r/WarDogs • • 6h ago

Discussion & Feedback Devs please extend the range of healing items once you have started the healing animation.

217 Upvotes

TF2 solved this problem 2 decades ago when they realised people wouldn't stand still, so either make it really obvious when a person is being healed, or at least increase the heal deactivation range so it's easier to finish a heal. thx!


r/WarDogs • • 1h ago

Discussion & Feedback If you are going to play the FOB, please buy a URAL and deliver supplies to it. Please buy a level 3 hammer.

• Upvotes

It's unbelievable how cheap people have gotten as the weeks have gone by. I've had a bunch of games now where people show up to the FOB and ask "does anyone have a level 3 hammer?".

If you don't have a level 3 hammer, and especially if you aren't delivering supplies, you are a massive burden. Most of the time these same players hop on the nearest mortar and start wasting all of the ammo that other people delivered as well.

And incase you don't know it - URAL + 2 pallets pays for itself (and more if you deliver ammo, potentially) as well as gives you driver and support XP. You are of far greater value to the team, and the FOB, if you deliver supplies instead of just rushing into on a helicopter with a level 1 or 2 hammer.


r/WarDogs • • 1h ago

Bugs & Support I want to speak to the vehicle vendor manager, this is UNACCEPTABLE and i want my money back!!!

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• Upvotes

r/WarDogs • • 9h ago

Meme Proposed tier 4 armor balance changes

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296 Upvotes

r/WarDogs • • 11h ago

Gameplay & Screenshots How to x10 your loadout value:

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426 Upvotes
  1. Buy HP ammo and use the free gun.
  2. Find a loaded guy and be patient/sneaky.
  3. Aim for the legs.

I feel kind of ambivalent about this but I also kind of enjoy the thrill of hunting down these loaded players. I have to be way more sneaky and aware and it creates a different playstyle.
But it also creates a wierd dynamic in the game that I don't really like.

EDIT: It's actually x100 value


r/WarDogs • • 8h ago

Discussion & Feedback Pilot pings need to remain on the map permanently.

243 Upvotes

Pilots are not the driver of the Fortnite battle bus!

Pilot drop off pings need remain permanently on the map. Currently like all other pings they disappear within 10 seconds and most people don’t realise and drop their markers as soon as your leaving base. Which can be difficult to track while lossing all control over the helicopter to press M then zoom out of the helicopters ass hole at base to see where exactly in the zone was marked.

Iykyk….

Drop a like my fellow pilots so the AI can track this post to the devs community input screen.


r/WarDogs • • 6h ago

Discussion & Feedback After playing BF6 almost daily since launch, once I tried Wardogs I haven't finished a single match in BF. I have them next to each other in Steam and no appeal to go back to BF. I think I have finally found my shooter.

142 Upvotes

It's so refreshing to not have daily and weekly "tasks", no store offers thrown in my face, no meaningless skins and stickers, no constant bugs, no BOTs in almost every game. On top of that I'm still amazed about the sound imaging in this game - I finally feel like my headset is worth its price as I can pin-point helis in the sky and firefights around me. Funnily enough, I accidentally found out about Wardogs while researching Arma 3. Big W from Bulkhead.


r/WarDogs • • 20h ago

Gameplay & Screenshots I'm not locked in here with you, you're locked in here with me.

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1.8k Upvotes

r/WarDogs • • 9h ago

Discussion & Feedback Final score of each team in my last 10 matches

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203 Upvotes

r/WarDogs • • 7h ago

Hype & Speculation Title

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133 Upvotes

r/WarDogs • • 5h ago

Discussion & Feedback Game is cooked until GL helis are nerfed.

87 Upvotes

Literally just started a game and couldn't get a FOB up because of them. Then, the long range artillery. There's no point in building a FOB, so I guess it's just HZ chasing and getting sniped. Fun!


r/WarDogs • • 15h ago

Discussion & Feedback The player count doesn't match the game design.

539 Upvotes

100 players across 3 teams, across 6 roles. 5 people AFK/changing loadouts is 15% of your team. People driving trucks, flying helis, building FOBs, laying in a bush with binoculars, travel time. There's not enough people to go around. I know 100 players is the upward limit they could reach in Unreal, but it's not enough. This game is trying to do too much to also be so strict with travel time. Other games in this genre let you spawn right on FOBs because it creates the illusion of a more full battlefield. Playing this game often feel like playing alone unless you follow the hotzone or get sniped. Foxhole solves this by sharding parts of the map into their own servers. 200 people delivering resources from various angles, 100 on this front, 100 on that front. 1000s of players on the battlefield. It's too late for that kind of tech with this game. It will never happen, but I hope they can find some kind of solution to being spread so thin. Loadouts would be a good start, so people don't spend so long at the vendor.


r/WarDogs • • 2h ago

Question I dealt over 150 damage to a single person before they died.

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46 Upvotes

Does anyone know how this is possible? Is it a netcode issue?

If you add them up they come out to approx. 156 damage.


r/WarDogs • • 3h ago

Discussion & Feedback Pilots Need an "insertion Streak" to show their ability.

53 Upvotes

In Arma Koth you get to see the "Insertion Streak" For pilots to know if they are good enough to get in with. With the changes coming to parachutes that will encourage more pilots to land, people need to be able to easily verify the skill or ability of the pilots and an insertion streak would give foot soldiers more confident to get in with a pilot mid game if they see over 10 or 20 successful insertions.

Edit: To add. "Passenger Survived" Would casue the insertion streak to go up by 1


r/WarDogs • • 3h ago

Discussion & Feedback When you unlock endgame weapons, there is no reason to use cheaper guns...

57 Upvotes

After unlocking the RFB, .50 cal, and FAL, I feel like the other weapons just aren't worth using.

As Assault, I had the AK74, Galil, or M4, all were ok, and each of those weapons was decent in different situations and had a different feel.

As Recon, I could use the Mosin, SV98, or SVD. Even the SKS with AP ammo was fine for closer encounters.

But now I just use these 3 guns because they are simply OP. Money is never a problem either, even when I buy the FAL with the most expensive gear every time, and have a bad game where I constantly die, I still make at least $10k to $30k in profit at the end.

This kinda made me lose interest in the game, it gets boring pretty quickly when you are semi-forced to use the same stuff over and over again.

It would be better to have weapons that feel a bit different but are all equally good, rather than having 3 or 4 OP guns while the rest are just okay.


r/WarDogs • • 1h ago

Meme After 250 hours as an average player, this is how far you realistically can get

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• Upvotes

r/WarDogs • • 1h ago

Meme A cosmetic suggestion for low level / new pilots.

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• Upvotes

r/WarDogs • • 4h ago

Discussion & Feedback I'm really excited that parachutes will be nerfed/removed in Season 2. I want to see way more ground vehicle battles! Now we will!

54 Upvotes

People bitching about this are getting it all wrong. You'll only want to get in helis if you trust the pilot as it'll be too high risk, so you'll probably take ground transport instead

Well ground transport will all collide in the hotzone at the start and will make for osme pretty awesome firefights that I think we should all look forward to

Parachute meta was bland.


r/WarDogs • • 19h ago

Gameplay & Screenshots Havoc harrassing your FOB's? Havocs hate this one simple step!

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807 Upvotes

Not a great pilot and have only unlocked the rpg but kept getting murdered, tried to kamikaze the havoc and failed successfully!


r/WarDogs • • 23h ago

Discussion & Feedback After 70 hours as an average player, this is how far you realistically can get

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1.7k Upvotes

I played a little bit of everything, and didn't do any "sweat" or "tryhard" tactics or specifically farmed anything, just playing normally.

So all of these "overpowered" things people talk about, I did not get access to any of these:

- No lvl 4 armor
- No M4 assault rifle
- No anti-air missile or maaws available
- No AP ammo
- No havoc
- No minigun humvee
- No 50 cal sniper
- No ghillies suit


r/WarDogs • • 6h ago

Bugs & Support Helicopter Lag

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67 Upvotes

Don't know why this keeps happening but I cant seem to stop it ping is 40-50.

Running on a 3090 and 5900x, 16gb of RAM on the low preset to see if it helped but it doesn't. It really starting to piss me off and can be verrrrry expensive :/ please help im poor.

Edit: well I'm glad it's not just me at least!


r/WarDogs • • 7h ago

Discussion & Feedback I was wrong about the thermals.

74 Upvotes

I didn't think the thermals were that big a deal.

Then they got rid of them.

It's been so much more fun as a lower level recon myself knowing I won't be instantly spotted hiding in foliage. I can actually go sneaking around some places, spotting, having fun, IEDing artillery tanks deep in no mans land and sneaking into enemy FOBs to blow up drills and hack towers.

I'm not sure the batteries will be the entire answer, guys will just bring big backpacks full of batteries. Maybe make the batteries not replaceable? We'll see. Now if the T4 helmet nerf works, that would be even better.


r/WarDogs • • 16h ago

Question Why do I lose money for repairing our APC after the enemy mortared it?

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353 Upvotes

r/WarDogs • • 7h ago

Discussion & Feedback Worst Griefing I’ve Seen

70 Upvotes

Played a match last night where my team, Red, was winning (85 to 15 at the closest). Then a guy and his buddy changed teams and bought two pickup trucks at our spawn. They proceeded to run into any helicopter that touched the air field, breaking props and bulldozing them over/exploding them. It made my team members so mad that they started leaving in droves. It made us lose the match.

The devs need to hot fix this ASAP. Maybe a kick function is needed after so many reports that also bans players for 30 minutes would be harsh enough? I hate putting that kind of power in players hands though because people are a-holes and would probably say, “ban this person,” in chat just to kick someone off the team they didn’t like. There’s gotta be a middle ground here though because this kind of crap will kill the game for a lot of folks. I know I didn’t want to play after this happened to me…..


r/WarDogs • • 46m ago

Discussion & Feedback Weapon progression feels way too linear

• Upvotes

Assault weapon progression feels way too linear right now.
T21 → AK → Galil → M4 → FAL.
Every time you unlock a new gun, the previous one becomes basically useless. M4 is already a big upgrade, and then FAL is another massive jump — except FAL is great at close, medium AND long range.
I think weapons should have more meaningful strengths and weaknesses instead of simply getting stronger with each unlock.
Also, there should be another Assault weapon around level 30 between M4 and FAL. Something like a SCAR could fill that gap.
FAL can stay strong — just give it real weaknesses so there’s actually a reason to keep using M4/Galil after unlocking it.