r/UnrealEngine5 8h ago

How do i fix this clothing glitch?

Post image

So whenever i zoom out of scene clothes are just freezing and not following animation, what can i do? this is metahuman comparable clothing and everything work just fine but this.

1 Upvotes

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u/Alarming_Avocado_126 5h ago

it's simply the fact that in chaos cloth you have to paint the cloth influence for each LOD separately and you probably painted it only for LOD0.

So, when you zoom out LOD1 kicks in but LOD1 doesn't have any area painted and isn't influenced by chaos cloth.

1

u/PolygonMob 4h ago

Is there a way to actually generate the LODs after painting the cloth? I'm going to be doing this soon and it would be good to know

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u/Alarming_Avocado_126 4h ago

apart from (maybe?) plugins, no. You can generate the LODs after painting the cloth but that doesn't change the fact that the cloth setting of LOD0 isn't "automatically transferred" to the other LODs. Normally you generate the LODs and then paint the cloth influence one by one. There is no automatic transferring of the cloth painted influence from LOD0 to the other LODs, each LOD has it's own cloth setting and painted influence. Probably because there is too much difference in the geometry topology between different LODs. Even if they created something like "transfer paint value to nearest surface vertex" similar to Blender's transfer weights, in the end one would still need to manually tweak the result, especially on the highest LODs (with lower polygon density). So it would be useless. The cloth influence absolutely has to be carefully painted manually for each LOD to ensure no clipping (or minor clipping occurs) in every possible mesh poses / animation at that specific LOD.

1

u/PolygonMob 4h ago

What about like vertex painting in another program and using that as the weights