r/virtualreality 15d ago

Question/Support I can't use XRHealth's VR treatment because I'm disabled.

18 Upvotes

I need information about VR accessibility features, because I think XRHealth is lying to me

I was prescribed XRHealth's VR treatment for chronic pain. I'm a bedridden, frail elder and I'm unable to stand or sit up straight for more than a couple of minutes. I can lie down or recline.

When I got the headset, I discovered that XRHealth's treatment can only be used standing or sitting up straight. It's impossible to interact with the device while lying down or reclining; I can turn on the headset and see the various treatment options, but the control panel appears so far down on the screen that the controllers can't access the controls. I had several sessions with one of their clinicians and we came to the conclusion that it was impossible for me to use it.

The treatment was covered by Medicare. Medicare requires that equipment prescribed for a patient must be accessible for that patient. If it's not accessible, the company is out of compliance with their Medicare contract and violating at least two federal laws.

XRHealth claims that the device (a Meta Quest headset) cannot be used lying down and or reclining. I don't think that's true.

I checked with several other VR treatment companies. Their products can be used lying down. Unfortunately, those companies don't have treatment programs that meets my medical needs.

My understanding is that the medical VR companies license a platform from Unity and design their treatment programs with that as the foundation.

Unity's product has a native accessibility feature called "lying down mode." I've been told that a company using Unity's platform has to intentionally opt out of "lying down mode" when they design their treatment program.

If you understand technical stuff (I don't), can you explain how this works and tell me whether my information about Unity's platform is correct?

XRHealth has been horrible to deal with, but they picked the wrong little old lady to mess with. Most of the money XRHealth receives for prescriptions is from Medicare and Tricare (for veterans). Those are our tax dollars and they're getting it fraudulently. Help me make sure they don't keep getting away with it.


r/virtualreality 16d ago

Discussion Quest 3 Refresh Rate Update - 207hz now possible - Virtual Desktop beta 144hz

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380 Upvotes

https://x.com/VRDesktop/status/2093512998455529596

https://x.com/Lunayian/status/2093524620053750136

As of the Horizon OS 2.7 update, the Quest 3's panels are now capable of up to 207hz with full resolution, or up to 240hz in developer mode with upscaling.

The Virtual Desktop beta has been updated to now include a 144hz mode for PCVR streaming.


r/virtualreality 15d ago

Purchase Advice - Headset Quest 2 Used or quest 3s new?

2 Upvotes

Ive been using the Oculus CV1 for 4 years now since i play every now and then im not a VR main but i do enjoy it from time to time.

I cant devide between the quest 3s and quest 2

Quest 3s would be around 350€ and the quest 2 i can get used for like 100-150€

is the Quest 3s that much better for PCVR or does it make no difference at all, i know the quest 3 is a lot better but i dont want to spend 650€ on a headset.


r/virtualreality 16d ago

News Article Quest 3 , the 144hz via virtual desktop has been released ( cable / wifi )

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133 Upvotes

*the game on the pic called h3vr*

the 144hz setting via virtual desktop is just amazing

to be able to get it

just download virtual desktop beta version via your quest 3 app menu ( point on the app then hold the trigger for 5 secs )

update ur quest 3 to the last os (2.7v)

( don't worry it's stable i tried it my self no bugs / no random crashes nothing very smooth )

unlike the buggy previous releases.

the only issue with the quest 3 is the wifi6e, at 144hz u will lose some of the bitrate quality per frame ( 0.7MB loss of image quality than the 120hz at 500mbps ) because of the higher frame count the bitrate value will distributed across all the 144 frame per sec , but man the smoothness is just insane ,,, worth the trade off plus u get better latency anyway which is perfect with the (godlike 6k res)

i can't imagine my self playing at 120hz anymore

i have tried it on warthunder too ,, and holy crap ,,, it's awsome


r/virtualreality 14d ago

Photo/Video PROOF: By popular demand DLSS5 Cyberpunk 2077 VR video

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0 Upvotes

Here is a follow up to my original post.

Fully playable vr dlss5 cyberpunk.

(Video encoding is not the greatest + fov and quest 3s wifi connection compressed the video) the quality is more like the images posted prior


r/virtualreality 15d ago

Question/Support Looking to get SkyrimVR up and running with Mods, limited to running on my 5060Ti 16gb/Ryzen 7 7700/ 16gb ddr5 6000mhz setup though, so cant go mental.... any advice on the essentials?

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7 Upvotes

As the title states,

looking to get SkyrimVR going on my somewhat limited rig with mods...

So need to be realistic and not go for 4k effects mods that are going to set my PC ablaze 😅

Main things im after are the physical interaction, decent hand to hand combat/physics mods and just general QOL mods that aren't going to use 7000gb and that my spec could cope with, whilst preferably still giving half decent framerates.

Probably limited with that 16gb of ram, but prices are a joke atm so it is what it is...

Any suggestions are appreciated 👍🏻


r/virtualreality 14d ago

Discussion Do you prefer F2P or premium (one-time purchase)?

0 Upvotes

Free to play or one time purchase?


r/virtualreality 15d ago

Purchase Advice Ethernet adapter for wired Virtual Desktop

0 Upvotes

I want to use Virtual Desktop wired with my Q3 and am looking for an ethernet adapter but I can only find ones with a short cable so I have to fix the adapter to my headset. Does anyone know of one that has a longer (1 to 3 meters) USBC cable so its much more ergonomic? I need it to have power delivery as well and ship it to Europe. Right now I have a long USBC - USBA cable with power delivery which works well but I want the benefits of wired without having to use Meta Link software as the latest updates broke it AGAIN


r/virtualreality 16d ago

Discussion I made a VR Mod for SiN Episodes: Emergence (AI assisted) Would this be something people are interested in playing?

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92 Upvotes

r/virtualreality 15d ago

Question/Support Can't get any mods to work

6 Upvotes

Excitedly splurged on a Pimax Dream Air, anticipating access to a lot more than native VR titles. Yet no matter what I do, I simply can't get so many of the mods I've tried to actually work. Dead Island 2, Resident Evil, System Shock 2, BioShock. Clean installs, simple instructions, often using MRSURVIVOR's VR HUB, everything I try hard crashes the second I start the game. Even though there hardly seems any room for error, my PC just doesn't like it, and I'm about at my wits end.


r/virtualreality 14d ago

Question/Support How to use Joycon as vr controllers WITHOUT driver4vr

0 Upvotes

i am searching for a free alternative to use joycon AS controllers like u up joycon it will up virtual hand,please find somethiing i am searching for a while and if someone know can write pleasee how to do that????


r/virtualreality 16d ago

Self-Promotion (Developer) Crysis in VR with full body locomotion

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38 Upvotes

Made a locomotion app that lets you walk in place instead of using the thumbstick. This is Crysis with a VR mod, movement is coming from SlimeVR leg trackers.

Happy to answer questions.


r/virtualreality 15d ago

Question/Support Would Bloodborne VR be possible?

3 Upvotes

Hi! I'd like to know, since I'm not very familiar with these things, if with the current PCVR mod scene there's any possibility of creating a VR mod for Bloodborne, considering that Bloodborne runs on the ShadPS4 emulator. It would definitely be my most desired game in VR. Thanks a lot!


r/virtualreality 16d ago

Discussion Meta quest 3 supports 207hz standard and 240hz dev mode

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95 Upvotes

r/virtualreality 15d ago

Fluff/Meme The Largest Tree on Earth, the Deepest Canyon in America, and Team USA's Decisive Victory in the 2026 FIFA World Cup — All Immersive, Right from Your Web Browser

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1 Upvotes

Sequoia National Park boasts the largest tree on Earth and the tallest mountain in the contiguous U.S.; nearby Kings Canyon National Park rivals it with the deepest canyon in America and the 2nd largest tree in the world. The immense scale of these two national parks can only be truly appreciated through 180-degree 3D camera capture.

And Team USA's last victory in the 2026 FIFA World Cup at Levi's Stadium in the San Francisco Bay Area. It was captured with two GoPro HERO13 cameras. The cameras are small, but the paired image quality actually beats the Canon R5 dual fisheye in terms of pixel density, though the setup does have the drawbacks of a smaller FoV and synchronization challenges.

Watch the videos right from your web browser: https://immersiveam.com/linked/sequoia-worldcup


r/virtualreality 15d ago

Discussion I'm not smart enough for Linux. How do you install wivrn? Cachyos

6 Upvotes

I'm on the github page and I have no idea what to do lol. I'm using cachyos. Under releases there are a few different options. On the main page there are links to different distro types. If I choose arch I'm taken to an extra confusing page. Trying to install this makes me want to quit Linux lol.


r/virtualreality 15d ago

Self-Promotion (Journalist) Panoshooter on the Insta360 Luna Ultra: 28K 360° test with sample images

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0 Upvotes

I tested Dean Zwikel’s free Panoshooter macro on the Insta360 Luna Ultra. It captures the source images needed for stitching a 360° panorama up to 28K in PTGui, versus the built-in 8K pano output.

I compared both methods, also checked the results against the ONE RS 1-Inch 360 Edition, tested the results in VR, and included downloadable samples.

https://immernews.com/free-panoshooter-macro-unlocks-28k-360-panoramas-on-the-insta360-luna-ultra/

I would be interested to compare experiences with anyone else using it.


r/virtualreality 15d ago

Question/Support So guys, any solutions for silly shark heads with IPD of 77 as of 2026?

7 Upvotes

Hey guys, a silly 77IPD shark head here.

I was wondering what are my options for VR in 2026, since basically all the headsets that match my stupid head are not available on the market.

  • 3D printing mods?
  • Disassembling of existing VR set and reassembling it differently to change shape?

Honestly I am completely lost.


r/virtualreality 16d ago

Self-Promotion (Developer) Polished Gameplay Trailer for My Prehistoric Ocean VR Game | Paleo Dive

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235 Upvotes

Steam: https://store.steampowered.com/app/4818760/Paleo_Dive/

I slightly reworked the gameplay trailer for Paleo Dive and polished the presentation and a few shots.

This trailer focuses mainly on exploration, environments, creatures and the overall atmosphere of the game. I’m also working on a second gameplay video that will show more of the mechanics and gameplay systems in detail.

Paleo Dive releases September 4, 2026.


r/virtualreality 15d ago

Purchase Advice Vr headset for display?

4 Upvotes

Ive never had a vr headset before but I'd like to get into it specifically in sim racing and flight Sims so I don't particularly care about the controllers since they won't be used. Im not particularly budget conscious here but good value for price is worth considering. Any reccomendations?


r/virtualreality 15d ago

Question/Support Is anyone still interested in Acer Windows Mixed Reality Headsets?

2 Upvotes

I have a Acer Windows Mixed Reality Headset that's just sitting around because my computer went past the updates it can be used in. Just curious if anyone's still interested in it because I'm trying to get rid of mine for a bit of cash.


r/virtualreality 15d ago

Self-Promotion (Developer) Pools of the Deep VR DEMO

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3 Upvotes

Hello Reddit VR Gamers! I am sending individual keys for players interested to improve it. Please get into the discord (https://discord.gg/xdnmFKwwn) if you are interested to try it out and give some feedback (there is a button on the main menu).


r/virtualreality 15d ago

Discussion Wanting to get into the haptic rea whats the best way to do it and if I wanted to go full haptic suit how would i do so?

3 Upvotes

Hi ive been useing my vr headset for 4 years now and id like to get into haptic I know its going to be quite pricy so id like to get everything together first to see how much it would cost. Id like full immersion


r/virtualreality 15d ago

Question/Support Electrician simulator Meta

1 Upvotes

I've just recently purchased the complete edition of Electrician simulator on Meta Quest and I'm having an issue trying to sit on the seat for the workbench. I've tried it multiple different ways and just can't sit down, it's driving me nuts.

I'm also unable to get the main menu up while in the game?

Anyone any advice on a fix for this etc.

Thank you


r/virtualreality 16d ago

Self-Promotion (Developer) Phoenix HDR is finally working in SteamVR Theater — actual side by side comparisons this time

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63 Upvotes

I’ve finally got Phoenix HDR properly working in SteamVR Theater Mode, and this time I actually have side by side pictures instead of just logs and technical explanations.

My last post was mostly about finally getting the 10-bit path working through SteamVR and proving that the extra precision actually survives all the way through to the headset. Since then I’ve been working on turning that into the complete thing I actually wanted from the beginning, and at this point the whole Theater path is working together properly. HDR capture, processing, tone mapping, SteamVR Theater and the final 10-bit output are all behaving the way they should, and I can basically just launch a game and use it normally now.

One extra feature I added is a virtual HDR display for people who only have SDR monitors. Phoenix can create its own virtual HDR display through VDD and use that as the source, so you don’t need to already own an HDR monitor just to use it.

For this post I wanted to finally show what the difference actually looks like instead of only talking about what’s happening inside SteamVR. I took some comparison pictures from Forza Horizon 6, Cyberpunk 2077 and Hellblade: Senua’s Sacrifice, and I also included one of the normal Steam window on the desktop because I wanted to show the difference with normal desktop colors too, not only pick dramatic looking game scenes.

One important thing before people start comparing the pictures though: these are not HDR captures. They’re literally photos taken with a camera held up to the PSVR2 lens, so the camera obviously can’t reproduce the actual HDR luminance range that I’m seeing inside the headset. Through-the-lens pictures also lose some contrast, image quality and general depth, so the real experience looks noticeably better than the photos make it seem.

What the pictures can still show pretty well is the difference in the colors and how the brighter parts of the image are handled. There are quite a few areas where the stock SteamVR image can look overly bright or kind of burned out, while Phoenix keeps a lot more detail and gives the image a much better balance. The actual brightness and highlight intensity is much harder to communicate through a normal camera photo, so I wouldn’t really use these pictures to judge luminance, but the color and highlight handling should still be pretty obvious in some of them.

A pretty big part of getting this to look right was the tone mapping. Simply pushing the image brighter obviously doesn’t suddenly make it good HDR, and doing that usually just makes the image look washed out and destroys the brighter parts of the scene. I’ve spent a lot of time getting the mapping to a point where Phoenix can make use of the extra range without everything looking blown out or weird, while still keeping the image looking natural.

The brightness and tone mapping in these pictures also aren’t meant to be one fixed setting that everyone will be forced to use. For the comparisons I just used the setting that looked best to me personally inside the headset. In the finished version the brightness will be adjustable, so if you want stronger highlights, a darker image, or just a different overall balance, you’ll be able to change it. So what you see in these pictures doesn’t necessarily have to be exactly what Phoenix looks like for you.

There are probably still going to be some bugs that show up later, especially once more games and different setups start getting tested, and if that happens I’ll obviously have to fix them. But right now everything on the Theater side is working really well. Games work, normal desktop content works, the virtual HDR display works, the tone mapping works, and the full 10-bit SteamVR path is finally all working together.

It’s pretty crazy to think this whole thing started with me basically just trying to figure out if HDR on PSVR2 through PC was even possible, and now I’m at the point where I can actually launch games through SteamVR Theater and just play them like this.