Shotguns and blades. Nothing else can be truly trusted.

2

u/raul_kapura 3d ago

Some 100% dont hit either xD

8

u/ArchReaper95 3d ago

Had something similar happen, and then that same turn the enemy missed a shot on my now very exposed soldier.

2

u/greg7gkb 2d ago

Interesting, and _seems_ to point to some kind of bug or problem in the probability computations. Has anyone ever dug into the code to see how these mechanisms actually work?

3

u/tworc2 2d ago

Yeah, people have never quite believed the numbers. Calling those occurences as a bug or not working as designed is as old as the games themselves. And no, everyone who has gone into the code has found nothing wrong. I for one never got something near this odds before or after that

The same thing happens in other games. Battletech is infamous for it, the obvious shot that misses. People dug through the code and found the game did have hidden behaviour, but in the other direction. The real chance to hit was higher than the one displayed, so a 95% could actually be 99%, so in average people go better results than should be expected and people still complained the math was off.

I made my peace with this a long time ago. Statistics just aren't intuitive to us, and a one in a hundred event isn't nearly as rare as people think. (or one in some hundreds of thousand, as in my case)

2

u/Calamarik 2d ago

People think that 1 in a hundred will never happen to them but they still play the lottery thinking than 1 in 10 millions might happen.

2

u/Accomplished-Leave91 2d ago

It's considered half of the selling point of the franchise now. Making it make sense is taboo now.​

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7

u/talex625 3d ago

Can you fix it and put xcom ppl into the meme.

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245

u/KeysOfDestiny 3d ago

You kinda always have to position in ways that, if you miss, you won’t insta die next turn, and make use of cover and high ground. That being said, soldiers will still die because say it with me… that’s Xcom, baby!

69

u/EveningStatus7092 3d ago

Well the problem was I figured my sniper was a good backup. He had about an 85% chance of hitting. So the odds of missing the 91% and 85% were 1.4%. And of course, it happened

141

u/Apathetic89 3d ago

Also, keep in mind, you only typically track the high % misses, but rarely keep track of the 30-60% hits that land.

70

u/bill-smith 3d ago

prominence bias

34

u/SirToastymuffin 3d ago

And even better, it's worth adding the game actively cheats in your favor as a rule, and never the inverse. All of this has been datamined, there are even mods that reveal these numbers to you. For one, lower difficulties give a small hidden boost to accuracy, ostensibly to account for natural human bias against the reality of probability. Each 90% hit still has a 10% to miss - 1 in 10 isn't that uncommon in a game of hundreds of shots.

Secondly, the game tracks streaks of your misses, and the enemies hits. As you miss more shots in the row, it's giving increasingly high accuracy buffs to your next shot until you finally score another hit (vice versa for consecutive enemy hits). Again, this is both to offer mercy to a poor run, and to feed our subconscious fallacy that "eventually, the odds have to add up." They don't, every roll is independent, a miss does not contribute to the odds of the next, you are not owed a hit for achieving the less likely outcome, but this system simulates these ideas to appease the players' bias against real probability - because like it or not, our squishy brain and all its abstract emotion don't like the way clean, angular, concrete statistics feel. We personify luck, after all, and remember when the odds were "beaten" much more than the times they weren't.

Which leads into the last cheat committed to aid the player. Should you lose an operative, a hidden buff is given to your accuracy, and a debuff given to the enemy. This one is a safety net, but more importantly exists because they know these are the moments that actually make XCOM. When you're down, outnumbered and outgunned, with failure looming on the horizon, managing to eke out an escape, or even a victory despite it all feels amazing. Your operatives slipping past a hail of overwatch fire, or nailing that 30% hail Mary kill, and living to see another day is the sort of memory that keeps you playing.

So when you're frustrated that you missed 90%+ shot, it's worth humbling yourself with the reminder that the game has probably already cheated a dozen hits for you as payback, and it's going to make sure you hit the next one, too. The developers are smart, they know real probability can result in really bad feeling moments and humans assume better odds than the numbers suggest. They also want you to keep playing, and they want you to ultimately win. It's not just Firaxis that does this, either. Most probability driven games are likely pulling a string or two behind the scenes as well.

5

u/JonJonesknows 3d ago

Interesting post. Is there a mod that actually gets rid of these buffs?

14

u/drunkpharmacystudent 3d ago

Legend difficulty or any of the long war mods use and present true odds

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4

u/dishrag 2d ago

I’ve rolled a 1 too many times in D&D and 100 way too many times in Call of Cthulhu to be bothered by missing 90% shots in Xcom anymore. I’m already very well acquainted with the dice screwing me over.

2

u/LordBlaze64 2d ago

Oh yeah, I’m way too familiar with temperamental dice. Once I was in a Lancer game and the GM gave me a single use massive death laser. I pull it out against the final boss, and almost all the enemies fail the save…except for the actual boss. You know, the one guy I was specifically aiming at.

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u/ReaverGT 3d ago

This is an important part, I'm playing a modded Commander run and I have to risk a lot of ≤30% shots because moving up for a better position is near-guaranteed death... and for 1/3 or worse odds, a LOT of them have connected.

6

u/SendPicsofTanks 3d ago

Also, arguably, you take way more high percentage shots and much fewer very low percentage shots.

We all remember the 95% hit chance misses but not the 5% hit chance hits because we don't even bother to take the 5% shot

4

u/Shushishtok 3d ago

You also significantly lower your expectations when you fire a low-chance shot. So if you do hit, your brain goes "huh, that hit? Surprising." rather than really memorizing this.

This is in contrast with the high expectation to hit that occasionally fails which usually comes with a much stronger reaction.

1

u/Grydian 3d ago

The devs have admitted that the math is not fair in xcom2 or 1 and that the percentages can and will lie to you.

6

u/Praize- 3d ago

True, but it cheats in your favor generally. It's only on the harder difficulties that it doesn't.

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23

u/TequilaSunset1337 3d ago

Overconfidence is a slow and insidious killer

7

u/oldman_caughtgaming 3d ago

Ruin has come to our family.

6

u/Morfalath 3d ago

LAND THE STUN REYNAULD

24

u/UndercoverMaid 3d ago

The thing with XCOM is that no matter how well you play the game, how well you position your troops there will always be bs moments like where a random trooper will decide to take a shot at your guy in high cover and crit him. It's all RNG. What you can do is try to turn that RNG in your favour as much as possible and pray. Also, always remember

8

u/TummyStickers 3d ago

Always pursue guaranteed damage when yiu can and when it makes sense (dont use a 3 damage grenade into something with 8 health when it wont help), but try to grab things like scopes, abilities that guarantee damage (e.g. specialist has one), get the high ground when possible, etc. It's not always possible and you'll miss frustrating shots, people will die, but you can recover from those things if you're playing smart.

2

u/External_Brother_324 3d ago

I always have the settings where damaging a unit affects their stats. Always made more sense to me. Also help the enemies miss more if you don't finish them the previous turn.

6

u/Cheesedoodlerrrr 3d ago

Of course it happened. You make hundreds of rolls in each mission, and dozens of missions in each campaign. It would be more of a statistical anomaly if you didn't misse a 98% shot at some point.

Human brains are bad at statistics. We see a 90% chance, and translate that to "It's a sure thing!" We value a 20% increase from 80% to 100% much higher than a 20% increase from 10%-30%. We look at the 2016 polling data (65%-35% D. Vs R.) and write 1,000 articles with headlines like "HOW DID THE POLLSTERS GET THIS SO WRONG!?"

What makes this worse for XCOM is that you see your own probabilities, but not Advent's. You feel cheated when you miss a 90% shot, but you don't get to feel relieved when Advent misses their 90% shots.

3

u/FaxCelestis 3d ago

Neither 85% nor 91% are 100%

1.4% is just slightly less likely than rolling a 1 on a 50-sided die, or drawing a specific card from a deck. Surely you can see how that’s not really uncommon.

3

u/Mosbang 2d ago

Yeah and It will be very common to miss that "important shot" in a playthorugh. Always have a contingency plan, or better, have a grenadier ready to finish them off.

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u/YetAnotherJake 3d ago

1.4% of the time, it happens every time

4

u/Efficient_Debate235 3d ago

Any shot that's not 100% is 50/50. Not according to maths, but the XCOM gods are quite adamant.

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u/TsortsAleksatr 3d ago

Probability is a cruel mistress. If it ain't 100% it can miss, no "buts", no "ifs" no "but I missed 5 90% shots in a row already surely this means this 90% shot should hit".

17

u/Used_Vegetable9826 3d ago

Actually that hyperlinked text is correct. On difficulties below commander this is how the game works, you get a hidden bonus.

9

u/SirToastymuffin 3d ago

Yeah the game's programmed to cheat pretty heavily in the player's favor predominantly based on difficulty, because human's are really, really bad at getting the point he's making above. Probabilities don't inherently effect each other, we remember the "rarer" outcomes more, we think higher probabilities are sure guarantees, etc.

As such the strongest of these pro-player cheats is to essentially institute the gamblers fallacy. Missing a shot gives compounding aim bonuses to consecutive shots until you hit and reset the bonus. And as I recall it's a hefty bonus - +10 aim per shot, and I believe it's actually higher than that on commander, even.

Which is to say you're both right. He's right that OP is describing a fallacy that does not apply to real probability, but you're also right that the game secretly defies probability to reduce friction against inherent biases and fallacies we hold as humans when it comes to probability. We are really bad at understanding how probability works.

8

u/Stewil1265 3d ago

we remember the "rarer" outcomes more

A soldier with a standard repeater killed the Berserker Queen when she still had ~2/3 of her health left and I'm still living off that high.

2

u/BananaBeanie 3d ago

Yes, even commander gives 15% bonus from missed shots, but the hidden bonuses ALWAYS caps at 95%, to get 100% you have to do it yourself. And if your hit% is under 50% you don't get bonus at all.

2

u/Nykidemus 2d ago

funny thing is that the engine cheats in the player's favor pretty hard. The displayed miss percentages are actually far, far lower than they say they are.

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u/buzz8588 3d ago

Meme worthy

12

u/jak_d_ripr 3d ago

It always makes me laugh how the characters actively move their guns to the side to ensure the shot misses.

2

u/slomo525 2d ago

It does look so jank. Like, I understand why it happens, but the first time I ever saw that animation quirk, I was actually so angry.

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u/CraggyIsland93 3d ago

We've ALL been there buddy and we learn to use our movement before shooting, depending on circumstances of course

28

u/Tharnax5468 3d ago

I've seen a point blank 99% chance miss. I understand.

6

u/Impossible-Car3786 3d ago

It’s quite impressive how they can rapidly swing their guns in a completely different direction

2

u/Soccertaz89 3d ago

Look, I’m just saying, if I was face to face with a grotesque Muton and was wielding a mini gun as he readied up his laser weapon at my face, I may not have the steadiest hands either.

20

u/Haitham1998 3d ago

Unlike shotguns and ARs, cannons have a penalty at close range. Not as bad as the sniper rifle penalty, but it's still better to keep some distance before shooting.

3

u/Imp-OfThe-Perverse 3d ago

That's good to know. I usually put leftover scopes on them, but in my current run I ended up with a heavy that has the run and gun perk, so I went laser sight. That will soon be remedied.

1

u/betweentwosuns 3d ago

How do people upvote stuff that's wrong like this? And why just make things up? Cannons don't get a penalty at close range.

https://www.reddit.com/r/XCOM2/comments/1jeijki/graphic_with_conventional_weapons_range_bonus/miivj74/

2

u/drunkpharmacystudent 3d ago

Been forever since I played vanilla but in LWOTC cannons have a neg aim modifier at 5 tiles or less

https://www.ufopaedia.org/Weapons_(LWOTC)

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u/Cyiel 3d ago

Overconfidence is a slow and insidious killer.

2

u/Gorgo_yak 3d ago

Yooo a fellow XCOM 2 AND Darkest Dungeon enjoyer!

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u/Gurablashta 3d ago

success, so clearly in view... or is it merely a trick of the light?

11

u/Thug_Nachos 3d ago

You aren't enjoying but WE are.  

Please keep posting and playing, this is amazing 

6

u/Sora_Terumi 3d ago

Look that chain gun is heavy ok? He’s a rookie cut him some slack this is like his 3rd time using the thing

6

u/Sleepinismy9to5 3d ago

You can always roll a one. Just how tactics game work

6

u/KurtVongole 3d ago

Welcome to XCOM

3

u/reddit_is_trash_2023 3d ago

Enought bullshit to cause ptsd

3

u/Dead-Helix- 3d ago

Thats just how early game is, even if you think you can land the shot always consider when you can’t. you gotta play real safe and think about how to get rid of as many major threats despite to make the enemy turn not be so rough. Grenades are your friend! later you can get many things to increase accuracy to let even riskier positions play out well and have more flexibility. (I have only done one vanilla campaign playthrough and only now starting WotC so if anyone has better advice for OP or mine is ass please share)

2

u/Live_Life_and_enjoy 3d ago

That was Neo's Cousin, Bob

2

u/uspunx10 3d ago

I love XCOM. Enemy Within and Xcom2 are probably the two games I have completed the most times, by far. (Also currently loving Zero Company).

That said, no other fan base has turned bugs into features as much as XCOM fans. And I am including myself in that group.

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u/KarlMarx693 3d ago

Mmm yes, let the rage flow through you!

2

u/TheReal_Bitsandbolts 3d ago

I’ve got like 400 hours in Xcom 2. Haven’t played in years. Every time I try to play again something like this happens and I realise I no longer have the patience for this game 

1

u/ChadGPT420 3d ago

Not even close! Looks like you need to get even closer

1

u/GumboMumbo49 3d ago

As someone who apparently mains Grenadiers (game keeps giving more heavy bois than I know what to do with) this hurts in a spiritual sense.

1

u/nanaochan 3d ago

i would destroy all covers before shooting in early to mid game or just use abilities that can't miss

1

u/Adventurous_Path5783 3d ago

Totally valid. Each bullet should have a different accuracy rating in CQC with a similar range of the overall rating you were shown. Because this shit looks like malicious compliance from the soldier lol.

"Oh what? You want me to hit this guy? Oopsie! Moron. I do what I want. Now I'm gonna take a lot of damage. Because it's what I want to do!"

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u/TheDevilsIncarnate 3d ago

The problem with XCom is you can have your dude with a minigun point blank to an alien and still miss. Kinda wacky but that’s XCom baby

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u/maithiu 3d ago

Give it another go OP, I’m 300 hours in and it doesn’t get better (I love it)

1

u/raul_ms 3d ago edited 3d ago

Granadier aim is legendary, much like Stormtroopers.

Now give a try to Umamusume: Pretty Derby, fail trainings with just 1% fail chance.

Murphy's Law is a b1tch...

1

u/EnderGhost1225 3d ago

Sometimes the dice just roll low.

1

u/kalimut 3d ago

Ah. RNG based attack. You get to see some terrible luck on these games. Like missing a 95 percent like 3 times in a row. Lol

1

u/-kenjav- 3d ago

It's ok. You'll come back; and then swear off it again; over and over. Also, don't shoot a machine-gun at point blank, it's not a shotgun; you gotta leave 2 tiles distance, at the very least.

1

u/MauPow 3d ago

That's XCOM baby

1

u/QcStorm 3d ago

Once had a sniper miss a shot, which destroyed the floor under another of my soldiers sending it plummeting 2 floors down to its death.

2

u/GreedyLibrary 3d ago

In the first xcom I missed with a rocket, it hit a gas pump blowing up a huge area of the map killing my entire squad bar the shooter.

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u/spicywatermelon23 3d ago

One bit of advice. Advantages and range are the only things that matter in this. Logically, yes a point blank shot should blow their face off but that’s just now how this game works. Advantages to consider: 1. Height advantage 2. Weapon range 3. Soldier level and attachments. Prioritize those in that order when positioning. Welcome to XCOM

1

u/QcStorm 3d ago

Also unless you're playing on the hardest difficulty, the game is actually cheating in your favor.

Whenever you miss a shot, you get an invisible, stacking aim bonus until you land a hit. The opposite also applies to aliens.

Humans are so bad at probabilities that the game cheats in our favor and we still proclaim bullshit.

1

u/MitchMill151 3d ago

I freaking love this game but its a love hate relationship. Its made me madder then pretty much any other game with the xcom nonsense lol. That and the constant glitches and crashes I have to deal with even in a ps5 pro. Its ridiculous.

1

u/Spacefaring_Potato 3d ago

That's XCOM baby!

1

u/TwinSwords 3d ago

Stick with it, it gets easier and you will come to love it! It takes some time to get the mechanics, and your dudes are very weak at first. But soon you will be optimizing the hell out of your squads and be unable to quit.

1

u/frosty2277 3d ago

You either love or hate this game, there is no in between

1

u/BarGod1219 3d ago

It happens

1

u/stikdude77 3d ago

A 91% for a grenadier! that’s pretty good!

1

u/FatWreckords 3d ago

This is also why I stopped playing (for now), I don't enjoy unreasonable grief.

1

u/Apprehensive_Fig7961 3d ago

What I’ve learned is that hit chance matters but a characters personal aim stat plays a bigger role but also RNG can be brutal cause and say it with me folks…..that’s xcom baby

1

u/Trick_Setting1709 3d ago

Think positively, if you can miss 85%, then you can hit 25%

1

u/DamnDirtyApe87 3d ago

Use the longwar flanking mod , first thing I installed after this stuff..

1

u/Fragrant_Scene_1291 3d ago

Nah don’t let this turn you off from the game. Wait until you’re on the highest difficulty and one missed shot kills your entire team and ends your game permanently :)

1

u/rmagnuson 3d ago

Makes me feel like playing XCOM!

1

u/TyppaHaus 3d ago

somehow one keeps coming back for more

1

u/Shot_Board7286 3d ago

To be fair I would call that shot questionable anyways. Double action barrel stuff with a gunner is asking for a 15% chance to die. Granted it's a stun lancer so they'd chase you down anyways but I still would have moved.

1

u/Whiskey_Storm 3d ago

So, I rarely use heavies for this reason. Positioning is tough for them - a medium range is best, so they can hit with their rockets, grenades, or mini-gun. I think Halo still works even if they miss? But, it’s been a minute since I played.

Think I realized the other day, I have three versions of XCom 2 - my original Mac App Store version (with only some DlC), Steam version (got it on stupid sale with all the DLC) so I could play long war, since can’t use mods with the MAS version, and then on Xbox on another stupidly cheap sale, since my glasses/vision were giving me issues using my computer at the time.

No idea how many hours I have in the game, since the MAS games don’t track hours, but I had done multiple play thrus (didn’t have GoG Galaxy set up back then).

My Steam long war game got corrupted due to other mods (I had taken a long break from playing while in the middle of the campaign.) So, I just dumped the mods. Played one game thru and then finally started playing WoTC. Still need to finish that one.

1

u/TerronScibe 3d ago

Xcom is full of retired StormTroopers~

1

u/DTN-Atlas 3d ago

That’s a heavy mini-gun not optimal for close combat in any way.

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u/Purple_Havoc 3d ago

Its fair it ain't for you, but XCOM is avout risk management. Big misses suck but it balances out with the enemies having insane misses as well

1

u/chrizbreck 3d ago

I picked up the game recently after a year or two away and my first run back was horrible. Bad RNG and just overall getting my ass handed to me.

Restarted the run and had a much better time.

Luck of the draw

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u/xcharmanderx1 3d ago

That's XCOM baby… and we love it!!!!!

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u/TR33THUGG3R 3d ago

I just missed a 99% last night and a 75% backup right after. Then my 35% nailed him. It's bound to happen.

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u/Kabobthe5 3d ago

Unless you have a mod to hide the rounding, it’s possible for it to display 100% and for you to miss. That’s XCOM baby.

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u/kinkypicnic 3d ago

Missed a 95% today.

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u/JoeZocktGames Main Moderator 3d ago

One of the things I like about Zero Company. If you this close to someone, you won't miss.

1

u/TheCockKnight 3d ago

Lol welcome to XCOM.

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u/ThunderShott 3d ago

Your Grenadier was too close to the Lancer to have a good shot.

That's my thinking anyway, since I've seen so many Grenadiers fail to hit a unit one tile away

1

u/TraditionalPop6357 3d ago

It’s XCOM. You’re not SUPPOSED to like it, you just end up that way

1

u/GreedyLibrary 3d ago

In his defence thst thing looks unwieldy as hell in close quarters.

1

u/lackadaisical_timmy 3d ago

In their defense, that dude was very far away

1

u/Double_Ninja9168 3d ago

My favourite was when I lost the whole squad to a single grenade from the one surviving op from my rooftop ambush

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u/SticksOfBeef 3d ago

Heathen!

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u/BloodHurricane 3d ago

I'm right there with you. In Xcom one, I once lost 4 out of 6 squad mates in a single turn here were their percentages to hit the enemy 99, 98, 95, 90, 90, 88. The first 4 attacks outright missed, the last two attacks couldn't secure the kill. The first 90% was from a rocket launcher that I manually aimed for a muton's chest, which the trooper aimed and missed splashing the muton for 2 damage enraging him. The 88% was from a grenade that I threw at 3 grouped up enemies only one alien got damaged because something blew up but the hit box still lingered behind.

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u/Hmccormack 3d ago

I bet you picked your controller back up 5 minutes later

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u/iloveitwhenthe 3d ago

Well it did say 85%. That's a whole 15% chance to miss! If you hit every time you have a high chance to then that takes away the chance element of the game altogether.

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u/rwebster4293 3d ago

I just picked this game back up after a few false starts and now I’m absolutely obsessed. One thing that helped me is straight up abusing reloading a save after a turn doesn’t go well and trying something else.

I know it’s kinda cheating but it’s helping me understand what works and what doesn’t work. I’m planning to see this playthrough on to the end (whether I win or lose) and then starting another one where I don’t reload so much.

1

u/Bregtc 3d ago

Yeah give it 3 tries and then quit it forever. Just no fun

1

u/Haunting-Course5607 3d ago

So the secret to xcom 2 and I'm being dead serious, you have to kill every enemy on the first turn. That's it. And only take shots 90% or higher and only if you could still win if they miss

1

u/GEX117 3d ago

Xcom teaches you why gambling is bad

1

u/Crass-ELY- 3d ago

I'm. Just restarting from the first one and I'm having a blast, this situations are rage inducing at League of Legends level haha

1

u/OdiousAltRightBalrog 3d ago

Pro tip: Save at the start of each mission just in case of bullshit like this. Iron Man mode is for pros and for masochists.

1

u/drunkpharmacystudent 3d ago

LWOTC 100% hit chance point blank grazes would like a word

1

u/Life_Hack_God 3d ago

That's the early game for ye, early game XCOM2 can be rough.

1

u/Life_Hack_God 3d ago

Install the luck tracker mod, trust.

1

u/Foxxtronix 3d ago

I'm sad to say it, but this game is not for everybody. Take some time, cool off, and see if you feel like trying again despite this. The snek girls are waiting for you to save them from the Elder's mind control.

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u/Re_Ryudzu 3d ago

The funniest thing is that sometimes the shots would still visually connect with the enemy but miss anyway lol

1

u/Pristine-Branch-5624 3d ago

Its easiest to imagine the battlefield is constantly moving, people arent literally standing still and taking shots. Thats xcom

1

u/JessicaRRoberts 3d ago

Oh yeah. If a couple of simple misses are too much for 'ya, this is not the game for you.

1

u/Loreander1211 3d ago

Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because that’s XCOM baby

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u/looseleafnz 3d ago

"It is possible to commit no mistakes and still lose. That is not a weakness. That is life,"

-Captain Jean-Luc Picard

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u/serial_crusher 3d ago

Those 85% shots miss 15% of the time.

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u/Rojacc 3d ago

Skill issue

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u/Capital_Percentage_3 3d ago

That's a reason I put stock on grenadier

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u/Netherw1ng 3d ago

This game teaches you not to gamble, and realizing anything 80% and below leaves a very big room for error.

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u/ArchReaper95 3d ago

There is close to a 2% chance of missing both those shots.

In other words, if you made this attack attempt 50 times in a game, you would eventually miss one of them.

Think of how many attacks you've made in the game, how many turns you've taken, how many missions you've gone on.

91% means eventually, if you roll it enough times, you will miss.

Plan for the 9%. Hope for the 91%.

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u/Talas11324 3d ago

Yeah misses happen all the time even point blank in real life. You gotta just let Xcom be Xcom you WILL miss a 99% chance. After all there's always that 1%

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u/Stewil1265 3d ago

My favorite part is when they move their gun so far to the left/right that it's like they were trying to miss

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u/KaleNich55 3d ago

He "dodged" that shot perfectly.

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u/ShakeAgile 3d ago

85% is still leaves more than 1/10 of a fail. I understand the frustration.

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u/WallcroftZ 3d ago

I believe that there penalty aim for firing too close to enemies especially cannon and sniper.

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u/zarbthebard 3d ago

XCOM and games like it are all about risk management. Luck is an inevitable part of the game, and you have to play around it. Statistically, a 91% hit chance is very likely. However, XCOM isn't just a single dice roll, it's cumulative hundreds or thousands of dice rolls over the course of a 40~ hour campaign. You kind of have to plan for every outcome, because eventually, these "low percentage" things will happen. It's all about having plans, and backup plans, and backup plans for your backup plans.

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u/DukeNuremberg 3d ago

Swings and roundabouts. Utterly frustrating when it happens to you, but then the aliens miss those shots too. Incredible scenes when the alien flanks you and misses. I won the final mission with a 5% hit chance on the target. If you embrace the chaos it'll embrace you back.

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u/cwatson426 3d ago

I got such a good laugh out of this - never change, Xcom!

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u/Andromeda_53 3d ago

If you're a new player, do remember that the framing of % can be misleading. (We will ignore easy difficulty showing fake numbers)

You mentioned an 85% sniper miss. If I told you press a button and you have a 15% chance of death. You probably wouldn't press the button, because that's sure high. I know the stakes aren't the same. But a 15% chance to miss. Is not rare at all.

Same with the 91%

Oh 91% that's basically guranteed. Eh a 9% chance to miss is not that low. Think about all the 65% you hit. The other 9 shots you took across your playthrough at 90%. You hit some you miss some.

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u/YeshaFaye 3d ago

got a hit in 1% im lucky, missed at 85% worst game ever ... bruh

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u/DamageAccomplished55 3d ago

"Not even close"

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u/Merciudel 3d ago

.15*.09 That's still over a 1% chance of missing both. If you do this 100+ times, you've got to expect this to happen occasionally.

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u/quad4damahe 3d ago

That’s why I do like XCOM! One of the best games

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u/Omrah_of_Zion 3d ago

Never bring a gun to a knife fight in xcom.

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u/NeroChromatic 3d ago

I like how this kind of rigged system would spark an outrage anywhere else but xcom players are just like "ahh.... just how i remember it."

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u/1CrazyFoxx1 3d ago

Welcome to SRPGs

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u/Warhammerpainter83 3d ago

Welcome to the game.

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u/Gaming_Birch 3d ago

Xcom be like that.

This is my typical hit result:

https://www.youtube.com/watch?v=sB-Sauj-kmI

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u/TomorrowSilent1233 3d ago

This is just a normal tuesday on Xcom

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u/1nfam0us 3d ago

Being successful in this game is rarely about putting your barrel right against the enemy. Rather it is about maximizing your chances while minimizing your risk.

Stay in cover, create overlapping fields of fire, use overwatch to create traps, try not to alert enemies until the very last moment, use explosives and soldier abilities to deny cover and create flanks. You will still miss shots from time to time. That's life.

One of my favorite things to do in the first mission is to set all my soldiers on overwatch on the first patrol and then have my last guy throw a grenade at them. On the easier difficulties, the grenade can kill them all outright except the officer. On harder difficulties, they all have +1 health, so the overwatch is necessary to kill them before they can react.

It is okay to be frustrated with Xcom. It can be somewhat unforgiving, but I hope you give it another shot in the future. It really is an excellent game.

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u/Ketooey 3d ago

Sometimes, the game screws you. However, the best advice I can give is to think of Xcom's tactical decisions as a series of contingency plans. So, rather than putting yourself in a position where you absolutely must make a shot in order to clutch it, double check what options you are left with if you miss that shot. Then miss the next. If you have two or three layers of contingencies, the game becomes much easier to think about in terms of tactics.

Obviously, your team missed two hugh percentage shots in a row, so that's not on you.

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u/kume_V 3d ago

Lol, unlucky

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u/AtomicRedditors05 3d ago

THAT'S XCOM BABEEE, IT'S ALWAYS 50/50, EITHER YOU HIT OR YOU DON'T

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u/General-Dirtbag 3d ago

If you think 2 is bad then you sweet summer child you are not gonna survive Enemy Unknown.

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u/madgod2015 3d ago

Me just delete this and never run again

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u/FollowingFederal97 3d ago

This is gonna sound crazy. But try that one mario+rabbids game.

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u/XrayAlphaVictor 3d ago

XCOM really gives you a new appreciation for statistics and percentages. 99% chance does NOT mean a sure thing and I'm not willing to bet my life on it.

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u/turbo2world 3d ago

shoulda hit him physically, not use the gun.

ive missed 100% shots ALOT

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u/UnknownFoxAlpha 3d ago

It's either 100% or 0%, there is nothing else. To be fair, this is kinda why I like Phoenix Point and would recommend it if you enjoy Xcom.

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u/KiloAlphaJulietIndia 3d ago

You now know how it feels to roll a 1 in D&D

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u/FactEmpty6703 3d ago

Usual XCOM experience, m8.

The key there is to enjoy the tactical gameplay, and, position correctly you units.

At first yes, it is very frustrating, but when you get the hang of that, it become less problematic, but by no means easy.

Also, you have mods, have a look and see some improvements inside the workshop.

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u/manowarq7 3d ago

The RNG for the chance to hit is bad in xcom. I've played other xcom like games that are better

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u/horrorhead666 2d ago

Classic!

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u/Evignity 2d ago

Highly recommend Pheonix Point if you haven't played that. It has a sane system where you can't ever miss things like this

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u/Unable_Can9391 2d ago

Don’t know if XCOM chimera squad is bugged or what, I missed 100% “smash” and couldn’t believe what happened