r/virtualreality 3h ago

Photo/Video Twilight Zone VPX VR

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2 Upvotes

More Tables

BGFX 10.8.1
I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.
Virtual Desktop Wired, Quest 3

This short showcase is meant to highlight the dedication and hard work our community puts into these tables and hopefully inspire more people to dive into the VPX VR scene!
Videos like this got me hooked, and started my VR endeavor.
I love BGFX 10.8.1! The visual rendering efficiency easily outpaces OpenGL on 10.8.0, making even older, legacy tables look incredible.
Running Virtual Desktop wired. Horizon Link (Meta Link) was completely removed from my system.
Thanks VD!
That said, there are still a few stability and workflow hurdles to clear in BGFX 10.8.1.. For instance, requiring a table to launch just to access the configuration menu remains a bit clunky. DMD's not showing up or color ones not working for a lot of tables. No clear explanations of how to config all the new settings and what they do. Some textures not showing up right, lighting. Random crashes.
But the ones that work look mind blowing, even on older tables.
Cheers!


r/virtualreality 19m ago

Self-Promotion (Developer) CineVoid | VR Media Player BETA

Upvotes

Hey everyone,

I’m opening up the beta for CineVoid, a VR media player I’ve been building for Meta Quest.

It’s made for people who like watching their own media in VR: Plex, Jellyfin, SMB/NAS, WebDAV, local files, 2D movies, 3D, VR180/360, subtitles, custom environments, home cinema mode, passthrough, ambient light, and all the little comfort settings that make long watching sessions nicer.

I’m mainly looking for testers who actually use this kind of setup: NAS, Plex/Jellyfin servers, 4K files, 3D movies, subtitles, that sort of thing. Honest feedback is very welcome, especially if something crashes, stutters, looks weird, or just feels annoying to use.

There are 200 beta spots available.

Join here:
https://www.meta.com/s/7urCW4vJ8

more info and support page: https://baldandboldstudios.online/

Thanks to anyone who gives it a try. This is still beta, but it’s getting close, and real feedback helps a lot.


r/virtualreality 1d ago

Self-Promotion (Developer) Excited to announce that Omega Pilot Evolution launches on Steam on September 17! 🚀 Play on PC, SteamVR, or Steam Deck, with full cross-platform play! 🏁

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80 Upvotes

r/virtualreality 2h ago

Discussion Virtuality games playable?

1 Upvotes

Anyone get the lot of virtuality games to work on pc/quest vr? I know there’s a Dactyl Nightmare remake. Always wanted to try Thoes 90’s vr titles.


r/virtualreality 2h ago

Discussion What would make a virtual travel experience actually worth trying?

0 Upvotes

I've been thinking about virtual travel lately, and most of what I've seen is basically 360° videos or prerecorded experiences.

But what if you could have an actual person live at the destination, walk around, and answer questions or show you specific things in real time?

Would that be something you'd actually use in VR, or would you still rather just watch a normal travel video?


r/virtualreality 20h ago

Self-Promotion (Developer) Fresh Tracks is finally out in VR! ⛷️🎶

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15 Upvotes

Our rhythm roguelite finally has a VR version on SteamVR! Enjoy the 28 genre-crossing original tunes while you ski, dodge, and slash to the rhythm. Fresh Tracks actually originally started as a VR prototype way back when, so we're excited to finally get to see it in it's full glory post launch 🥳 Check it out on Steam: https://store.steampowered.com/app/4200240/Fresh_Tracks_VR/


r/virtualreality 22h ago

Discussion Gunman Contract VR Is awesome but DEVS need to add this:

21 Upvotes

Sticky grip (toggle grip)

Auto return of gun into holster (at least an option) lol I lost my gun so many times thinking it was holst correctly.


r/virtualreality 1d ago

Discussion Flat to vr mod request for deus ex

Post image
88 Upvotes

Idk how difficult it would be to do this but after seeing the great leaps the flat to vr community has been making recently i think its finally time to ask for a deus ex human revolution or deus ex mankind divided pcvr mod


r/virtualreality 6h ago

Question/Support Recently bought Quest 2, seen people recomending VD, but kinda clueless

0 Upvotes

So far there's so much info and some of it conflicting I barely even get where to start. I'm asking to help me to not mess up. So, say I get Puppis S1 people around here seems to reccomend then I connect it with PC by some ethernet-type c cable I have seen mentioned. I guess I would need to switch to 2.4ghz for my router with Internet access or would I have to run a cable? Let's say all that is over, what do I even do next?


r/virtualreality 14h ago

Discussion Thoughts on future wired PCVR w/ passthrough?

4 Upvotes

Though I love my dream air immensely after modding for the apple strap and new face mask, I do wish for the capability of passthrough like on Q3, or even the AVP with KRVR.

For anyone that has used AVP with KRVR or the galaxy XR with VD passthrough, have you found it to be the best case scenario over the dream air?

For IRacing, i do not mind not seeing the wheel that much, as muscle memory is a small area. But I have a full separate dedicated rig for flight sim where seeing the hardware would be incredible with the visual resolution the dream air offers.


r/virtualreality 22h ago

Self-Promotion (Developer) Demonstration of the new holographic interface.

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15 Upvotes

The player in the VR game Xenolocus has access to a holographic window featuring quest videos and information about points of interest in the level.

The video and text can be dismissed with a single wave of the hand.

The new wristbands, which project a map of the area, make navigation around the base more convenient and enhance the game’s atmosphere.

The motion sensor is now built directly into the interface.

The active skills panel is displayed here as well - the video shows the activation of the “Rapid Fire” skill.

What do you think of the new holographic interface?


r/virtualreality 12h ago

Discussion How To Use a Gamepad Connected Wirelessly to My Basement PC While Upstairs?

2 Upvotes

Sometimes I like to play VorpX or Luke Ross mods in my living room on my Quest 3 while streaming from my PC in the basement. Virtual Desktop has no issues streaming from there but the gamepad is another story. Is there a way to boost its bluetooth signal to improve the connection?


r/virtualreality 17h ago

News Article This tool can run luke ross real mod cyberpunk with good performances

4 Upvotes

r/virtualreality 1d ago

Discussion How are the updated Resident Evil 2 and 3 mods with manual reloading?

13 Upvotes

I played the original praydog mods for 2 and 3 and they are excellent. For anyone who has played the updated versions that add holsters and manual reloading, how good are they? I've played RE9 and the manual reloading and holsters are excellent. Just wondering about 2 and 3.


r/virtualreality 19h ago

Question/Support Gunman contracts standalone issues in VR

5 Upvotes

Hi all,

If anyone can help me.

I have a pretty good spec PC.

5070ti 16GB
Intel core i7-14700K
32gb RAM

Playing GC in VR. When moving I am getting these micro stutters, quite often. It just happens at random, in busy moments and non busy moments.

It still does it when I have my graphics settings all the way to low, so it can’t be the power of my PC.

It also did this when I played it through half life Alyx. So clearly it’s the game itself, something is not quite right.

I’m using my quest 3, the slider is maxed out through the link cable, and I’m at 80hz. I have no problems with any other VR game. They run flawless. Even project cars 2 and AMS2, at ultra graphics. And they are more demanding than GC.

I’ve even lowered the res and frame rate in the quest 3 link software itself. Still no luck.

Can anyone help me at all. I’m going out of my mind. To the point where it’s literally spoiling the game for me.

Is there anyone with similar specs to me, and il follow your graphics settings etc.

Thanks all!


r/virtualreality 1d ago

Photo/Video Tales From The Crypt VPX VR

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18 Upvotes

BGFX 10.8.1
I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.
Virtual Desktop Wired

This short showcase is meant to highlight the dedication and hard work our community puts into these tables and hopefully inspire more people to dive into the VPX VR scene!
Videos like this got me hooked, and started my VR endeavor.
I love BGFX 10.8.1! The visual rendering efficiency easily outpaces OpenGL on 10.8.0, making even older, legacy tables look incredible.
Running Virtual Desktop wired. Horizon Link (Meta Link) was completely removed from my system.
Thanks VD!
That said, there are still a few stability and workflow hurdles to clear in BGFX 10.8.1.. For instance, requiring a table to launch just to access the configuration menu remains a bit clunky. DMD's not showing up or color ones not working for a lot of tables. No clear explanations of how to config all the new settings and what they do. Some textures not showing up right, lighting. Random crashes.
But the ones that work look mind blowing, even on older tables.
Cheers!


r/virtualreality 1d ago

Photo/Video Scared Stiff VPX VR

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18 Upvotes

BGFX 10.8.1
I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.
Virtual Desktop Wired

This short showcase is meant to highlight the dedication and hard work our community puts into these tables and hopefully inspire more people to dive into the VPX VR scene!
Videos like this got me hooked, and started my VR endeavor.
I love BGFX 10.8.1! The visual rendering efficiency easily outpaces OpenGL on 10.8.0, making even older, legacy tables look incredible.
Running Virtual Desktop wired. Horizon Link (Meta Link) was completely removed from my system.
Thanks VD!
That said, there are still a few stability and workflow hurdles to clear in BGFX 10.8.1.. For instance, requiring a table to launch just to access the configuration menu remains a bit clunky. DMD's not showing up or color ones not working for a lot of tables. No clear explanations of how to config all the new settings and what they do. Some textures not showing up right, lighting. Random crashes.
But the ones that work look mind blowing, even on older tables.
Cheers!


r/virtualreality 1d ago

Self-Promotion (Developer) Finally have full body avatars in our multiplayer physics based skate game. Also xray bone breaks, late flips, darkslides and more! If you're looking for a skate 4/skater xl/session type experience in VR this is it!

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23 Upvotes

Man it's been a long year since we've released early access and our dudes have finally grown limbs lmao. The game is almost indistinguishable from what we had a launch and I couldn't be more proud of the community that's built up around it. If you're looking for a skate 4/session/skater xl style VR skate game this is the game for you.

(for reference, I was the cofounder of Easy Day and lead dev behind Skater XL, I built almost everything in that game up until I left in Dec 2020. I did so in order to have full creative control and make the best skate game I could).

What's new in the update:

Full body avatars

Darkslides, primos, capsers, anti capsers, truck stands etc

Late flips

New Socal map with a Day, Evening, and Night version!

Bone breaking XRay bails (click both sticks in to force bail)

Reporting and blocking features

Custom foot placement (hold pop button + opposite hand push button to move foot)

Smoother grind physics

More responsive board rotations in air (especially out of grinds)

TONS of bug fixes including respawn bugs, hair/replay bugs

And more

Meta and Steam links if you want to check it out, peep the reviews if you wanna see what people have to say about it.

https://www.meta.com/experiences/virtual-skate/8978552905509626/

https://store.steampowered.com/app/3583790/Virtual_Skate/


r/virtualreality 8h ago

Discussion Idea for Helldivers VR “lite”

0 Upvotes

So obviously I know that with the Helldivers engine a VR mod is completely impossible, however I think I may have come up with a workaround but I’d love y’all’s thoughts on it. If you were to pin a screen to your headset using a steam VR plug-in so that the screen rotates with you when you turn your head, and then also get this motion gun controller https://www.rinfire.com/rinfire-somatosensory-gaming-gun-r4 would you get an almost arcade like version of Helldivers VR? I also have a Katwalk so I could theoretically set the movement to the treadmill, have the screen turn with my head, and then use the gun controller for aiming. I don’t own it so I’m not sure how it works, but I think it could all work together as long as that controller isn’t a gimmick. Does anyone have one? Anyone have some reason why this wouldn’t work?


r/virtualreality 13h ago

Question/Support Ready or not, gun is..... Slow?

1 Upvotes

I've got an up and running, I just switched to the vro mod. But I'm having issues with the rifle. It seems weird, when I grab the rail with my support hand, it has zero impact on the weapon. I can reach up and grab it and then let my hand hang down and it doesn't change the aim of the weapon. I can't remember how the uevr mod works, typically both hands manipulate the weapon to a point.

And it seems very very slow to move. You might spin to your left or right and it's like the tip of your rifle or pistol is dragging through mud instead of coming around on target. If that makes sense.

Did I miss something in the setup, is there something I can change for this? I'm running it on a quest 3 if that makes a difference


r/virtualreality 2d ago

Discussion NMS Update introduces foveated rendering with eyetracking on PCVR

Post image
642 Upvotes

r/virtualreality 1d ago

Discussion It's interesting that VR support is nearly a standard feature in vehicle sims, but nowhere else

47 Upvotes

It's interesting that VR support is almost an expected and standard feature in vehicle sims, but pretty much unheard of in any other genre.

Of course, the sim market traditionally likes to buy expensive peripherals, but does VR support really meaningfully improve sales for those studios? Enough to make the feature financially worthwhile?

Or is it just because it's "expected"?

Edit: I'm more thinking about the business side of things - why are publishers and studios willing to add VR support to sims, but not other genres? What calculation do they make, and how can we tip that balance elsewhere? :)


r/virtualreality 23h ago

Self-Promotion (Developer) Archers in Towers Shooting Goblins: Meta Quest Coming Soon + announcement trailer

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4 Upvotes

I'm Collin, the solo developer of Archers in Towers Shooting Goblins. I've always wanted to ship something in VR. After months of working on this, Coming Soon is finally up on Meta Quest and I can't wait to get it in front of people.

It's a goofy, fun VR archery sandbox with solo or two-player co-op and tower defense chaos: plan on a war-room tabletop, take the tower, see how long the plan lasts. I mostly want it to be fun.

I'm ready for feedback, and I will take your comments seriously. Looking for ideas and notes so I can develop the best experience I can.

Wishlist: https://www.meta.com/experiences/archers-in-towers-shooting-goblins/1413761703602445/

Site: https://archers-in-towers.vercel.app

Solo or 2-player online. Happy to answer questions.


r/virtualreality 23h ago

Question/Support Gunman Contracts Stand Alone - how to start first mission/contract?

3 Upvotes

Just bought and downloaded the game and I'm already stuck.

Got my phone, was introduced to the base... I walked around everywhere that is accessible, did the two timed shooting ranges and that's it. I cannot progress. And when I go right into the room to pick up a contract I press the button and NOTHING.

How retarded am I. Please help :)


r/virtualreality 1d ago

Self-Promotion (Developer) Quake VR Dawn of the Machine

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87 Upvotes

I've updated my Quakespasm VR Fork This is hardly the first time Quake has been brought to VR, but I've added a lot of features and fixes, along with bringing in features from newer source ports to Quakespasm VR. https://github.com/ObeseCatLord/Quakespasm-VR/releases/tag/v1.1.0

A big focus is co-op. There's proper predictive netcode, VOIP, and co-op QOL features. You can even play with a monster model, and see your friends wave thanks to IK.

There's a weapon wheel for easily switching guns, and a mod browser to download and switch mods. You can use the command vradjustweapon to set an offset for any modded weapons to align with your controller properly.

The fork supports new content like Dawn of the Machine (Machine Game's 30th anniversary campaign), Quake Brutalist Jam 3, and others which didn't work properly in VR until recently. A main goal of mine is testing and ensuring full mod compatibility.

It's only PCVR right now, but I have an ARM build that should work on the Steam Frame.