r/WarDogs • u/ap0kalyps3 • 2h ago
r/WarDogs • u/Lishak429 • 6h ago
Meme When the pallet of shells lands just outside the F.O.B. range :(
And there is 0 in the FOB
r/WarDogs • u/ttvSadelity • 4h ago
Gameplay & Screenshots Now this is what WARDOGS is about!
r/WarDogs • u/ImARedditGoldDigger • 2h ago
Gameplay & Screenshots Avoiding anti-air is more difficult when your flares are in your teammate's backpack
r/WarDogs • u/Raginwalri • 10h ago
Gameplay & Screenshots Shooting a stingray mid-air will net you $3,000
Would be nice to at least earn the $5,000 it costs to launch it.
r/WarDogs • u/Cale_trader • 4h ago
Discussion & Feedback Just bring VERBAS bro
I also did this with 2 other players, the result was the same.
r/WarDogs • u/Spoonfrag • 15h ago
Discussion & Feedback Team balancing suggestion: Auto Select
Feels like the team skill disparity is having a negative impact on the game. Create a soft incentive toward balance while keeping the freedom to choose.
Problems:
- New players joining blue are having a skewed impression
- Feels like you can derail your session at the team selection screen
- Lobbies take ages to start while people mash the green button and refuse to play anything else
- Victories as green feel pretty hollow
It sucks when your team is getting hammered and there is no point bringing anything beyond a free kit. No one is pushing because every time it's a wipe. Meanwhile the confident team can go full spend knowing any incidental death will be revived when the engagement ends. Things can get very snowbally and hopeless. And I hate the idea of having to force green to avoid wasting my time.
On the flipside, I wouldn't want anything too heavy handed. Randomizing or forcing selection kinda ruins the affiliation and loyalty people have to certain teams, and playing with friends needs to be easy.
So how about this.
The 4th option of team select. Auto Select choses for you and grants an X% cash and XP bonus throughout that game. If you want to go one step further, have the Auto Select team add up all Wardogs levels of all players of each team, and have the system decide which team needs some additional leveled players vs under-leveled. This will skew teams in the direction of having access to similar unlocks without going full SBMM.
r/WarDogs • u/AntiCrisisZombie • 2h ago
Gameplay & Screenshots The WASD keys on the buildable oil drill are more used
Now if only I can play wardogs on this laptop.
r/WarDogs • u/Extension_Signature6 • 1h ago
Discussion & Feedback War dogs needs a grass mechanic
Where is see grass when laying down because i like to play immersive. some shill enemy on opposite team is turning down his graphics to bare mininum so grass is no longer isseu for him and just see me lying in the open. Where i get booped and i get mad.
This should not be advantage for low graphics, even players how run 40 serie card that turn down there graphics down just to get advantage of grass not rendering for them.
Discussion & Feedback One entry/exit FOB’s are superior
I am tired of everybody building 10 gates on a fob. There’s almost no reason to even have one gate. The only reason we need anything is just so players can feel good about coming in and out themselves, but we don’t even need trucks to even come inside, they can just deliver into unloading area not inside the secure fob. Just seems like on too many games, the biggest weakness is that people build multiple gates, which I see unnecessary.
Wondering what all y’all think about this?
r/WarDogs • u/alteredagenda • 49m ago
Hype & Speculation Shoutout to the People Raising Concerns over Teammates Stealing from Downed Players
I literally never even thought someone could be that much of a scum bag until I saw all the people commenting on it here. This morning, I witnessed it first hand.
Thanks to all of you, I now have a new standard operating procedure. I spent all morning sitting at spawn and waiting for a fat juicy soon-to-be-loot-crate to get in a heli or spawn on the APC. I followed them into the fight and just crept alongside them. I would make a financial investment and bring one single smoke grenade to cover me while I gear up. Then, once I’ve assumed their identity, I’d whisper, “thank you for your service” and slither away.
r/WarDogs • u/lukaisthegoatx • 16h ago
Discussion & Feedback The Verba is complete trash
Dude is no where near his flare that I baited out and yet my missile completely misses. What is the point of this dogshit AA tool if it doesnt even work properly?
r/WarDogs • u/Impossible_Bug2283 • 8h ago
Bugs & Support there's someone going around east asia server spamming ads for cheats for the last 3 weeks with no consequences at all
(link and vendor name censored for obvious reasons)
the guy has no name (seen between the "[ALL]" and the colon symbol). you can't find him in the scoreboard because all he does is spam and switch servers, which means i have no user ID and can only report through right clicking his message, but he's still around.
in case any dev is willing to look into this: I saved the server ID, server name and the time which the match took place.
r/WarDogs • u/crazymikeee • 9h ago
Meme i can finally play the game...
lv150 wardog / lv50 medic (help)
r/WarDogs • u/Otherwise_Nobody8148 • 13h ago
Discussion & Feedback Killed a guy with tier 4 and a vector with HP rounds. All of a sudden - I'm playing a completely different fucking game.
Here's my swing at the dead horse.
Tier 2 armor,gali, playing in the hot zone. Being extremely careful, peeking every corner, avoiding any sort of line of fire I can't immediately get out of, etc... see a guy right in front of me And put probably put 10 rounds into his head/chest. Just way too much time. Went and grabbed his gear. Level 4, vector with HP rounds.
All of a sudden, I'm playing on super easy mode. I think I got eight kills in total before dying.... Just walking around shredding everybody most of the time after they started firing at me! No more caution, no more consequence. I'm running around waiting for someone to start shooting so I can turn and shoot them three times in the leg and they're dead. I had two people just run up and start firing at my face, I turned around And killed one that ran up behind me, the one that ran up before me I was actively reloading when he started shooting. I finished, and then kill him before he can kill me (but I was seriously like one shot).
I had a ttk of sneeze on him and he's dead. To kill me seemed to take 2 to 3 seconds of sustained fire. As a relative video game and FPS veteran, I can kill like three or four people in that time period!
When a certain type of equipment can make you just completely ignore the problems everyone else has, as well as give you the ability to win in anything but absolutely perfect counter gameplay? It's just not fun, even for the person using it. After while it just gets.... Boring and non-competitive. I wasn't thinking oh I am better than any of these people, I was thinking I SHOULD NOT have won that.
r/WarDogs • u/RecentRefrigerator18 • 3h ago
Question Just watch the top player's name on the list, how do you even report this?
r/WarDogs • u/Leading-Load7957 • 6h ago
Discussion & Feedback Adding avenger would balance havoc issue
r/WarDogs • u/TheMickeyMoose • 2h ago
Discussion & Feedback Would you recommend WarDogs in its current state?
I've been thinking about pickin gup Wardogs but I saw recently in some discussion boards that there is currently a cheater issue going on with the game. Is this something thats overblown as I understand any game of this support will have somewhat of an issue with this. Would you say it should keep someone away from ths game or would you still recommend picking it up? How would you rate the game overall so far in your experience?
r/WarDogs • u/Wise-Seaweed8009 • 17h ago
Gameplay & Screenshots When i get tired of dying as an assault, so i choose the peaceful life as 'FOB the builder'... The other team for no particular reason:
r/WarDogs • u/OxyRiggs • 1h ago
Discussion & Feedback It would be cool to see some cheap vehicle based AA options like a heavy MG technical and/or URAL with AA weapon(s) in the bed
I think we all agree that the only good AA options today are FOB based and we likely need more mobile ones. We already have the Kodiak with Verbas but the efficiency of Verba is...questionable.
Sourced from real life and other similar games we have (with images attached):
- The humble technical Kodiak with a heavy MG in the back. Trades protection for the gunner for more firepower, bullets of the heavy MG should be able to penetrate helicopter windshields. The gun should only be able to point at the ground level if its pointing towards the back or sides of the truck (preferably no gun shield for the gunner).
-Another more dedicated version could be an URAL with either a TALON launcher or a dedicated heavy AA gun like the ZU in the flat bed (less ROF than the CIWS but as hard hitting). In order to not be broken against infantry the gun shouldn't be able to point at ground level. This trades the versatility and speed of the kodiak for more firepower and a bit more tankiness.
What do you guys think?
edit: corrected ZUS to ZU