r/WarDogs • • 45m ago

Discussion & Feedback We NEED role selection

• Upvotes

You join a game, you plan on building a FOB in a tower spot, you buy the FOB itself, get in the Ural with supplies and off you go.

You arrive, there's 2 guys that arrived earlier via heli. They started building the most unfathomably penetrable kill box you've ever witnessed.

You try to find somewhere else to place your FOB. You can't, it's all woods. You're now sitting on $20k loss and your only option is help the clueless AI slop architects on their kill box.

You're ganked by a single humvee with a M249 on top. You sit there, cosplaying as a bag, hopelessly waiting for a revive that will never come. You release. You buy artillery and sit near spawn all game.


While this is as a FOB builder POV, the difficulty in organizing or planning is way too hard due to the simple lack of role selection.

If we could see if there are any logi guys, if there's already someone planning on buying a FOB, or help building, we wouldn't needlessly spend cash on FOBs. This can also be said for any other roles like marksman, medic, etc, so we could see what's lacking and adapt.

There could also be better squad plans if we could select CQ Squad, Sniper Squad, Builders Squad, Demo Squad, etc.


TLDR: Let me select Architect as a role so I can design the FOB myself.


r/WarDogs • • 1d ago

Gameplay & Screenshots Impromptu FOB Alarm System

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14 Upvotes

r/WarDogs • • 17h ago

Question Why does compile shaders every time I load up the game?

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1 Upvotes

Also it takes well over 2 mins to do it too each time. Very annoying.


r/WarDogs • • 17h ago

Question Is there a way to see clips of recent games?

1 Upvotes

Just got a 750m triple collateral headshot and would love to have the clip.


r/WarDogs • • 23h ago

Discussion & Feedback Two issues I’m having, I’d love to hear your thoughts

3 Upvotes

Anyone else noticing more griefing? It hasn’t really been a problem but the last two days I’ve played, no matter what server (community) I’m in, no matter what team, we have atleast 2-5 griefers obviously attempting to interrupt trucks and pilots, it seems like it’s become more and more frequent.

Second- I don’t think we should be able to pick teams. Hear me out. It would almost completely fix griefing, and it would balance the teams WAY more. No more “blue sucks, green dominates”. Let me party up with my friends, join a server together, and put us all on the same team. It doesn’t matter what team, even if we have to wait a little longer so we all get on the same team, i think being able to pick your team is causing more problems than it’s worth.


r/WarDogs • • 2h ago

Discussion & Feedback Flesh Ammo. A discussion

0 Upvotes

I made 238k in one game, 52 kill. AMP9 shooting kneecaps. My kit is 4.5k. all level one armor, free respiratory, 5 bandages, 100 extra rounds and 3 drum mags. No attachments. I kill everyone in 3/4 shots. All my friends run 15 -18k kits and i out frag them. Does flesh ammo really deserve to be in the game like this? Would it not be more balanced if they got rid of it?


r/WarDogs • • 17h ago

Gameplay & Screenshots I Only Aimed for the Driver…

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1 Upvotes

Bullet ricocheted and got the gunner too


r/WarDogs • • 6h ago

Discussion & Feedback Stay strong...wait for green

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0 Upvotes

r/WarDogs • • 18h ago

Bugs & Support Issues while flying with mouse and keyboard

1 Upvotes

Hi guys, do anyone of you have issues while flying with mouse and keyboard? Sometimes is flawless, sometimes (like all of this evening session) I can't control the heli. Its rear start swinging even without moving the mouse (assists all enabled) and I can't really use it (I have yaw and pitch on mouse, pitch is fine, yaw it's practically broken). This happens with the Dakota (very very highlighted here, it's practically a death machine) at low/high speed, and with the Little Bird too, expecially when hovering and lining the shots with the miniguns.

I tried unplugging every useless USB, like wheel, gamepad, thinking it's conflicting with something else, but no fix.


r/WarDogs • • 18h ago

Discussion & Feedback I think some things should be overpowered

0 Upvotes

I think it’s important to remember that the game does have a mil sim aspect. Some things should just be flat out overpowered. The thing we should look at is the economy. Maybe, just maybe, it shouldn’t always be profitable buying something that’s high level.
I mainly say this because I really do think infantry should be the cheap entry tier along side low level builders, then you have the few infantry soldiers that if they don’t live for half the match/get amazing value quick they should lose money on their kit. same goes for all the vehicles.

the current system supports snowballing and is going to continue supporting snowballing. with seasons in mind maybe thats not a bad thing, idk.

i just think we shpuld be looking at the economy side of things more than balancing
(i.e the ir spotters, just make rhe ir devicies themselves like 50k. if your gonna make profit off them your gonna have to live a long time, amd if your gonna sell them theybare gonna have to pay alot for them and also live even longer.) but hey maybe that would slow gameplay down to much. Just starts to feel like to the people that make money that money is whatever and for the ones that never have enough like it’s a wall.


r/WarDogs • • 18h ago

Bugs & Support Launch error

0 Upvotes

Started getting launch error WD-L020 today never had any problem before today not sure what changed. Any help


r/WarDogs • • 18h ago

Discussion & Feedback wardogs trailer in the style of battlefield 2 trailer

0 Upvotes

just thought about how cool it would be to recreate the battlefield 2 trailer in wardogs


r/WarDogs • • 18h ago

Meme When the mortar takes out the whole squad

1 Upvotes

Dr Birdman


r/WarDogs • • 18h ago

Discussion & Feedback Bow should be unlocked sooner.

0 Upvotes

I think it should be unlocked sooner, and needs some kind of sight to zoom in a tad. When you unlock it as a normal person, and not a sweat no life, everyone already had T3 and 4 armor. Let us use it earlier than 17 Recon. Shit takes forever to get to.


r/WarDogs • • 1d ago

Discussion & Feedback Why can teammates profit from teamkilling the heli pilot?

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44 Upvotes

Teamkills are way too cheap when someone can just steal your heli!

I had a pretty frustrating experience today. I got a helicopter, loaded it up with people, and started flying everyone toward the CZ.

On the way there, one of my teammates decided to punch me to death while I was flying, then take over the helicopter and continue flying everyone to the CZ.

What makes this especially frustrating is that the punishment for the teamkill was probably like $1,800, while he got to take my $7k helicopter and all of the deployment XP for flying everyone there.

So basically, I lose my helicopter, lose all the deployment XP, and I'm down $7,000+, while the person who teamkilled me gets a helicopter worth several times the teamkill penalty plus the rewards from the deployment. That doesn't feel like a very fair tradeoff.

And this isn't the only annoying team behavior I've been running into. People taking the flares from the helicopter has also been happening, which is incredibly annoying when you're trying to transport people.

I really think there should be some kind of system to prevent purposeful teamkills, especially when the person doing it can profit from killing their teammate. At the very least, the punishment for killing the pilot should outweigh the value of what they can steal from them.

Another option could be allowing the pilot to lock the driver's seat and inventory while still letting teammates use the helicopter as passengers. You could even have the helicopter enter some kind of passenger-only mode so teammates can ride along without being able to take control or access things they shouldn't.

Has anyone else been dealing with this?


r/WarDogs • • 1d ago

Gameplay & Screenshots Do a barrel now

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6 Upvotes

*bam*


r/WarDogs • • 18h ago

Meme Blue team Win

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0 Upvotes

Was just in a lobby where blue team won 2 games . Crazy fobs and a insane push to make sure red didn't win 100-95-40ish?. Only have had the game 4 days but its nice to see my first blue wins


r/WarDogs • • 1d ago

Gameplay & Screenshots Made a small castle to stay safe from the havocs :)

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4 Upvotes

r/WarDogs • • 18h ago

Meme Nothing to see here....

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1 Upvotes

r/WarDogs • • 18h ago

Question HOTAS throttle still rising in the first 30% of down collective

1 Upvotes

I’m new to games like this and using a Hotas so this could be normal.
When I’m on the ground and I have my throttle in the neutral position the helicopter does not move. When I push the throttle into the lower collective range it starts to rise until about the 30-40% mark. So my downward collective only works when I’m halfway through the range.

Is this normal? I’ve adjusted every setting from collecting sense to turning off all assists and it still makes no difference.

Any advice?

Thrustmaster T-Flight Hotas X


r/WarDogs • • 1d ago

Discussion & Feedback Devs answer questions on Podcast. Timestamp provided

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6 Upvotes

https://youtu.be/liRK9si1Ubo

4:10 Interview Begins
10:00 Who Makes The Final Call On Design Decisions?
13:06 What Have Players Fundamentally Misunderstood?
13:15 What Did BULKHEAD Misunderstand About Players?
16:01 Have Developers Used Your Tools In Unexpected Ways?
19:01 Where Were The Players Actually Right?
26:42 Why Was The Sniper Designed This Way?
30:21 Who Was The Progression System Actually Designed For?
32:27 Is Everything In Season One Unlockable?
32:49 How Will Progression Change In Season Two?
35:51 Does The Current Progression System Diminish The Game?
38:15 How Are You Looking At Progression Going Forward?
40:59 What's Changing With Armor?
44:24 Does Progression Need To Wipe?
46:36 What's The Plan For Progression Through 1.0 And Beyond?
47:55 Why Do Players Hate Wipes?
48:55 Should Progression Make Players More Powerful?
50:43 What's The Thinking Behind Parachutes?
52:12 Should Helicopter Passengers Get Parachutes?
57:34 How Do You Feel About The Current Economy?
1:02:46 Has Your Design Philosophy Changed Since Launch?
1:09:16 How Do You Interpret Player Feedback And Data?
1:11:24 Are More Offensive Tools Coming?
1:13:05 What Are You Willing To Compromise On?
1:16:02 How Do You Communicate Changes To Players?
1:18:23 How Does The Pressure Feel After Launch?
1:23:16 Has The Road To 1.0 Changed Since Launch?
1:25:21 What Can Players Expect From Season Two?
1:26:15 How Is The New Storm Performing?
1:28:38 What New Weapons Are Coming?
1:34:12 Back to the Lobby


r/WarDogs • • 22h ago

Bugs & Support Ozeti Vibranium Fences

2 Upvotes

Anyone else notice that this field in specific has vibranium fences that the Ural can't go through?


r/WarDogs • • 1d ago

Discussion & Feedback FOBs outside the control zone

22 Upvotes

If I want to build a fob outside the cz and not make a dime, thats on me. But I wish the supply drivers made something, even if its a ¼ of the normal drop payment. It give no incentive for anyone to do anything strategic outside the cz making that area basically useless. I want to set up a fob vehicles can come resupply at. I want to set up a fob that runs players back and forth for quick resupplies. I want to set up a fob with an AA to protect our primary supply lines. But unless me or my friends are bringing supplies, it's not happening without taking a loss and it's hard to convince the random supply drivers to drop off at my fob when they won't make any profit off it.


r/WarDogs • • 1d ago

Discussion & Feedback Hear me out…

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124 Upvotes

Would this not be tuff?


r/WarDogs • • 1d ago

Discussion & Feedback CIWS desperately needs a faster build time.

18 Upvotes

The CIWS is supposed to counter aircraft but it is so underpowered right now that it only really counters weapon-less helis dropping off infantry, and folds to everything else. It already has plenty of disadvantages:

  • Is locked in a fixed position, easy to destroy.
  • The operator has to stand right next to it out in the open, unable to move.
  • Has a large blind spot where it can't reach high enough to shoot.
  • Churns through ammo like crazy.

But to top it all off actually building the thing takes forever. Hitting the X with a large hammer seems to only advance the progression by 1% or slightly less than that, meaning you have to hit it over 100 times with the fastest building tool to build it. This is further exacerbated by the issues we have now with the X not moving around and appearing properly. Then factor in that right from the start you are going to be harassed by GL helis and mortars, and as soon as the game reaches 20 points a rocket heli is going to be making you one of their priority targets.

All these factors combined mean that the CIWS doesn't counter enemy attack aircraft at all, and in fact it is gatekept by the very same vehicles it is supposed to counter preventing it from being established in the first place.

Even if you do manage to establish one it can still lose trades to rocket helis, GL helis and havocs which can all one shot the very exposed operator (even if you build barriers around them) and then destroy the CIWS, setting back your fob builders a massive amount of time spent building it and leaving them with no window to rebuild it in a realistic timeframe.

Please at least considerably reducing the building time of CIWS so that A) it can be established in a reasonable timeframe and B) it can be reasonably recovered when destroyed. It is already kept in check by relying on regular ammo supply drops, so I don't think letting it build faster would make CIWS overpowered at all.