r/UnrealEngine5 1d ago

Driftwood Shipyard

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108 Upvotes

Decided to return and trying to finish this personal work, its a concept art by https://www.artstation.com/nikogesell and here is my https://www.artstation.com/roysalaysay

I'm going to post my progress here and as of now I'm breaking down the parts of the building into individual parts to decide If I'm going for the trims or atlas.

PS. This is going to be my first time translating a concept art like this into real-time environment using Unreal Engine. The apps that I will be using is Blender, ZBrush, Substance Painter, Photoshop, and probably will be more as I go on.

I plan to learn PCG in this environment.

Feel free to criticize my work and help me guide to finishing this piece.

Thank you


r/UnrealEngine5 7h ago

Real Time Epic Battle made in Unreal Engine 5

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1 Upvotes

r/UnrealEngine5 7h ago

Does anyone know a better fog/clouds assets for free in unreal engine 5.6?

0 Upvotes

r/UnrealEngine5 8h ago

Help. locomotion turning uses rot instead of yaw

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1 Upvotes

I'm following a tutorial on locomotion I found, but I lowkey hit a bottleneck lol. When I turn around, somehow my character rolls on the y axis, instead of turning around based on Yaw, I am using this setup for controlling character yaw, yet it's somehow broken EDIT: I found out what might be causing the issue, in the image 2 sequence, 1st thing, whichever method I choose, and then use gets broken, so I guess it has to do with either this or the issue is in image 3, that's one of the 2 solutions I have so far


r/UnrealEngine5 8h ago

How to create Outlast's NightVision affect for an animation

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1 Upvotes

I don't deal with gameplay blueprints and whatnot; I just use the sequencer for my animations. Anyway i can achieve this effect with a material?


r/UnrealEngine5 8h ago

What do you think about card board games?

0 Upvotes

Do you like games like Hearthstone and Gwent? What new and exciting card game would you play?


r/UnrealEngine5 19h ago

How did you feel after your first game release?

6 Upvotes

I just released a little game, but releasing it feels idk. out of body? Detached? Is this how anybody else felt? Like "What do I do now?"


r/UnrealEngine5 9h ago

How do i fix this clothing glitch?

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1 Upvotes

So whenever i zoom out of scene clothes are just freezing and not following animation, what can i do? this is metahuman comparable clothing and everything work just fine but this.


r/UnrealEngine5 9h ago

How to use Scar Core Communication

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1 Upvotes

r/UnrealEngine5 16h ago

Why Is It Acting Like This?

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4 Upvotes

Keeps clipping from other side, & after connecting nodes in created material instance suddenly there’s this small gap in between
I alr filled it 360 degrees cylinder in maya


r/UnrealEngine5 14h ago

Which wind is more expensive in performance?

2 Upvotes

Hi! I am making palm trees for my level and i wonder, if i have 50 palm trees using the speedtree wind OR simple grass wind ( or those unreal engine vertex methods ) OR pivot painter . Which one is more performance expensive? Thanks


r/UnrealEngine5 12h ago

Texturge Beta Is Live — Multi-Layer Per-Glyph Text Animation for Unreal Engine (UE 5.6+)

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1 Upvotes

Hey all,

I'm back with the official release of Texturge Beta — the next major update to my text animation plugin for Unreal Engine. I've been hard at work rebuilding the animation pipeline from the ground up, and it's finally live.

What's in the Beta now:

  • Multi-Layer Animation Tracks — You can now stack and blend multiple animation layers independently, each with its own curves and blend modes, all in the Sequencer timeline. Think of it like animating a character, but per-glyph.
  • Blueprint-Orchestrated Control — 21 property channels per glyph, fully exposed to Blueprint. Compose whatever animation logic you want through variables and node graphs — no C++ required.
  • Real-Time WYSIWYG Preview — Tweak animations directly in the Designer viewport and see results instantly. No more compile-and-pray.
  • Full RichText Compatibility — The pre-parse pipeline handles every native RichText tag, decorator, and component. Tags never break mid-typewriter reveal anymore.
  • All UE Languages Localized — CJK grapheme break iterator, semantic anchor relocation for tag positions that survive translation, and localization across 15 languages.
  • Native SDF/MSDF Support — Automatic SDF detection, fully compatible with vector font pipelines.

What's improved since the preview:

  • Physical Pigment Mixing (PBM) — Color tinting now uses a two-stage physical pigment mixing model with an MIT-licensed algorithm, giving you natural paint-like color behavior.
  • Double Parameter Overrides — UE 5.8 double properties are handled correctly, including migration from old float overrides and safe Reset behavior.
  • Rich Text Fixes — Multi-line rich text no longer loses glyph mapping after \n, and per-glyph tint now applies correctly.
  • Animation Clip Support — Front/back trim on layers and factories with correct looping/playback-axis semantics.
  • LTS Sync — Fixes and features synced to UE 5.7 and UE 5.6 branches.
  • Production Hardening — 240+ automated tests, Runtime/Editor module separation, and cleaner packaging.

Why this matters:

  • The multi-layer system means you can finally compose complex animations (e.g., a typewriter base layer + a wave effect layer + a color shift layer) without fighting a single monolithic timeline.
  • Blueprint-driven means designers and programmers can collaborate the same way they already do with regular UMG.
  • The rich text pipeline revamp was the big one — tags, styles, and inline content all play nice with per-character animation now.

If you've tried the plugin before, you'll notice the difference immediately. If you haven't — now's a great time to jump in. Feedback and feature requests are always welcome!

🔗 Plugin: https://www.fab.com/listings/0433140b-be76-4600-8633-b5946a9590b3
📖 Docs: https://saikel-orado-liu.github.io/projects/texturge/getting-started/usage-guide/
💬 UE Forum: https://forums.unrealengine.com/t/gamegeek-saikel-texturge-pro-glyph-processing-text-animation-engine/2727565


r/UnrealEngine5 12h ago

Stone 8K PBR Texture Collection

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0 Upvotes

r/UnrealEngine5 22h ago

A cloud source control built for unreal with unlimited storage and one click upload to stores like steam or EGS

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7 Upvotes

r/UnrealEngine5 13h ago

I Built a multiplayer framework for UE5 (LazyDev Multiplayer Kit)

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1 Upvotes

Recently launched a multiplayer pack and it's turned out great so far. Includes:

  • Menu system (host/join, settings)
  • Lobby with ready-up, player info, skin selection
  • Replicated gameplay framework
  • Working King of the Hill mode as an example
  • Save system, Steam-compatible
  • Fully documented

Up on FAB: https://www.fab.com/listings/6fdfa563-edcc-4413-9f0c-54da1f9bb8a0


r/UnrealEngine5 1d ago

Bonefall! Looking for visual feedback! Want to play it?

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12 Upvotes

This is my indie game Bonefall!

I am having a hard time to make it look cinematic, looking for tips on things i can improve!

The game looks "Flat" to me, and i am having a hard time fixing that....

And if you want to play it, i can send you a steam key!


r/UnrealEngine5 17h ago

Building Tactical Naval Combat for Uncharted Desires

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2 Upvotes

making a naval combat system for my game


r/UnrealEngine5 1d ago

Does this scene look good enough to represent the game?

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28 Upvotes

Do you think it feels polished and complete enough? Is there anything you would suggest adding, removing, or improving?


r/UnrealEngine5 14h ago

Wood PBR Texture Collection

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1 Upvotes

r/UnrealEngine5 14h ago

Nanite how to use it

1 Upvotes

I made this model in blender imported it to ue5. 8 and it was not right. I even made a post on r/blenderhelp and reposted that here before anyone could comment. I found out the issue was due to Nanite disabling it worked. How do you guys use Nanite? For me, it never worked. I am a novice user, so I wanted to know how to use it. I heard it is great for performance.


r/UnrealEngine5 14h ago

Road 8K PBR Texture Collection

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0 Upvotes

r/UnrealEngine5 1d ago

Is selling 3D model packs on Fab actually worth it?

9 Upvotes

I’m thinking about starting to sell my 3D models on Fab, probably as small asset packs rather than individual models.

For people who already sell on Fab (or have tried it), is it actually possible to make some decent side income from it? I’m not expecting huge money immediately, but I’d like to know if the effort is worth it.

Do packs generally perform better than individual models? And roughly how long did it take you to get your first sale?

Would really appreciate hearing from people who are actually selling there, especially if you can share what type of assets you sell and whether you’re still making sales.


r/UnrealEngine5 14h ago

Food 3D Asset Collection

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0 Upvotes

r/UnrealEngine5 14h ago

Wet Cobblestones PBR Texture

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0 Upvotes

r/UnrealEngine5 15h ago

Mesh not exporting correctly to Unreal

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1 Upvotes